GM Bret's Core Faithless & Forgotten (Inactive)

Game Master BretI

Core run of the Faithless & Forgotten series: #7-14, 7-16, 7-18.
Maps and handouts


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Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

Fortitude Save Disease: 1d20 + 5 ⇒ (1) + 5 = 6
Fortitude Save Paralysis 1: 1d20 + 5 ⇒ (7) + 5 = 12
Fortitude Save Paralysis 2: 1d20 + 5 ⇒ (14) + 5 = 19

Going to take my reroll, then the Reverend will do a whole lot of nothing this turn.

Fortitude Save Disease, Reroll, 2 Stars: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala steps to the side and unleashes another quick one-two stab and bash at the ghoul.

5-ft, Full Attack.

MW Trident - TWF: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23 for Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
MW Light Shield - TWF: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 for Bludgeoning Offhand: 1d3 + 1 ⇒ (3) + 1 = 4

She thinks for a moment, "Davian? Shit we thought you all were dead...

...

... well I guess we were mostly right. Anyway, if you'll stop trying to eat our faces perhaps we could explain ourselves."

She has no intention of stopping her attacks unless the enemy shows they are first willing to do the same.


Red Reverend is paralyzed by the bite attack.
Reroll is success against disease

Keynala hits with the trident but misses with the shield.

With a gesture towards Red Reverend, Arenzo smiles and says “I’m perfectly happy taking a snack break while the rest of you talk.” It is clear that he intends to eat Red Reverend if given time.

Spoiler:
1d4 + 1 ⇒ (2) + 1 = 3

Round 3:

Bolded may act.

Religion to identify the remaing creature.

The troll is above the alter and bloody floor. Moving in those squares requires a DC 10 Acrobatics check in order to run or charge in this area. If a creature fails this check by 5 or more, it falls prone.

The troll has one arm free and is hanging from a chain. You can attempt to push the troll so it swings from the chain with a CMB attack to do a Bull Rush. You can also attempt to cut the chain. The chain is too thick and sturdy to break.

Desynthia
Summoned Eagle
Colleen

Keynala 4 damage
Theron
Red Reverend 6 damage, paralyzed
Green 23 damage
Korgaar

Troll with arm free, chain 2 damage

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Quit squirming! You might make me miss! Theron says as he swings at the chain again.

attack, PA; 2 handed: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 81d7 + 6 + 3 ⇒ (5) + 6 + 3 = 14


Theron barely manages to hit the chain, doing more damage to it. It looks like the chain is cut somewhere between 1/3 and half way through.

Round 3:

Bolded may act.

Religion to identify the remaing creature.

The troll is above the alter and bloody floor. Moving in those squares requires a DC 10 Acrobatics check in order to run or charge in this area. If a creature fails this check by 5 or more, it falls prone.

The troll has one arm free and is hanging from a chain. You can attempt to push the troll so it swings from the chain with a CMB attack to do a Bull Rush. You can also attempt to cut the chain. The chain is too thick and sturdy to break.

Desynthia
Summoned Eagle
Colleen

Keynala 4 damage
Theron
Red Reverend 6 damage, paralyzed
Green 23 damage
Korgaar

Troll with arm free, chain 6 damage

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Colleen continues squirming. Double move, as far as she can get to the bulge in the cave.


Colleen continues to squeeze her way through the fissure.

Round 3:

Bolded may act.

Religion to identify the remaing creature.

The troll is above the alter and bloody floor. Moving in those squares requires a DC 10 Acrobatics check in order to run or charge in this area. If a creature fails this check by 5 or more, it falls prone.

The troll has one arm free and is hanging from a chain. You can attempt to push the troll so it swings from the chain with a CMB attack to do a Bull Rush. You can also attempt to cut the chain. The chain is too thick and sturdy to break.

Desynthia
Summoned Eagle

Colleen
Keynala 4 damage
Theron
Red Reverend 6 damage, paralyzed
Green 23 damage
Korgaar

Troll with arm free, chain 6 damage

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

CLICK WHIR ACTIVATE BOT

Eagle beak: 1d20 + 3 ⇒ (9) + 3 = 12
Dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Eagle Talon: 1d20 + 3 ⇒ (20) + 3 = 23
Dmg: 1d4 + 2 ⇒ (3) + 2 = 5

Eagle Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Summon: round 3/3 but should stay until start of Des's next turn for flanking?

Meanwhile, Desynthia pulls out a longspear, steps in and stabs.

Longspear: 1d20 + 1 ⇒ (11) + 1 = 12 for Piercing: 1d8 ⇒ 4

______________

Edit to add...

Eagle Talon Crit?: 1d20 + 3 ⇒ (13) + 3 = 16
Extra Dmg: 1d4 + 2 ⇒ (2) + 2 = 4


The eagle misses with the beak, but both claws hit and the combined damage is enough to take Arenzo out!

Out of combat

Korgaar hearing the troll complain of hunger suggests that they give it the body of the first ghoul while working on the chain. Soon the chain is broken and the troll keeps its promise, leaving without eating any of you today.

The Red Reverend recovers from the paralysis about the time the troll is leaving.

You find a magical sack in amongst Arenzo’s possessions.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

The Red Reverend will detect said magic items and attempt to identify them.

Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft: 1d20 + 4 ⇒ (12) + 4 = 16
Spellcraft: 1d20 + 4 ⇒ (16) + 4 = 20
Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5
Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

"Oh. So that's what was attacking you. You could have said." says Colleen and sheathes her rapier.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Huh...not every day you can say you rescued a troll...that's one for the books... Theron says as he puts his weapons back in their respective places and checks on the others.

Might want to clean out that gash...if it gets infected it could be trouble...

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

UMD on CLW, Nala: 1d20 + 8 ⇒ (20) + 8 = 28
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

UMD on CLW, Red Rev: 1d20 + 8 ⇒ (6) + 8 = 14
UMD on CLW, Red Rev: 1d20 + 8 ⇒ (7) + 8 = 15
UMD on CLW, Red Rev: 1d20 + 8 ⇒ (20) + 8 = 28

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Desynthia whips up her brand new wand, and uses it first on Nala, then, after a few false starts which leave her apologising, on Red Reverent.


Red Reverend identifies the sack as a Handy Haversack.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar eyes the troll warily on its way out.

"Not sure we should have done that" he mutters. "But it wasn't right to leave it be either. Maybe our helping it will teach it something."

"Right. Anything else to find around here? Otherwise it looks like our report is going to say the place if full of melon monsters and Arenzo Davian became an undead, and we destroyed it. Can't see what's terribly controversial there. Will Thrune care if anyone knows Arenzo's fate? Surely it would just serve as a warning to their enemies?"


Searching, you don’t find anything more of value down here.

You do find a skeleton buried in the fissure, a single arm waving as it tries to free itself. You don’t think there is any chance of that happening soon.

Otherwise there are the murals and reliefs. You could take impressions from the reliefs, they appear to be from the time before Aroden died.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Well. let's get as much information about this place as we can get... the burly warrior says as he helps the others get the rubbings needed

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar assists with transcribing notes and taking rubbings.

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)
Korgaar the Keen wrote:
"Right. Anything else to find around here? Otherwise it looks like our report is going to say the place if full of melon monsters and Arenzo Davian became an undead, and we destroyed it. Can't see what's terribly controversial there. Will Thrune care if anyone knows Arenzo's fate? Surely it would just serve as a warning to their enemies?"

"I'm sure the Chelaxian government will find a problem with whatever we tell them. Best to take a circuitous route back."


Anything else you want to do before going back up?

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"How deep to those tunnels go?" Korgaar asks with a nod towards the undead's hiding place. "Think there're any more of those things? Might be worth checking."

Korgaar is game for checking the tunnels but would prefer not to do so alone.


They aren’t really tunnels, for no one dug or even shaped them. They are fissures, most likely caused by an earthquake or something similar.

Other than a lot of loose rock and the one skeletal arm, there doesn’t seem to be anything of interest in them.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Hmm...why not dig out the skeleton? Won't take long... Theron says as he grabs a rock and flings it off the skeleton.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Do you think we could dig up the skeletal remains? Or shan't we bother?

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Well, the more powerful spell casters can supposedly speak with the dead...or so I've heard...can't hurt to cover all the bases, right?

Scarab Sages

N Male Human Cleric of Urgathoa 5 | HP: 41/43 | AC 18 Touch 11 FF 17 | CMD: 17 | Saves F +6 R +2 W +6 | Init: +1 | Speed 20 ft | Perception +2; Motive +6 | Spells: 1st - 6/6, 2nd - 5/5, 3rd - 3/3 | Channel 5/5 | Battle Rage 4/5, Bleeding Touch 5/5 | 0 Reroll | Active Conditions: Battle Rage, Fatigued (again)

"If you want to free my friend here," the Reverend says, pointing at the trapped but moving skeleton, "I'll be happy to help you. I just don't think it will turn out all sunshine and rainbows like you think."

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

Luckily I have my undead repellent... Theron says as he pats his morningstar. That's when the Reverend sees that the weapon has tiny blinking eyes that sprout from it.


You pack the various remains still in their burial linens into the handy haversack.

Getting to the skeletal arm would be tricky. It would require squeezing, and Korgaar says the rocks in the area are unstable. He thinks if you tried digging the skeleton out the most likely result would be a further collapse of the fissure, potentially trapping one of you under a pile of rocks.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala looks through the possessions, ”You would think there would be a journal or something. Ugh. Hopefully these wall sketches are worth something. Let’s be careful on the way out, just run past the plant dude.”

She gives a good inspection to the skeleton king/queen in the other room and looks that room over again as well.

Take ten Perception for 19.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

well...that's enough of that then... Theron says as he backs away from the pile of rubble carefully.


There doesn’t appear to be anything else of interest down here.

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

"I'll lead the way. Head to port when we make topside, and we'll have a look upstairs." Colleen says and heads up, sap in one hand and wayfinder in the other, looking out for an ambush.

perception (+2 more v humans): 1d20 + 5 ⇒ (18) + 5 = 23


Perception:

Colleen: 23 = 23
Desynthia: 1d20 + 0 ⇒ (4) + 0 = 4
Keynala: 19 = 19
Korgaar: 1d20 + 3 ⇒ (18) + 3 = 21
Red Reverend: 1d20 + 2 ⇒ (19) + 2 = 21
Theron: 1d20 + 4 ⇒ (9) + 4 = 13

You proceed up the stairs to the grate. None of you see the gourd leshy when you get to the top of the stairs, but given what you saw before you suspect it is better at hiding than you are at seeking — especially in a patch of gourds.

Colleen, Korgaar, Red Reverend and Keynala see trinkets on the ground where the other two plant creatures had fallen. You were in too much of a hurry when fighting to have noticed them before.

You can just leave or fight the final leshy. Up to you. You already know what sort of damage one of these creatures does.

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

"Bah, looks like the melon-monster is being sensible this time."

Korgaar keeps his shield up just in case, and recovers the shiny things.

"Time to leave I think."

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

As much as I hate to shy away from a fight, I think that's the best option...


At least some of you decide to go for the treasure.

Initiative:

Colleen: 1d20 + 3 ⇒ (12) + 3 = 15
Desynthia: 1d20 + 2 ⇒ (12) + 2 = 14
Keynala: 1d20 + 2 ⇒ (4) + 2 = 6
Korgaar: 1d20 + 2 ⇒ (19) + 2 = 21
Red Reverend: 1d20 + 1 ⇒ (16) + 1 = 17
Theron: 1d20 + 4 ⇒ (11) + 4 = 15

Yellow Plant: 1d20 + 2 ⇒ (8) + 2 = 10

Round 1:

I have put white marks on the map with my best guess of where the leshies fell. If you want the treasure, you need to go to within reach of one of those two squares and grab it.
You know that you left one of the creatures here, so no surprise round.
You can just make a run for it as well.


Korgaar
Red Reverend
Theron
Colleen
Desynthia

Yellow plant, hidden
Keynala

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

Korgaar moves to the closest treasure to collect it. His reeking armour continues to keep the vegetation away.

If an active search check is necessary, here it is; otherwise Korgaar just collects what he can see.

perception: 1d20 + 3 ⇒ (10) + 3 = 13


Now that people are aware of there being items, I am not going to require a search.

Korgaar finds a dark-haired doll with a tiara. It looks reasonably valuable and is In surprisingly good shape. That seems to be the only item this leshy kept in its gourd head.

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Perception: 1d20 ⇒ 7

Desynthia looks around, in case of an attack

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala looks impatient.

But then again, she usually looks like that so it's hard to tell if this is more than normal.

She waits to see if her allies go grab the shinies or make it out safely.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

I'll distract it...grab the trinket... Theron says as he waves his sword around and makes a ruckus...

Liberty's Edge

Female Human Ranger 3 | hp 28 | AC 17 T 13 FF 14 | CMD 18 | F +5 R +6 W +1 | Spd 30' | Init +3 (+5 urban) | KnGeo +6, KnNat +6, Perc +6, SensM +0, Surv +5| Favored Enemy (humans) +2, favored terrain (urban +2) |

Colleen puts action to her words, and heads up the steps to the east.

Double move through lots of difficult terrain.


Red Reverend follows Colleen.


Desynthia searches for the expected Leshy, but can't find it amongst all the other melons.

Theron waits.

Collleen and Red Reverend struggle through the plants to make it to the stairs.

As expected, the leshy pops out of hiding from behind one of the large melons. It fires a seed pod at Korgaar then tries to hide again.
Seed: 1d20 + 3 ⇒ (18) + 3 = 21
damage, sneak: 1 + 1d3 ⇒ 1 + (2) = 3 DC 12 reflex or entangled

Stealth, Snipe: 1d20 + 10 - 20 ⇒ (19) + 10 - 20 = 9 Korgaar is close enough that it isn't effective against him

Round 1:

White marks are where the treasure is.

Yellow plant, hidden DC 9 to find
Keynala

Round 2:

Korgaar 3 damage, need DC 12 Reflex or entangled
Red Reverend
Theron
Colleen
Desynthia

Grand Lodge

active effects:
physical enhancement CON
[CORE] Dwarf Barbarian 1 Wizard 1| hp 23/23 [27/27] | AC 20 [18] T 12 FF 18 | F:+6 (8) R:+3 W:+3 (5); hardy | CMD 16 | Init +2 | Perc +3, darkvision | Rage 7/12 | tk fists 4/5

reflex: 1d20 + 2 ⇒ (7) + 2 = 9
gm reroll: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13

Korgaar pulls the vines off himself before they can anchor him.

"Blasted melon monsters!"

Korgaar is torn between hacking the melon-monster down and going for the treasure. Dwarven greed wins out, and he goes for the shiny stuff.

Single move action to get to the next treasure, another move action to collect.

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala uses her tactic from earlier to disrupt the melon launcher, "Keep on working your way out all, I'll draw its fire. Get moving Des."

Total D, Move 40 ft.

Grand Lodge

male human fighter 6, HP 58(70), AC 23; T 14; FF 19 F +7, R +6, W +5, Init. +8(+11), Perc. +8

perc: 1d20 + 4 ⇒ (3) + 4 = 7

Where did the blasted thing go...i just saw it...

go total defense

Silver Crusade

Female Human Core Sorcerer 5 Init+2 HP 27/27 AC 12 (16 MA)/T12 (16 MA)/FF10 (14 MA) F+3 R+4 W+4 Perc+0 Spd30 HeavFire 7/7
Spells Used:
L1:3/7 L2 0/4
CLW Wand 40

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

Desynthia squint her eyes, and finally finds out the hiding leshy. She points out at it, but doesn't dare using a spell on it, as she still feels responsible for causing the fight instead of trying to find a peaceful resolution in the first place

Here it is! Try not to kill it!

The Exchange

NG Female Half-Elf Ranger 4 | Mods: Fight D, EE, 10 fire res 10m, +10 speed 1 hr, Ring +5 climb | HP 41 (-14) | AC/Tch/FF 18/12/16 21/15/16 | CMD 20 23 | F/R/W +7/+7/+4 (Immune Sleep, +2 vs. Enchantments, Trait & Endurance, boon vs. undead) | Speed 30ft 40ft | Fav Enemy: Aquatic Humanoids; Fav Terrain: Water | 2 Star Reroll 0/1 (acrobatics) | Perc: +11 (LL, +2 FE), SM: +2 (+2 FE) | Init: +2 (+2 FT)

Nala grits her teeth, "GOOD FOR YOU DES YOU SAW THE THING WE ARE DEALING WITH NOW MOVE YOUR ASS SO WE DON'T HAVE TO FIGHT IT!"


Korgaar moves over to where the other leshy had died, plants sizzling as they come in contact with his armor. There he finds two items; a silver locket and a pearl.
You can pick up one. You can pick up the other next round.

Keynala and Theron go on the defensive.

Desynthia points out where the creature is trying to hide behind the huge melon.

Speaking and pointing is a free action. Want to do anything else Desynthia?

Round 1:

White marks are where the treasure is.

Yellow plant, hidden DC 9 to find
Keynala Total Defense

Round 2:

Korgaar 3 damage
Red Reverend
Theron Total Defense
Colleen
Desynthia

Busy day. Might not get another update in today.

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