Sona Tanaka |
"Viri, I'm going to help you grapple him. You guys, cast your spell, take your time and do this right. Viri, I'll once we get him down, I'll help pinning him. I'm not going to mess around with this guy."
A moment later, she thinks, "Ready? 3...2...1..." Then will leap upon him with a hasty lunge, holding one of his hands completely still while Viri hopefully goes for the full grapple.
Improved Grapple vs CMD: 1d20 + 25 ⇒ (4) + 25 = 29 (Good assist. +2 to your roll)
Madam Tia |
"Good point, Sarlai. If you can start with Dispel Magic, I'll follow with Break Enchantment if it doesn't work."
@GM Panic, Both dispel magic and break enchantment are abjuration spells.
GM_Panic |
cool
as you grab him and cast nothing comes up or ends, but holding him you see a lump on his back, just around the shoulder blades. Something is off there, and your dispel magic seems to have has some temporary effect. He Blinks at you looking confused. Then you see his eyes glass over once more. The lump moves back down and is gone once more. To your horror you realise there is something IN him.
Sona Tanaka |
"I think he has a tumor...no...it's moving. Eww! Gross!!!" thinks the rogue, ironically covered in blood. There are just some things some people can take and then can't take. Growths, popping blisters, and nasty tumor familiars are ones she hates. While Viri moves to pin the aloof Mr. Duvalier as his mind clears, Sona intends to take her kukris plunge them into the beast. She essentially performs surgery while it is weakened by the spells.
He is getting a -4 dex penalty from being grappled. If Viri can pin him, Sona will get sneak attack precision damage. If not, ignore the 7d6 on each attack. If Viri can pin him, he is taking a -4 AC and is denied his dex bonus.
Melee Attack: 1d20 + 29 ⇒ (4) + 29 = 33
Damage: 1d4 + 15 + 7d6 ⇒ (1) + 15 + (5, 4, 3, 5, 1, 6, 3) = 43 2 str damage
Melee Attack: 1d20 + 29 ⇒ (3) + 29 = 32
Damage: 1d4 + 15 + 7d6 ⇒ (3) + 15 + (3, 1, 2, 3, 6, 5, 2) = 40 2 str damage
Melee Attack: 1d20 + 24 ⇒ (8) + 24 = 32
Damage: 1d4 + 15 + 7d6 ⇒ (1) + 15 + (5, 4, 5, 3, 4, 6, 5) = 48 2 str damage
Melee Attack: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 1d4 + 10 + 7d6 ⇒ (1) + 10 + (2, 1, 3, 4, 1, 3, 2) = 27 2 str damage
Melee Attack: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d4 + 10 + 7d6 ⇒ (3) + 10 + (6, 3, 6, 1, 6, 6, 2) = 43 2 str damage
Melee Attack: 1d20 + 19 ⇒ (2) + 19 = 21
Damage: 1d4 + 10 + 7d6 ⇒ (1) + 10 + (1, 3, 2, 3, 1, 4, 5) = 30 2 str damage
Critical Confirmation: 1d20 + 24 ⇒ (15) + 24 = 39
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Each of her attacks go directly to the lump based on where she saw it heading. No doubt to some vital region. She is an expert at hitting those.
She is not going for a kill on Mr. Duvalier. If the two are tied together and he seems to be perishing from her attacks, she will restrain herself. If, on the other hand, she is connecting with the growth, can cut it out, or kill it, she will certainly leave a hole in his back that can quickly be healed a moment later if it means the creature dies.
"Initiative_monkey" |
You start to which it getting in two sold hits, then his body changes morphs into this slug like thing explodes back and out from you.
You all get 1 OoA on it its STR40 and AC33 with all that being force and force defection.
It flies up some 30' and starts to grow fast to this thing
I will take DC rolls to know what it is with skills and spells you have running. Base DC is 40 but ill take 5 off that for every power or aid other you can muster. The thing is aoooo Alien
This thing is an eldritch horror from beyond the void, a place beyond space and space just looking at it has an effect on your mind. Beings that hunt up and down the corridor of time for a way in, a weak spot they can enter your cosmos and devour it. Where there is one there is always more.
Running HP 981, FH20/r AC36 [10+23 Force -5 Size +8NA]
DR20 force
Attacks
Mind Scream DC27 wil save for half 15d6 NL DMG 1 round.
Telecontic force at will 1/round Ref DC 30
8x Tentacles + Grapple TH+18 DC27 Ref + Toxin Fort DC25
Size 40'40'120' Move 20'
See invis, 360 vistion, Sent, Tremeer sence, SNV 120
Madam Tia |
kn planes: 1d20 + 28 ⇒ (20) + 28 = 48
I will post Tia’s reaction later today.
Viri Farthingdale |
Viri isn't trying to understand this. She knows that staring too long into the outer void lets the outer void stare into you. She simply beings to try and kill it. as it moves out, she strikes to test its defenses.
AoO: 1d20 + 25 ⇒ (9) + 25 = 34
damage: 2d6 + 12 ⇒ (3, 3) + 12 = 18 Bludgeoning, magic, cold iron, silver
If applicable, make Fort save DC 25 vs stun
Madam Tia |
"This is an eldritch horror. Something beyond time and the known plane. Be careful, it latches on your mind if it can.", she says as her staff misses its target.
AoO: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 1d6 + 5 ⇒ (4) + 5 = 9
Sona Tanaka |
Knowledge Planes Assist: 1d20 + 5 ⇒ (12) + 5 = 17
Sona is suddenly blown back by a force of epic proportions coming out of Mr. Duvalier's back. No doubt, in an attempt to survive her barrage. As she flies backward, her hand reaches out for one last slash as she tries to give her allies a bit more understanding concerning this beast.
AoO: 1d20 + 31 ⇒ (20) + 31 = 51
Damage: 1d4 + 15 + 7d6 ⇒ (1) + 15 + (4, 4, 4, 3, 3, 3, 5) = 42 Ignore 7d6 if he is not flat-footed.
Critical Confirmation: 1d20 + 31 ⇒ (1) + 31 = 32
Damage: 1d4 + 15 ⇒ (1) + 15 = 16 No crit
Perception: 1d20 + 25 ⇒ (3) + 25 = 28
Can we know its weaknesses? Is it susceptible to mind effects? Defenses?
"Initiative_monkey" |
Viri and Tia find its flesh to hard, but Sona hits it as it moves back for a sold crack.
Running HP 981 [42+20=-22] Running HP 959
FH20/r AC36 [10+23 Force -5 Size +8NA]
DR20 force
Attacks
Mind Scream DC27 wil save for half 15d6 NL DMG 1 round.
Telecontic force at will 1/round Ref DC 30
8x Tentacles + Grapple TH+18 DC27 Ref + Toxin Fort DC25
Size 40'40'120' Move 20'
See invis, 360 vistion, Sent, Tremeer sence, SNV 120
The faces, it seems to have given themselves from the souls and bodies it has collected while here. As Sona hits her pinpoint attack does not hit its flesh but a face, hurting it, now that face it hangs lifeless.
Sarlai Pallas |
Spinning Calistria's symbol of the three radiating daggers out of a pocket Sarlai screams a prayer for the blessings of the Unquenchable fire then falls well back from the aberration in the air above.
Blessing of fervor, everyone likes it, then I'm moving away for a move action. More specific tactics can wait on knowing what this is or does.
"Initiative_monkey" |
The faces are its weakness
The thing from beyond from where the seed was found attacks.
All players
1st all the faces on its body scream as one as a psionic wave hits you
Mind Blast Save yes SR No
Mind Scream DC27 Will save for half DMG Mind affecting 15d6 ⇒ (6, 5, 5, 4, 1, 1, 6, 4, 4, 5, 1, 5, 2, 5, 5) = 59 NL DMG
All players
You are each attacked with Telecontic force Ref DC 30
If you fail you're picked up and thrown up in the air
5d6 ⇒ (6, 6, 1, 6, 3) = 22 [x10'] feet, and then slammed back into the ground, taking 22d6 ⇒ (5, 3, 4, 1, 5, 3, 2, 3, 2, 5, 1, 3, 4, 2, 4, 4, 2, 1, 6, 4, 2, 5) = 71 DMG (B) That is 1d6 for each 10' you were taken up.
All players [see below to RTA on each of you, then makes Fort saves as needed.
Then 2 of 8x Tentacles will come at you
2x Grapple attack CM 27
DC27 Ref/CMD to get away next round,
RTA TH+18*
*Toxin Fort saves DC25 or be positioned, No DMG but a sickened and stunned condition.
Sona
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (18) + 18 = 36 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (8) + 18 = 26 Then Vs *Toxin
Sarlai
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (1) + 18 = 19 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (13) + 18 = 31 Then Vs *Toxin
Madam Tia
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (15) + 18 = 33 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (12) + 18 = 30 Then Vs *Toxin
Viri
2x Grapple Atempt DC27
+ RTA1 TH1d20 + 18 ⇒ (15) + 18 = 33 Then Vs *Toxin
+ RTA2 TH1d20 + 18 ⇒ (3) + 18 = 21 Then Vs *Toxin
IF you are Grappled, then get the sickened and stunned condition. It will take a full round to pull you into its body and add you to its faces.
Sona Tanaka |
Will Save: 1d20 + 16 ⇒ (11) + 16 = 27 Evasion, no damage
Reflex Save: 1d20 + 25 ⇒ (2) + 25 = 27 Fail, 71 dmg unless a ring of featherfall negates this? Will not be prone if so.
Sona is quick to do a spin-flip with such speed that whatever sonic waves would have harmed her are distorted and negated, but quickly she finds herself not landing after said flip. A moment later, she is thrust upward into the air with telekinesis(?) and slammed back down with a violent force.
She coughs up her own blood as she lays prone (Fortunately taking damage after falling it makes you prone and that gives you a +4 vs ranged attacks). Then the tentacles come.
Touch AC if Prone: 27
First misses. Second tentacle hits. How many rounds of sickened/stunned?
Touch AC if not prone: 23
Both tentacles hit.
Fortitude: 1d20 + 18 ⇒ (6) + 18 = 24 Fail. Sickened/Stunned/Auto-pinned. Being swallowed in one full round.
Fortitude: 1d20 + 14 ⇒ (2) + 14 = 16 Fail. -2 from sickened, +2 to the DC from previous toxin hit
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Stunned
A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Attackers receive a +4 bonus on attack rolls to perform combat maneuvers against a stunned opponent.
AC to hit Sona now is: 22 (Tch 11, FF 21)
Grapple Attempt next round for monster is an auto success and at a +4 if she were to end being stunned somehow.
The group perhaps will see the limber rogue scooped up by the tentacle with little to no resistance. As she is carried toward the massive body, she drops and leaves her weapons behind. She is not dead, but there is no response in her eyes as she flops this way and that towards its maw.
Ironically, if I die here, it will have swallowed a gem of annihilation lol
Sarlai Pallas |
Will save DC 27: 1d20 + 22 ⇒ (12) + 22 = 34 half damage = 29, NL may mean nonlethal?
Ref save DC 30: 1d20 + 15 ⇒ (18) + 15 = 33 negated
Not sure what RTA is an acronym for, but I take it it does a grapple combat maneuver. If one move action wasn't enough to get out of its reach I may have taken an attack of opportunity trying. The second grapple attempt would hit my CMD, but I'm calling on Moment of Prescience to raise my AC/CMD against this attack to avoid being grappled.
One tentacle reaching for Sarlai rips one of the scarce plants here from the ground, but the other almost wraps around her - at the very last moment she somehow turns aside from its grasp. She screams a curse at the beast in response.
Moments later, running a fine golden chain between her fingers she calls on some of the more beneficient powers that answer to Calistria, and far greater chains glowing with holy power reach out to wrap around the creature that somehow concealed itself within Duvalier. Without waiting to see the effect she scuttles backwards from it.
immediate action right after the tentacles reach out: Cast liberating command at anyone grappled by the tentacles but not stunned.
standard action: Cast chains of light at the slug-thing
concentration to cast defensively, DC 27: 1d20 + 23 ⇒ (11) + 23 = 34 Edit: forgot my spellguard bracers, I didn't actually need to make this check.
If it's not immune to paralysis, Reflex DC 23 or be paralyzed, with a new save allowed each round. No her save DC isn't amazing but you never know, this thing might have a low Dex.
move action: Move another 30' away on top of the 30' last round! She'll risk an AoO if necessary. Get out her rod of giant summoning while doing so.
Condition notes: +2 AC/CMD/reflex from blessing of fervor now active so AC 35, CMD 33, Reflex +17. Moment of prescience now expended, other spells used heroes' feast, blessing of fervor, liberating command, greater detect magic, chains of light.
GM_Panic |
Yes LN nonlethal, Range Touch Attack RTA, also Sona note you have Blessing of Fervor which can get help you, and your now free. You have action this round.
Reflex DC 23. 1d20 + 11 ⇒ (18) + 11 = 29.
As it fights the chains its drops its prey.
Sona Tanaka |
Sona finds herself free from the grasp of the monster, but more importantly, free from the psychic toxin that had paralyzed her. Somehow, inately she knows that it is because the faces are covered in the grapple.
"Your grappling arms covered its faces and unparalyzed me!"
Immediately, she stands (Swift action with the Blessing). She rapidly bends to recover her kukris (Move Action) will rush to advance on the creature from where it burst out to (Move action).
If she was near it already, then she will attack it.
Melee Attack: 1d20 + 31 ⇒ (6) + 31 = 37
Damage: 1d4 + 15 + 7d6 ⇒ (3) + 15 + (2, 1, 4, 2, 1, 5, 5) = 38 (Ignore sneak attack 7d6 if its faces covered are not blinding it. If it is hindered in this manner to take sneak attack, she will also deal 2 str damage to it and will make it disoriented giving it a -8 to all attack rolls against Sona, and a -2 on attack rolls against others)
Viri Farthingdale |
will save: 1d20 + 20 ⇒ (8) + 20 = 28 half damage
reflex save: 1d20 + 20 ⇒ (3) + 20 = 23 full damage
Grapple attempts fail, touch attacks miss
From there she goes into a trance-like state, shooting for faces.
unarmed: 1d20 + 25 ⇒ (6) + 25 = 31 Miss
unarmed: 1d20 + 20 ⇒ (5) + 20 = 25 Miss
unarmed: 1d20 + 15 ⇒ (3) + 15 = 18 Miss
revolver: 1d20 + 25 ⇒ (17) + 25 = 42 Touch, Hit
revolver: 1d20 + 20 ⇒ (5) + 20 = 25 Miss
revolver: 1d20 + 15 ⇒ (13) + 15 = 28 Touch, Hit
Clustered shots lets me add damage defore DR
damage: 2d8 + 22 ⇒ (4, 5) + 22 = 31 Woo Hoo, 11 points of damage!
GM_Panic |
Its AC has dropped to 28
As you aim for the faces, they implore you to not hurt them, a small child's face is crying, another is a woman who begs you to stop.
Weeping crying faces yet the monstrosity itself keeps on trying to get out the chains and get at you.
as the abomination becomes Disoriented the faces start to awaken.
"Please don't kill me I was just out walking my dog"
"Mummy I want my mummy"
"Where am I, is this hell, I'm I dead."
"I can't move I can't feel my body, just my face HELP HELP ME, SOMEONE!!"
And the face you shoot, screams, and explodes showing skill and brains.
Viri Farthingdale |
She steels herself. The abomination won't let them go. Only ending them will end their suffering.
This means that one unarmed attack would hit. If it further reduced their touch AC, it means another gunshot will hit.
damage unarmed: 2d6 + 12 ⇒ (2, 5) + 12 = 19
damage gun: 1d8 + 11 ⇒ (4) + 11 = 15 No DR, as this will stack with the other damage
GM_Panic |
Noted
The Kn roll you did to know what this is,
Your mind races as you see this thing and learn what it does.
A horror from beyond time and space, a parasite waiting between the planes, Hitching a ride into feed. Mr. Duvalier must have been infected when he found the Seed in the greater void, here is a clue as to what happened to the researchers and Alpha team. If the seed itself had been infected with things from the greater beyond. They would be using the Researchers as tools plan and feed. The image comes to mind of the thing above the city where the research was being done. could that be like this but bigger, more of them, and they would feed, they would eat a plane and jump to the next and next. If the Spread!!
Fear, real sunking feeling hits you.
What if the seed had been a trap, planted to lour the foolish. If infected in such a way they could infect anyone, and who would know, your normal means to detect failure on something so alien.
A dreed feels you, anyone could be infected even a demi-god like the Lady...
As you hit the face and distance it, it moves back and seems to be trying to break into smaller parts.
Cluter brake up"
You all get OoA's as it falls back and breaks apart into 34 parts. The party goes 1st, full around of attacks please, then the parts.
6 go for each of you you all have six coming from you, take a look at the GM spoiler if you hit.]
the 10 that are left make a run for the village some 5 miles away.
4d12 ⇒ (7, 12, 5, 10) = 34 splinter-Parts.
HP 120 each AC25 [10+10force+5NA] DR10/magic
3 faces each
REf +15 FOrt +15 +wil 15 [all -5 per face lost]
Move 30' Blandsence 30'
Attacks
2X slashing TH +25 reach 30' DMG [S/B] 2d8 + 15 ⇒ (7, 3) + 15 = 25
1X Sonic scream Ref save DC27 3d8 + 15 ⇒ (4, 1, 6) + 15 = 26 Sonic area affect 30'r
Immunity to Sonic
Sarlai Pallas |
"Too damned many. I need a crew here to keep these blighters busy!" mutters Sarlai. With sharp words and gestures she calls forth a tangle of huge serpentine beings from a distant corner of the primal chaos and they engage the slugs with hisses, screeches and at least one roar of their own.
Standard action: cast summon monster 8 w/sacred summons, augment summoning and rod of giant summoning for Naunets off the SM 6 list.
concentration to cast defensively, DC 31: 1d20 + 25 ⇒ (5) + 25 = 30
spellguard bracers reroll: 1d20 + 25 ⇒ (15) + 25 = 40
number summoned: 1d4 + 1 ⇒ (4) + 1 = 5
Swift action: cast grace to avoid AoOs
Move action: move 60' after the ten heading for the village.
Naunets have constant freedom of movement and so can't be grappled. They'll release their targets after getting constrict from the grab. They also have sonic resistance 10. With 15' reach (being huge via giant summoning) and combat reflexes they should pin down at least my six pretty well. With 130 HP and DR 5/lawful (if only AC 18) attacks from the splinter slugs are not going to take them out soon. Their attacks are magic so bypass the slugs DR.
bite crit confirm: 1d20 + 16 ⇒ (10) + 16 = 26 crit damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
bite attack: 1d20 + 16 ⇒ (14) + 16 = 30 bite damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14
bite attack: 1d20 + 16 ⇒ (16) + 16 = 32 bite damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20
bite attack: 1d20 + 16 ⇒ (4) + 16 = 20 bite damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
bite attack: 1d20 + 16 ⇒ (16) + 16 = 32 bite damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
tail slap attack: 1d20 + 13 ⇒ (19) + 13 = 32 tail slap damage: 1d8 + 4 ⇒ (8) + 4 = 12
grapple from grab: 1d20 + 25 ⇒ (19) + 25 = 44 constrict damage: 2d6 + 9 ⇒ (2, 2) + 9 = 13
tail slap attack: 1d20 + 13 ⇒ (12) + 13 = 25 tail slap damage: 1d8 + 4 ⇒ (4) + 4 = 8
grapple from grab: 1d20 + 25 ⇒ (3) + 25 = 28 constrict damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16
tail slap attack: 1d20 + 13 ⇒ (1) + 13 = 14 tail slap damage: 1d8 + 4 ⇒ (4) + 4 = 8
grapple from grab: 1d20 + 25 ⇒ (17) + 25 = 42 constrict damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16 should go with last tail slap not this one, out of place sorry
tail slap attack: 1d20 + 13 ⇒ (5) + 13 = 18 tail slap damage: 1d8 + 4 ⇒ (4) + 4 = 8
tail slap attack: 1d20 + 13 ⇒ (12) + 13 = 25 tail slap damage: 1d8 + 4 ⇒ (2) + 4 = 6
tentacle attack: 1d20 + 13 ⇒ (11) + 13 = 24 tentacle damage: 1d8 + 4 ⇒ (3) + 4 = 7
tentacle attack: 1d20 + 13 ⇒ (9) + 13 = 22 tentacle damage: 1d8 + 4 ⇒ (8) + 4 = 12
tentacle attack: 1d20 + 13 ⇒ (4) + 13 = 17 tentacle damage: 1d8 + 4 ⇒ (7) + 4 = 11
tentacle attack: 1d20 + 13 ⇒ (15) + 13 = 28 tentacle damage: 1d8 + 4 ⇒ (2) + 4 = 6
tentacle attack: 1d20 + 13 ⇒ (6) + 13 = 19 tentacle damage: 1d8 + 4 ⇒ (4) + 4 = 8
tentacle attack: 1d20 + 13 ⇒ (9) + 13 = 22 tentacle damage: 1d8 + 4 ⇒ (3) + 4 = 7
tentacle attack: 1d20 + 13 ⇒ (18) + 13 = 31 tentacle damage: 1d8 + 4 ⇒ (7) + 4 = 11
tentacle attack: 1d20 + 13 ⇒ (2) + 13 = 15 tentacle damage: 1d8 + 4 ⇒ (5) + 4 = 9
tentacle attack: 1d20 + 13 ⇒ (16) + 13 = 29 tentacle damage: 1d8 + 4 ⇒ (8) + 4 = 12
tentacle attack: 1d20 + 13 ⇒ (5) + 13 = 18 tentacle damage: 1d8 + 4 ⇒ (8) + 4 = 12
Total 153 damage done, plus a further 29 or 45 from grappling depending on whether the slugs have CMD>28, and 4 DC 23 confusion saves if their targets are not immune to mind affecting.
AC 33, taking the movement bonus from Blessing this round. I hadn't rolled for the temp HP from her heroes' feast, it's 1d8 + 16 ⇒ (5) + 16 = 21 so Sarlai's taken 8 nonlethal damage so far and lost those temp HP.
Sona Tanaka |
Sona will see the alien explode into a variable number of foes, each one flying toward her companions and her. She deftly takes her kurkis and spins them about in her fingers as she fades from sight into invisible realms. Each blade strikes with force enough to kill just about any common citizen on most worlds, yet as delicate as if she were lifting paper. Each cut seems to slash deeply toward a face without remorse.
"I will be there in a second. Let me get these numbers dwindled here!" she answers toward their newest party member.
Using Offensive Defense. +7AC vs each creature's attacks. Disorienting Strike also gives them a -8 to hit her and -2 to hit anyone else, so just add +15 to her AC for a total of 49 with a 50% miss chance.
Both of her weapons are over +1 magical weapons and so bypass their DR. She has 7 hits with Blessing of Fervor, so she will take 2 hits on the first one.
AoO vs Unit 1: 1d20 + 31 ⇒ (16) + 31 = 47
Damage: 1d4 + 15 + 7d6 ⇒ (2) + 15 + (6, 3, 3, 1, 3, 1, 5) = 39
Confirm Crit vs Unit 1: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Melee Attack against Unit 1: 1d20 + 29 ⇒ (8) + 29 = 37
Damage: 1d4 + 15 + 7d6 ⇒ (4) + 15 + (3, 2, 3, 6, 2, 4, 3) = 42
Melee Attack against Unit 1: 1d20 + 29 ⇒ (7) + 29 = 36
Damage: 1d4 + 15 + 7d6 ⇒ (3) + 15 + (1, 3, 5, 3, 5, 3, 6) = 44
Melee Attack against Unit 2: 1d20 + 29 ⇒ (4) + 29 = 33
Damage: 1d4 + 15 + 7d6 ⇒ (1) + 15 + (6, 6, 3, 6, 6, 2, 2) = 47
Melee Attack against Unit 3: 1d20 + 24 ⇒ (7) + 24 = 31
Damage: 1d4 + 15 + 7d6 ⇒ (1) + 15 + (1, 5, 5, 3, 1, 3, 1) = 35
Melee Attack against Unit 4: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 1d4 + 15 + 7d6 ⇒ (3) + 15 + (6, 2, 2, 2, 5, 5, 1) = 41
Melee Attack against Unit 5: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d4 + 15 + 7d6 ⇒ (2) + 15 + (3, 4, 3, 1, 5, 5, 4) = 42
Melee Attack against Unit 6: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d4 + 15 + 7d6 ⇒ (4) + 15 + (2, 1, 4, 6, 4, 2, 2) = 40
Confirm Crit vs Unit 6: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d4 + 15 ⇒ (3) + 15 = 18
Summary: Damage Reduction negated.
Unit 1 has taken 143/120
Unit 2 has taken 47/120
Unit 3 has taken 35/120
Unit 4 has taken 41/120
Unit 5 has taken 42/120
Unit 6 has taken 58/120
Each one suffers a -8 to hit Sona. A -2 to hit anyone else. Sona gains a +7AC vs each enemy hit. To hit Sona, they need to hit a 49 and a 50% miss chance. She cannot be flanked.
Viri Farthingdale |
Viri closes in on her attackers, focusing on a single attacker to try and take it down.
Flurry #1: 1d20 + 20 ⇒ (1) + 20 = 21
Flurry #2: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d6 + 22 ⇒ (2, 2) + 22 = 26
Flurry #3: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d6 + 22 ⇒ (1, 3) + 22 = 26
confirm crit: 1d20 + 20 ⇒ (2) + 20 = 22
Flurry #4: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d6 + 22 ⇒ (1, 6) + 22 = 29
Flurry #5: 1d20 + 15 ⇒ (2) + 15 = 17
Flurry #6: 1d20 + 10 ⇒ (2) + 10 = 12
Flurry #7: 1d20 + 5 ⇒ (1) + 5 = 6
8 rolls and 5 of them are 1 or 2 ?! I'm most grievously sorry for any offense, oh great random number generator.
Total damage = 81