The SEEKERS OF THINGS
(Inactive)
Game Master
Johnny_Panic
A Level 16 one-shot game. With Fun and high Junix.
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Greetings. Welcome :)
As long as you are working to benefit the party in some way, it should be beneficial!
Sarlai Pallas wrote: Ahoy! I hear there's a need for a new mender and gener'l god-botherer?
Sarlai's made to a definitely lower level of optimization than Lilandra (despite having a couple of very big guns to pull out by way of summons), but unless the way this game's run changes you won't know the difference in combat.
welcome Sarlai, this mass combat should rap very soon, once it has I will bring you into the game if that is ok.
At the moment a battle has stopped to she who will win this titanic fight.
Sarlai you are in the tent, Please post in game play.
So players the big Demon fight is over, ROsa and co will be on this plane a short time as they ransack this Demon city,
You have a Wayfinder and coms you with which to find
Ashkren Duvalier - Who found the cosmos Seed Artifact [Current location here]
Can I have a roll call please, we seem to have slowed and I want to check who is still here.
Thanks players
Female Half-Elf Cleric 16 | HP 208/208 (16 NL damage) | AC 33 (T 18, FF 28) CMD 31| F +20, R +15, W +22 | Init +5 | Per +39, SM +26 | Speed 30'| Channel energy 4/4 Hero points 3/3 Rod of GS 2/3 Charm of Fate 1/1 Spellguard Bracers 2/3
Here; usually around this time of night. Sometimes earlier also but that's not guaranteed.
Female NG Elf Witch(16) | HP: 192/192 | AC: 34+1 (with Mage armor) (T23, FF 27) | BAB: 8, CMB: +15, CMD: 29 | F: +18, R: +19+1, W: +18, +2 vs ench +3 Mind blank. | Init: +7 | Perc: 28, Sense Motive: 21, Stealth: 28 | Speed 30ft | Active conditions: Mage armor(16h), Mind Blank (24h), Fly 15 min remaining|
I'm here. Had a long Sunday and couldn't post during my day at work today. I'm in the process of posting.
Female Half-Elf Monk 8, Gunslinger 8 | HP 164/235 (29NL) | AC 40 (T37, FF 29) | BAB +14, CMB +27, CMD 50 | F +22, R +25e, W +20 (+4 vs ench) | Init +10 | Perc 29, SM +17, Stealth + 31 | Speed 55', swim 30' | Trackers: Grit 6/6; Ki 9/10; Hero points 3/3; Stun Fist 10/11; Heal hands 15/16; Heal satchel 8/10; Goggles 1/1; Slippers 1/1; Ammo 500, 100; Active: Arcane Sight (60'), Scent (30'), Life Bubble, Wind Walk, Blessing of Fervor
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Was there, by chance, any treasure left behind by those demons? I'm not sure I'd want to touch Baphomet's weapon.
No sorry just the healing in Rosa's tent.
Sarlai Pallas wrote: Here; usually around this time of night. Sometimes earlier also but that's not guaranteed. Ok Sarlai I sent you a PM and in it is some important info you need to pass on to the party about the items that went missing and that you believe the Tefiling has.
Hi All, I have given each of you some info, if you share you can uncover what is wrong with your suspect.
He was the one that found the seed, then he seems to have stolen some items, is in fear of the lady and is hiding something.
But is he acting of his own free will?
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Yup! It's like he's possessed. Just waiting for others to post :)
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Just pointing out here that there are a couple of questions in the ooc of my post that could be answered, plus one more for clarification:
Does a Ring of Featherfall (or similar effect) negate this falling damage if the reflex save is a failure, or this part of a telekinetic slam and not technically falling?
How many rounds/minutes of sickened/stunned does getting hit by these tentacles do?
You said, "Toxin Fort saves DC25 or be positioned, No DMG but a sickened and stunned condition." Did you mean poisoned? As in, there is a poison coursing through our veins? That might make a difference for some people who may or may not have resistance to poison.
Sona Tanaka-> Just pointing out here that there are a couple of questions in the ooc of my post that could be answered, plus one more for clarification:
Sorry missed that
Does a Ring of Featherfall (or similar effect) negate this falling damage if the reflex save is a failure, or this part of a telekinetic slam and not technically falling?
No sorry it's a telekinetic attack
How many rounds/minutes of sickened/stunned does getting hit by these tentacles do?
Only while it has contact with you, it's a psionic-like effect. ment to hold you while it absorbs you
You said, "Toxin Fort saves DC25 or be positioned, No DMG but a sickened and stunned condition." Did you mean poisoned? As in, there is a poison coursing through our veins? That might make a difference for some people who may or may not have resistance to poison.
No sickened and stunned condition your not poisoned, poison resistance has no effect on this.
Hope that helps
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Yup, thanks! Good to know
Female Half-Elf Cleric 16 | HP 208/208 (16 NL damage) | AC 33 (T 18, FF 28) CMD 31| F +20, R +15, W +22 | Init +5 | Per +39, SM +26 | Speed 30'| Channel energy 4/4 Hero points 3/3 Rod of GS 2/3 Charm of Fate 1/1 Spellguard Bracers 2/3
Viri, you're under the effect of blessing of fervor, you can either get another attack or else take +2 to your attack bonus.
The buffer's lament: everyone likes buffs, no-one remembers them.
Female Half-Elf Monk 8, Gunslinger 8 | HP 164/235 (29NL) | AC 40 (T37, FF 29) | BAB +14, CMB +27, CMD 50 | F +22, R +25e, W +20 (+4 vs ench) | Init +10 | Perc 29, SM +17, Stealth + 31 | Speed 55', swim 30' | Trackers: Grit 6/6; Ki 9/10; Hero points 3/3; Stun Fist 10/11; Heal hands 15/16; Heal satchel 8/10; Goggles 1/1; Slippers 1/1; Ammo 500, 100; Active: Arcane Sight (60'), Scent (30'), Life Bubble, Wind Walk, Blessing of Fervor
I actually took the +2 to my attack, negating the -2 for Two-weapon fighting.
Tia has come spells running and levels of Skills that would work out something key here. Once she lets you know her suspicions I think players will have a much greater grip on where this game is going.
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Are we skipping Tia? Are we in another round now? I see the alien acting. Should I be posting or waiting?
Yes we are, Bot'ted her using KN Skills
She lives
I am going away on a brake for the next 5 days everyone, soon as I am back Ill sort a post out,
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Hope you have a good break! See you in 5 days.
Female Half-Elf Cleric 16 | HP 208/208 (16 NL damage) | AC 33 (T 18, FF 28) CMD 31| F +20, R +15, W +22 | Init +5 | Per +39, SM +26 | Speed 30'| Channel energy 4/4 Hero points 3/3 Rod of GS 2/3 Charm of Fate 1/1 Spellguard Bracers 2/3
Female Half-Elf Monk 8, Gunslinger 8 | HP 164/235 (29NL) | AC 40 (T37, FF 29) | BAB +14, CMB +27, CMD 50 | F +22, R +25e, W +20 (+4 vs ench) | Init +10 | Perc 29, SM +17, Stealth + 31 | Speed 55', swim 30' | Trackers: Grit 6/6; Ki 9/10; Hero points 3/3; Stun Fist 10/11; Heal hands 15/16; Heal satchel 8/10; Goggles 1/1; Slippers 1/1; Ammo 500, 100; Active: Arcane Sight (60'), Scent (30'), Life Bubble, Wind Walk, Blessing of Fervor
Have fun storming the castle!
Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
Tia? Still here? You haven't posted in a long time and I believe it's your action.
Panic, are you back?
Hi everyone, I have been trying to get to grips with this game and working out why its so hard for me, and I think at long last I have worked out what it is.
It's the rules, At 16th level is just crazy the work load just to check what power, feat, spell, effect, Immunity, and so on is affecting each and every attack and what can be done. While balancing that getting the play can challenge right.
in other words, the rules are getting in the way of gameplay for me.
There is just too darn much to look up and cross-check.
So I thought long and hard on this and I want to come up with a better plan.
I am asking you the players, is there a way this endless rules look up can be simpled, so the game can flow once more.
I was thinking of moving to a simpler rules set, but dont know what would work or if that is even doable.

Female Half-Elf Cleric 16 | HP 208/208 (16 NL damage) | AC 33 (T 18, FF 28) CMD 31| F +20, R +15, W +22 | Init +5 | Per +39, SM +26 | Speed 30'| Channel energy 4/4 Hero points 3/3 Rod of GS 2/3 Charm of Fate 1/1 Spellguard Bracers 2/3
I think that's the nature of 16th level PF1. My way to beat it as a GM is to play at lower levels or with a different system entirely. Savage Worlds or Fantasy AGE or PF2 can work similarly to PF1; there are much different systems out there too. Rules light games, Old School Rules variants, GURPS, a bunch which are tied closely to some setting, many more.
If you never had a cunning plan to make this high level game work you might want to restart it at a lower level or with such a system.
What is it you're looking for? Presumably a game where the PCs are among the best of the best given the 16th level start here, but one that's sane to run including with regular fights. Anything else you can think of, and how many systems are you at all familiar with anyway?

Hume Female | HP: 14/14 | AC: 17 (T: 13, FF: 14) | Perc: +8 (+1 vs traps) | Init: +3 | Fort +2 , Ref +3, Will +5 | CMB: +4, CMD: 13 | Spd: 30ft | MP: 5/5 || SKILLS | Appraise +7 | Craft +7 | Diplomacy +6 (1 reroll) | Disable Device +9 | Disguise +1 | KH, KL +9 | KAll +7 | Spellcraft +7 | Stealth +9
I also agree with Sarlai's statement about having a plan for the game and starting over anew. I think that would be best. A level 16 game is complex. I personally signed up for that; and for it to be a PF1 game.
I can only speak for myself, I'm not interested in doing this game at a lower level or with a different system.
I'm sorry if that ruins things. I sympathize and feel bad that it's been difficult. Running a high-level campaign can be challenging.
In my opinion and for future reference, it is easier to start lower and build up to high levels, because by the time you get that high, you've been a party and GM for a very long time. You've come to learn the player's characters over many months (or even years!), so you know what they can do already.
I guess my question then would be, knowing your player's positions and your own views on the game and the system, what do you want to do? I personally will not be offended if you feel we should quit the game because of the challenge. I'd only hope you feel confident still to run a different game again in the future. Don't let this stop you from running.
Female Half-Elf Cleric 16 | HP 208/208 (16 NL damage) | AC 33 (T 18, FF 28) CMD 31| F +20, R +15, W +22 | Init +5 | Per +39, SM +26 | Speed 30'| Channel energy 4/4 Hero points 3/3 Rod of GS 2/3 Charm of Fate 1/1 Spellguard Bracers 2/3
Oh yeah, changing system or dropping several levels isn't something you can do in an ongoing game. A new recruitment would be needed, and for that matter I'd recommend doing some prep beforehand for the new starting level or system. I was just offering some thoughts and maybe some recommendations.
Thank you everyone
Going to have a rethink
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