4 players
I'm looking for 4 players, this is fixed so I can deal with this.
1 shot
It's going to be a 1 shot, which may have legs given how we do.
I promise nothing
Fast posting
All players MUST commit to one post a day min. I want a fast past game and no waiting. You miss a post in 24 hours and I auto-bot you.
No Initiative
Players act as they post per round, I sum up, next round
As a say, I want a fast game.
PC Build and limits
Rules
We will use PF d20 as ref for rules, links to anything you use on d20 is good.
Alignment
No CE
All others are fine if played within the team.
Stats
A single roll set of 2d6+7 x 6
You take the roll 'IN ORDER'
Str Dex Con Int Wis Cha in that order as you roll.
You take what you roll, good or bad.
No moving points or rolls.
This then gives you the Challenge of finding a good class or race for what you rolled.
HP
Max per Level.
Have no fear the bad guys will be maxed as well.
Hero Points
We will be using hero points
Because at level 16 players can get one shot-ed with high-power bad guys. I want to give you a chance of surviving that.
Race
Core [Raw] races only
No Subraces
No Alternate Race Features
Classes
Core/Base/Hybrid [Raw] Classes only
Yes multiclass [2 Classes MAX]
No prestige classes
No Unchained
No Archetype / Alternate Class Features
Level
Level 16, yep that's is right, level 16.
ABP
We will be using ABP
To balance PCs and because your not going to get much cash for items.
And check items and and armor Bonus rules
Starting cash
100,000 gold
No Pre-game Crafting, you pay full price.
I want you poor at the start of the game.
Pregame spells that cost, [Demi Plane] [wish] if you're using them you pay for them from you 100k.
Guns are everywhere,
Feats
We will be using
THE ELEPHANT IN THE ROOM: FEAT TAXES IN PATHFINDER
Outside of that, you get feats as per level and class.
Be careful not to Munchkin I will be picking 4 evenly powered PCs
Traits
2 Traits and 1 Drawback
4 Traits and 2 Drawbacks
pick 1
Background Skills
Yes 2x16 =[32] BackGround skill points
[spoiler=Last of all Background]
10 Min Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
[Example: Martin Tenbones]
1) He is a former pirate and retired adventurer and now owns a tavern in the city of St. Clarice.
2) He is outgoing and charismatic, and attempts to keep abreast of all the local gossip and juicy secrets that pass his way, because he believes that knowledge is power.
3) He and his former adventuring band fought against the forces of the pirate captain Craven, who was a major lieutenant for the current Dread Pirate Hellbeard. He used the wealth that he acquired to build his tavern, but he sometimes worries that the pirates may one day decide to find him and extract revenge.
4) Though he is still friends with most of his former adventuring mates, some of them parted the group on bad terms. His girlfriend went back to the sea to fight pirates once more, but he received word that her vessel was taken by Hellbeard and believes she was killed. He mourns her death.
5) Although he is retired, he can be convinced to adventure again if he hears that Sasha (his lost love) may still be alive, or if he is contacted by the White Foxes during a crisis (see secrets).
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
[Example]
1) I would like to see Martin reunited with his lost love and perhaps able to mend fences with some of his former adventuring buddies over the course of this campaign.
2) It would be cool to have Martin face and possibly defeat the Dread Pirate Hellbeard once and for all.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
[Example]
1) Martin is a member of the White Fox Society, a secret society dedicated to keeping Coralton free of tyranny and evil, as well as keeping local governments honest. He provides information and rumors to them, but can be convinced to take a more active roll if pressed.
2) Sasha LeBell, Marin's lost love, is still alive. She was captured by the Dread Pirate Hellbeard and has been kept as his captive for all these years.
3) (Example of a secret I might make up about your character): Not only is Sasha alive, but also she has escaped captivity and killed Hellbeard. She has taken over his ship and crew, and has turned to piracy out of bitterness. She now IS the new Dread Pirate Hellbeard!
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
[Example]
1) Martin's friend Audric Cwellen was one of his adventuring mate. Audric, a holy warrior in the service of the Goddess of Love, is the leader of the local cell of the White Fox society, and provides Martin with information and adventure hooks.
2) Another of Martin's old traveling companions, Aubrey LeVaine, is not as helpful as Audric, because they quarreled over the love of Sasha, and Aubrey is still bitter about losing her to Martin. Still, he can provide some magical support if Martin can convince him to let go of his hate.
3) Yebin Thistledown is a strange little creature from the Feywild called a gnome. Martin met the gnome in the Shroudmist Forest and saved him from a pack of Howlers. The Gnome makes all sorts of alchemical items and gadgets, and loves collecting odd souvenirs and items, as well as "recreational herbs." He operates a bizarre patchwork shop in the Rue Angélique district.
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
[Example]
1) Martin remembers growing up in a tavern as a young boy, helping his mother with the cooking. This started his own interest in the culinary arts.
2) Martin remembers the panic he felt when he discovered that the ship he signed on to was a pirate ship after a brutal attack on a merchantman. He vividly recalls the smell of blood and burning timbers.
3) Martin often recalls the goodbye kiss he gave Sasha when she left him. No kiss he's had since ever compares to that memory.
[design notes for the example character] Martin began life as an atypical barkeep. He was a retired adventurer, but still young and vigorous enough to accompany the party on their adventures. His tavern became the party's base for a while, until the BBEG of the game let off a necromantic bomb that killed most of the townsfolk and turned the town into a Zombie Apocalypse nightmare. Martin survived, and he turned into a secondary character for one of the players as he became more important to the ongoing storyline. Most of his background came from this transition from NPC to part-time PC. After the campaign reboot, Martin returned to his role as the barkeep of the party's favorite hang-out, but the players like him enough that he might return to adventuring status in the future.
Other Rules
Please don't ask me about other rules like 3ed Party, Psionics or Sphears of power etc. It's an auto-no to all but what has been posted here.
Game premice
The lady [god] sits in her Demi-plane brooding, It's unknown where the god came from. Only that it's a paradise realm of art and culture. With universities, workshops of high art, and centers of spiritual study. Within this realm sits the Simple but elegant building known simply known as the 'Archive of things'. It staff custodians, the keepers, and collectors of wonders from the many planes of existence.
Many layers of rank sit within the staff, but the one that is seen as the most romantic is the one of Field collector. custodians in Teams of 4 who travel to planes of being to collect and receive things for the Active. Missions simple to very, well you know the mortality rates.
This is your team, Bata 4, a team that is known to do sold work, simple jump, and shop trips. BUT with the total loss of the ALPHA 9 team. You and other Beta teams are being tested to see who will get ALPHA 9s slot.
You know each other done many 'runs' now this is your chance for the big time. Will you make it through the mission and get that spot?
I will leave this recruitment open for 2 weeks, Then I find 4 players with fully made up PC I think will work as a team. Open until then.
Please Build a PC Alt on Paixo, so I can find things and with links to D20.