[SFS_Aerondor] 01-20 Duskmire Accord 9 (level 1-4) (Inactive)

Game Master Aerondor

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Lantern Lodge

SFS 05-99 BftB

The fungus might be edible. A quick scan shows nothing toxic in this particular one. Low nutrients, but there is some.

From the top of the temple he can see movement in the distance and maybe buildings. But they are a long way away, probably a days travel.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

"Any ideas, everyone?"

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Munching on the contents of a field rations pack, Talltree nods. "Go see what's moving in the distance, there."

Can Talltree identify a probable planet of origin for the fungi?

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

"we collect ourselves and continue until the next settlement to establish relationships and see how we can finish the experiment as soon as possible"

Lantern Lodge

SFS 05-99 BftB

The Fungi here, like else where, are genetically modified. No real clear idea where they may have originated from.

So heading north toward the other village?

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

"I suppose this "temple" will stay sealed until the experiment is complete. However, our goal is not necessarily to end the experiment but to understand this place. Let's go to the village in the distance."

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar will *secretly* (not very stealthy though) pick some mushrooms and put in into his pack.

Lantern Lodge

SFS 05-99 BftB

Sisyar acquires some fungi for later..uh.. study.

You eventually come to realise there is no "night" as such here. Or if there is, the day is much, much longer than a standard day. So you camp, rest, and continue onward toward the more rugged northern part of the cavern.

Climbing up into the "hills" you follow the river and see signs of semi frequent travel in the area. Eventually you come to cultivated farmlands.

If you are trying to remain unseen, then provide stealth checks, if not, then... well... press onward.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

no opinion from me on stealth or not...

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Let's go openly, unless we see some indication that it's a bad idea. Can anyone tell what sorts of creatures have been passing through here?"

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

stealth isnt a option to me

Lantern Lodge

SFS 05-99 BftB

You press onward, heading up the track. A small village is built atop a low hill in the distance. A swift river borders the village to the west, its waters flowing from north to south. Fields of rice and substantial clusters of mushrooms grow from the hillsides around the town, and several figures are at work tending to the crops, their backs bent and hunched. The village itself has a short wall of piled dirt around its perimeter, and scraggly growth on top shows the beginnings of a protective hedge.

What you notice is that the figures in the fields have hyena like heads.

life science DC11:
These are gnolls. Gnolls are notorious carnivores and slavers, and usually view manual labour as a sign of weakness and subservience. You have never heard of an agrarian society of gnolls.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Life Sciences check: 1d20 + 8 ⇒ (15) + 8 = 23

"Well, they *look* like gnolls, but in the Pact Worlds gnolls don't farm...they have slaves do that, or they take from others."

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Well, this is a simulation. I'm sure things here aren't normal. They do seem friendly though..."

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

"If everyone is this friendly, why does anyone need to show dominance over anyone else?"

OK with just approaching them openly if no one objects.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"That may be the problem, and why they're all still here."

Lantern Lodge

SFS 05-99 BftB

As you approach the gnolls they start to walk briskly back towards the fortified town, glancing nervously back toward you.

And as this is PBP, to keep things moving, I assume you are continuing up to the village proper

The buildings in this village are relatively low and squat, their walls formed from stacked bricks of peat. Most of the roofs have vegetation growing upon them, creating a soft, fuzzy look that is enhanced by the perpetual mist.

A crowd of a couple of dozen gnolls watch, their courage seemingly bolstered either by numbers of the presence of their village. Eventually one, covered in mud steps forward.

"What you want?" it asks.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

"We want to know who lives here!" Dora answers cheerfully.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Yes! We are peaceful explorers and have arrived in this place only a few tens of kiloseconds ago."

Diplomacy check: 1d20 + 1 ⇒ (16) + 1 = 17

Lantern Lodge

SFS 05-99 BftB

"We live here!" explains the gnoll, who introduces herself as Corev.

"We are Moreltop village. An agrarian commune. We grow food and live here."

She seems relieved at the calm and peaceful claims by Talltree.

"How can we help you?"

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

Kato will aid in the diplomacy

"We also want to know where we are and who you are. As mentioned we are lost explorers who mean no harm."

1d20 + 1 ⇒ (7) + 1 = 8

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Do you know of the Mukfur tribe?" Sisyar says almost proudly.

Lantern Lodge

SFS 05-99 BftB

sense motive DC10:
You notice some worried looks at the mention of the Mukfur

"We know of the Mukfur" says Corev, carefully.

"They live to the east."

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

"Is there anyone else here other than you, the mukfurs and the ghosts?"

sense motive: 1d20 + 6 ⇒ (11) + 6 = 17

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sense Motive: 1d20 + 9 ⇒ (13) + 9 = 22

"You seem a bit worried when I mentioned the Mukfur tribe.". Sisyar raises an eyebrow. "What can you tell us about them? Are they your friends or foes?"

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora, knowing she is not charismatic at all, keeps a careful eye on things as her companions talk.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Lantern Lodge

SFS 05-99 BftB

"Just the fungi" says Corev. "There are some other small trees and bushes, but they don't grow well. " she further explains to Kato.

Answering Sisya she continues "We used to live to the east. The Mukfurs took our village. The growing was better there." She points to the fortifications around Moreltop village. "Would we waste effort on these if there were no threats. Someday the Mukfur will come again. Then we will probably have to move again." she sighs.

Dora34 notices nothing especially unusual.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

While Corev responds, the shirren sends brief telepathic messages to the rest of the party. Don't mention that we were adopted by the Mukfurs.

Surreptitious communication completed, Talltree nods. "We have spoken with the Mukfurs. They seem to be attracted to gas vents in the village they took from you--we weren't able to determine the nature of the gas, though. They spoke of another group in this place, too. They called them ghosts--do you know what they were talking about?"

Lantern Lodge

SFS 05-99 BftB

Corev shivers at the mention of the ghosts.

"The swamp to the south. We gather special fungi there to help with sickness or injury. But it is haunted. Many who go there never come back."

"Would you like to come in and eat?" she asks.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Yes, thank you."

Lantern Lodge

SFS 05-99 BftB

You are issued into a somewhat ramshackle main hall. The large gnolls crowd in, obviously interested in hearing what ever you have to say.

The first course is a somewhat delicious mushroom soupe.

"How did you come to be here?" asks Corev.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Spaceship," Sisyar replies in between sips of soup. "Then we walked here I guess." He shrugs, thinking it's a bit obvious.

Lantern Lodge

SFS 05-99 BftB

Corev shakes her head, as if not understanding what you are saying.

"We have explored extensively, and found no way out of the cavern. " she explains.

"We have everything we need here of course, although the Mukfurs do cause problems, as does the ghost. Live would be easier without them."

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

Kato sits down with the rest of them and starts sipping the soup. In between bites, he says, "Are you aware that this world is an experiment? When we first arrived we were greeted by a voice explaining how to leave. What do you know of this."

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

vutrul rushes your soup dish "if it is so kind I would like to repeat, you may have reason that life would be quieter without them but you must understand their disappearance could cause the alteration of this ecosystem, you do not think the same???

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

"Maybe we can help you reach an agreement with the Mukfur tribe? Then you and they do not need to worry about each other, and can live peacefully."

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Any lasting peace will have to include the ghosts, so we'll need to talk to them."

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar nods in agreement. "What kind of problems do the ghosts cause?" he asks while looking around. "We would help in brokering peace between the ghosts and the Mukfurs and you, if you are interested."

Lantern Lodge

SFS 05-99 BftB

Sorry for the delay. Flooding was really bad and delayed by return home. [/url]
"I don't know about an experiment. But I do know that we are to seek dominance. That is not our way however. Our dominance is over the land and the cavern. We have no desire for dominance over the others."

Corev thinks for a bit longer. "Peace is our preferred option. We need to get fungi for healing from the swamp, where the ghosts live. If you could manage that we would seriously consider alliances."

You'll need some type of diplomacy check, but the right offer to them would make it easier.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"What sort of fungi do you need?" Talltree produces their datapad and prepares to take notes.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Not being the diplomatic sort, Sisyar just nods. "Right away!"

Lantern Lodge

SFS 05-99 BftB

Corev gestures and a small sample of the relevant fungi are provided as samples.

"Here you are." she says. "We don't have a lot, but if you can provide more we would be very grateful."

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

ok we´ll try to locater a good stock for your ppl

Lantern Lodge

SFS 05-99 BftB

Want top do anything more before you head to the swamp?

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Corev, do you know anything about the vapors that the Mukfurs seem to enjoy breathing so much?"

Lantern Lodge

SFS 05-99 BftB

"There were no vapors when we were living over there." says Corev.

"I guess something has changed. But... it is of no concern to us. In fact if the Mukfurs keep busy with vapors, they are hardly likely to be bothering us."

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

Does this fungus resemble the one that was at the temple?

"An alliance may not be enough. I believe for this experiment to end each faction has to either be exterminated or submit to another faction. An alliance is not domination, it is cohabitation. Nonetheless, we would be happy to aid you in collecting the medicine required. We have come across some interesting fungus along our travels already. At a site known as the temple. What do you know of that site?"

Lantern Lodge

SFS 05-99 BftB

The fungus at the temple is different from the sample provided that comes from the swamp. There are lots of different sort of fungi around. It's like the whole place was colonized by mushrooms rather than plants. Although there are a few odd trees here and there.

"We have visited the temple, but could find little to interest us there." says Corev.

"Here the soil is diggable and we have what we need, even if the work is harder than in our initial home."

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"That is good. After we eat and rest, we will go talk to the ghosts. Thank you again for your hospitality."

The shirren sends a private telepathic message to Kato. It occurs to me that, from what the drone told us, we are now part of the experiment. If we could convince the factions to submit to us, do you think that would satisfy the requirement?

Lantern Lodge

SFS 05-99 BftB

The team spends a restful and nutritious - if not especially flavorsome "night" with the Gnolls. The cavern never really gets totally dark, but there seems to be a convention about when it is time to rest and sleep.

In the morning you arise and bid farewell to the peaceful but independent clan and head south... to the swamp.

It is a good days travel and the terrain gets progressively wetter and wilder. The swampy morass is a mixture of tangled vegetation, mushroom forests, grasping mud and horribly twisted paths. Groves of massive, vibrantly colored mushrooms as tall as oak trees grow in several places in this part of the cavern, their spores thick in the air.

survival DC15:

The oddest thing about the swamp is the silence. The complete lack of animal noises or insects

perception DC12:

Occasionally clouds of spores emit flashes of light like dull, silent lightning. Or ghosts...

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