[SFS_Aerondor] 01-20 Duskmire Accord 9 (level 1-4) (Inactive)

Game Master Aerondor

Map


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Lantern Lodge

SFS 05-99 BftB

The hallway outside the meeting room is dimly lit and crowded with crates. A welldressed drow waits in front of the door, greeting the new arrivals. “Starfinders! I’m so glad you’ve arrived. I am Venture- Captain Kunoris Vex,” he says, approaching. The drow offers an outstretched hand, but is forced to jump back quickly as a pair of rapidly chattering ysoki dash in front of him, waving their arms excitedly and pointing at readings on their holographic displays as they run down the hall. Vex smiles. “As you can see, there’s a lot going on here, and I want you to get right down to work.

Vex gestures to a nearby doorway, leading into a conference room with insta-plastic tables and chairs arranged haphazardly about. The holographic display unit’s core sits atop the table, ready for a technician to install it.
Sorry for the mess. I’m sure you understand we’re right in the middle of setting everything up.” The drow politely pulls out the chairs for others to sit. Once everyone is seated, he pulls out a pocket computer and projects an image onto a nearby wall. The readout shows a series of images of a long, massive hallway lined with gigantic doors spaced far apart.

As you can see, this moon contains a large number of vaults. We recently gained access to one of them,[b]” Vex begins. “[b]The monitor outside of this vault doorway currently displays the words ‘Duskmire Accord.’ We’ve found no records in our research here or from the databases on Absalom Station about the term ‘Duskmire,’ but we assume it is the name of a place. Our scans from the hallway reveal a powerful energy source somewhere within the vault, although its construction or some manner of shielding prevents any meaningful readings. It appears that if we want to learn anything more, we need to
send in a team.
” He cocks his head, raises an eyebrow, and looks
meaningfully toward the group.

The drow turns off the projector and smiles broadly as he leans forward. “I’d like you to go into this vault and see what you can find. Identify the source of these energy readings, and learn anything else you can about the interior of the vault. There may be inhabitants, but we don’t know whether they’re likely to be peaceful. As always, be ready for anything!

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora's dot

Acquisitives

Outlaw Envoy level 1 EAC13 KAC14 SP6 HP10 RP3

So is this a loot run or merely a look see The human woman pauses briefly and looks round the table Sorry. I occasionally step back into pirate mode. But are we taking copious samples for further study or merely investigating for now. And would it not be advisable to anticipate a low light environment with swampy terrain in case a space has been taken out of the name?

Lantern Lodge

SFS 05-99 BftB

"If there are artefacts lying around, by all means acquire them. But this is about improving our knowledge, not our bank balances." notes Vex.

Lantern Lodge

SFS 05-99 BftB

"I’ll have a vehicle deliver you to the access tunnel. Since no one else has gone in yet, I really don’t have much more advice for you than to travel down and see where it leads. It’s sure to be an intriguing experience, and I have to say I’m rather jealous. ‘Don’t get promoted,’ is what my friends always said. Now I see why!

Any questions?

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

A host shirren in second skin armor feverishly jots down notes on their datapad. "This will be wonderful! Thank you so much for the opportunity to enter this place--we'll certainly try to learn everything we can and return safely. Oh--that monitor display, what language or languages was it in?"

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora, a female android with a little drone buddy flying just behind her shoulder, listens carefully to the briefing, and nods in acnowledgement. She does not have any questions, because not enough is known to form such a question.

Lantern Lodge

SFS 05-99 BftB

"The display was in Absalom Common. Which is a little surprising if you ask me." notes Vex.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

dot

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul a huge vesk with a ceremonial plate enters on room and makes a lot of noisy while he let his cannon on the ground " Sorry anyone who comes at hour can make me a little rebrief"<

Lantern Lodge

SFS 05-99 BftB

Your team is taken via ground car down a very large main hallway. Eventually the car comes to a halt at a door. Next to it a display shows "Duskmire accord" Within in a much smaller passageway. Your driver waves you farewell as you head down it.

Last chance for any questions.At the end stands an airlock.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

"we know if anyone else has knowledge of this vault or if we can have adversaries???"

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

A young human dressed in well-worn tactical gear and a wide-brimmed hat joins the rest of the group heading down to the vault. He raises his hand, "I have a question here. Has there been other vaults explored on this moon, and if so what has been found in them?"

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

A quiet rhyphorian stands back, studying his notes. "Intriguing. Duskmire?" He seems to be talking to himself. "I wonder what we'll find in here.". He listens to Kato ask a question. "Yes, what else is on the moon? Maybe that'll give us a hint to what's in these vaults."

Lantern Lodge

SFS 05-99 BftB

As you check out the airlock, your final questions to Vex are answered by vid-com.
"We know frustratingly little. As I mentioned, there is either shielding built into the device or an unknown type of active disruption that stymies our efforts. I’d like you to investigate both, and take readings from the power source if you can. As for adversaries... maybe, or maybe friends. We don't know.[”

"At least some of them are occupied. The first vault we opened was occupied by a group of dwarves who believed they were deep underground on Golarion, of all places, and that they were undergoing some kind of task for the vanished god Torag. They seemed to have had their memories altered somehow. Whether that was a fluke or a pattern remains to be seen.

Kato's question is also replied to "It’s hard for me to answer that, given that everything we learn about this place seems to raise more questions. We know this is an artificial moon that contains a sophisticated artificial gravity generator and a number of sealed-off vaults. It seems as though there is some manner of intelligence controlling this entire station, but we haven’t managed to contact it to determine its purpose.

Entering the airlock, you are alarmed for a moment as a laser grid appears, but a quick scan shows it is just a decontamination protocol.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Talltree's enthusiasm is palpable as the party enters the airlock, the shirren bouncing from one leg to the other.

Lantern Lodge

SFS 05-99 BftB

Just inside the cavern is a 2-foot-wide flat metal holoprojection disk embedded in the floor. It begins transmitting a message as you enter.

A holographic projection of a horizontal blue line appears in the air above a circular disk in the ground. The line begins moving in a waveform pattern like that of an oscilloscope.

Greetings, ERROR: NULL RECORD,” a polite, cool voice speaks, in Common. “Welcome to Duskmire! You are understandably confused by your sudden arrival, but rest assured that there is all you need here to survive should you choose to do so. You can enter the temple and be released when you have achieved dominance over the other two resident powers within the Duskmire area. Please accept this simple map as a gift to guide your way. Happy conquest!

A map appears (in your slides)

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar looks stumped. "Dwarves? Torag? What other mysteries are here?". He takes a look at the map.

"What do you mean, achieve dominance over the other two resident powers? Conquest?". His eyes widen as he looks on in horror. "What are these 'resident powers'?"

Lantern Lodge

SFS 05-99 BftB

The projector remains silent despite the very reasonable questions.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"I suppose there's only one way to find out. Maybe there are other dwarves here--I hope not, because I don't know their language." Talltree pulls a scanning tool from their pack and searches the area.

Perception check, incl. broaad-spectrum scanning kit bonus: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15

Lantern Lodge

SFS 05-99 BftB

Talltree hears the sound of raucous laughter and singing in the distance to the southeast. He also notices a faint breeze in the huge cavern/vault. That is pleasant as the temperature is quite warm, and the air is humid.

Looking around there are low mists over much of the ground, and poking through them are a variety of small trees and bushes, with a surprisingly large amount of large fungi. Of course the dim light means it is not that easy to see off into the distance, so maybe the land further away differs.

There is a high power source that Talltree also locates, in the rough direction of the temple on the map that was provided by the projetor.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Dora gestures to the map. "Shall we head for that temple?"

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

The shirren nods, distracted by the varieties of fungi present.

Life Science check for more information about them: 1d20 + 8 ⇒ (17) + 8 = 25

Lantern Lodge

SFS 05-99 BftB

Talltree eyes up the plants suspiciously. A quick bio-scan shows the plants and fungi have been genetically modified to live well in this environment.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Vutrul pulls out his gun and slowly moves through the hallways giving security to his companions while they investigate "Advance I cover you"

Lantern Lodge

SFS 05-99 BftB

The temple, looking at the map, is likely several miles away. It would likely mean a longer trip if you were to well avoid the area that seems to be Party Central (tm).

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

OOC: Did the cave disappeared behind us or is there still a way out

I was on an expedition that explores the dwarven vault. From what can remember it was a simulation that had been going on for eons. Maybe this vault is another such simulation. Maybe sometime of game, attack the enemy team and gain their territory. From the intro message, it seems that people were brought to this place without their knowledge or consent. The looks around trying to figure out the best and safest route to the temple.

Survival: 1d20 + 13 ⇒ (1) + 13 = 14 including +4 from navigation tools, if those work in here

Agree the temple is a good place to start. Everyone, have your weapons ready. I expect we will be attacked by Party Central (tm).

With that Kato pulls out his Static Arc pistol in one hand and his nav gear in the other. He awaits the rest of the party before leading them to the temple.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Aye, aye." Sisyar follows slowly behind Kato as he seems to know what he's doing. "What do you think we'll find in here?"

Sisyar looks around for any signs of intelligent life, knowing that the group will likely come across some at some point.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Lantern Lodge

SFS 05-99 BftB

The cave/airlock is still behind you. It has not magically (or technologically) vanished.

Sisyar notes that the sounds of celebration are likely coming from an intelligent group.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Talltree draws their laser pistol and follows the party.

Lantern Lodge

SFS 05-99 BftB

So.. trying to avoid the party area? If so, give me each a stealth roll

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

Untrained Stealth check: 1d20 + 1 ⇒ (10) + 1 = 11

The shirren doesn't make a lot of noise.

Exo-Guardians

male |SP 32/32|HP 34/34|RP 6/6|EAC 20; KAC 22|Fort +5; Ref +3; Will +5|Init +9|Perc +1, SM: +1 |Speed 40ft|Active conditions: None.

Stealth untrained: 1d20 + 2 ⇒ (12) + 2 = 14

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

[whispering] "Perhaps we should sneak up on those sounds of festivities.

Lantern Lodge

SFS 05-99 BftB

So... temple or festivities?

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

I vote festivities

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"Splitting up is not usually a good idea, but in this case I think we need to learn more about the party without being noticed right away. Ser Kato, would you be willing to scout ahead?"

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

"Off-course, that is why they brought me along. But be ready in case I come running back with a herd of aliens behind me. Let's make sure our comms are synced up first. This way I will be able to radio back." Kato pulls out his communication unit and ensures we are all set to the same group call. This way he will be able to radio for help or give the all-clear. Once that is all done, he will stealth up to the festivities to try to see what exactly is going on.

Acquisitives

"Sisyar" Male NG ryphorian ace pilot mystic 2 | SP 14/14 HP 16/16| RP 5/5 | EAC 13; KAC 14 | Fort +3; Ref +2; Will +7 | Init: +6 | Perc: +12, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Sisyar frowns. "We were told to assert dominance over the other powers in here. So we might expect some sort of hostility.".

"Be safe out there Kato. Do not do anything risky. Come back if anything looks like it'll get muddy."

Lantern Lodge

SFS 05-99 BftB

The group heads towards the sound of the party. Keeping low, the mists help with your concealment. The terrain is mostly flat and there are paths that also help with movement.

A stealthy approach shows a group of buildings that form a small village.

The ground in this village is covered in mud splatters, half-eaten food, and other garbage. The buildings here are relatively squat and list to the sides, formed from stacked bricks of peat. Some of the buildings have fallen over, while others have been bashed into misshapen lumps. A thick, lavender smoke hangs heavy a few inches above the ground

The smoke comes from the ground, and is quite thick here, also helping further with your concealment. Roughly half a dozen hairy humanoid creatures lounge around the ramshackle buildings.

Wayfinders

android mechanic 4 | SP 23/24 HP 28/28 RP 6/6 | EAC 19, KAC 20 | F+4 R+8 W+3 | Perc +7 | Init +4

Is there anything we can do to know more about the creatures here?

Lantern Lodge

SFS 05-99 BftB

Life sciences would identify them.

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

Life Science: 1d20 + 4 ⇒ (20) + 4 = 24

Kato moves up quietly taking in all the sight. He is trying to figure out if these people attacked the village or are the residents.

Lantern Lodge

SFS 05-99 BftB

Kato recalls a class he did in Xeno-biology. These villagers are definitely Yeti. Normally such creatures are found in cold places, rather than this rather humid one.

Second Seekers (Roheas)

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H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

That's abominable.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

Ouch

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

With this information, Kato will head back to the group let them know. "There is a village of Yetis. That is what is making those sounds. Their village is a complete mess. Yetis generally only live in cold places what are they doing here? Does anyone speak Yeti or have a translator of some kind?"

What does Kato know about Yetis? Are they civil? Could we talk to them or just avoid them?

Lantern Lodge

SFS 05-99 BftB

Yeti are intelligent, though not as smart as most humans. They are very cold, and radiate an intense cold around them. Likewise they are vulnerable to fire attacks. They are renown to have a fearsome glare, try not to meet their eyes.

Normally they only group in small family units. Generally they speak Aklo, though Kato heard smatterings of common from these ones.

Second Seekers (Roheas)

H |SP 18/18|HP 21/21|RP 5/5|EAC 12; KAC 13|Fort +2; Ref +2; Will +4/ooc]|Init +1|[ooc]Perc +7, SM: +1 |Speed 30ft|Active conditions: None.

"I know the Aklo language."

Wayfinders

Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

"Excellent shall we go say hello?"

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