
GM Chyro |

He goes down.
1d20 + 1 - 6 ⇒ (7) + 1 - 6 = 2
Daniel
Astella, you can roll ahead, in case Daniel doesn't drop him.

Astella |
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I am unable to move my icon on the map, but I should already be out of the room as indicated in my last post.
Astella continues to sing as she shoots at the last enemy.
Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 (inspire courage)
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
I think that hits since inspire courage is still up, but these low damage rolls are awful.

Daniel Cedric |
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attack: 1d20 + 5 + 1 - 1 ⇒ (11) + 5 + 1 - 1 = 16
damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Taking another blow, Daniel swings for the fences.

GM Chyro |

Daniel takes out the last dwarf with a mighty whack on the head.
..
...
4 studded leather
4 daggers
4 saps
2 potions of clw
2 thieves tools
100gp in coins.
As Estelle earlier mentioned trying to stabilize them if possible,
1 dead, 1 badly injured, 1 moderately injured, 1 ko from NL.

GM Chyro |

This very large hall is seemingly the main area of operations.
A large table stands towards the center. Four chairs and four crates surround it.
On the table, aside from empty drinking cups, two half empty, are a set of playing cards. It appears you caught them in a game. The orange guy was winning, looking at his hand of cards.
The crates look like sorting containers for finds, each divided through the middle. Some still have content, others are empty.
Some pouches of coins, worth a meager 75gp, but also quality tools, any craftsman would love to have. Another holds a sorted amount of expensive cutlery, vases, gems. Altogether an estimated value of 500 gold.
A further glance at the hall, shows some stacked heavy barrels near the door you entered from, some chests to the north wall.
A single door in the back to the west, and a staircase leading to the floor above.

Astella |

Astella stops singing and starts clearing the loot out of any chest or barrel she thinks is large enough to hold a body, wanting to get at least the dead body out of the way before anyone else sees it. Perhaps Estelle could save the others, but they would still need to tie them up and gag them before moving on.

Strom Thistlebeard |

"Good day, sir. Ah've come straight from the estate of Lady Greenbriar, on an errand from Darius. Ah'm led to believe you know both of them well enough. Without explaining mah predicament in too much detail, the Lady would like a reproduction of a particular pendant that was created by yourself and Darius. She will naturally pay for the costs associated with production. Do you know of what Ah speak?"

GM Chyro |

"I know more than one Darius, but i believe i know the one you speak of. I am not personally acquainted with Lady Greenbriar, though. I had
someone in her employ come buy some things here, a couple of times over the years. Her i know of by name. Their family is an arms supplier, i recall."
"Ah, the pendant. A second one can be made, certainly.
It would merely require the funding, and mister Darius' participation in its creation."

GM Chyro |

"I'll hold off recurring until the ambassador's response comes in.
The initial surplus will be arranged."
What is the plan from here?
The embassy, hitting the town?

Severa Elanariel |

Severa nods and heads back to the embassy. She tries to think when would be the least inconvenient time during the ambassador's day to bring an extra request.
Does she have a good sense of when he is most relaxed and open to additional conversations? Or do you want me to try a skill check for that? She's really just trying to do her job better for him but he probably doesn't want to be asked about it while in the middle of the most hectic part of his day, for example.

Strom Thistlebeard |

"Ah was in such a rush to fulfill the Lady's request Ah forgot to ask her about the pendant. Might you inform me as to it's properties?"

GM Chyro |

Ambassador Elstar did mention he may want to speak with you in the evening anyway, but it would depend on him reading up on things.
You would know that he usually can be a little grumpy if disturbed, for trivial reasons. He would count trivial as topics which can wait until after work, which usually is after business hours.
Provided the reason for his pausing, is very important to his task or vital a topic, he would pay attention, as befitting his profession.
If you would like to talk milk to him during working hours, you hazard a guess it would need some effort. A DC 17 diplomacy check, would be the target.
"I am a bit surprised mister Darius has not informed you himself.
It can be used once per day, to discharge arcane energy to hold another in place, if they are not strong of willpower. However, mister Darius requested to weave in some druidic magic into it, to give it a particular visual effect. He told me it would look as if transparent vines would be holding the affected person. People design custom looks on all sorts of things, so why not in a magical effect?"
Kn. Arcana 23: The arcane practitioners have a spell, aptly named, Hold Person. Those who fail to resist, are held immobile for its duration.
Zahfir smiles mildly.
"My university had an artistic oriented professor, who liked adding visual effects now and then. I am fortunate enough to have been taught that particular craft."
Kn. Arcana 15:
Combining two different forms of magic into a single item, would require both sources, people in this case, to be of experienced skill level.
Kn. Arcana 18:
The term for this particular craft he speaks of, is Aether weaving.
Pairing the energies of different form of magic into a single effect. It is a completely cosmetic craft, practiced by a small number of skilled artisan mages in Bracada.

Strom Thistlebeard |

K Arcana: 1d20 + 2 ⇒ (15) + 2 = 17
K Arcana: 1d20 + 2 ⇒ (16) + 2 = 18
"You're quite skilled, Zahfir. It's been a pleasure to make your acquaintance. Now that Ah have confirmed your willingness, and the Lady has pledged to pay for the creation of the new pendant, Ah'll go find Darius and we can complete the transactions."

Estelle of Hamel |
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When the final foe goes down, Estelle quickly looks over the fallen, finding one dead and providing emergency first aid to the other injured ones while Presumably Daniel and Astella hide the body. When she is convinced the bleeding of the other two is under control, she takes the weapons, money and potions and offers one of the latter to Daniel, as he was significantly hurt, and she was down to her last spell.
I have 4 channels and one DF/CLW left, and a wand with 2 charges of CLW. I'll use two channels far away from the unconscious dwarves to heal Daniel and one of the last 2 wand charges. But maybe it's a good idea to have him drink a potion or 2 as well?
healing: 2d6 ⇒ (4, 2) = 6
CLW wand charge: 1d8 + 1 ⇒ (3) + 1 = 4
"I... wish we didn't have to kill that one, but it felt like we didn't have much of a choice," She then says, as her friends search the room. Getting an idea, she moves the unconscious dwarves back over to the playing table and wipes up the traces of fresh blood with conjured water before it coagulated. She fills their mugs with whatever source of alcohol they'd been using, wraps their hands around the cups and If more is present smashes another bottle for it if any for good measure, only to let it and its contents then fall on the ground. Hopefully this scene would look like they all passed out from a drinking game or such. "Maybe someone seeing this would approach them and announce themselves rather than run away..." She mutters, then begins aiding the search fully.
Perception, search for missing jewels and other noteworthy items: 1d20 + 7 ⇒ (18) + 7 = 25

Severa Elanariel |

Severa waits until the evening then goes to meet the ambassador, as instructed.
Not going to risk annoying him again today.

GM Chyro |
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In the hall, there are two chests at the northern wall, and the heavy barrels to the east wall. The chests are not particular spacious for a grown dwarf to fit in....normally.
He's dead, so breaking some bones to fold him up, able to stuff the corpse in one, is a possibility. The barrel is sealed, and will require a strength check to break open.
DC 14 strength to properly open it. One person can assist, to work it in tandem with Daniel. If you get a result 9 or lower, you still break it, but it will make some noise doing so. 13 down to 10, will have someone make a perception roll.
During the search, no missing jewelry or items of monetary value are found. It would appear the finds in the sorting crates and the chests are the only places to put away things in. One chest contains non perishable foods of various kinds, and some simple camping supplies, for those long journeys on the road.
10 days worth of trail rations, 3 water skins. 3 sets of flint for lighting a fire, a couple of blankets, a piece of treated fabric [ooc](water tight), and 3 torches.[/ooc]
The other chest is dusty inside, it has been some time since last it was used.
Walking near the stairs, Estelle hears the slightest sound of people walking up there. How many, she couldn't say.

Daniel Cedric |
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Daniel frowns. Theres always a choice... He thinks to himself but re-frames from speaking. He also hesitates at stuffing the corpse away. I'd rather not if possible... After finally relenting he thinks to himself. Ma was right, big cities change people..
str: 1d20 + 3 ⇒ (18) + 3 = 21
Daniel will then drink one of his red potions healing: 1d4 + 1 ⇒ (1) + 1 = 2
We could always bring one of them up from unconsciousness and interrogate them. Or, we just press on and hope. Either way, we don't know enough, so its likely to get messier.

Astella |

Added the stuff to the loot sheet.
If the barrel that Daniel broke open has more room, then Astella will use that instead. Otherwise she reluctantly breaks the body to hide it, and cleans up with prestidigitation after.
If Estelle gives her suggestion from discussion out loud or tells us what she thinks, I am fine with going upstairs rather than to the main entrance next.

GM Chyro |
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The barrel has plenty of room to stash a body in.
Its contents are exotic looking clothing, neatly wrapped in fabric.
It is of design definitely not dwarven in style or design.
Kn. Geography 10: This kind of design is more common in Bracada.
Clothing worth about 200gp.
Estelle arranges the surviving dwarves at the sorting table, cups in hand, the last bit of drink devided over the cups, before tossing the empty bottle onto the floor.
From a distance, this could pass as intended. Only a careful close look might rouse some caution at best.

Astella |

Astella puts the clothing in her pack, closes the barrel up again, and then they proceed upstairs. (Assuming that Estelle suggested it in character.)
Not sure rolling stealth matters since we just had a theoretically loud battle, but just in case, here's a roll.
Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

Estelle of Hamel |

Estelle heads up as well, either in front or staying a decent amount behind Astella, acting on the elf's wishes. She was a walking weapons rack and if whoever was upstairs had *somehow* missed the scuffle, there was no real way to miss the rinking of weapons and armor. "Let's hope the jewels *are* up there still..." She mutters to Daniel, and checks him over with a look of concern. "Hey, are you all right, by the way? You gave me quite a scare there; I thought you might just bleed out from those stab wounds."

GM Chyro |
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Team warehouse, we move onto slide 11. The second floor.
Boastful & combat?: 1d100 ⇒ 75 Something was picked up.
The dead dwarf is properly and carefully put into the barrel, closing it as best as the three could.
Behind the door, you now hear voices more clearly.
#1 "Boss augh' arrive soon fer the exchange. Make sure everythin's locked up tigh'. Tha' nitwi' down below was bein' a loudmouth like usual."
#2 "So wha' d'ye suppose happened below?"
#1 "Doesn' really matter. Don' come ou' until i say so, lock the door.
You, you, with me."
Aside from the short words exchange, things are silent.
Determined to explore, and take care of any remaining threats, one of the three opens the door....
The area here looks like an attic, but quite spacious. Some mechanism, with a pulley system, is in the far back, mounted on a platform.
Up ahead in front of you, you see three figures, and hear a lock getting locked nearby.
Two look like the sort you just took care of below. The third, wears a black leather vest of sorts, tattoos on his bald head and part of his face.
Picture
Arms crossed and giving you a once look over, "Goin' by how pleasantly quie' i' is below, i will assume you're here lookin' fer somethin', uninvited. I am no' wastin' many words on this."
To none in particular: "Subdue, we'll interrogate afterwards.
Maybe even ransom them off."
More tomorrow morning.

GM Chyro |

Breaks didn't afford proper time today for a proper post.
Team warehouse, we move on to slide 11.
Astella: 1d20 + 2 ⇒ (7) + 2 = 9
Daniel: 1d20 + 2 ⇒ (1) + 2 = 3
Estelle: 1d20 + 1 ⇒ (9) + 1 = 10
2d20 + 5 + 3 ⇒ (9, 5) + 5 + 3 = 22
Warehouse, 2nd floor, round 1
The bald dwarf kracks his knuckles, grabs a greyish stick from his pocket, a smoke stick, and scrapes the meta coated tip past his belt buckle, causing sparks to ignite it. He drops it forward, shrouding the immediate area past the corridor in smoke. He makes a 5ft step.
---------------------
Astella & Estelle
---------------------
Henchmen
---------------------
Daniel

Estelle of Hamel |

""Goin' by how pleasantly quie' i' is below, i will assume you're here lookin' fer somethin', uninvited. I am no' wastin' many words on this.""Ain' i'ironic, a thief blamin' others for tresspassin'"
Estelle retorts, unimpressed. Then she blinks. "Oh no, now I'm doing it too..."
Not knowing what to expect when the smoke comes up, Estelle casts Divine Favor after sheating her Sap. She takes a tentative step forward to the obscured area, holding her shield at the ready.
Sheathe sap, cast divine favor, 5ft step north. Can't move Estelle on the map.

Astella |

I can't move myself either. My character will move left after the smoke goes up and after Estelle moves forward out of that space.
You dwarves have to stop smoking so much. It's terribly bad for you. says Astella.
Then she breaks into song and steps behind Estelle. Inspire Courage (+1 to attack, damage, and saves vs charm and fear)

GM Chyro |

I can't move myself either. My character will move left after the smoke goes up and after Estelle moves forward out of that space.
That will take a while. Smoke sticks last more than one round.
Fixed not able to move your icon.
As Astella and Estelle reposition themselves, all stays quiet in the smoke. Beyond the smoke, you hear the sound of gears operating slowly.
Daniel

Astella |

I didn't mean when the smoke stops... just after it starts working. You can just ignore the confusing part I wrote and go with the "after Estelle moves" part. Also, moved Estelle 5 feet forward as she indicated, and then moved me into her previous spot which was my intention.

GM Chyro |

I had moved her already. The place you moved her from, is the place she ended her turn at. I'll move her back later, where will you go if not there?

Astella |

I believe that you moved me diagonally backwards, not taking into account Estelle's 5 foot move forward. Instead, I waited until Estelle moved forward and then moved directly left, not backwards beside Daniel. Does that make sense?

GM Chyro |

Moved diagonally, since to the side was unavailable after i moved her. But the current positio doesn't have a great impact, so it's fine.

GM Chyro |

Botting. Time stamps of posts are still off the mark, anyone of you have that?
Daniel steps 5ft forward, readying a strike for the 1st to pop out of the smoke.
==============================
The warehouse 2nd floor, round 2
Tattoo dwarf delays his turn.
------------
Astella & Estelle
------------
Henchmen
Tattoo
------------
Daniel

Estelle of Hamel |

Not seeing anything, Estelle inches forward slowly, re-drawing her sap and taking a defensive stance, waiting for Daniel to join her at the front.
5ft step forward to edge of smoke, full defense. AC 20, +4 additional dodge bonus, not sure if these dwarves somehow invalidate the dodge bonus.

Astella |

Astella takes one step forward, still singing, and starts casting summon minor monster, summoning
Number of skunks: 1d3 ⇒ 2 skunks which will appear in one round

GM Chyro |

Waiting until the evening, with speaking about the milk deal, what is on your mind to fill the remainder of the afternoon?
Wandering to kill time?
Hitting the drinking establishments for gossip?
Something else?
Are you returning to Darius right away, or do you have plans for the remainder of the day?
AC 20, +4 additional dodge bonus, not sure if these dwarves somehow invalidate the dodge bonus.
I don't think so. To deny your dex, you have to be unaware of your opponent, such as invisibility, or a stealth roll that went by unnoticed.
Stealth: 1d20 + 8 ⇒ (10) + 8 = 18
Perception Estelle: 1d20 + 7 ⇒ (7) + 7 = 14
Disarm, non provoking: 1d20 + 7 ⇒ (8) + 7 = 15 Success due to stealth.
Fist: 1d20 + 5 ⇒ (20) + 5 = 25Nl: 1d6 + 3 ⇒ (6) + 3 = 9
Crit?: 1d20 + 5 ⇒ (20) + 5 = 25Extra nl: 1d6 + 3 ⇒ (4) + 3 = 7
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Perception Estelle: 1d20 + 7 ⇒ (13) + 7 = 20
Sap: 1d20 + 3 ⇒ (16) + 3 = 19Nl: 1d6 + 2 ⇒ (1) + 2 = 3
In the distance, you further hear gears turning, and something wooden is affected. Astella starts summoning more skunks. While this is going on, Estelle looks left to right, hoping for a sign of activity. As she looks to her right, is the moment the burly dwarf appears, his hand faster than she was able to react. Her sap is slapped out of her hand, followed by a heavy haymaker that leaves her seeing stars.
16 nl taken, he got exceptionally lucky.
Estelle, a fortitude check DC 16 please, against his stunning fist. If you pass, the henchman will miss his attack.
Both dwarves' silhouettes are visible, but the smoke partially conceals them. 21+ is a hit.
Daniel

Estelle of Hamel |
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Fortsave: 1d20 + 5 ⇒ (12) + 5 = 17
Double nat twenty and double max/near max damage even though i tried to be as defensive as possible? Yeah. Next time i'll just wait out the entire effect instead of trying to be proactive and do something. These super high random rolls/crits feel like they happen way too often against us.

Strom Thistlebeard |

Seize the day.

Daniel Cedric |

Daniel rushes up to aid Estelle, leading with a hard thwack aimed at his ribs. Hoping to knock some breath out of him.
Your type do enjoy skulking in smoke and shadows. Is it because you know you would fail in the light? He quips moving forward.
attack: 1d20 + 5 + 1 - 1 ⇒ (13) + 5 + 1 - 1 = 18
damage: 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
miss: 1d100 ⇒ 39
note sure if the 21+ to hit was for miss chance or not. I Would assume.

Severa Elanariel |

Severa spends the afternoon studying the embassies texts on import and export laws and tariffs, attempting to determine how much of a favor could be done for William's Imports without compromising Avlee's regulations or interests.
Knowledge history: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge local: 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge nobility: 1d20 + 8 ⇒ (1) + 8 = 9
Hahahahaha.

GM Chyro |

Indeed, 21+ is the to hit %.
Daniel rushes forth, seeing the two vague shapes of the dwarven smugglers before him. His swing is solid, but misses him only barely, like just passing his head by an inch or two.
In response to Daniel's insult, he merely scoffs in a mocking manner.
"One on one? I'd whoop yer arse, lad. Utility fer sudden events is key, burglar boy." He boasts this with the confidence of one who's been in the line of work for some time.
==========================================
Warehouse, 2nd floor, round 3
Astella & Estelle
------------------------
Bald & tattooed & Henchmen
------------------------
Daniel
You dig through several records on trade agreements between Stone City and Avlee, copies of official documents now stored in the records back in the Tularian Forest, and with the trade guilds in Avlee.
Most of the information looks general, and reasonable in tax rates.
Stone City exporting ore and metal, importing woods, materials and foods not readily available to them beyond their concentrated effort within Stone City.
Nothing in particular stands out to you right now.

Astella |

Two skunks appear. Astella asks them mentally to go spray anyone hiding in the cloud of smoke or beyond, then they are free to go. They can spray people twice per day, so that's 4 sprays total if they don't get killed.
She continues to sing, hoping that it will help Estelle and Daniel, but hearing the mechanism accompanied by the ever-present smokescreen, she thinks they are going to get away again. Another failure. Hopefully her message to Lady Greenbriar earlier means that another group will be ready to take advantage of the situation elsewhere, and recover her jewelry anyway. Perhaps the smell will help with tracking them down.
She shoots an arrow into the cloud, hoping to keep the pressure on, but has zero expectation that she will hit anything.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Maybe it will keep them distracted though, in case the party wants to retreat.
It's impossible to see them up here. You guys want to go back downstairs?

Estelle of Hamel |

Feeling her neck almost break from the first swing and already disarmed for good measure, Estelle knew there was no running from this, or even a realistic chance of trying to take this foe alive. She'd be down or dead on the next swing, and then he'd go on to Daniel and Astella.
Instead, she drops her shield, drawing her greatsword and swings as hard as she possibly can against the enemy leader before going down, taking advantage of the moment he spent boasting to Daniel. "I'm... not... done with you yet!" she manages through the pain.
The below assumes a 5-ft step counts as 'a move' for the purpose of drawing a weapon during a move. First rule . Second Rule . If it does not, Estelle can't use a 2-handed weapon and instead draws her spear to attack. Which unfortunately negates the critical hit chance... but I guess that's life.
attack, Pa: 1d20 + 5 ⇒ (19) + 5 = 24
attack, critical confirm: 1d20 + 5 ⇒ (14) + 5 = 19
concealment: 1d100 ⇒ 25
damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20
extra crit damage: 2d6 + 9 ⇒ (3, 2) + 9 = 14
Alternate damage roll, spear: 1d8 + 7 ⇒ (5) + 7 = 12
Move to drop shield, then 5ft step and attack with greatsword to any location that allows an attack on the leader, or before moving away if that is a legal move. If illegal, instead move to draw spear and attack, then 5ft step behind Daniel.

GM Chyro |

Astella, summon monsters can be commanded if you can communicate. Otherwise they will attack your enemies as best they can.
Estelle, drawing the weapon at +1 BaB happens at regular moves, it excludes 5ft steps.
Two skunks appear behind Astella. Seeing her fire an arrow, they notice her enemies. That, plus they can smell the shady types.
They enter the squares of Daniel and Estelle, and open fire from their spray gland, at their northern foes respectively.
Rt vs bald: 1d20 + 4 ⇒ (15) + 4 = 19Hit%: 1d100 ⇒ 55
Rt vs henchman: 1d20 + 4 ⇒ (4) + 4 = 8Hit%: 1d100 ⇒ 7
Aoo Bald: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 3 ⇒ (2) + 3 = 5
Aoo henchman: 1d20 + 3 ⇒ (4) + 3 = 7Sap, nl: 1d6 + 2 ⇒ (6) + 2 = 8
The bald dwarf makes a quick kick against the animal, which poofs out of existence, before it could spray him with its anti-deoderant.
The other skunk and the henchman both miss each other. Still, there is a pungent smell on the floor somewhere behind him.
Drawing her spear, Estelle firmly thrusts it forward, hitting the bald dwarf in his side, leaving a firm stab wound near his kidney. She moves to behind Daniel.
---------------------------
There is no further sound of a mechanism working beyond, but there is some sound of hurried footsteps approaching.
Tattooed & bald (-12), not completely untouched by Daniel's taunt, reaches out for the collar of Daniel's outfit, and his left arm.
"C'mere boy!"
Grapple?: 1d20 + 9 ⇒ (11) + 9 = 20
Daniel's pulled into a leaning forward angle, held in an uncomfortable position with an arm lock applied on him.
The henchman makes a swing at the skunk, with his leader currently holding Daniel.
Sap vs skunk: 1d20 + 3 ⇒ (10) + 3 = 13Nl: 1d6 + 3 ⇒ (3) + 3 = 6, however the creature is nimble, and dodges the attack at the very last moment.
------------------------------
Daniel (grappled)

Daniel Cedric |

did the dwarf need to roll miss chance? Daniel is in the front of the smoke I think. unless there was someone there blocking him and I missed it.

GM Chyro |

He didn't, the smoke provides a 20% chance to miss against creatures within it.

Daniel Cedric |
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Daniel had received little training in this type of fighting, and figured attempting to fight the dwarf's way would be a losing battle. Instead, Grunting, He managed to twist his chest and legs enough to swing his sap at the man's stomach, again going for a blow to try and wind him.
sap: 1d20 + 5 + 1 - 1 ⇒ (17) + 5 + 1 - 1 = 22
damageNL: 1d6 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
miss: 1d100 ⇒ 63
hit is 2 lower if the dwarf has a way to not be under the grappled condition. Also apologies, I thought I had placed Daniel inside the smoke.

GM Chyro |

And hit he does, as the dwarf's abs will get a bruising from the swing.
=============
Warehouse 2nd floor, round 4
Astella & Estelle
------------------------
Bald & tattooed (-12, 10nl) & Henchmen
------------------------
Daniel

Strom Thistlebeard |

Seize the day.
What I meant by this was, yes, heading straight to Darius.

Astella |

Astella continues to sing.
Inspire Courage at +1, 3/8 rounds remain.
She can see the arms of the man trying to grapple Daniel clearly, so she shoots at that man.
Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 (inspire courage)
Damage (piercing): 1d8 + 1 ⇒ (6) + 1 = 7