Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 3nd


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CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

At the embassy:

Recognizing the ambassador's moods, Severa calms down and nods. "Yes sir. I will find the best supplier available."

Now hopefully her dice live up to her words.

Knowledge local: 1d20 + 8 ⇒ (11) + 8 = 19


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

A little panicked, but thinking fast, Astella looks back towards Brunhild, motioning her to cover for them by pretending to be the tied up dwarf. They still haven't been seen, so maybe they still have a chance to deflect attention.

just throw out some dwarven curses or something. That might be enough.

She moves aside to make room for Estelle, but hopes that their luck will hold a little bit longer.


Loot sheet No plunder, no pay Battle map--Misc info slides
Astella wrote:

A little panicked, but thinking fast, Astella looks back towards Brunhild, motioning her to cover for them by pretending to be the tied up dwarf. They still haven't been seen, so maybe they still have a chance to deflect attention.

just throw out some dwarven curses or something. That might be enough.

Brunhild is back at her monastery, crafting her bow.

Severa:

Your dice live up to those words.

You've heard of this one guy at the commercial zone. One who has specialized in importing goods, mainly foods and drinks, from the other countries. Goats not being kept in Stone City, goat meat and milk from Avlee comes in through this guy's trade connections.

He's reputed to have a reliable timetable, but might need some persuading to keep a cut set aside for a specific customer.


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

Severa's all-important quest:

Severa beelines for the commercial zone, trying to find this importer. If she could just do ONE thing right, maybe the ambassador would let her sink her teeth into something more important...


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Darius:
GM Chyro wrote:

"Oy'd say we are friendly acquainted at best. We met up a few times, coincidental and not, though never at her home. She seems to appreciate green among all the grey, that is the city. An ice breaker, oy'd reckon. Likely, you'll have to do some searchin' for her house."

He rests his chin on crossed fingers.
"Oy'm not much versed in the city's noble houses and their socializin' outside of familial business, it is not of interest te me. But from what she's shared, favors are met with favors."

"So, yes. You can relay i ask her for a favor, in the form of a signed request for my admittance to the city's archives. In return, she'll most likely ask for somethin' to do fer her before she would."

He unchains a particular feather from his collar. It is white with particular specks.

A thrush's feather.
"Oy was the first dwarf she met wearing something like this, so this aught be proof it was oy who sent ye."

Accepting the feather from Darius, Strom rests back on his chair, then reaches down to give Sage a scratch on the head. The lynx had been patient, as was her way, quietly watching and listening, occasionally standing to stretch before circling the floor for a more comfortable position to wait.

"Ah'll go first thing in the morn'. Thanks for this. Whatever comes of it ah'll find you in the fields."

Strom retires for the evening. When day breaks he sets out to find Lady Greenbriar in the housing zone of the city.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.
Astella wrote:

just throw out some dwarven curses or something. That might be enough.

She moves aside to make room for Estelle, but hopes that their luck will hold a little bit longer.

A very confused Estelle looks around at these instructions. "I don't speak dwarf. But... what's the point anyway? They already saw you, right? Otherwise, how did they figure you were an elf?"

She glances ar Daniel and nods, signifying she was ready to strike.

Unless Daniel or Astella stops her, Estelle would cast divine favor and attack. The previous GM post and dialogue indicates Astella has been spotted and I believe the plan was to subdue them ourselves for maximum rewards?


1 person marked this as a favorite.
Loot sheet No plunder, no pay Battle map--Misc info slides

I believe that was the intention, yes. If left to law enforcement, their stuff otherwise gets confiscated. In the very least, observe the exchange and convincing the buyer to hand over the jewelry.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Whoops, sorry. I swear my screen only showed the two spoilers on that GM post and not the rest of it when I started composing my reply, but probably got behind at work and didn't refresh, so I thought that they just heard the sound and didn't spot me, in addition to forgetting that Brunhild wasn't even here. I'm totally behind attacking. Go for it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Severa:

The commercial zone is busy as usual. A fair number of market stalls at the central market, other shops in buildings around it.

You find the shop with a little asking around, and are pointed at a shop with a sign hanging above the door.
[William's Imports]

It looks well kept on the outside, and when you enter, it is equally tidy inside. Shelves with pots, jars, dried consumables, are what decorate most of the interior. The counter in the back oversees all, being slightly above the ground level.

A dwarf, with pepper and salt colored hair, a pair of spectacles on his nose, sits behind the counter, looking up from a ledger he was reading.


Strom:

The check would be a diplomacy roll, to gather directions.

You see many things with that perception, wandering the streets of the not so small residential district for hours. The architecture is what the traders from Avlee would have to say about it. It looks solid, functional, and the houses in the wealthier area, actually have small gardens.

Naturally, there are a few pubs, as well.

Over at the warehouse...

Astella invokes divine favor from Shaymara, while Daniel draws his sap, moving through the door.

Init:

Astella: 1d20 + 2 ⇒ (19) + 2 = 21
Daniel: 1d20 + 2 ⇒ (11) + 2 = 13
Estelle: 1d20 + 1 ⇒ (12) + 1 = 13

4d20 + 2 ⇒ (13, 11, 3, 13) + 2 = 42
Tie Daniel, Green: 1d2 ⇒ 2

The warehouse, round 1

Astella
--------------
Cyan & Yellow
Green
--------------
Daniel & Estelle
--------------
Orange


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

It was Estelle casting Divine Favor.

Astella takes her bow and shoots at Mr. Boastful.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 ⇒ 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Orange, the boastful, steps away, an arrow narrowly flying past his shoulder.

Cyan and yellow both advance towards Daniel. It is green, though, who first jabs his dagger at Daniel.
Dagger: 1d20 + 3 ⇒ (20) + 3 = 23Dmg, SA: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7
Crit?: 1d20 + 3 ⇒ (18) + 3 = 21Dmg: 1d4 + 2 ⇒ (2) + 2 = 4

Oof, sorry Daniel.
The rogue painfully shoves the dagger in a soft spot.
-----------------
Daniel & Estelle
-----------------
Orange


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

William's imports:

Severa does her best to look the young professional in clean clothes and with a brisk walk. She gives the Dwarf a small smile and a firm nod. "Greetings, Master Dwarf. I have an important issue to bring to your attention. I have heard that your establishment can supply excellent goat milk from Avlee. The Avleean ambassador has specific dietary requirements that would be best handled by regular supplies of goat milk from William's Imports. May I place a recurring order?"

Linguistics via Orator feat in place of diplomacy to improve his attitude toward Severa: 1d20 + 13 ⇒ (6) + 13 = 19


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
While the streets of Stone City throw with activity in the morning hours, Strom is not out for a stroll. He has somewhere to be and someone to find. Entering a small market square, he quietly casts Enhanced Diplomacy on himself before engaging with a vendor.

"Ho, friend," he says approaching a nearby butcher across the rows of offal and selected delights. "Do ya know a sensible woman by the esteemed title of Lady Greenbriar? Ah believe she resides somewhere in this neighborhood."

Diplomacy: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

His nose directs him to a tray of warthog jerky. "And five sticks o' that." He fishes in his pocket for a silver piece.


Loot sheet No plunder, no pay Battle map--Misc info slides

Severa:

Your description says to improve attitude, but in the conversation you are making a request. Before he replies, which were you going for?

Strom:

The vendor takes the silver and wraps the jerky up.

"An excellent choice, sir. Imported from Avlee. And fer that silver, i'll add two strips of Erathian jerky too. There's quite a difference between the two. Erathian seems a little stronger in taste, while Avlee warthog seems a little softer te chew on."

At the question of Lady Greenbriar's residence, he points towards a section perhaps a block further.
"See the higher houses? Tha's where par' no' all, bu' par' of the nobility lives. I don' go there meself, though i' shouldn' be hard te find. I believe there's only several in tha' particular block. Supposedly some have a family crest near their door."


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

I don't see a battle map currently? Unsure where Orange and the other dwarves are compared to us, but yikes. Rough crit there on Daniel.

Seeing Daniel take a gruesome wound in an instant, Estelle gets the sinking feeling that there would be no real way to subdue them non-lethally. She drops the sap and attempts to heal the damage done to him, thinking he wouldn't be able to take another one of those hits and praying the thief had just gotten lucky.

Cure light on Daniel, give up true strike: 1d8 + 2 ⇒ (6) + 2 = 8

As Estelle needs a free hand to cast and has a heavy shield atm I dropped the sap. Which probably means she will draw her spear next round to fight lethally from there.


Loot sheet No plunder, no pay Battle map--Misc info slides

The warehouse battlemap is on the slides, atm.


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

Ah, got it, thanks! Slide 10 under Misc Info, right?


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes.


Loot sheet No plunder, no pay Battle map--Misc info slides

Estelle's hand fills with vibrant energy, and an easing of the pain washes over Daniel's wound.
Back to 18/21.

Daniel swings his sap at the dwarf that just stabbed him.
Sap, power attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19Nl, PA: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
He knocks the guy right over the head, causing him to shake off the dizzy feeling.

Orange makes his way over to Daniel, standing between his buddy and the large barrels.
========================================

The warehouse, round 2

Astella
--------------
Cyan & Yellow
Green (6 nl)
--------------
Daniel (18/21) & Estelle
--------------
Orange


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

At William's imports:

Something funny about Severa's social abilities are they are specifically limited. The Orator feat only lets her mimic the Influence Attitude part of diplomacy, not the make request part. So I should have specified I'm just trying to influence his attitude right now, mechanically. RP-wise, I'd like to get a handle on how resistant he might be to setting aside some product for a regular customer but it's ok if that has to come later. My main priority right now is improving his attitude so it will be easier later when I attempt a diplomacy check, which I'm terrible at, to make the request.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella shoots at Mr. Boastful Orange again.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 2


Loot sheet No plunder, no pay Battle map--Misc info slides

Another arrow flies at orange, if only Estelle weren't in the way...

Orange arrogantly boasts: "Heh, is tha' yer best?"
The three other dwarves all advance towards Daniel,

Cyan stab: 1d20 + 3 ⇒ (9) + 3 = 12Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Green stab: 1d20 + 3 ⇒ (15) + 3 = 18Dmg: 1d4 + 2 ⇒ (3) + 2 = 5
Yellow stab: 1d20 + 3 ⇒ (5) + 3 = 8Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
But none get through Daniel's defenses, who now keeps a careful watch for the daggers.
-------------------
Daniel (-3) & Estelle
-------------------
Orange


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

What Estelle does here depends on her exact position last turn, I am assuming she moved into the square Astella was in as otherwise she'd had to have touched Daniel through the wall with the cure spell. If she starts her turn there, one quare north of her current one, she takes the sap from the ground and 5ft steps forward to end next to Daniel (current displayed position) and strike nonlethally. If she does start where she is now, grabbing the sap from the ground would provoke twice so she instead draws her spear and stabs the nearest thief with that.

Orangle wrote:
"Heh, is tha' yer best?"

"You're talking to someone who cleaves giant crabs in half with one swing; he is explicitely trying NOT to kill you. If you can't see that, you are in serious trouble," Estelle deadpans, then strikes her nearest foe with her weapon!

attack, DF, PA -1, if spear MW +1: 1d20 + 6 ⇒ (4) + 6 = 10
damage if spear: 1d8 + 4 ⇒ (3) + 4 = 7
non-lethal damage if sap, remove 1 from hit roll: 1d6 + 6 ⇒ (3) + 6 = 9


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
Strom laughs when the butcher describes the lack of toughness of the Avlee jerky.

"Ah take your meaning, and ah don't dispute it. Thank you for the direction, friend. We'll meet again soon."

Accepting the jerky, Strom wraps it into his pack, not eating any ow before speaking with a member of the noble class.

He follows the merchant's directions and finds the street with the crests. If it's not obvious which belongs to Lady Greenbriar, he knocks on each door in turn until he finds the right house.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

After attempting to back pedal away from the dagger, only to find a wall which aided in the daggers blow, Daniel attempts to begin incorporating the lessons he had been taught by the local fighters. He plants his feet and holds his ground, using his shield to block most of the shorter reaching weaponry before attempting to hopefully finish off one of the dwarves with a blow to the side of the head.

sap: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
damage: 1d6 + 5 ⇒ (6) + 5 = 11


Loot sheet No plunder, no pay Battle map--Misc info slides

In response to Estelle's response, the dwarf raises an eyebrow.
"Ye daft? I was talkin' te the pointy eared girl behind ye."

Estelle and Daniel swing back with their weapons, but neither lands a hit.
On his turn, orange makes a stab at Estelle.
Dagger: 1d20 + 3 ⇒ (4) + 3 = 7Dmg: 1d4 + 2 ⇒ (4) + 2 = 6, and he fails at aiming.
=======================
The warehouse, round 3

Astella
--------------
Green (-3) & Yellow
Cyan
---------------
Daniel & Estelle
---------------
Orange

Strom:

Out of 9 houses or so, only two have a family crest near their door.
None though show anything hinting at a Briar. Some closed doors and otherwise comment on her not living in a house later, the second to last house has a dwarf opening it, not immediately shutting the door.
He is of average build but looks fit, short brown hair, and a neatly maintained beard. Wearing a slightly formal vest over a shirt, the impression of an employee comes to mind.

"Wha' is yer business with the lady?", he asks politely, but not opening the door further.


Loot sheet No plunder, no pay Battle map--Misc info slides

Severa:

Some smalltalk later, discretely joking about people's tastes, the dwarf lets out a slight chuckle....once.

Still, his mood lightens, if it were less so before.
The air is polite, but his DC for requests is a little higher than the base friendly plus Cha.


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Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella starts singing.

Inspire Courage give +1 attack and damage at this level, but more significantly at this point I suppose, since I am in the back row: "any creature that is affected by any of the Arrowsong minstrel’s bardic performance does not provide soft cover to enemies against her ranged attacks with a bow"

Astella sings a mysterious, very elven tune which seems to have some disturbing undertones for certain people, perhaps a song that seems to celebrate the trees and the sky and light, but not dark earth-crawlers. (She is glad that Brunhild isn't here to listen, for she of course would never want to offend her.)

And I suppose for fun at least, let's see how good she is.

Perform (Sing): 1d20 + 6 ⇒ (13) + 6 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Darius would probably humm along with that. Nice roll.


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

At William's Imports:

I'm going to try to get him all the way to helpful, if I can. Diplomacy says I can try to improve a creature's attitude by two steps, unless the GM thinks it doesn't make sense in this context.

Severa continues chatting and mentions the ambassador, how highly connected he is with the political power players of Stone City, how good the reputation for William's Imports is, and other matters.

Linguistics via orator to improve attitude: 1d20 + 13 ⇒ (8) + 13 = 21

Then she brings up her actual, specific business here. "The Ambassador gets cranky when he can't get good, fresh goat milk from Avlee. But it certainly brightens his day when he can. Think you could set some aside for a recurring order? I could come by regularly to pick it up."

Diplomacy proper to make a request: 1d20 - 2 ⇒ (10) - 2 = 8
Hopefully that's DC 0+William's Cha if he's moved to a helpful attitude. *crosses fingers*


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
Strom addresses the doorman. "Very good morn' to you. Ah've come to offer my service to the Lady Greenbriar in exchange for a favor for the druid Darius. He gave me this."

Strom produces the thrush feather.

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11 Ow. Hope the door is slammed in my face.


Loot sheet No plunder, no pay Battle map--Misc info slides

3d20 + 3 ⇒ (13, 4, 5) + 3 = 25
After Astella starts singing, all three dwarves try stabbing Daniel. None succeed, his defenses are ample protection.

Daniel (-3) & Estelle
----------------
Orange


Loot sheet No plunder, no pay Battle map--Misc info slides

Severa:

Diplomacy lets a successful check improve the disposition by 2 steps.

Times a/day wrote:
Retry? You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period.

As a professional businessman, he is not going beyond friendly, for someone he's seeing for the first time.

The talk about the ambassador being a power player in Stone City, actually steals a chuckle from him, and he pushes his spectacles upwards on his nose.

"He's no' power player among Stone City's own business, if it doesn' involve Avlee's concerns. No more than one of our own influences Avlee's internal affairs if i' doesn' affec' us."

*leans to the side*
"I can arrange somethin' of a surplus fer startin' after the comin' shipmen'. If he wants a steady order sooner, well he'll have te make an interestin' proposition, fer me te cut inte the currently allocated stock."

Strom:

Quote:
Ow. Hope the door is slammed in my face.

As you wish. XD

The manservant/butler looks at the stranger, holding up a feather.
....a stranger, holding up a feather.
........holding up a feather, and a hopeful look.

"Whenever the lady requires assistance, she puts out a notification.
Arrivin' te call fer favors is most unusual."

You get a sense this is not an outright dismissal, but it's not the most welcoming of first impressions in response to your introduction. "Wait here.", he says in a way that suggests he's uncertain of you, and he closes the door in your face.

Five minutes go by. Then 10. When you get the idea he isn't coming back, the door opens. "Follow me."

The interior is finely decorated. There are a few pictures on the corridor's walls. You are led into a spacious living room, and in one of the comfy looking chairs, the cozy looking armchair, sits a dwarf woman, expectingly awaiting your entrance and taking a seat on a chair opposite her and the small table between the chairs.

Picture of Lady Marlene Greenbriar
It is as Darius described, she is young for one to hold the title of matriarch of a noble house. Shaymara's grace, she could as well have been an older cousin to someone of your age, but one just past the threshold of middle age. A graceful air about her, yet with quite an inquisitive look in her eyes.

In a corner behind her chair, stands an easel, with a painting depicting a hovel village near a lake, with lush green trees in the background. You recognize a dwarven village in Avlee if you saw one.
Perception 12: There is still a faint smell of freshness coming from its direction.

"Bring us some tea, please.", she asks of the butler.
He brings some shortly.

"So, i am quite surprised. I had not put out a word for assistance, and someone just comes knocking at my doorstep. Of all things, a man from Avlee, it turns out. What brings you here?"


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

At William's Imports:

Ah good catch. I forgot I couldn't shift him twice in the same 24 hours except by beating the DC by 5 or more. And even if his charisma modifier is -1 or less so that I did beat the DC by that much, it doesn't make RP sense for him to be helpful here (as you said).

Severa nods, trying to chuckle along in a friendly way. "Indeed, imagine if everyone controlled everyone else's business. Chaos!" Then she shrugs as she turns a little more serious "Of course, he does have many personal and professional connections, for example related to customs inspections, import/export tariffs, and the like. If you run into a problem, I could discuss it with him and try to help you find the right person to talk to as quickly as possible." She tries to make it clear that she is not suggesting something corrupt, only the ability to make key introductions, provide useful information, and the like.

"Perhaps ready access to these professional resources is worth establishing a steady order as soon as possible?"

I'm happy to roll any other checks you want. I just know I can't officially reroll that same request against DC 10+target's cha mod unless GM says so, it counts as a different request, or something like that.


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F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

"Didn't he just- but isn't it more logical to address-" Estelle stammers, thoroughly confused by the near-identical look of the green- and orange clad dwarves, apparently having lost track in between the melee and Astella's admittedly catchy tune. "Gah! Just - focus on the fight, would you!?" She cries, then cordially stabs the chatty dwarf with her spear, scoring her first actual hit of the fight!

attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 6 ⇒ (7) + 6 = 13


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
Strom enters, relieved at having at least passed the first test, which seemed unlikely for many long minutes. But now he finds himself in the presence of nobility, and he could not feel less comfortable and out of place. The young druid shifts his weight as he listens to the Lady interact with her servant and then inquire as to his intentions. Her presence is intimidating, as is her beauty; it's no wonder Darius is fond of her. For a long moment he straightens his beard and looks about the fine-appointed room, his eyes resting on the painting.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

"That's lovely," Strom says of the painting. "A landscape so familiar Ah feel like Ah've been there. You're quite talented, mah Lady.

"Ah am Strom Thistlebeard, of Weathchurch in AvLee. Mah brother and me fought here during the last war, and he died here. Ah came back to put him to rest properly, but more than that, Ah came back because in mah heart Ah know that the AvLee and Stone City dwarves are cousins, if not brothers, and what affects one affects all. That's why we fought and bled and died in this distant land. And for that Ah have no regret.

"But Ah've come to make a few friends here, and Ah count the elder druid Darius among 'em. We've talked about the blight on the land here, the curse, and the fear that it's getting worse, whatever the nature of it.

"So Ah come to you, hat in hand and hoping for a blessing so that Darius may be allowed entry into the historical archives to look for clues. He believes you can get him that access. In exchange, although Ah believe Darius' selfless labor in service to Stone City should be more than enough, Ah offer you my service, though Ah know that you have not requested it. Ah would perform whatever needs doing if it helps to cure the land here and allows mah brother's spirit to rest in peace."

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


Loot sheet No plunder, no pay Battle map--Misc info slides

The boastful dwarf passes out, after receiving a heavy stab wound from Estelle's spear.

Daniel swings his sap at green's head.
Sap, PA, inspire: 1d20 + 5 - 1 + 1 ⇒ (1) + 5 - 1 + 1 = 6Dmg, nl: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
...but Daniel fumbles his swing, distracted by the sudden 1-hit drop of the dwarf.

GM roll:

1d20 + 1 - 5 ⇒ (11) + 1 - 5 = 7

========================================

The warehouse, round 3

Astella
---------------
Cyan & Green
Yellow
---------------
Daniel (-3) & Estelle

Severa:

While continuing your sales pitch, Mr. William stands quietly, waiting for you to finish. He shows no signs of lack of patience, he seems somewhat amused, perhaps?

"I'll hand ye a freebie bi' of advice, one negotiator te another.
If yer comin' on someone's behalf, be sure tha' whatever you're offerin' the other party, is backed up before hand by that someone. Otherwise ye're left with empty hands te bargain with. The suggestions of a lesser import tariff sounds nice, bu' i need some sor' of proof tha' he's offerin' me tha', if i'm te arrange somethin' fer very short notice."


Strom:

Compliment wrote:
That's lovely," Strom says of the painting. "A landscape so familiar Ah feel like Ah've been there. You're quite talented, mah Lady.

She sips from her tea.

"Thank you. One does need a hobby.
That place is real, too. A small village in a region northwest of the Tularian forest."

Once you conclude your story,
.."My condolences. Many have lost friends or family when the vile forces forced their way through."

In this case, the dungeon overlords from Nighon, tunneled their way towards Stone City's tunnels. Marauding their way through part of Stone City, while going to the surface, on towards the surface of the continent.

"Personally, i have my doubts about Mr. Darius' success, in his quest for revitalizing the land. But it would be a pleasant surprise, if it turns out as he hopes it will. From my understanding, the land has been this way for hundreds of years, if not beyond a millennia."

She ponders about whatever she could use you for, seemingly looking past you, sipping her tea. Then she looks back at you.

"There is no particular situation i need help with, though there is something i would like to obtain from Darius. He showed me a particular pendant he wore. A joint effort creation, to utilize a personal defensive measure, by him and a Bracadan mage who holds shop in the commercial zone. A man known as Zahfir. For personal reasons, i would like to have one as well."


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
Retcon: Strom's animal companion Sage was instructed to wait outside. I need to be more mindful keeping track of that.

Strom shifts his weight. Magical pendants are expensive to create, else everyone would have them. He needed to clarify her request.

"Indeed. Ah will go find this Bracadan mage, representing your interests. Pardon me for asking: will you be covering the cost of the creation of this item?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Strom:

"I would.", she says.

"But it would require the both of them to make another, is what i believe to be the case."


Male NG Dwarf Druid 3 | HP 24/24 AC15 T11 FF14 | BAB 2 CMB 4 CMD 15 | F4 R2 W5+2 (Hardy, see desc) | Init +5 Speed 20 | Dwarven Chain-flail (Cold Iron, Masterwork) 1d20+5, 1d10+2, Reach, crit x2 | (Str+2, Dex+1, Con+1, Wis+2, Int+1, Cha+1, Armor Check -1) Diplomacy +9; Perception +6; Profession: Merchant +5; Sense Motive +5 | Companion: Sage (bobcat), AC20 HP15, Init +6
Magic:
Spell Slots: O: 4, L1: 3, L2: 2 | Concentration: 1d20+4 | L0: Create Water, Enhanced Diplomacy, Guidance, Resistance | L1: CLW, Entangle, Longstrider | L2: Bull's Strength, Ironskin | ++ Summon Nature's Ally II

Lady Greenbriar:
Careful not to oversell his credentials, being a stranger in this city, Strom dips his head and replies, "Ah'll speak to them and press for cooperation. Thank you for your time, my Lady."

Once dismissed, Strom gives Sage a good scratch under the chin and heads off in the direction of the commercial zone.

Once there he looks around, engaging with a nearby shopkeeper as to where the Bracadan mage may be found.

Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21


CG Female Elf Illusionist wizard 3|HP 20/20|AC 17/T 13/FF 14|Fort +3/Ref +3/Will +5 (+1 to dis. illus., +2 vs. ench.)|CMB +1/CMD14|Initiative +3|Perception+2 |
Spells:
0th: detect magic, ghost sound, mage hand, message/1st: color spray, mage armor, silent image, silent image/2nd: glitterdust, minor image, minor image
|Darkvision 60 ft (light sens.)|Active effects: Mage armor

At William's Imports:

Severa nods acknowledgement of the dwarf's advice, resigning herself to the situation. "I'll see what I can do. In the meantime, please arrange that surplus after the coming shipment."


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Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Still singing, Astella shoots at Green.

Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 (inspire courage)
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Crit Confirm?: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Additional Crit Damage: 2d8 + 2 ⇒ (7, 8) + 2 = 17

(Also, don't forget that my party members do not provide soft cover to my shots when they are influenced by my bardic performance.)


Loot sheet No plunder, no pay Battle map--Misc info slides
Songbird wrote:
(Also, don't forget that my party members do not provide soft cover to my shots when they are influenced by my bardic performance.)

It's engraved in my memory.

Green is instantly put down, with a particularly skilled aimed shot.

GM rolls:

Green: 1d20 + 1 - 14 ⇒ (14) + 1 - 14 = 1
Orange: 1d20 + 1 - 6 ⇒ (16) + 1 - 6 = 11

There is some muttered swearing in dwarven.
2d20 + 3 ⇒ (19, 2) + 3 = 24 1d4 + 2 ⇒ (4) + 2 = 6
Crit?: 1d20 + 3 ⇒ (19) + 3 = 22 Extra: 1d4 + 2 ⇒ (1) + 2 = 3
Yellow manages to stab Daniel in a spot in his flank.

Daniel (-12) & Estelle


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Daniel grimaces, but strikes back hoping to return the blow with one of his own.

sapNL: 1d20 + 5 + 1 - 1 ⇒ (10) + 5 + 1 - 1 = 15
damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

Strom:

Lady Greenbriar bids you good day, and with a slight accent to her pronunciation, does so in Avlee dwarven.

The shop she mentioned, located in a corner shop at the commercial zone, is hard to miss. A sign hangs above the door.

Zahfir's Magical Means.

As you enter, a small bell rings. A set of gloves hovers towards you, making an inviting gesture towards the counter in the back.

Contrary to the size outside, the interior's size is much larger than the outside would reasonably have allowed it to be.

Trinkets, vials, ornaments, are some of the things on the shelves. Glass cabinets near the counter display wands, rods, and other items.

A tanned human, in his mid to late twenties, in an outlandish but fashionable attire, stands behind the counter. A shortly trimmed beard and hair tied behind his head.

"Welcome, honored customer. How can i help you today?"
Picture of Zahfir

Daniel barely misses the dwarf, who makes a cautious sidestep.

Estelle


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

Estelle hestiates between healing the injured Daniel and attacking the two remaining foes, but tries to push the advantage!

attack: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d8 + 8 ⇒ (1) + 8 = 9

She misses, perhaps distracted by trying to gauge whether Astella just outright killed green.


Loot sheet No plunder, no pay Battle map--Misc info slides

Indeed, the dwarf is spared getting shanked by a spearhead.

=============================================

The warehouse, round 4

Astella
---------------
Cyan & Green
Yellow
---------------
Daniel (-12) & Estelle


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 9/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella continues to sing as she steps out of the room. Seeing that green is down, she shoots at Yellow.

Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 (inspire courage)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Loot sheet No plunder, no pay Battle map--Misc info slides

*fft*

The arrow lodges itself snugly in the dwarf's right shoulder, who lets out a grunt of pain.
-----------
Daggers: 2d20 + 3 ⇒ (14, 19) + 3 = 36Dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Crit?: 1d20 + 3 ⇒ (9) + 3 = 12

Despite his wound, Yellow stabs Daniel in a weak spot.
------------
Daniel (-15) & Estelle


F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None.

"Daniel!" Estelle calls out as he is struck again, and her focus falters, seeing his critical injuries. She contemplates dropping her weapon or shield again to heal him a second time, but makes one more strike, hoping he could hold out just a little longer...

attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d8 + 8 ⇒ (7) + 8 = 15

She attacks yellow, if this downs him she 5-ft steps forward onto his square to setup a flank with Daniel next turn.

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