
DM Trawets |

The group beds down for the night and rests peacefully, well as peacefully as a forest full of nocturnal creatures can be. They awake in the morning and prepare their spells for the day.
If you don't move on what are you doing for the day?

Alwin Oakenheel |

I am assuming Felos is no longer in a condition to scout ahead so I will attempt to fill in.
Alwin inspects the path to the door and then, once he reaches the door, begins searching it for traps.
Perception (trail): 1d20 + 7 ⇒ (5) + 7 = 12
Perception (door): 1d20 + 7 ⇒ (12) + 7 = 19

Alwin Oakenheel |

I believe with the nights rest and care you should be at 2HP. That said, I'm thinking you and Torgald should take it slow until you heal a bit more. I'm ok with taking point, so to speak, for the time being.

Tore Galyna |

Tore will use his staff as a walking staff and stay towards the front of the group as they venture towards the monastery.

John Billings Bryant |

@Felos- Alwin is right, you should be up to 2hp now after a full-night's rest with care. Also...
As everyone finishes preparing spells in the morning, John touches Felos with the now familiar warm white flame.
healing: 1d4 ⇒ 1
lol, I don't think I've rolled above a 2 on this yet; that should put Felos to 3hp though.
When the group sets out, he stays near the back with his two patients.

DM Trawets |

Before entering the yard, the path passes between a pair of old stone statues. While one of them is little more than rubble, the other is relatively intact. The 5-foottall statue is incredibly worn but it can still be made out as a dwarf holding aloft a great stone hammer. Moss and creeper vines cover most of its surface.
Tall grasses and chunks of stone debris have all but overtaken this small yard. Off to one side, a wooden stable has collapsed into a mound of rotting timbers and moldy straw. The outer wall on the east side has also collapsed, leaving a ragged hole. Three doors exit into this yard—a pair of double doors to the east, a single door to the north, and a lone door leading into the squat tower in the southeast corner.

Alwin Oakenheel |

Alwin begins moving carefully towards the tower door. Once there he begins searching the door and the area around it.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Alwin Oakenheel |

"It would seem that this door is a bit stuck." Alwin states as he pushes his shoulder into the door.
Strength: 1d20 + 0 ⇒ (17) + 0 = 17

DM Trawets |

Alwin pushes on the door and it pops open. Thick webs cover much of the ancient crates and barrels stored inside the base of the tower. A rickety wooden staircase ascends along one wall to reach an open trapdoor above.
Alphonso, Alwin and Felos see a spider up in it's web that drops down as soon as the door opens. The spider sinks it's teeth into Alwin. Alwin feels a burning in his veins.
Perception Alphonso Wolf: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Alwin Oakenheel: 1d20 + 7 ⇒ (20) + 7 = 27
Perception Felos: 1d20 + 0 ⇒ (20) + 0 = 20
Perception John Billings Bryant: 1d20 + 1 ⇒ (3) + 1 = 4
Perception Tore Galyna: 1d20 + 2 ⇒ (6) + 2 = 8
Perception Torgald Frostbeard: 1d20 + 4 ⇒ (10) + 4 = 14
Init Alphonso Wolf: 1d20 + 2 ⇒ (10) + 2 = 12
Init Alwin Oakenheel: 1d20 + 4 ⇒ (5) + 4 = 9
Init Felos: 1d20 + 2 ⇒ (11) + 2 = 13
Init John Billings Bryant: 1d20 + 0 ⇒ (3) + 0 = 3
Init Tore Galyna: 1d20 + 1 ⇒ (14) + 1 = 15
Init Torgald Frostbeard: 1d20 + 2 ⇒ (7) + 2 = 9
Init Enemy: 1d20 + 3 ⇒ (20) + 3 = 23
Spider: 1d20 + 2 ⇒ (8) + 2 = 10 Damage: 1d6 ⇒ 2 Poison DC 14 Fort: 1d2 ⇒ 2 Strength damage
Round 1
Party Up

Alwin Oakenheel |

Fort: 1d20 + 1 ⇒ (8) + 1 = 9
Alwin cringes as he feels the poison coursing through his system. (2-damage and 2-strength damage)
After recovering from the arachnid's terrible bite, Alwin steps back and fires an arrow directly at the spider.
(Five foot adjustment and attack.)
Attack Longbow w/pbs: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

John Billings Bryant |

oh, for f#ck sake…
John hurries after the impetuous dwarf and touches him to impart temporary health.
temporary hp: 1d8 + 3 ⇒ (7) + 3 = 10

DM Trawets |

Caught off guard Felos only manages to hit the wall with his acid. Alwin jumps back and puts an arrow into the spider. Torgald then rushes forward and slams the spider hard. Tore swings at the spider and cracks it in the head. Torgald and Tore then turn the spider into mush.
Tore: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Alwin you need to make 3 more Fort saves please. First that passes ends the poison.

Alwin Oakenheel |

Am I correct in assuming that a fail is 2 strength damage?
Fort Save: 1d20 + 1 ⇒ (6) + 1 = 7 (Another -2 Strength for a totle of -4)
Fort Save: 1d20 + 1 ⇒ (20) + 1 = 21 (Successful save)
Fort Save: 1d20 + 1 ⇒ (4) + 1 = 5
Immediately after finishing the spider, Alwin drops his pack and appears to be exhausted. "That spider's poisonous bit has stolen my strength and left me in a very weekend state. I will need a few minutes to regain my breath."
(That will leave Alwin with a strength of 6. I will calculate his encumbrance some time tomorrow evening when I have access to my home PC.)

Alwin Oakenheel |

Poison damage: 1d2 ⇒ 1 Woooot, one less damage. That leaves strength at (7). Alwin is now at a medium load with all his gear.
After taking a few moments to catch his breath, Alwin gets up, retrieves his pack, and begins carefully inspecting the entrance of the tower to make sure there are no more critters inside. Noting that he observed the spider drop from above he spends extra time visually examining that area before entering the tower. Once he feels confident that their are no more spiders close at hand, he enters the tower.

Felos |

Felos will stay outside in a nice sunny patch to keep watch while the others explore the tower.
He absolutely does NOT nap, though he may be more preoccupied with prestidigitating his fur clean than watching for creepy crawlies.

Alwin Oakenheel |

Should Alwin make a perception check? Is there any other doors, stairs, or other rooms? If not....
After fully inspecting the inside of the tower, Alwin steps back out of the building's main doorway. "Seems the tower is small and vacant of anything useful. Where should be head next?" He asks while looking at Torgald.

Alwin Oakenheel |

I must have missed the stairs. My bad for not reading more clearly.
Glancing over at Torgald, Alwin points at the stairs. "Do you think those will hold a man's weight?
Whiles waiting for Torgalds response, Alwin begins inspecting the stairs for stability and traps.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Alphonso Wolf |

Alphonso doesn't know Dwarven engineering but he knows rickety stairs when he sees them and will wait and see if they hold hey let's try to keep everyone here and together? Every step of the way crazy things have been almost killing us

DM Trawets |

The stairs go up 30 feet to the open trapdoor and they appear to be untrapped.
Torgald walks into a long hallway ending in a ruined statue on one end and looking like it curves to south on the other. There are three doors to the north in this corridor. One barely to his right the others down to his left.

Alwin Oakenheel |

"Those stairs go up quite high and I'm thinking it looks like a thirty foot fall if things go wrong. Perhaps we should leave this as an option to come back to if we don't have any success in other parts of the ruin. For now, I think we should join Torgald."
After making his suggestion, Alwin heads north to join Torgald.

John Billings Bryant |

John eyes the doors with growing concern then looks over his shoulder, back towards the others they left behind. “Perhaps we should wait for our companions to catch up,” he suggests to the dwarf.

Alwin Oakenheel |

After leaving his pack with the group in order to mitigate his weakened state, Alwin quietly attempts to move ahead and listen at each of the three doors.
Stealth: 1d20 + 5 ⇒ (2) + 5 = 7
Stealth: 1d20 + 5 ⇒ (5) + 5 = 10
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Apparently Alwin sucks at being a rogue.

Alwin Oakenheel |

After inspecting each door Alwin reports back to the group. "One of the doors has obvious critter sounds behind it. If they heard me or not, I'm not sure. I'm not that good at being sneaky. The other two where silent, but that doesn't guarantee that there isn't something behind those doors. Do we wish to press on? If so, do we want to contend with the critters first? If we do then we could set something up on this side of the door and draw them into it. Any idea's at this point are welcome."

Alwin Oakenheel |

I was thinking more on the lines of melee on one side of the door and ranged attackers some distance away on the other side of the door. This would eliminate having to fire through comrades in order to land a ranged attack on the bugs.
Not sure if Tore is going to continue to be NPCed or if we are now down to a single Melee wizard.
If everyone is ok with this plan let me know and I will open the door once everyone is in place.

John Billings Bryant |

"Whatever we're going to do," John answers quietly, "we should do it quickly. If we wait too long the extra durability I gave Torgald will end before we find what we're looking for."

Alwin Oakenheel |

Alwin nods in agreement. Once everyone seems ready to go, he opens the door and steps back ready to fire at the first sign of trouble.