
Alwin Oakenheel |

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
"I can hear something in here, but I don't see where its coming from." Alwin states as he glances into the room.
Yay, Love the map. It makes a big difference when it come to tactics.

Alwin Oakenheel |

After glancing up and seeing the swarm, Alwin closes the door. "Agreed. We can search these other rooms first." After closing the door, he moves to the next door in succession and opens it.

Alwin Oakenheel |

Alwin takes a moment to visually inspect the room from the door. "I believe we are looking for a mushroom or fungus right?" He whispers back to the group.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Once he is confident the room is clear of of hazards, he steps into the room and begins looking for the object in question.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Alwin Oakenheel |

After sitting the bolts by the entrance door, Alwin moves over to the secret door.
"This room looks to have a secret door." He says to the rest of the group while searching the door for traps.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
If the door is void of traps, Alwin will open the door and have a look in.

DM Trawets |

Torgolad opens the first cell and the bones in the cell begin to rise.
Init Alphonso Wolf: 1d20 + 2 ⇒ (18) + 2 = 20
Init Alwin Oakenheel: 1d20 + 4 ⇒ (18) + 4 = 22
Init Felos: 1d20 + 2 ⇒ (11) + 2 = 13
Init John Billings Bryant: 1d20 + 0 ⇒ (10) + 0 = 10
Init Tore Galyna: 1d20 + 1 ⇒ (5) + 1 = 6
Init Torgald Frostbeard: 1d20 + 2 ⇒ (1) + 2 = 3
Init Enemy: 1d20 + 6 ⇒ (2) + 6 = 8
Round 1
Party Up
Please make sure you update your location on the map when you make posts.

John Billings Bryant |

John turns away from the dwarf for one second to check on Felos and then turns back to find him being reckless once again.
oh hells...

Alwin Oakenheel |

Alwin moves back and prepares to cast Acid splash at any hostile creature coming through the secret door.
Ready action to cast if triggered.
.
Acid Splash w/pbs: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Torgald Frostbeard |

"Torag, give me strength!" Torgald yelled out as the undead abomination rose. Eyes burning with religious fervor, he raised his book of grudges...
Hit: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Confirm: 1d20 + 6 ⇒ (12) + 6 = 18
Crit: 1d8 + 4 ⇒ (6) + 4 = 10
Total if 18 confirms v FF: 12 + 10 = 22
Hit if the undead is still standing: 1d20 - 2 ⇒ (18) - 2 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Felos |

Felos dashes forward, sees the skeletons, and unleashes a blast of yellow energy.
Disrupt Undead: 1d20 + 2 ⇒ (6) + 2 = 8
Felos, ever cautious, successfully determines that the ceiling is not undead by hitting it with this spell.

Alwin Oakenheel |

Targeting the same undead that he previously struck, Alwin summons a bolt of energy and sends it hurling towards the abomination.
Casting magic missile.
Magic missile Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

John Billings Bryant |

John breathes a sigh of relief when the skeleton collapses, then immediate grows tense again when the new pair emerges. He contemplates for a moment his misfortune at, once again, having prepared spells unhelpful for the challenges they've encountered. Deciding that, since Torgald couldn't benefit from his healing fire, it was worth spending on use to try to save him from taking more damage, he moves up to where he has a clear shot a fires a gout of white flame at the skeleton closest to himself.
ranged touch: 1d20 + 0 ⇒ (16) + 0 = 16
for: 1d4 ⇒ 3

Alwin Oakenheel |

"Wow, good find. Possible part of your history Torgald. Any chance you see the ingredient we are looking for? If memory serves me correct, I believe its supposed to grow around old armor piles or something to that extent."
Alwin begins glancing around for the ingredient.
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Alwin Oakenheel |

"She never really specified how much we needed to find, so I'm thinking this should be enough to get the job done."

Alwin Oakenheel |

"I say we head back unless Torgald has unfinished business here. That is assuming we have everything we set out for."

Torgald Frostbeard |

Torgald looked pensive as he ran his fingers through his beard. ”I…admit. I came here just for this. I wanted to be here, to see this. To…” He sighed, heavily. ”These skeletons. They’re dead. And whether I stay here a day or a year they still will be. But the people in town are not. Let us return with what is needed for the cure. I can return later, along with any who would join me.” He finished, a serious look on his face.

Alwin Oakenheel |

"With the exception of our time being needed for more urgent matters, I am more than happy to continue with you Torgald."

Alwin Oakenheel |

After the recollection Alwin begins searching the rest of the skeletons and their cells for more mushrooms.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

DM Trawets |

Torgald studies the ring and discovers that the wearer of the ring gains fire resistance 10 against the first fire attack that hits him that day. This protection renews itself every morning at dawn. In addition, the wearer receives a +1 resistance bonus on saves made against fire spells and effects. The ring must be worn for 24 hours to have any effect.
There are no more mushrooms growing in the cells only inside the one that didn't rise.

Torgald Frostbeard |

Torgald slipped the ring on. "This ring provides protection against fire. once per day. Likely used by novice priests of Torag to protect them from mishaps in the forge. I wonder what clan..." his voice trailed off as he caught himself. "...isn't important. We need to find more of the mushrooms." His voice was stern, because his mind was elsewhere. Why were these dwarves in cells? Was there a Droskarian heresy here? It was one of the few reasons he could think of. If it was the case, then the ruins might well be dangerous. He wrested with the question of whether to tell the others, but decided to keep his worry to himself. There was no hard evidence, and all it would serve to do would be to put everyone further on edge and to disparage the people who once lived in the Hold. So he silently hoped that his fears were unfounded.

Alwin Oakenheel |

After clearing the secret room Alwin makes his way to the second room that had no sound emanating from behind the door. Without hesitation he begins inspecting the door for traps.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
(Note) I won’t be able to access the map until I get off work tonight. If someone has access before then, I am ok with them moving my icon to the next door. If the door is void of traps apply the following.
Alwin opens it and takes a look inside.

John Billings Bryant |

John waits for his patients (Torgald and Felos) to be ready to move on and then joins them in following Alwin back to the next door.

DM Trawets |

Alwin finds no traps on the door and opens it. This small study looks like it has been lived in recently. Gnawed bones litter the floor and tufts of gray fur can be seen here and there. An old stone desk sits in the center of the chamber, scratched and cracked in many places. The stench of wet fur hangs heavy in the air. Alwin sees two furry forms rising behind the desk.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Init Alphonso Wolf: 1d20 + 2 ⇒ (3) + 2 = 5
Init Alwin Oakenheel: 1d20 + 4 ⇒ (17) + 4 = 21
Init Felos: 1d20 + 2 ⇒ (19) + 2 = 21
Init John Billings Bryant: 1d20 + 0 ⇒ (4) + 0 = 4
Init Tore Galyna: 1d20 + 1 ⇒ (19) + 1 = 20
Init Torgald Frostbeard: 1d20 + 2 ⇒ (19) + 2 = 21
Init Enemy: 1d20 + 2 ⇒ (15) + 2 = 17
Round 1
Party Up