GM Tyranius
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@Quinn- Apologies- That free one as well as the Hunter's free recall get me a bit since they are free actions tossed in with other abilities.
@Hazz'aug- I am a bit confused what is your question?
Quinn isn't sure what sort of demons these are but any demon in the area cannot be a good sign. Hazz'aug's body manages to fend off the venom, gaining a bit of momentum the half-orc slashes his claws at the demons. His claw shreds through one of the wings. Crit.
Fin'Thir's point blank shots rapidly drop another of the demons as it twitches on the ground at his feet.
Ukh's bombs incinerate another demon as a second bomb goes over Hazz'aug's head into the last remaining demon. Quinn steps out into the corridor and jabs his sword into the demon's mouth and out the back of it's head.
With the demons and undead taken care of you have a few minutes to investigate the barrow they came from. Colorful paintings of a human woman fighting hordes of monsters decorate the walls of this cavern. Intricate carved symbols caption the paintings. Attached to the wall between two cobwebbed sconces is a golden amulet with a red jewel at its center, recognizable from the surrounding paintings. An unpleasant scent wafts from a hole at the far end of the room, while a path to the west leads out into the rest of the barrow.
Ukh
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Society: 1d20 + 14 ⇒ (18) + 14 = 32
The goblin tells the others about the story of Tiyaka.
We should take the golden amulet on the wall here to give it back to the clan.
Nomadical's pregen 2
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Quinn listens as Ukh tells them all of Tiyaka, makes a few notes in his notebook, and nods at the goblin's recommendation.
He carefully approaches the hole at the far end of the room to see if he can tell what the unpleasant odor is.
Not sure what check it would be, or what the Secret status is. But if it relates to Pursuing his Lead on the Barrows in general, he'd get a +1
GM Tyranius
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Gathering what remains and relics you can you set back out to return to the Farheaven Clan village for the evening. Nelket and Dolok Darkfur happily accept any remains and relics they were able to recover from the barrows, along with any information on those buried there. Dolok is especially pleased to hear that the ritual went off without a hitch. "We appreciate your assistance and promise to continue calling on the Pathfinder Society to explore sites like these in the future. Should you need the aid, just call on us and we will answer." They bid you a fond farewell, welcoming them to visit the village at any time. Nelket passes along a wand of widening (burning hands) as a token of the clan’s favor along with a small sack of jewels.
That is the end of this scenario. I will work on getting it reported and chronicles to you soon. Please feel free to continue roleplaying as much as you wish.
Nomadical's pregen 2
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Quinn thanks Dolok and Nelket for their gifts.
He shakes hands with each of his teammates and wishes them well, honestly hoping to get the chance to adventure with them again.
Eventually he quietly departs the tavern where they met the Godcaller and patron god originally, but he opts to remain in the Farheaven's village for a day or two just to see what else he can learn of their culture.
Plus, it is always nice to be out of the heat of the southern Inner Sea region.
Ukh
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It was the end of the adventure. The Pathfinders say goodbye to each others and go each their own way from here before eventually to meet again for another mission. But the goblin can't resist to conclude:
I love it when a plan goes smoothly.
And he finishes with a large smile.