[PFS2] 2-15 A Dirge for Sarkoris (GM Watery Soup) (Inactive)

Game Master Watery Soup

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Grand Archive

Male Tian-Shu Human (Versatile) Wizard (Unified Magical Theory) 6 | HP 62/62 | AC 22 (23 with mystic armor) | F +12 R +14 W +13 | Perc +11 | Stealth +12 (+2 Init) | 25' | drain bonded object: 1st: 0/1 2nd: 0/1 3rd: 1/1 | Versatile Vials: 4/4 | Focus Points: 0/1 | Hero Points: 2/3 | Familiar Focus: 1/1 | Staff 3/3 | Active Conditions: Avoid Notice

Yes, meant to do a L3 Comprehend Languages (which allows one to speak the language, not just comprehend). And doh, failed my math. Yes, 1+4+7 will use up all my DT.

Thanks for the correction, and the chronicle! Yes, crafting rules can be convoluted, and Kang is my attempt to unpack. Still have to look up the rules every time.

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor

I'll learn:
1st: feather fall
2nd: endure elements, glitterdust, resist energy
3rd: invisibility sphere, stinking cloud

Assurance for the 1st and 2nd level. 3rd (DC 20)
invisibility sphere: 1d20 + 13 ⇒ (15) + 13 = 28
stinking cloud: 1d20 + 13 ⇒ (12) + 13 = 25

52 gp


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

I'm happy to put those on your Chronicles if you want, and happy to do nothing.

I just locked in my first prepared spellcaster (a witch) so I've been just observing how this is done.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

First. Thanks for GM'ing this game. I loved it! Awesome fights, great group dynamic and very nice paste of game! Well done @Watery Soup.

Thanks all for playing, I liked your characters, it was good to see so many 'similar' characters with a distinctive feel to them:
- 2 alchemists
- 2 wizards
- 2 cavaliers: well 1 cavalier and one is just goblin riding a wolf :P

Well done all!

@Oscre - if you want Hopper would like to exchange his formula book with you! He did not spend cray amounts on it, but there are some uncommon formulas there

oh, And chronicle looks good! Downloads

Grand Archive

Trygar NG male human (half-orc) wizard (universalist) 5 | HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor
GM Watery Soup wrote:

I'm happy to put those on your Chronicles if you want, and happy to do nothing.

I just locked in my first prepared spellcaster (a witch) so I've been just observing how this is done.

No worries about changing the chronicles. I will make a note myself.

Envoy's Alliance

male skyborn tengu alchemical sciences investigator 8 | HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 | 30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —
The Mad Hoppper wrote:

@Oscre - if you want Hopper would like to exchange his formula book with you! He did not spend cray amounts on it, but there are some uncommon formulas there

Sure! The PDF in my character bio has all Oscre’s formulae, on the spells sheet. Nothing super fancy, but let me know what you want and he’ll gladly share.

Envoy's Alliance

male skyborn tengu alchemical sciences investigator 8 | HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 | 30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —

Okay, so I'd like to copy Hopper's uncommon formulas for lesser energy mutagen (Level 1, 1 GP) and lesser stone body mutagen (Level 5, 8 GP). Is there a check I need to do, or do I just note it on the Chronicle and pay the gold?

I'll put a Crafting check below just in case. I can also use Assurance on Crafting for 23.

Crafting (alchemy specialty): 1d20 + 20 ⇒ (9) + 20 = 29

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Actually the rules say of no check that needs to be made to copy the formula. On top of that you don't have to pay any money.

RUles for formulas

You only pay for buying formula or paying an NPC to copy the formula from him. In case of a willing party: Hopper it seems that you don't have to pay anything.

I would copy GHost Charge and dread ampules

Envoy's Alliance

male skyborn tengu alchemical sciences investigator 8 | HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 | 30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —

Okay cool then! Thanks!


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

I'm just going to toss in a friendly warning: I agree the rules say there's no check and no cost, but I think that's an oversight. Make sure you track where each formula came from, in case the rules change in the future and you have to retroactively go back and make a check or pay a cost.

Envoy's Alliance

male skyborn tengu alchemical sciences investigator 8 | HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 | 30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —
GM Watery Soup wrote:
I'm just going to toss in a friendly warning: I agree the rules say there's no check and no cost, but I think that's an oversight. Make sure you track where each formula came from, in case the rules change in the future and you have to retroactively go back and make a check or pay a cost.

Yep, noted in my Chronicles and character sheet.

Horizon Hunters

NG Unbreakable Goblin Fighter/Cavalier 5 HP: 80/80 |AC 24 | Saves: Fort +12 Refl +10 (+12 bulwark) Will +10 | PER +10 (Darkvision)

I have never been able to find anything in the organized play guide about whether you can learn spells from other players. It just says you can learn common spells from the various tutors at the lodge at no additional cost. So there's no real advantage in copying spells from each other's books; unless someone had an uncommon or rare spell.

This is from the OPF guide online.

Organized Play Foundation wrote:


Spells

Any prepared spellcaster can use the Learn a Spell activity to learn any common spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity. Spells from outside the Core Rulebook must be learned using the learn a spell activity before they can be used by prepared casters, even by clerics and druids.

That being said, I am extremely skeptical that players can copy uncommon spells and formulas from each others books. Normally you need to have a specific boon or feat to have access to uncommon options and this just seems like too easy of a work around.

By the way, thanks for GMing and thanks to everybody else who played. This was a really great session. Parnes actually got knocked unconscious, which was a first for him. And I haven't had a character get drained yet either, so that was something new and exciting for me.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺
Parnes Soranus wrote:
I am extremely skeptical that players can copy uncommon spells and formulas from each others books. Normally you need to have a specific boon or feat to have access to uncommon options and this just seems like too easy of a work around.

To be clear, I agree it's a silly system. Look at the alchemist formula rules ... it's as silly as the wizard rules and they don't even have to pay! My -2001 is an alchemist and I definitely rolled my eyes when I learned of those rules.

It's (IMO) clearly an oversight, and one that needs someone with broad authority to settle. But I've watched multiple incarnations of the debate and everyone just wants someone else to settle it, so I'm doing my part in advocating people track these exchanges very carefully. I suspect at some point someone with power is suddenly going to realize the scope of the problem and make everyone go back and redo every single prepared spellcaster plus alchemist.

Until then, I really don't have any actionable evidence to prevent or allow exchanges. The Learn an Spell action clearly allows Uncommon spells to be traded so unless there's a specific PFS rule that bans it, it's in rules purgatory.

Grand Archive

NG female human rogue scholar-10 HP 118/118; hero 2/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 29(w/shield); F +18 (+1 vs inhaled toxins;Resilience); R +21(evasion); W +15; resist cold&electricity/3; Per +16; Stealth +18; mv 25'; Conditions: none

I imagine a lot of the "on the fly" stuff comes from how Core allows non Core spell copying into the game.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Yeah, I know that the rules are iffy. But I felt pressure, those bloody wizards were exchanging spells, and I wanted to be the good pathfinder as well ;)


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Just track what you're exchanging, and when the Day of Reckoning comes, don't be outraged. :)

Horizon Hunters

NG Unbreakable Goblin Fighter/Cavalier 5 HP: 80/80 |AC 24 | Saves: Fort +12 Refl +10 (+12 bulwark) Will +10 | PER +10 (Darkvision)

I guess I think the rules are actually pretty clear regarding rarity. You need to meet the access conditions to use it. I think the confusion lies in ONLY reading the rules on learning spells, which doesn't specifically address rarity at all. But the rules in the Corerule book aren't written specifically for PFS. In a home game it makes sense that if the GM gives the party a spell book with teleport in it, he has decided that he wants that in the game. And it usually wouldn't be considered fair to let one wizard learn the spell but then not let the other wizard also learn it. Spell sharing in a home game makes more sense.

But in PFS, these are options that you either buy with feats or Achievement points, or something earned on your chronicle sheet. And the OPF guide clearly states you need to meet the access conditions for uncommon and rare items. Merely copying the formula doesn't meet the access conditions.

Consider that you also need to own the source material to use an option. It doesn't matter if someone in the party has a spell book with a spell you want. Yes, in theory your character is just as capable of learning and casting the spell as any other wizard, but you still don't have legal access to it and shouldn't be using it in game.


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺
Parnes Soranus wrote:
the rules in the Corerule book aren't written specifically for PFS.

PFS rules are layered on top of general PF rules. To my knowledge, PFS does not have any rules addressing this, meaning the only rule is the CRB rule.

Granted, I haven't scoured every discussion about wizards, but I've kept up with the alchemist formula discussions. And there's just an impasse because of exactly what you're pointing out: the alchemist formula debate really comes down to "yeah, but that is what the rules say" vs "yeah, but that doesn't make sense." And both sides are right, it's just that the two are not mutually exclusive.

If anyone can point me to rules or rulings that clarify the situation one way or another, I'd be grateful.

Parnes Soranus wrote:
Consider that you also need to own the source material to use an option.

This is a good point. Those writing down formulas should make sure they have the source material.

Envoy's Alliance

male skyborn tengu alchemical sciences investigator 8 | HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 | 30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —

I have the Fall of Plaguestone source material, but it seems to be causing some consternation so I guess I just won’t copy any formulas. They’re pretty much gravy at this level anyway but I’d rather not deal with any headaches.

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 11 | HP 138/138 | AC 30 | F +21 (Juggernaut) R +20 W +19 | Perc +18 (Darkvision) | Stealth +3 | 25 ft. | hero 1 | Fire resistance 5 Active Conditions:

Hopper takes his formula book and storms out of the room! He throws angry looks to everyone around...


(he/him) | March of the Dead | 1-25 | Icons: ◆◇↺

Okay, that's enough. If you want to continue the exchanges, please do it over PMs or E-mail. I'm always available to update your Chronicles, otherwise, just make sure you write down as many details as you can so that you can easily amend the transaction in the future if the rules are clarified.

I'm closing the thread, if you need to reach me, please do so by PM.

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