Oscre Gentillion's page
89 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).
Full Name
Oscre Gentillion
Race
HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 |
Classes/Levels
30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —
Gender
male skyborn tengu alchemical sciences investigator 8 |
Size
Medium
Strength
1
Dexterity
3
Constitution
2
Intelligence
4
Wisdom
2
Charisma
0
About Oscre Gentillion
Oscre Gentillion Character Sheet
Remaster Rebuild (8/28/24)
PFS Information:
PFS Number: 125136-2001
Experience: 84
Gold: 132.2
Major Factions
Envoy’s Alliance: 86
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 2
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 88
Skillful Mentor (Mentor)
Ancestry Tengu (skyborn)
Background Cook
Class Investigator;
Level: 8;
Experience: 84
Size Medium
Traits Humanoid, Tengu
Languages: Common (Taldane), Dwarven, Fey, Goblin, Kibwani, Mwangi, Tengu
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SENSES
Perception: +16 (2 (Wis) + 14 (prof)) [M] (
+1 vision-based Perception )
Special Senses: low-light vision; Scavenger's Search (+2 locate objects (including hazards and secret doors) within 30 feet with Seek);
obsidian goggles ; Narsen's Web boon (+1 Sense Motive against targets behind a mask)
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DEFENSES
HIT POINTS: 86
ARMOR CLASS
AC: 26 (10 + 3 (Dex) + 10 (prof) + 3 (item)) [T]
Unarmored: [T], Light Armor: [T], All Others: [U]
SAVING THROWS
Fortitude: +13 (2 (Con) + 10 (prof) + 1 (item)) [T]
Reflex: +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
Will: +14 (2 (Wis) + 12 (prof) + 1 (item)) [E]
Notes: Wary Disarmament (+2 circumstance AC and saves vs hazards you trigger while disarming)
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OFFENSE
Class DC: 24 (10 + 4 (Int) + 10 (prof) + 0 (item)) [T]
Speed: 30 ft.
Melee Strikes
+1 striking rapier +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
damage (2d6 + 3 (Str, spec)) [P] (deadly d8, disarm, finesse)
beak +15 (3 (Dex) + 12 (prof) + 0 (item)) [E]
damage (1d6 + 3 (Str, spec)) [P] (finesse, unarmed)
Ranged Strikes
+1 striking arbalest +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
damage (2d10 + 2 (spec)) [P] (backstabber, range 110 feet, reload 1)
Weapon Proficiencies
Simple: [E], Martial: [E], Unarmed: [E]
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CLASS
Abilities: on the case (Pursue a Lead, Clue In), Devise a Stratagem (Defensive Stratagem), alchemical sciences methodology (Quick Tincture), strategic strike +2d6, keen recollection, skillful lessons, weapon expertise, vigilant senses, weapon specialization
Versatile vials: 6 = (4 (Int) + 2 (feat))
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SKILLS
Acrobatics: +15 = 3 (Dex) + 12 (prof) + 0 (item) [E]
Arcana: +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
Athletics: +11 = 1 (Str) + 10 (prof) + 0 (item) [T]
Crafting: +19 = 4 (Int) + 14 (prof) + 1 (item) [M] (Seasoned +2) (Kreighton's Cognitive Crossover with Society)
Diplomacy: +10 = 0 (Cha) + 10 (prof) + 0 (item) [T]
Lore (Cooking): +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
Lore (Pathfinder): +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
Medicine: +12 = 2 (Wis) + 10 (prof) + 0 (item) [T]
Occultism: +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
Recall Knowledge (keen recollection): +12 = 4 (Int) + 8 (prof) + 0 (item) [U]
Society: +16 = 4 (Int) + 12 (prof) + 0 (item) [E] (Kreighton's Cognitive Crossover with Crafting)
Stealth: +15 = 3 (Dex) + 12 (prof) + 0 (item) [E]
Survival: +12 = 2 (Wis) + 10 (prof) + 0 (item) [T]
Thievery: +17 = 3 (Dex) + 14 (prof) + 0 (item) [M] (+1 infiltrator thieves' toolkit)
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ABILITY SCORES
STR +1, DEX +3, CON +2, INT +4 (partial boost), WIS +2, CHA +0
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FEATS:
Ancestry Feats and Abilities
Heritage 1st: Skyborn Tengu
1st: Scavenger's Search
5th: Soaring Flight
Skill Feats
Background: Seasoned
Methodology: Alchemical Crafting
2nd: Dirty Trick
3rd: Inventor
4th: Wary Disarmament
5th: Trick Magic Item
6th: Kreighton's Cognitive Crossover (Crafting and Society)
7th: Assurance (Crafting)
8th: Hefty Hauler
General Feats
3rd: Fleet
7th: Expeditious Search
Class Feats
1st: That's Odd
2nd: Person of Interest
4th: Alchemical Discoveries
6th: Predictive Purchase
8th: Defensive Stratagem
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EQUIPMENT
Combat Gear: +1 striking arbalest , +1 striking rapier , alchemist's toolkit, bolts (50), infiltrator thieves' toolkit, moderate healing potion , moderate skeptic's elixir, scroll of runic body (1st-rank), wand of soothe (2nd-rank), wand of tailwind (2nd-rank), wayfinder
Magic Items: crafter's eyepiece (invested), obsidian goggles (invested)
Other Gear: +1 resilient studded leather armor , adventurer's pack*, formula book, repair kit*
Bulk: 5.9 (Encumbered at: >8 = 5 + 1 (Str) + 2 (feat); Maximum at: 13 = 10 + 1 (Str) +2 (feat)) (*2 Bulk in backpack)
Coins: 0 copper, 2 silver, 132 gold, 0 platinum (or 132.2 gp)
Formula Book
1st—lesser antiplague, lesser cognitive mutagen, lesser drakeheart mutagen, lesser energy mutagen, lesser juggernaut mutagen, minor elixir of life
2nd—cat’s eye elixir, lesser bravo's brew, silver salve
3rd—moderate bestial mutagen, moderate cognitive mutagen, moderate drakeheart mutagen, moderate energy mutagen, moderate juggernaut mutagen, moderate quicksilver mutagen, moderate silvertongue mutagen, moderate serene mutagen
4th—lesser cooling elixir, lesser witchwarg elixir, lesser surging serum, moderate darkvision elixir, stone fist elixir, timeless salts
5th—lesser absolute solvent, lesser elixir of life, lesser sea touch elixir, moderate cheetah's elixir, moderate eagle-eye elixir
6th—moderate antidote, moderate mistform elixir, moderate skeptic's elixir
7th—greater comprehension elixir, everlasting adhesive, greater smoke ball, skinstitch salve, greater revealing mist
8th—greater darkvision elixir, moderate bottled catharsis, moderate surging serum
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CHRONICLES
1-00: Origin of the Open Road
1-06: Lost on the Spirit Road
1-08: Revolution on the Riverside
1-12: Burden of Envy
1-18: Lodge of the Living God
1-02: The Mosquito Witch
Age of Ashes: Hellknight Hill
Age of Ashes: Cult of Cinders
1-17: The Perennial Crown, Part 2 — The Thorned Monarch
1-24: Lightning Strikes, Stars Fall
Age of Ashes: Tomorrow Must Burn
2-15: Dirge for Sarkoris [REMASTER REBUILD]
Abomination Vaults: Ruins of Gauntlight
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