Tengu

Oscre Gentillion's page

89 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


Full Name

Oscre Gentillion

Race

HP 86/86 | AC 26 | F +13 R +16 W +15 | Perc +16 (+1 vision; low-light) | Stealth +15 |

Classes/Levels

30 ft | Vials Available 6/6 | Hero Points: 1 | Active Conditions: —

Gender

male skyborn tengu alchemical sciences investigator 8 |

Size

Medium

Strength 1
Dexterity 3
Constitution 2
Intelligence 4
Wisdom 2
Charisma 0

About Oscre Gentillion

Oscre Gentillion Character Sheet
Remaster Rebuild (8/28/24)

Bot Me:
Devise a Stratagem: Strike if high, use skill (Recall Knowledge, Dirty Trick, or Disarm) if low.

PFS Information:

PFS Number: 125136-2001
Experience: 84
Gold: 132.2

Major Factions
Envoy’s Alliance: 86
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 2
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 88

Skillful Mentor (Mentor)

Oscre Gentillion:
Ethnicity: Tengu
Nationality: Shackles
Birthplace: Bloodcove
Age: 30
Gender & Pronouns: Male (he/him/his)
Height: 5' 8"
Weight: 120 lbs
Physical Appearance: goggles, tricorn hat, bandolier of vials, feathered cloak (wings)

Ancestry Tengu (skyborn)
Background Cook
Class Investigator; Level: 8; Experience: 84
Size Medium Traits Humanoid, Tengu
Languages: Common (Taldane), Dwarven, Fey, Goblin, Kibwani, Mwangi, Tengu
____________________
SENSES
Perception: +16 (2 (Wis) + 14 (prof)) [M] (+1 vision-based Perception)
Special Senses: low-light vision; Scavenger's Search (+2 locate objects (including hazards and secret doors) within 30 feet with Seek); obsidian goggles; Narsen's Web boon (+1 Sense Motive against targets behind a mask)
____________________
DEFENSES

HIT POINTS: 86

ARMOR CLASS
AC: 26 (10 + 3 (Dex) + 10 (prof) + 3 (item)) [T]

Unarmored: [T], Light Armor: [T], All Others: [U]

SAVING THROWS
Fortitude: +13 (2 (Con) + 10 (prof) + 1 (item)) [T]
Reflex: +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
Will: +14 (2 (Wis) + 12 (prof) + 1 (item)) [E]
Notes: Wary Disarmament (+2 circumstance AC and saves vs hazards you trigger while disarming)
____________________
OFFENSE

Class DC: 24 (10 + 4 (Int) + 10 (prof) + 0 (item)) [T]

Speed: 30 ft.

Melee Strikes

  • +1 striking rapier +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
    damage (2d6 + 3 (Str, spec)) [P] (deadly d8, disarm, finesse)
  • beak +15 (3 (Dex) + 12 (prof) + 0 (item)) [E]
    damage (1d6 + 3 (Str, spec)) [P] (finesse, unarmed)

    Ranged Strikes

  • +1 striking arbalest +16 (3 (Dex) + 12 (prof) + 1 (item)) [E]
    damage (2d10 + 2 (spec)) [P] (backstabber, range 110 feet, reload 1)

    Weapon Proficiencies
    Simple: [E], Martial: [E], Unarmed: [E]
    ____________________
    CLASS

    Abilities: on the case (Pursue a Lead, Clue In), Devise a Stratagem (Defensive Stratagem), alchemical sciences methodology (Quick Tincture), strategic strike +2d6, keen recollection, skillful lessons, weapon expertise, vigilant senses, weapon specialization
    Versatile vials: 6 = (4 (Int) + 2 (feat))
    ____________________
    SKILLS

    Acrobatics: +15 = 3 (Dex) + 12 (prof) + 0 (item) [E]
    Arcana: +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
    Athletics: +11 = 1 (Str) + 10 (prof) + 0 (item) [T]
    Crafting: +19 = 4 (Int) + 14 (prof) + 1 (item) [M] (Seasoned +2) (Kreighton's Cognitive Crossover with Society)
    Diplomacy: +10 = 0 (Cha) + 10 (prof) + 0 (item) [T]
    Lore (Cooking): +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
    Lore (Pathfinder): +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
    Medicine: +12 = 2 (Wis) + 10 (prof) + 0 (item) [T]
    Occultism: +14 = 4 (Int) + 10 (prof) + 0 (item) [T]
    Recall Knowledge (keen recollection): +12 = 4 (Int) + 8 (prof) + 0 (item) [U]
    Society: +16 = 4 (Int) + 12 (prof) + 0 (item) [E] (Kreighton's Cognitive Crossover with Crafting)
    Stealth: +15 = 3 (Dex) + 12 (prof) + 0 (item) [E]
    Survival: +12 = 2 (Wis) + 10 (prof) + 0 (item) [T]
    Thievery: +17 = 3 (Dex) + 14 (prof) + 0 (item) [M] (+1 infiltrator thieves' toolkit)
    ____________________
    ABILITY SCORES

    STR +1, DEX +3, CON +2, INT +4 (partial boost), WIS +2, CHA +0
    ____________________
    FEATS:

    Ancestry Feats and Abilities
    Heritage 1st: Skyborn Tengu
    1st: Scavenger's Search
    5th: Soaring Flight

    Skill Feats
    Background: Seasoned
    Methodology: Alchemical Crafting
    2nd: Dirty Trick
    3rd: Inventor
    4th: Wary Disarmament
    5th: Trick Magic Item
    6th: Kreighton's Cognitive Crossover (Crafting and Society)
    7th: Assurance (Crafting)
    8th: Hefty Hauler

    General Feats
    3rd: Fleet
    7th: Expeditious Search

    Class Feats
    1st: That's Odd
    2nd: Person of Interest
    4th: Alchemical Discoveries
    6th: Predictive Purchase
    8th: Defensive Stratagem
    ____________________
    EQUIPMENT

    Combat Gear: +1 striking arbalest, +1 striking rapier, alchemist's toolkit, bolts (50), infiltrator thieves' toolkit, moderate healing potion, moderate skeptic's elixir, scroll of runic body (1st-rank), wand of soothe (2nd-rank), wand of tailwind (2nd-rank), wayfinder
    Magic Items: crafter's eyepiece (invested), obsidian goggles (invested)
    Other Gear: +1 resilient studded leather armor, adventurer's pack*, formula book, repair kit*

    Bulk: 5.9 (Encumbered at: >8 = 5 + 1 (Str) + 2 (feat); Maximum at: 13 = 10 + 1 (Str) +2 (feat)) (*2 Bulk in backpack)

    Coins: 0 copper, 2 silver, 132 gold, 0 platinum (or 132.2 gp)

    Formula Book

  • 1st—lesser antiplague, lesser cognitive mutagen, lesser drakeheart mutagen, lesser energy mutagen, lesser juggernaut mutagen, minor elixir of life
  • 2nd—cat’s eye elixir, lesser bravo's brew, silver salve
  • 3rd—moderate bestial mutagen, moderate cognitive mutagen, moderate drakeheart mutagen, moderate energy mutagen, moderate juggernaut mutagen, moderate quicksilver mutagen, moderate silvertongue mutagen, moderate serene mutagen
  • 4th—lesser cooling elixir, lesser witchwarg elixir, lesser surging serum, moderate darkvision elixir, stone fist elixir, timeless salts
  • 5th—lesser absolute solvent, lesser elixir of life, lesser sea touch elixir, moderate cheetah's elixir, moderate eagle-eye elixir
  • 6th—moderate antidote, moderate mistform elixir, moderate skeptic's elixir
  • 7th—greater comprehension elixir, everlasting adhesive, greater smoke ball, skinstitch salve, greater revealing mist
  • 8th—greater darkvision elixir, moderate bottled catharsis, moderate surging serum
    ____________________
    CHRONICLES

  • 1-00: Origin of the Open Road
  • 1-06: Lost on the Spirit Road
  • 1-08: Revolution on the Riverside
  • 1-12: Burden of Envy
  • 1-18: Lodge of the Living God
  • 1-02: The Mosquito Witch
  • Age of Ashes: Hellknight Hill
  • Age of Ashes: Cult of Cinders
  • 1-17: The Perennial Crown, Part 2 — The Thorned Monarch
  • 1-24: Lightning Strikes, Stars Fall
  • Age of Ashes: Tomorrow Must Burn
  • 2-15: Dirge for Sarkoris [REMASTER REBUILD]
  • Abomination Vaults: Ruins of Gauntlight
    ____________________

    Long Term Plans:
    Society master
    10th—Suspect of Opportunity