Kergri

Parnes Soranus's page

103 posts. Organized Play character for Lance K.


Race

NG Unbreakable Goblin Fighter/Cavalier 5

Classes/Levels

HP: 80/80 |AC 24 | Saves: Fort +12 Refl +10 (+12 bulwark) Will +10 | PER +10 (Darkvision)

Size

Skills: Acrobatics (T) +8, Athletics (E) +14, Crafting (T) +7, Diplomacy (T) +10, Intimidation (E) +12, Heraldry Lore (T) +7, Performance (T) +10

Age

Languages: Common, Goblin

Special Abilities

[dice=+1 Striking Lance]1d20+16[/dice][dice=Piercing, Magic]2d8+4[/dice]

Alignment

[dice=Piercing, Magic, Powerattack, jousting]3d8+6[/dice] OR [dice=Piercing, Magic, PowerAttack, Jousting, Support]3d8+10[/dice]

Deity

STR 19 (+4) DEX 12 (+1) CON 16 (+3) INT 10 (+0) WIS 12 (+1) CHA 16 (+3)

Strength 19
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 12
Charisma 16

About Parnes Soranus

Ancestry:
Unbreakable Goblin: +4 HP, take 1/2 damage from falling
Bouncy Goblin: trained in Acrobatics, +2 circumstance to Tumble Through
Twitchy: +1 Initiative, +1 to AC and saves vs hazards. +4 Initiative if enemy is using Diplomacy or Deception for initiative

Skill Feats:
Armor Assist, Combat Climber, Rapid Mantel, Hefty Hauler^

General Feats:
Toughness

Fighter Feats:
Attack of Opportunity, Shield Block, Power Attack

Cavalier Feats:
Cavalier Dedication, Impressive Mount

Class Features:
Bravery, Fighter Weapon Mastery (Spears)

Gear:
+1 Full Plate Armor, Lifting Belt, Adventurer's Pack, outfits (explorer's winter, fine), +1 Striking Lance, Katana, 3 light hammers, dagger, writing set, scroll of haste (level 3), 10 ft. pole, sack, chalk, 2 candles

Animal Companion:
Gloria Medium sized Mature Horse
STR +4 DEX +3 CON +3 INT -4 WIS +2 CHA +0 SPEED 40 PER +11 (scent, LLV)
HP 58/58 | AC 21 | Saves: Fort +12 Refl +12 Will +11
Hoof +13 (agile) Damage 2d6+4 bludgeoning
Support Benefit: Your horse adds momentum to your charge. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead.
Advanced Maneuver ** Stride twice with +10 circumstance bonus to speed
Skills: Acrobatics (t) +10, Athletics (t) +11, Intimidation (t) +7, Stealth (t) +10, Survival (ex) +11
Gear: riding tack, light barding

Hireling:
Horatio
Society +9, Geneology Lore +9