[PF2 / Farol] #2-13: A Gilded Test (High Tier) (Inactive)

Game Master Farol

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Radiant Oath

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open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Will: 1d20 + 7 ⇒ (1) + 7 = 8

Uhhhhh ....

Will, Hero Point Reroll: 1d20 + 7 ⇒ (5) + 7 = 12

Well, at least not a crit ...

"Guys, guys ... what are we doing here? Street fighting? Come on, this isn't us."

Emdi will Step between Hornbori and the nearest grave digger, and use two actions to explain that as Shelyn forgave Zon-Kuthon, so should we forgive one another.

Emdi's reaction should still be available, since it's not hostile. Emdi just won't take the Strike.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha rushes forward and seeing that there is a bunch of assailants grouped up close together, she raises her arms up and casts a spell.

"Sinners! Prepare to experience the misery of Sarenrae turning her eyes away from you!"

The air darkens as Mirtha's spell sucks the life energy from the area around the gravediggers.

Casting sudden blight. I believe that Emdi wouldn't be struck by the effect where its centered, and Mirtha would adjust the burst so that he is not struck.

Negative Energy, Basic Fort Save DC 19: 2d10 ⇒ (3, 6) = 9
If they are under the effect of a disease, then have a -2 circumstance penalty to the saving throw.

Sudden Blight - Archives of Nethys

Radiant Oath

Dwarf (Rock Dwarf) Fighter/Medic 6 - HP 88/88, AC 25 - Perception +13 - F: +13*/ R: +10 / W: +13 - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Will save: 1d20 + 7 ⇒ (6) + 7 = 13

Hornbori feels a calm, peaceful sensation come over him. But that doesn't mean he can't move to protect his own people.

1. Step.
2. Raise Shield.
3. Take Cover.

Tower Shield - Hardness 5; HP (BT) 20 (10)
Tower Shield (Core Rules, p. 270) - If you would normally provide lesser cover against an attack, having your tower shield raised provides standard cover against it (and other creatures can Take Cover as normal using the cover from your shield).

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo, hearing the troubador, designates him as his new prey as he moves to the other side of the building to get a clear shot.

"Can someone finish off that grave digger with the arrows in him?"

Stopping at the top fo the stairs, Anjo fires

I forgot Anjo has Monster Hunter, so he gets a free Nature (+7) based Recall Check and gets the +1 to hit on a crit. Don't know if it matters for anyone here.

Hunted Shot 1: 1d20 + 10 ⇒ (2) + 10 = 12 Damage wGW: 1d8 + 3 ⇒ (6) + 3 = 9
Hunted Shot 2: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Can I identify the spell that was cast?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

The elven wizardress take a 5' step to see what she can see, especially now that she hears chanting and the use of magic. Seeing the caster on the roof she begins a spell of her own [b] Adr reare dware [/ooc]

As the caster on the roof's mind begins to daze as it is struck with a mental jote

Will Save 19
Psychic damage 1d6 + 4 ⇒ (5) + 4 = 9

The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.


GM Screen:

Fortitude save: 1d20 + 8 ⇒ (6) + 8 = 14
Fortitude save: 1d20 + 8 ⇒ (12) + 8 = 20
Fortitude save: 1d20 + 8 ⇒ (5) + 8 = 13

Will save: 1d20 + 8 ⇒ (1) + 8 = 9

Reflex save: 1d20 + 4 ⇒ (14) + 4 = 18

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage, bludgeoning: 1d4 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
Damage, bludgeoning: 1d4 + 5 ⇒ (3) + 5 = 8

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage, bludgeoning: 1d4 + 5 ⇒ (2) + 5 = 7

As Mirtha cast her spell the whole area is sucked out of life. The moss on the walls turned grey and occasional rats fell immediately. You also heard one of the diggers fall on the ground. Red is out!

The one with the green hat was able to withstand the spell while the other took the full damage. But you did see their pharasma pendant shine and the spell seems less effective. Some level of resistancy

Anjo changes his position and lets go of two arrows but both miss.

Avonatha also attacks the troubadour who had great troubles resisting the spell Crit fail - stunned 1

Emdi and Hornbori feel peaceful, and try to stop others from fighting using dialog.

"Check the digger in that alley!" yells Vionnia and you can hear someone checking on the fallen

"Stabilized! I will drag him away!" yells back a few people

"Leave the two fighters alone, I think it is working!" yells troubadour as he sustains the spell and grabs the crossbow.

The digger with a blue hat takes a careful step on the slippery surface and walks around Hornbori and Emdi. He takes a swing with his shovel at Mirtha, first swing misses but the second hit with a loud thunk. 19 to hit for 8 bludgeoning damage

The other digger runs around and gets to Avonatha attacking her once with the shovel and hitting 20 to hit for 7 bludgeoning damage

Turn Tracker - round 2/3, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -8
Grave Diggers blue -7

Troubadour pink -9

Avonathalanthalasa -7??
Mirtha -8??
Hornbori unable to take hostile actions
Emdi unable to take hostile actions
Anjo


The buildings surrounding the courtyard are 15 feet tall. It takes a successful DC 10 Athletics check to Climb the walls using a ladder, or DC 20 without a ladder (guess who has the ladder ;)). The well in the plaza has been flooding, so part of the muddy yard is very slippery. The wet parts of the courtyard are difficult terrain. Additionally, when a creature enters the slippery area or takes damage while standing in such a square, it must succeed at a DC 12 Reflex save or else fall prone.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo keeps his eye on the troubadour.

Hunted shot 1: 1d20 + 10 ⇒ (18) + 10 = 28 Damage wGW: 1d8 + 3 ⇒ (4) + 3 = 7 Deadly: 1d10 ⇒ 7

Hunted shot 2: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Strike 3: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Strike 4: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Vigilant Seal

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NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Feeling the shovel smack her upside the head, Avonatha looks annoyed Sir Dwarf, you are failing in your promise of protection, even if you are ensorcelled.

Looking to see what I can do

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

If the ranger's arrows did not take out the troubador, she will focus this spell on him. If they did she will focus on grave digger in front of her

Again she begins to chant, moving her hands in arcane motions Ast srewar godare diloe as 3 eldritch missiles in the shapes of unicorns fly at See above slamming into them.

3d4 + 3 ⇒ (4, 4, 2) + 3 = 13 magic missiles

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha's face turns red with rage as she recovers from the shovel blow. With an angry shout a simmering shield of force appears in front of her. Then the angry gnome says a few arcane sounding words as she grabs her holy symbol. Bright red flames trailing black ribbons of smoke engulf her hand as she reaches out to burn the grave robber in revenge.

Casting shield and produce flame. Shield does not trigger reactions, but produce flame will. Mirtha will use shield to block the first attack that hits her. +1 AC and the shield has 5 Hardness

Produce Flame: 1d20 + 9 ⇒ (2) + 9 = 11
Fire: 2d4 + 4 ⇒ (4, 1) + 4 = 9


I forgot the range for Champion reaction, but it seems that it can only help Mirtha so she gets resistance 5 on the previous blow so only 3 points of damage

Anjo releases 4 arrows but one first one hits, it was close to doing more damage but not close enough. 1 Hit for 7 damage.

Avonatha sends three magic missiles at the troubadour. Who after being hit is still standing.

Mirtha casts a shield and tries to burn the digger with flame but fails to hit.

Turn Tracker - round 2/3, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -8
Grave Diggers blue -7

Troubadour pink -29

Avonathalanthalasa -7
Mirtha -3 shield +1 AC
Hornbori unable to take hostile actions
Emdi unable to take hostile actions

Anjo


The buildings surrounding the courtyard are 15 feet tall. It takes a successful DC 10 Athletics check to Climb the walls using a ladder, or DC 20 without a ladder (guess who has the ladder ;)). The well in the plaza has been flooding, so part of the muddy yard is very slippery. The wet parts of the courtyard are difficult terrain. Additionally, when a creature enters the slippery area or takes damage while standing in such a square, it must succeed at a DC 12 Reflex save or else fall prone.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Still not bad damage

Radiant Oath

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open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi moves into the corridor behind Avanatha.

"You can take cover behind me. Or not. It's all good."

Emdi Strides twice and raises his Buckler.

Will use his reaction if Avonatha or Anjo are attacked.

AC 21.

Radiant Oath

1 person marked this as a favorite.
Dwarf (Rock Dwarf) Fighter/Medic 6 - HP 88/88, AC 25 - Perception +13 - F: +13*/ R: +10 / W: +13 - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Hornbori delays, waiting for Mirtha to move.

"Move back, Mirtha!" he says. "Let me guard you!"

1. Raise Shield.
2&3. Ready.

Ready an action to move into Mirtha's square if she abandons it.


Gm Screen:

Soothe: 1d10 + 4 ⇒ (1) + 4 = 5

Attack@Mirtha: 1d20 + 9 ⇒ (14) + 9 = 23
Damage, bludgeoning: 1d4 + 5 ⇒ (2) + 5 = 7

Attack@Mirtha: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Damage, bludgeoning: 1d4 + 5 ⇒ (4) + 5 = 9

Attack@Mirtha: 1d20 + 9 - 10 ⇒ (11) + 9 - 10 = 10
Damage, bludgeoning: 1d4 + 5 ⇒ (1) + 5 = 6

Attack@Avonatha: 1d20 + 9 ⇒ (4) + 9 = 13
Damage, bludgeoning: 1d4 + 5 ⇒ (1) + 5 = 6

Attack@Avonatha: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Damage, bludgeoning: 1d4 + 5 ⇒ (1) + 5 = 6

Attack@Avonatha: 1d20 + 9 - 10 ⇒ (20) + 9 - 10 = 19
Damage, bludgeoning: 1d4 + 5 ⇒ (2) + 5 = 7

First grave digger swings his shovel at Mirtha and is surprised when his blow hits the magical shield Hit for 7 damage - 5 from shield = 2 dmg

His second blow is equally accurate but a bit stronger 9 damage Mirtha feels a bit dizzy from being smacked around with a shovel. Years of digging made the digger stronger than he might have appeared.

His third attack miss and smacks the brick wall.

The second digger swings his shovel at Avonatha, his first swing was not accurate, just like the second, but the third was hit straight in her head. Nat 20, 19 to hit is a hit so crit for 14 damage -5 from champion reaction = 9

The troubadour waves his hand and healing magic soothes his body, and he maintains the calm of Hornbori and Emdi.

Turn Tracker - round 3/4, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -8
Grave Diggers blue -7

Troubadour pink -24 +2 status bonus against mental attacks

Avonathalanthalasa -16
Mirtha -14 shield used
Hornbori unable to take hostile actions
Emdi unable to take hostile actions
Anjo


The buildings surrounding the courtyard are 15 feet tall. It takes a successful DC 10 Athletics check to Climb the walls using a ladder, or DC 20 without a ladder (guess who has the ladder ;)). The well in the plaza has been flooding, so part of the muddy yard is very slippery. The wet parts of the courtyard are difficult terrain. Additionally, when a creature enters the slippery area or takes damage while standing in such a square, it must succeed at a DC 12 Reflex save or else fall prone.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Screaming with rage Mirtha reaches out with a flaming fist once again at the gravedigger.

Produce Flame: 1d20 + 9 ⇒ (6) + 9 = 15
Fire: 2d4 + 4 ⇒ (1, 1) + 4 = 6

Then seeing that Hornbi is trying to take her place as the shovel target, Mirtha steps back into the alley.

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Continues to pepper the troubadour with arrows.

Hunted shot 1: 1d20 + 10 ⇒ (11) + 10 = 21 Damage wGW: 1d8 + 3 ⇒ (6) + 3 = 9

Hunted shot 2: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

If that drops his prey, he he draws his bastard sword and steps in front of Mirtha. If not continues to shoot.

Strike 3: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Strike 4: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d8 + 1 ⇒ (6) + 1 = 7

"Avona, perhaps you should try knocking some sense into the champion!"


Mirtha smacks the digger with her flaming fists. The enemy yells in pain but looks still interested in fighting. She takes a step backward which is immediately taken by a well-armored dwarf.

Anjo shoots towards troubadour, but only one of his arrows finds its mark. The bard is still standing. Although he looks bad.

Turn Tracker - round 3/4, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -8
Grave Diggers blue -13

Troubadour pink -33 +2 status bonus against mental attacks

Avonathalanthalasa -16
Mirtha -14 shield used
Hornbori unable to take hostile actions
Emdi unable to take hostile actions

Anjo


The buildings surrounding the courtyard are 15 feet tall. It takes a successful DC 10 Athletics check to Climb the walls using a ladder, or DC 20 without a ladder (guess who has the ladder ;)). The well in the plaza has been flooding, so part of the muddy yard is very slippery. The wet parts of the courtyard are difficult terrain. Additionally, when a creature enters the slippery area or takes damage while standing in such a square, it must succeed at a DC 12 Reflex save or else fall prone.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

If only I had dispel magic :(

If we kill the caster his spell should fade

DM, does she know of another way to get rid of the calm emotions spells?

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi will act after Avonatha, so he can put himself between her and Green.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Knowing that she cannot take another blow and that the grave digger is right there, she casts another round of eldritch bolts. These ones take the form of elven longswords, counting on her party to deliver some much needed relief and solace from these shovel smacks.
3d4 + 3 ⇒ (3, 3, 3) + 3 = 12 2n level magic missile, three actions


Avonatha throws two missiles at the bard who falls from the roof with a loud shriek. You can hear someone running towards him probably to try and save his life. The third missile she directs to the enemy next to her.

With the spell caster gone, more complex emotions come back to Hornbori and Emdi. They feel anger, adrenaline, worry about their allies. or an anger on their PC's for low Will Saves :P

Turn Tracker - round 3/4, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -12
Grave Diggers blue -13

Troubadour pink -40

Avonathalanthalasa -16
Mirtha -14 shield used
Hornbori able to take hostile actions
Emdi able to take hostile actions

Anjo


The buildings surrounding the courtyard are 15 feet tall. It takes a successful DC 10 Athletics check to Climb the walls using a ladder, or DC 20 without a ladder (guess who has the ladder ;)). The well in the plaza has been flooding, so part of the muddy yard is very slippery. The wet parts of the courtyard are difficult terrain. Additionally, when a creature enters the slippery area or takes damage while standing in such a square, it must succeed at a DC 12 Reflex save or else fall prone.

Vigilant Seal

1 person marked this as a favorite.
NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

The bard has warped their fragile little minds :)

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

"Stop hurting my friends, you meanies!"

Emdi begins firing at Green.

Shortbow: 1d20 + 10 ⇒ (17) + 10 = 27 vs Green, cover
Piercing: 1d6 + 1 ⇒ (4) + 1 = 5
Deadly?: 1d10 ⇒ 6 plus immobilized

Shortbow, MAP: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8 vs Green, cover
Piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Deadly?: 1d10 ⇒ 10 plus immobilized

Emdi then reaches over and touches Avonatha on the shoulder. Shelyn's blessing washes over her. (+12 HP healing and +2 AC for 1 round)

Reaction:

Shortbow: 1d20 + 10 ⇒ (17) + 10 = 27
Piercing: 1d6 + 1 ⇒ (5) + 1 = 6
Deadly?: 1d10 ⇒ 5 plus immobilized

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Avonatha thanks Emdi and Sheyln for their aid.


Emdi shoots an arrow at the closest digger and pins him to the wall. The enemy twitched and stopped moving...

The second arrow flew way above everyone's head

Turn Tracker - round 3/4, subtle like a shovel (Bold can go)

Grave Diggers red -20
Grave Diggers green -28
Grave Diggers blue -13

Troubadour pink -40

Avonathalanthalasa -16
Mirtha -14 shield used
Hornbori able to take hostile actions
Emdi able to take hostile actions
Anjo

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

If the first arrow killed Green, I'd like to revise his last two actions. Without an imminent threat to Avonatha, Emdi would run through the crowd, around the enemy, and flank with Hornbori (and to cover him with his champion's reaction).

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

I guess I will have to take back her thanks :(, lol

Radiant Oath

Dwarf (Rock Dwarf) Fighter/Medic 6 - HP 88/88, AC 25 - Perception +13 - F: +13*/ R: +10 / W: +13 - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Apologies for missing a day!

Hornbori placidly regards the last opponent.

"My boy, you're overmatched. You've fought well, but it's time to pack it in. Nobody wants to hurt you now."

1. Raise Shield.
2. Take Cover.
3. Calmly Discuss!


With compassion and enthusiasm knew only to Sheyln followers Emdi abandons Avonatha to bring hell onto the last digger. After Hornbori reasonable words the digger takes a swing with his shovel and looks around.

He finally throws the shovel on the ground.

"Fine, I yield!" says the digger as he turns around and yells

"Charlie! Are you all right?" he hears grunts in response.

"Oz? Are you find?" not hearing a word he moves past your part and sees his friend pinned to the wall

"Oh dear Pharasma, Oz! Stay with me! Medic" he yells as you can hear someone trying to make his way towards the fallen digger.

At this time Vionnia jumps from the roof landing with grace at a pile of rubble and later on the ground

"Well done! I never doubted you. I actually earned some money on you performance."

After the fight, a little urchin girl confers with Vionnia to record the results of the fight on a slip of paper before running off. Vionnia gives you the purse of coins.

Two treasure bundles

"Good job! So how about you heal and we get on our way for the next fight. " You have roughly 1-2 hours to heal followed by 1 h of influence engagement with Vionnia. Given that Avonatha and Mirtha are done only 14 HP I think Hornbori would be able to heal it in no time with Medicine.

So this is your first opportunity to influence Vionnia. She might have some information that she could share if you do well.
This will take 3 influence rounds (15 mins each). In each round you can decide to do the following:


Discovery: You do one of three skills: Heraldry Lore (lowest DC), Society or Perception (highest DC) to learn something about Vionnia. You can discover 1 influence skill, 1 resistance or 1 weakness. While making a discovery you should state which one you are interested in. It is a secret roll so give me a modifier of a skill that you want to make.


Influence: You can use one of the discovered skills to influence Vionnia. Succes - 1 Influence Point (crit 2). Using weakness can reduce the DC, using resistance in your action increase your DC. This is not a secret roll so you can make it. Always a Diplomacy is a skill with which you can influence but it is not the lowest DC skill.


I filled in some information on Slide 3.

Vigilant Seal

1 person marked this as a favorite.
Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha is also trained in Medicine, but since Hornbori is more skilled at it she would step back.

Doing her best to keep a stiff upper lip despite her injuries, Mirtha tracks down Vionnia.

"So, this is an interesting little racket you have here. It looks like there is a lot of money to made here; but I'm curious how a refined woman such as yourself got into this business. I do not wish to offend but you are a beautiful Taldan woman of good breeding and not the kind of person I would associate with organizing underground fights. Of course, they are lucky to have one such as yourself, and as I can see, it does appear that there is money to be made here!"

Diplomacy to Influence Vionnia: 1d20 + 11 ⇒ (10) + 11 = 21

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

What about regaining spell slots?

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Emdi is untrained in Heraldry Lore and Society, and has only a +5 in Perception.

He does have a +7 Diplomacy, but I think it's better for the team if he heal Avonatha with Lay on Hands: +12 HP, and then Refocus by finding a dark corner to hold a mini-rave in honor of Shelyn. He can then Lay on Hands Mirtha, and see if anyone discovered any other skills during the first round of Influence.


You have dedicated time for healing and then time for influence. Meaning you don't have to give up anything. And multiple people can attempt both Discovery and Influence at the same time.

Just clarifying

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

In that case ...

Emdi will help patch up Avonatha (hopefully re-earning the thanks!) and Mirtha, and then invite Vionnia to join him at a mini-rave in honor of Shelyn.

"As you can see, we are more than capable of fighting, but we oppose senseless violence. Can you tell me what the purposes of this tournament are? Fighting is fun, I guess, but aside from money and fame, what's it all for?"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15

It's a little loud. Maybe Emdi shouldn't let the bass drop so hard.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

So we don't have time to recover spells?

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

You only get spell slots back after a full night's rest. GM addressed this in Discussion

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

When Anjo sees Vionnia interact with the street urchin, he designates the urchin as his prey and follows her, hoping to find out who Vioannia might be working with, or anyone who might have an angle on her.

Survival, Tracking Prey: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21


I just saw that I wrote OOC things in the gameplay. Sorry for that! It should be in discussion or ooc tags. My bad.

Anjo begins to track the urching girl which after getting a sheet of paper started to move deeper into the city. After 10 minutes of following her, Anjo believes that she will be walking way longer. He believes that even that he might learn something he would have to leave his team to their doings. She will carry the message a considerable distance away, sorry for cutting a good initiative.

Mirtha made rather good impression and when asked about reasons Vionnia responded:

"Well you know, one has to do what is needed to make a living. Times are hard and I have to help my family. I try to limit the casualties during those tournaments." she responds Success 1 Influence Point

Emdi wrote:
"As you can see, we are more than capable of fighting, but we oppose senseless violence. Can you tell me what the purposes of this tournament are? Fighting is fun, I guess, but aside from money and fame, what's it all for?"

"As every competition, they serve finding the best contender as well as provide entertainment." she responds dryly. Failure

Influence Round 2 (bold can go)
Status: 1 Influence Point

Emdi - action for round 2
Mirtha - action for round 2
Avonatha - action for round 1 and 2
Anjo - action for round 1 and 2
Hornbori - action for round 1 and 2

I am moving this to the 2nd round of the Influence round, there will be 3 rounds before the next fight. I will let others still roll for round 1. But let us please hold to daily posts.

Radiant Oath

open | LG male (he/him) skilled human (Nidalese) champion (Shelyn) 7 | ◆◇↺ | HP 92/92 | AC 27 (28) | P+9, F+12, R+13, W+11 | DV, NH, 30' | Hero: 1/3 | Focus: 1/1 | Active Conditions: resist cold 1, electricity 1, fire 5; Experienced Mountaineer

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

"The best contender for what? I was once in the Nidalese army, we had 'exercises' like this, intended to pit us against one another. The secret goal was our loyalty to Zon-Kuthon; that others suffered along the way was not a concern. Are people getting hurt here? Will someone be hurt at the end?"

Radiant Oath

Dwarf (Rock Dwarf) Fighter/Medic 6 - HP 88/88, AC 25 - Perception +13 - F: +13*/ R: +10 / W: +13 - Speed: 20 - Hero Points: 1/1, Active Conditions: None; Default Exploration Activity: Search

Hornbori abandons the battle as soon as it seems safe for his allies and moves to offer his aid to the fallen.

"Move aside. Let me help. Press there to help stop the bleeding."

___________________________________________________

After the wounded have been cared for he will return to the group and quietly watch Vionnia, trying to perceive what she is up to.

Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Perception: 1d20 + 11 ⇒ (12) + 11 = 23

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo, having noticed Vionnia's penchant for gambling, discusses some of the ways one might outsmart the bookies..

.
Theivery: 1d20 + 8 ⇒ (12) + 8 = 20

Wating to see what Hornbori learns before rolling round 2.

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

I'm going to have Mirtha wait to see if Hornbori discovers anything useful; although Mirtha is most likely going to just use Diplomacy, being that's the skill she is the most proficient in.


Sorry I don't have time to fully update, but I will tell that Hornbori had 1 success and 1 failure when watching Vionnia and he learned that the easiest skill to influence is:
Underworld Lore (demonstrating the PC has the required knowledge to help Vionnia navigate the underworld), I will accept the use of Thievery but on higher DC than the Lore.


Hornbori:

As you help heal the wounded from the enemy team, you hear them speaking that they might not be recruited now since they lost. If asked about it they do not respond.

Hornbori observes Vionnia and at first, is not certain what is her thing. In a way, she looks potentially like a noble but also likes someone who decided to work with the underworld and benefit from that. He learns that Underworld lore can be used to influence (and it is of lowest DC)

Emdi wrote:


"The best contender for what? I was once in the Nidalese army, we had 'exercises' like this, intended to pit us against one another. The secret goal was our loyalty to Zon-Kuthon; that others suffered along the way was not a concern. Are people getting hurt here? Will someone be hurt at the end?"

"Oh wow, your army sounds horrible. Look this is entertainment, different people look at the fighters. Some of them are interested in seeing others get hurt, others could be interested in hiring mercenaries, caravan guards etc." Emdi feels like this could be some prepared response for that questions. Success another Influence Point for Griffindor Pathfinders

Anjo offers some advice on organizing bets and having an upper hand in bets. Vionnia seemed uninterested but she did listen to the ideas.
Another success

Influence Round 2 (bold can go)
Status: 3 Influence Point

Emdi - action for round 3
Mirtha - action for round 2
Avonatha - action for round 1 and 2
Anjo - action for round 2

Hornbori - action for round 3

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Having pressed his one advantage, Anjo tries to get a sense for whatever else VIonna might find compelling, and then shares it with the group.

Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Avonatha will cast read aura to see if there is anything magical about.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Round 2 will identify if anything is there or will try to aide in the staunching of the blood. Could she use Know Nature?

Vigilant Seal

Spells: Lvl 1: 2/4 Lvl 2: 1/3 | Focus Points: 1/1 LG F Gnome (Divine Wellspring) Sorceror 3 Per +7 (low-light vision) | AC 17 | For +7 Ref +7 Will +9 | HP 32/32 | Speed 25

Mirtha will once again attempt to use her silver tongue to further impress Vionnia. Unfortunately, she does not come off as genuine in her efforts and perhaps even a bit desperate to impress the Taldan.

Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12

Using my hero point to reroll that!

Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

"You know, it might not look like it, but I have some powerful friends. And they're always looking for talented individuals such as yourself. I'm just saying, keep your mind open to new opportunities."

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