
Eilyne |

HP 7 or: 1d8 + 2 ⇒ (2) + 2 = 4
BAB +1
F +1
R +1
W +0
Stat
Feats none
Skills +1 to all
Diplomacy +8=+4+2+3
Heal +4=+0+2+3
Intimidation +8=+4+2+3
Knowledge (nature) +4=+0+2+3
Perception +4=+0+2+3
Survival +6=+0+2+3+2
Background Skills +1 to all
Profession (herbalist) +4=+0+2+3 (bs)
know (geography) +4=+0+2+3
Languages: none
Abilities
Flesh of Wood Element wood; Type defense (Su); Level —; Burn 0
Your skin toughens like timber and can turn aside some blows. You gain a +1 enhancement bonus to your existing natural armor bonus. By accepting 1 point of burn, you can increase this enhancement bonus by 1. For every 3 levels beyond 2nd, you can accept 1 additional point of burn to further increase this enhancement bonus by 1 (to a maximum of +7 at 17th level). Whenever you accept burn while using a wood wild talent, phytokinetic power causes your full natural armor bonus to apply to your touch AC for 1 round. You can dismiss and restore this effect as an immediate action.
Woodland Step (Su) Element wood; Type utility (Su); Level 1; Burn 0
You gain woodland stride, as per the druid ability (may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment). Due to your ability to manipulate plants, you can attempt a caster level check (DC = 11 + the spell’s caster level) as a standard action to also ignore magically manipulated plants (but not creatures of the plant type).

Barhador |

HP 6 or: 1d8 + 0 + 1 ⇒ (5) + 0 + 1 = 6
BAB to +1
Fort to +3
Ref to +3
Improve skills: Acrobatics, Climb, Craft (Bowyer), Knowledge: Geography, Knowledge: Nature, Perception, Profession (Hunter), Stealth, Survival, Swim
Gain Precise Summoned Animal (chose Outflank) and Track.
Learn the spells: Create Water and Ironbloom Sprouts
Precise Summoned Animal: At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites for this feat. She automatically grants all her teamwork feats to all animals she summons with summon nature’s ally. This ability alters precise companion.
Track: At 2nd level, a hunter adds 1/2 her level to Survival skill checks made to follow tracks.
Ironbloom Sprouts: This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms into magical ironbloom mushrooms rather than transforming common berries into magical berries. Alternatively, you may create twice as many mushrooms, but each only has the nourishment ability of a goodberry and not the healing properties.
If I dedicate all my spells to casting this every day, on average we'll need to feed ONE PERSON from supplies per day. If we start to get short, that'll matter. Not that I WANT to dedicate spells to it. But it would make sense to "dump" spell slots into this effort at the end of the day if we have the mushrooms and the spell slots went unused.

Barhador |

Did you go to the Field of Dreams game? It looked really cool on tv!
No, though that would have been pretty great. The Field of Dreams game was a really fun one to watch. I think 3 of the players there were recently traded away from her team, actually.
She's a really big Rangers (and Adrian Beltre) fan. That Saturday evening the Rangers added Beltre to the Rangers Hall of Fame. So, we were up there for the 3 game series, Friday/Sat/Sun. Basement dwellers (Rangers) won the series, oddly enough. Drove up Friday morning and home after the Sunday afternoon game, not getting to bed until after midnight.
We've been to 7 Rangers games, ever. 5 in the new stadium. I think this last time she figured out where she WANTS to sit if she can get tickets. And I think I got her to understand that tickets will be both cheaper and easier to get if we plan for weekday trips and not weekend trips. I have the vacation time at work for that, and making her happy is a perfect way to use vacation time, am I right?

Arkhan Silvinesti |

Absolutely right, sir...lol!
We have have been out of work, since June; so, we been taking mini-vacations all over Michigan. Going during the week (instead of weekends) has been very beneficial financially and with lower crowdedness.
Unfortunately. I will need to get back to work next month...lol. My PbP may slow a bit then; but, that is next months problem!
GAME ON!
EDIT: 2nd level! Sweet! I would suggest we get the refugees to the abandoned farm house; secure them; then, we travel to Fort Nunder (assuming it is friendly to Phendar?).
Obviously, that plan/route would be fluid, but, it may make military sense.

Brunner Hammerfell |
Brunner 2nd Lvl
+ 1 HP
+ 1 BAB
+ 1 Fort. Will
+ 1 skills, Craft: Armor, Weapons, + 1 Diplomacy. + 1 Languages, (Orcish) + 1 Perception
Heartstone: + 1 Natural Armor, DR/adamantine equal to 1/2 her paladin level.
Lay on hands, 1 Per day
the abandoned farm house sounds good to me. I'll eventually get a post up, recommending that or seconding it at some point in time before I go to bed.

Ethan Sower |

Hit Points: 6 or 1d8 + 1 ⇒ (1) + 1 = 2
+1 BAB
+1 Fort
+1 Will
1 Additional 0-level spell
1 Additional 1st level spell
3 Skill Points + 1 Favored Class +1 Race +2 Background
All current skills increased by 1.

Brunner Hammerfell |
does anyone mind if Brunner claims the breastplate? Happy to give up the heavy crossbow if anyone wants it.
Once the playing characters select armor, weapons and consumables off of the spread sheet, I’ll distribute the remaining armor and weapons to the townsfolk based on this list and the AC they presently have:
GMMichael, could you add whatever weapons they are carrying to the list so I know who to arm, or who to arm more?
Adepts: skilled with all simple weapons. Adepts are not proficient with any type of armor or shield
aristocrat: proficient in the use of all simple and martial weapons and with all types of armor and shields.
commoner: proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.
expert: proficient in the use of all simple weapons and with light armor, but not with any type of shield.
warrior proficient in the use of all simple and martial weapons and with all types of armor and shields.
Leaders
Aubri -broken rib- AC: 17 3rd Ranger/ 3ClericRhyna AC 11 2nd Adept
Jet 2nd AC 9 Aristocrat
Kining AC:12 2nd Expert-Smith/Merchant
Vane AC:12 2nd Alchemist M Human (Chelaxian)
Scouts
Taidel AC:15 1st Fighter (Hunter)
Lirosa AC:15 1st Fighter (Hunter) {Erastil} M Half-Elf{Taldan}
others
Moira AC 12 2nd Aristocrat
Lan AC 16 1st Warrior
Jenni AC 111st Commoner
Bertram AC 10 1st Commoner
Sarah AC 11 2nd Adept
Lunk AC 17 1st Warrior
Rand AC 17 1st Warrior
Hammond AC:10 1st Commoner-Carpenter
Gidget AC:12 1st Commoner-Ranchers Daughter
Fred AC:10 1st Commoner-Farmer
Ethel AC:10 1st Commoner-Farmers Wife
Raymond of The Red Shirt AC:15 1st Warrior-crossbowman
Clive AC:10 1st Expert-workman
Mabel AC:10 1st Commoner-Cleaning Woman
Nynaeve AC:11 1st Adept (Midwife) F Human (Varisian)
Farrow AC:10 1st Aristocrat
Clidon AC:101st Aristocrat
Wilbur AC:12 1st Commoner (Pig farmer)

Arkhan Silvinesti |

Arkhan would gladly like Brunner to wear the breastplate(mw). It makes his Aid look better!
The druid would be interested in only the cold-iron scimitar; come on fey!

Tarrow Harfoot |

Working on leveling up this morning.
Requested Edit access to the google sheet - unless you would prefer to manage it exclusively, Brunner, which is fine by me. Tarrow is interested in the Tanglefoot bags and maybe a couple other alchemical items.

Brunner Hammerfell |
1 person marked this as a favorite. |
I thought I has set it up so it could be accessed let me see what I can do.
Edit: Tarrow Give it a try now. link

GMMichael |
1 person marked this as a favorite. |

Aubri -broken rib- AC: 17 3rd Ranger/ 3Cleric
Equip: MW Quarterstaff, MW Longsword, Longbow, +1 Armored Coat (+5 Armor Bonus)
Rhyna AC 11 2nd Adept
Equip: Nothing besides clothes on back
Jet 2nd AC 9 Aristocrat
Equip: Nothing except clothes on back
Kining AC:12 2nd Expert-Smith/Merchant
Equip: +1 Buckler, Warhammer
Vane AC:12 2nd Alchemist M Human (Chelaxian)
Equip: Dagger
Scouts
Taidel AC:15 1st Fighter (Hunter)
Lirosa AC:15 1st Fighter (Hunter) {Erastil} M Half-Elf{Taldan}
Equip: Both- Longbow 20 arrows, Leather Armor, Hand Axe
others
Moira AC 12 2nd Aristocrat
Equip: Dagger
Lan AC 16 1st Warrior
Equip: Scale Mail, Spear, Shortsword
Jenni AC 11 1st Commoner
Equip: Nothing but clothing
Bertram AC 10 1st Commoner
Equipment: Dagger
Sarah AC 11 2nd Adept
Equipment: Quarterstaff
Lunk AC 17 1st Warrior
Rand AC 17 1st Warrior
Equip Both: Chainmail, Spear, Dagger
Hammond AC:10 1st Commoner-Carpenter
Equip: Carpenters Hammer
Gidget AC:12 1st Commoner-Ranchers Daughter
Equip: Club
Fred AC:10 1st Commoner-Farmer
Equip: Dagger
Ethel AC:10 1st Commoner-Farmers Wife
Equip: Nothing but clothes
Raymond of The Red Shirt AC:15 1st Warrior-crossbowman
Equip: Studded Leather, Light Crossbow 15 bolts, Light Mace
Clive AC:10 1st Expert-workman
Equip: Club
Mabel AC:10 1st Commoner-Cleaning Woman
Equip: (Broom) staff
Nynaeve AC:11 1st Adept (Midwife) F Human (Varisian)
Equip: Dagger
Farrow AC:10 1st Aristocrat
Equip:Rapier
Clidon AC:10 1st Aristocrat
Equip: Sword Cane
Wilbur AC:12 1st Commoner (Pig farmer)
Equip: Dagger

Brunner Hammerfell |
Cool Thanks GMMichael, I will start distributing items to the towns folk on the spread sheet tomorrow morning, that will let me get my lawn cut this afternoon and give the others time to claim what they want.
I'll list it on the sheet and add it on a post here.
Is everyone able to 'edit' the google spread sheet? I had my daughter get on it, and she was able to so I hope I've go it right :)

Eilyne |

Nothing that I need from the equipment so I am not too concerned about who gets what.

Tarrow Harfoot |

HP, 6 or: 1d8 + 1 ⇒ (5) + 1 = 6
BAB +1
REF Save +1
Favored Class Bonus: +1 HP
Skill Ranks: 9
Skills Improved: Climb, Heal, Knowledge (Arcana), Knowledge (Geography), Knowledge (Nature), Perception, Survival, Swim, Use Magic Device
Normal: A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.
Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

Tarrow Harfoot |
1 person marked this as a favorite. |

Gah! Tarrow can't carry one more thing that weighs more than half a pound. Stupid 8 strength.
Brunner, Tarrow's gonna make an ask of you in gameplay.

Barhador |

I passed the torch for distributing melee weapons and shields, but some of the consumables ought to be spread out, too.
Edit: I did skip assigning the Studded Leather and Leather armors. The Studded Leather will penalize the non-proficient person wearing it. The Leather will NOT. I guess we could give the studded to one of the half-elven hunters, so we're assigning 2 sets of penalty free armor.

Ethan Sower |

I think I will swap out Ethan's hide armor for a chain shirt.
The weight and protection are the same, but the armor check penalty is better.
He'd take Brunner's offer of the scale mail, but he's kinda bogged down with stuff as it is. Of course, once we have a camp, he'll be able to divest himself of a lot of traveling gear, so he might take the better armor at that point.

Arkhan Silvinesti |

I feel that is the correct call. Seems cruel building his confidence with good equipment...lol.
Arkhan is good.
Still deciding on his 2nd spell slot. Considering Cure light wounds for back up, but....

Ethan Sower |

One of the NPC can have my old Hide Armor. It's the same protection as a chain shirt, just bulkier.
I am considering the MW buckler, since if I remember correctly, they can be used with bows without penalty, and the MW quality will negate the -1 ACP. That will give Ethan a 17 AC, which might make a difference in a situation where the healer needs to remain standing.

Brunner Hammerfell |
1 person marked this as a favorite. |
One of the NPC can have my old Hide Armor. It's the same protection as a chain shirt, just bulkier.
I am considering the MW buckler, since if I remember correctly, they can be used with bows without penalty, and the MW quality will negate the -1 ACP. That will give Ethan a 17 AC, which might make a difference in a situation where the healer needs to remain standing.
I have it listed to you. If you change your mind give it to Ramond.
First of all, I’ve marked the 5 potions of CLW to the group, so each of you put one in your inventory. Please mark any other potions your wands that you are taking on the sheet, or else it will go in the bag with everything else.
I think everything is reasonably assigned Once I’ve got it cleared with GM Michael I will clear everything off of the sheet, and leave everything listed ‘in the bag’
Obviously I have not adjusted anyone's AC, other than Brunner's :)
Leaders
Aubri -broken rib- AC: 17 3rd Ranger/ 3Cleric Equip: MW Quarterstaff, MW Longsword, Longbow, +1 Armored Coat (+5 Armor Bonus)
Rhyna AC 11 2nd Adept light crossbow (from Raymond)
Jet 2nd AC 9 Aristocrat, chainmail, longsword, longbow, light steel shield
Kining AC:12 2nd Expert-Smith/Merchant Equip: +1 Buckler, Warhammer, chain shirt
Vane AC:12 2nd Alchemist M Human (Chelaxian) dagger, studded leather armor, Heavy mace
Scouts
Taidel AC:15 1st Fighter (Hunter) Longbow 20 arrows, Leather Armor, Hand Axe, longsword, dagger
Lirosa AC:15 1st Fighter (Hunter) Longbow 20 arrows, Leather Armor, Hand Axe, longsword, dagger
others
Moira AC 12 2nd Aristocrat: chain shirt, longbow, handaxe, shortsword (from Lan)
Lan AC 16 1st Warrior: Scale Mail, Spear, longbow, longsword, shield
Jenni AC 11 1st Commoner: dagger
Bertram AC 10 1st Commoner: Dagger
Sarah AC 11 2nd Adept: Quarterstaff
Lunk AC 17 1st Warrior: Chainmail, Spear, Dagger, longbow, longsword, shield
Rand AC 17 1st Warrior: Chainmail, Spear, Dagger, longbow, longsword, shield
Hammond AC:10 1st Commoner-Carpenter: Carpenters hammer, leather armor
Gidget AC:12 1st Commoner-Ranchers Daughter: Club
Fred AC:10 1st Commoner-Farmer: Dagger
Ethel AC:10 1st Commoner-Farmers Wife: dagger (from Moira)
Raymond of The Red Shirt AC:15 1st Warrior-crossbowman: Scale mail (from Brunner), 15 bolts, 10 MW Bolts, Light Mace, MW light Crossbow, battle axe (from Brunner)
Clive AC:10 1st Expert-workman: Club, Studded leather (from Raymond)
Mabel AC:10 1st Commoner-Cleaning Woman: Broom
Nynaeve AC:11 1st Adept (Midwife) F Human (Varisian): dagger
Farrow AC:10 1st Aristocrat: Rapier. chain shirt, longbow, (from Barhador)
Clidon AC:101st Aristocrat: Sword cane, Hide armor (from Ethan), longbow,
Wilbur AC:12 1st Commoner (Pig farmer): Dagger
Adepts: skilled with all simple weapons. Adepts are not proficient with any type of armor or shield.
aristocrat: proficient in the use of all simple and martial weapons and with all types of armor and shields.
commoner: proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shield.
expert: proficient in the use of all simple weapons and with light armor, but not with any type of shield.
warrior proficient in the use of all simple and martial weapons and with all types of armor and shields.
Edit: I did skip assigning the Studded Leather and Leather armors. The Studded Leather will penalize the non-proficient person wearing it. The Leather will NOT. I guess we could give the studded to one of the half-elven hunters, so we're assigning 2 sets of penalty free armor.
I gave the studded leather armor to Vane the Alchemist.

Barhador |

One of the NPC can have my old Hide Armor. It's the same protection as a chain shirt, just bulkier.
I am considering the MW buckler, since if I remember correctly, they can be used with bows without penalty, and the MW quality will negate the -1 ACP. That will give Ethan a 17 AC, which might make a difference in a situation where the healer needs to remain standing.
Only thing to remember is you don't get the shield bonus in a round where you use the bow.

Tarrow Harfoot |

If no one else wants it, Tarrow would take the Wand of CLW. He does not currently have any healing but can Use Magic Device at +4.

Tarrow Harfoot |

There are 4 of us that can use it. May I suggest either Arkhan, Brunner, Barhador, or Ethan carry it.
Go ahead and take it, Arkhan. Is anyone grabbing the Wand of MM?

GMMichael |

Arkhan AC:16(FF:13/T:12)CMD:13 Saves-FO:6 RE:4 WL:8 HP:11/11
Druid {Storm/Rull} Male 1/2 Orc Defenses-none
Barhador AC:15(FF:12/T:13)CMD:15 Saves-FO:+2 RE:+5 WL:+2 HP:9/9
1st Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher level
Brunner AC:16(FF:10/T:16)CMD:14 Saves-FO:+6 RE:+0 WL:+4 HP:17/17
1st Paladin {Stonelord of Torag} M Dwarf Defenses:+4 dodge/giants
Eilyne AC:12(FF:10/T:12)CMD:12 Saves-FO:+4 RE:+4 WL:+0 HP:10/10
1st Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts
Ethan AC:16(FF:14/T:12)CMD:12 Saves-FO:+3 RE:+2 WL:+5 HP:9/9
Cleric {Erastil} Male Human Defenses-1xd heal 2pts
Tarrow AC:18(FF:13/T:16) CMD:13 Saves-FO:1 RE:7 WL:1 HP:10/10
1st Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids
please update your summary stat blocks

Ethan Sower |

Ethan AC:17(FF:14/T:13)CMD:12 Saves-FO:+4 RE:+2 WL:+6 HP:15/15
Cleric {Erastil} Male Human Defenses-1xd heal 3 pts

Eilyne |

Eilyne AC:13(FF:11/T:12)CMD:12 Saves-FO:+5 RE:+5 WL:+0 HP:17/17
2nd Kineticist {Plant} {Diety=undecided} F Human (Taldan) Defenses: 1xd heal 3pts

Tarrow Harfoot |

Tarrow AC:18(FF:13/T:16) CMD:14 Saves-FO:1 RE:8 WL:1 HP:17/17
2nd Rogue {Chaldira Zuzaristan} M Halfling Defenses: Adaptable Luck:3xd, +2 to AC vs Goblinoids

Arkhan Silvinesti |

Arkhan isn't good...yet, but he is (subconsciously) working on it!
Yes; Arkhan has the cold-iron scimitar and 1 Potion of cure light wounds added to his sheet.
Thank you, Brunner!

Barhador |

Barhador AC:15(FF:12/T:13)CMD:16 Saves-FO:+3 RE:+6 WL:+2 HP:15/15
2nd Hunter {Feral/Green Faith} M Elf{Nestornor} Defenses-Immune to Sleep effects, Animal Focus, +1 Will Saves vs Vermin/Animals/Mag Beasts of higher
That +1 Will saves bit only applies while wearing a trophy taken from an animal with a CR greater than my level. I mean, I won't refuse the bonus if you apply it otherwise, but, just trying to be clean on the rule side.
---
I have put the MW bow and potion on my character sheet.
---
And I have to ask, over the past couple of posts, have my military and managerial experiences manifested in any way? <evil grin>
I mean, I skipped putting a 5th guy (archer, of course) on the roof . . ..

Brunner Hammerfell |
"We should send a small scouting party to investigate the logging camp. There may still be a chance for us to evacuate more refugees," Ethan suggests.
Was going to post, wanted to double check what Ethan was recommending. Are you thinking sending scouts, or splitting the party, or the whole party heading that way and sending the NPC's to the fort?
I'd rather not split the party, but I think Brunner would see get everyone to safety as the priority. What do you have in mind?

Tarrow Harfoot |

We could move in parallel, with the scouting team a mile west of the larger refugee group. If the scouts find anything it would be only a few minutes to reconnect with the rest of the party.