GM Michael's Ironfang Invasion

Game Master Dread

Roll20 Iron Fang Invasion

EXP:2640/Next Level: 5000 (3rd)
Provision Points:78

When The Ironfang Mercenaries Invade, who has the will to survive!

Date: Desnus 17th 4712 AR. 4:00 pm


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female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

^
That's what I thought too.

Not sure how that posted in that postition since it was after Brunner that I posted it!


GMMichael wrote:

The soldiers were equipped much as the others. long sword, long bow, 10 arrows each, and chain shirts, though all looked worn and bloody.

Tarrow and Brholder sneak between buildings looking for an opportunity for either supplies or citizenry, Without lengthy searches they cant see more than normal things looking in windows. Candles, lanterns, Blankets etc. on normal gear you can roll a 25% for something you may need from the equipment list under about 25 gold. just chose an item and roll. you may make 2 rolls for each building you pass.

It takes no time for the group to move down the street past any limits of light from the Market Green, until they are quietly moving around the town until the come to a copse of trees behind the The Riverwind Shrine. There are two building for the Shrine. Nolaen's home and the shrine proper. Both Eilyne and Barholder had been staying in Nolaen's home.

I thought Barhador and Tarrow were searching buildings before we got to the shrine/ nolaens house. That's the first part of GM post. Then we were to check the house and shrine.

So I would say no, we have not checked them yet, I'm also assuming they may have their own map


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

^
That's what I thought too.

There, right spot this time!


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Ethan is staying at the Shrine also, correct? Would his traveling gear be stowed at Nolaen's or in the Temple proper?


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

Probably up to you? Eilyne just always carries her's with her so it wasn't a problem for her. Not sure about everyone else.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

*shrugs*


you have not checked the shrine or the house.

Ethans stuff would be in the house. not the shrine. the shrine may have things you could use though


1 person marked this as a favorite.

nows a good time to talk about a minor house rule I have.

Bad Guys dieing from wounds/and coup de grace.

first Mooks: unnamed badguys or good guys die at 0. Coupe de grace per RAW

Named bad guys or good NPC's or Characters die when their negative HP's fall below their con score below 0 per RAW (con 16. -17hp= death.) Coupe de Grace- weapon does max normal damage automatically. but not automatic death. if npc or bad guy. players will think death has occured; but only DM knows if it took the character below his neg con. This allows for that 'cinematic villain defies death to come back and haunt players' type situation....it also means the player a chance to not die from coup de grace in the same situation.

note most the time max weapon damage will do the trick...but not always.

example: Enemy knocks character to -2. next round players cant stop villain. he laughs holds a dagger to the characters throat and says This is one less of you to bother me in the future. coupe de grace. 1d4=4 pts +2 for strength= 6 max damage taking to -8.

Villain thinks character is dead and escapes out the back way. characters con was 12. and is still alive bleeding out. Players stabilize character

this will lead to the next time they meet the villain saying I killed you!!! etc...

I like the feel of the minor rule change.

Anyone disagree?


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Sounds good. Are we interested in taking a prisoner?


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

We could stabilize the lead hobgoblin and take her prisoner, in hopes of gaining intel.

Pros: Possible useful information on troop numbers, patrol routes, food and supplies, etc.

Cons: The prisoner is going to consume resources, and may not be forthcoming. Ethan's not going to be amenable to torture, but may agree to a trial and clean execution if said prisoner isn't willing to cooperate.


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

I like the idea! It seems suitably dramatic.

As for prisoners, I don't think they will talk. I mean maybe we could intimidate one into it but I have a sneaking suspicion they will just force us into carrying out any threats we make to get them to talk or let them go.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

I like the opportunity for a villain to come back as a surprise, but I have one question with regard to the Coup de Grace house-rule: what if a character with the Healing Skill checks for a pulse/vital signs? Would such a check be assumed to automatically fail?


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s
Ethan wrote:
I like the opportunity for a villain to come back as a surprise, but I have one question with regard to the Coup de Grace house-rule: what if a character with the Healing Skill checks for a pulse/vital signs? Would such a check be assumed to automatically fail?

Ohhh, good point.

What about the deathwatch spell or similar abilities?


Ok, great with the CDG rules, not good at all with taking captives. Putting too many lives at stake. We still have buildings to clear and a bridge to burn.


a healing check may show he person to still be alive with success. magic of course would be 100%


2 people marked this as a favorite.
Male Orc (Half-Elf) Wizard (War Mage) [Commander] 12 Initiative Society+25 Hp 143/143 AC(E) 32 Fort(E)+20, Ref(E)+17, Will(E)+18 Perception(E)+18 Senses LLV, Darkvision Spell Active

"You reach out to push the Hobgoblin [orc] off the bridge (rolls a 1), but instead lightly caress his back. He is uncomfortable.

The Hobgoblin [Orc] reflexively goes to crush your larynx in response (also rolls a 1), but instead entwines his fingers in your hair. You fear that another 1 could mean an awkward letter home in the morning.

Years and several critical failures later, Borgog, Scourge of the Thundercaves, thinks back on how he met his husband Tuergar Trueheart and chuckles. A different time, to be sure. He goes back to weeding the garden." - the internet


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Thank you, internet. :D


Ill give Eilyne til tomorrow then bot her.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Is the plan to bring all of the townsfolk with us wherever we go, or to collect them somewhere safe?


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

I think it is to have them all stay "in line" with us in the 0% zone.


Eilyne wrote:
I think it is to have them all stay "in line" with us in the 0% zone.

Right, leave them there while we check the buildings. But when we go to blow the bridge, have them run for it after we put down the guards but before we destroy it. Or at least that's what I thought the plan was.


Male Orc (Half-Elf) Wizard (War Mage) [Commander] 12 Initiative Society+25 Hp 143/143 AC(E) 32 Fort(E)+20, Ref(E)+17, Will(E)+18 Perception(E)+18 Senses LLV, Darkvision Spell Active

I am under the impression that we clear buildings, escort anyone to "safe zone", then repeat.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Sounds like consensus. Are we good to assume this activity as to lubricate RP and progress through the town?


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 2/3 I Channel Positive Energy: 7/day, 3d6, DC16

Works for me. Keep the noncombatants safe, and we clear buildings and keep moving.


indeed. advanced to behind the Trading company


Ive placed the party on the Trading Post/Smithy map at the most likely angle of approach.


GMMichael wrote:
... Soon they were behind Brunners makeshift home. All that needed to be decided is how they approach it.

Is Brunner pretty familiar with the trading post? Is that a back door on the north eastern part of the building?


Yes he is. theres a corral to his front left with a gate opening opposite the direction hed be coming The water trough there is always full. The smithy is the part of the building he slept in. and is separated from the trading post with no access between. Kining occasionally worked in the smithy, but usually in the trading post and had an office there.

Yes. though noone ever used the back door to the best of Brunners recollection. Even to use the outhouse, folks normally went around the building.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Beginning Wednesday, I'll be traveling for a week. I'll continue to participate by phone but posts will be less robust. Cheers.


waiting on Barhador


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Sorry. Posting from my phone tonight, even.


hmmmm I didn't think about our attacks happening in Init order instead of order of postings. Since Brunner is at the bottom of the Init I will wait and see what is happening then post.


Hey GMMichael looks like Brunner may not be getting any help with that possible flank, is the gate into the corral south of him open?


no but it can be opened. its a an action to do so.


Halfling M Halfling Vivisectionist (1) | HP:10/10 AC:16 (FF:13/T:15) | BAB:0 CMD:14 CMB:1 FO:3 RE:5 WL:0 | Init:+3 Perc:+6 Spd:30 | Shortspear: +3/1d4+2 | Adaptable Luck: 2/3

Fighting against bad Internet connection in the Wisconsin Northwoods. Bot me as necessary. Tarrow will try to help with the fire.


female human phytokineticist (overwhelming soul) 2 | HP 16/17 | neg lvl 0 | AC 13; F 11; T 12 | F +5; R +5; W +0 | CMB +1; CMD 13 | Init +2 | Per +5 | dagger +! (1d4 19-20/x2) | wood blast +3 (1d6+1+4) | pbs/prec s

Sorry for the delay, it has been three weeks from Hell at work. Stupid system updates breaking things that weren't messed up to begin with and really not fixing a damned thing. It's made the last three week a mess of epic proportions. Hopefully it will settle down after next week (I hope) since they are doing yet another update (Oh please God don't break it even more).


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

18 new gameposts? Since lunch yesterday? WoW.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Did I break us? Hello?


no. I should have updates today. I thought I was waiting on someone...and i wasnt ...my fault. Ill get a post in tomorrow. ran out of time tonight.


I was looking for another door than the double one heading into the forge. I moved Brunners icon on the map. Is there a door there?


Yes theres a stout iron door thats locked where Brunner is standing. Theres also a double door going into the stable part from the corral. I indicated the dead animals in the corral as well.


Cool, didn't want to interfere with the conversation with the elemental, so I will have Brunner check the door.


Ill give Barhador til tomorrow then bot him


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Sorry, missed all game postimg yesterday. Need to get in, search for resources, get the people out of the barn-thingie, and move on. Will post after work, but don't slow the story of gathering if you can move it along before then.


So is anyone actually tracking all the stuff we have found?


dunno. But Im tracking rp's (which is food and drink resource points)...53 currently.

1 RP feeds 1 person 1 day


yeah, I don't think anyone is actually tracking the items we have found. Anyone good with spreadsheets?

Which also means we should probably figure out how were splitting loot...


Male Orc (Half-Elf) Wizard (War Mage) [Commander] 12 Initiative Society+25 Hp 143/143 AC(E) 32 Fort(E)+20, Ref(E)+17, Will(E)+18 Perception(E)+18 Senses LLV, Darkvision Spell Active

Other than mentally keeping track of anything cool; I haven't either. Arkhan will definitely speak out if he sees something he wants...lol.

I assume that it is all mundane stuff; readily available when needed. Also, I figured GM was tracking RPs.


a couple notes-

first Barhador: these two are your friends I mentioned them in PM to you in the beginning

second Ethan: the holy symbol Ethan picked up in the temple is the females. youd recognize her now and remember her name.


M ARG Elf variant Hunter (Feral) 2 HP 7/17 | AC15 T13 F12 CMD16 | F+4 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

I picked up on that, but my home internet is down so I'm limited to phone use for now. Provider's router stopped functioning.

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