tt's The Elsebo Way

Game Master therealthom

Just for fun, a run through the SFS Season 1 story arc.

Maps, etc

End(ish) of Episode 1 End (ish) of episode 2] End (ish) of episode 3]


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Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Pulling himself out of the pilot's chair, Zephyr is banged up a bit but not severely injured. He goes to put on his powered armor and asks, "How bad is the damage to the ship? It was somewhere between a hard landing and a crash, but I'm sure we will have to excise the virus before we can take off again, even if there is little damage."


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan pries a piece of the engineering console aside from where its pinning his right leg. "We ain't paste. That's something." From his tone, it seems he was certainly expecting better performance.

He exits the ship and takes a look around. "Hell of a scene." Then he turns to check over the team's own ship to evaluate its chances of taking off again.

Engineering: 1d20 + 16 ⇒ (12) + 16 = 28

"I'd say we go check for survivors, but chances are looking slim. Instead, how 'bout we look for how to stop whatever was broadcasting that damned virus?"

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Happy to be alive, Never follows her team out of the wrecked ship. She asks Harlan with a straight face, "How long until you get her flying again?"

Sovereign Court

Maps, etc

With a little work, the ship will lift off and be safe for space travel, but you are correct about dealing with the virus first.


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

"Ten minutes, give or take an hour Never." Harlan goes to stick his thumbs in his belt, only to remember he's in his armor. "We're going to have to wipe out whatever's broadcasting first though, or we'll take another tumble. Who wants ta bet its in that smashed up ship with the open cargo hold?"

Time to take a jaunt in, looks like. Harlan will be taking up the rear.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Now suited up, Zephyr says, "Let's get moving." He heads to the airlock and looks outside, preparing to make his way to the open cargo hold.

Sovereign Court

Maps, etc

You guys did really well on the skill checks to reduce damage from the crash. Could have been three or 4 times worse.

The cargo hold seems empty. You step inside. Nothing happens. SO you start to explore. I'm going to assume you don't split the party. :-)
If you were six years old, you might enjoy this. It's like a giant 3-D playground, or cave. There are climbs, drops, and tight places to squeeze through as you move from ship to ship. You squeeze through a hole between hulls and drop into a larger, relatively undamaged ship. Zephyr identifies it as a AbadarCorp Collier class bulk freighter. The Society had a number of them converted for use as orbiting exploration bases. The pilot and engineers must have been really good to land this huge ship that was never meant for atmospheric flight without it turning into a molten pile of slag, let along retaining some structural integrity.

You step into a large bay. Across the bay from you is a loose group of humanoids, a kasatha, ysoki, dwarf, and android. Their gear looks familiar, Stationwear and AbadarCorp Travel suits, various pistols and odd tools.

They all turn together to face you.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

"A kasatha, ysoki, dwarf, and android walk into a bar, and the dwarf says... Oh, I'll save that one for later. Hail and well met! We just happened to crash nearby. How are the four of you getting on?"

Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan doesn't like the vibe of encountering this group in the crashed ship graveyard. While Never tries to hail them, he flicks a piece of ash off the face of his pocketwatch. If they turn out to be undead, infected, or just plain crazy, he's got more flames where the last ones were.

Sovereign Court

Maps, etc

Feeling the need to supplement Never's unusually friendly greeting, Jeoric steps forward, a hand held out in greeting. He doesn't even utter a phrase, before the Starfinders attack. Their mouths fly open in silent screams. Their motions are jerky, erratic, and forced.

The lashunta to your right raises and hand and three tiny glowing missiles fly toward Never, striking unerringly.

Round 1 initiative . Never is up.

lashunta 1, light blue: 18

Never: 17 (12 damage)

android, red: 13

Zephyr: 1d20 + 6 ⇒ (3) + 6 = 9

Kasatha: 1d20 + 8 ⇒ (1) + 8 = 9

Harlan: 1d20 + 1 ⇒ (6) + 1 = 7
Jaeric: 1d20 + 3 ⇒ (1) + 3 = 4

lashunta 2, dark blue: 1d20 + 2 ⇒ (1) + 2 = 3

GM :

Harlan: 1d20 + 1 ⇒ (6) + 1 = 7
Jaeric: 1d20 + 3 ⇒ (1) + 3 = 4
Never: 1d20 + 2 ⇒ (15) + 2 = 17
Zephyr: 1d20 + 6 ⇒ (3) + 6 = 9

Kasatha: 1d20 + 8 ⇒ (1) + 8 = 9
lashunta 1, light blue: 1d20 + 2 ⇒ (16) + 2 = 18
lashunta 2, dark blue: 1d20 + 2 ⇒ (1) + 2 = 3
android, red: 1d20 + 7 ⇒ (6) + 7 = 13

MM full attack: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

"Dammit, the one time I assume they're friendly!"

Never rushes at the nearest lashunta, her taclash quickly in hand and zipping with a crack of energy at it.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23

Her aim isn't too good, probably from the embarrassment of trying to be the party greeter.

Entropic Pool: 2

Sovereign Court

Maps, etc

Never's lash bites deep and the lashunta caster staggers back a step.

The android draws a bulky cryo pistol and advances toward Jaeric, and Zephyr, stopping about 25 feet away. The pistol points at Zephyr, then suddenly swings to point at Jaeric before erupting in a stream of supercooled frost.

Thinking the enemy was going to engage on Droid on Droid violence, Jaeric is caught off guard. And takes the full brunt of the pistols damage.

GM stuff:

Trick Attack: 1d20 + 12 ⇒ (15) + 12 = 27 ... damage: 3d8 ⇒ (6, 3, 2) = 11
pistol v J: 1d20 + 12 ⇒ (9) + 12 = 21 .... damage: 1d6 + 8 ⇒ (1) + 8 = 9

on my phone. Can't move the Droid til I get home, but Zephyr play on.
Light blue -23.
Jaeric -20.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Zephyr notices the spellcaster is currently behind Jaeric, so he orients on the android that just fired and sends out a pair of heavy laser bolts at the droid. ”Their movements are strange, as if they are animated by something external,” observes Zephyr.

Corona Artillery Laser Full Attack: 1d20 + 11 ⇒ (14) + 11 = 25
Laser Damage: 2d8 + 9 ⇒ (5, 4) + 9 = 18

Corona Artillery Laser Full Attack: 1d20 + 11 ⇒ (3) + 11 = 14
Laser Damage: 2d8 + 9 ⇒ (2, 7) + 9 = 18

Sovereign Court

Maps, etc

Zephyr lances a laser beam into the other android who staggers, and the second shot goes wide.

The kasatha takes up a large-long-handled axe with a semi-circular blade. He stalks forward, and as Zephyr unloads his second shot, the kasatha rushes forward and the doshko sweeps toward Zephyr. And connects with painful result.

Round 1 initiative . Harlan and Jaeric are up.

lashunta 2, dark blue:
lashunta 1, light blue: (-23 damage)

Never: 17 (12 damage)

android, red: (-18 damage)

Zephyr: (-28 damage)

Kasatha:

Harlan:
Jaeric: (-20 damage)

GM stuff:

advanced doshko v Zephyr KAC: 1d20 + 17 ⇒ (11) + 17 = 28 ... damage: 2d12 + 12 ⇒ (11, 5) + 12 = 28


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

"Hmph." Harlan sneers at the red android "One tiny little step away from bein' ash, you are." He rubs his fingers together and snaps closed his pocketwatch. The moment he does, a fireball erupts around three of the puppet-like Starfinders. As marked on the map

Demoralize vs. Red: 1d20 + 17 ⇒ (15) + 17 = 32

Explosive Blast, harmful, superheated: 9d6 + 6 ⇒ (1, 2, 1, 1, 6, 4, 6, 6, 5) + 6 = 38 (Reflex DC20 for half)

Sovereign Court

Maps, etc
Z-4 "Zephyr" wrote:
Zephyr notices the spellcaster is currently behind Jaeric, so he orients on the android that just fired and sends out a pair of heavy laser bolts at the droid. ”Their movements are strange, as if they are animated by something external,” observes Zephyr.

"You may be right, Zephyr. They might not be in control of themselves," Jaeric agrees.

Meanwhile Harlan toasts three of the marooned Starfinders. The lashunta collapses, but the android and kasatha fight on.
Tell me about demoralize, please.

"But they're attacking us. Try to take that one alive. " Jaeric continues. The half-elf draws his pistol and fires lazily at the android.

Never's opponent produces a tactical baton and takes a swing at the vanguard. Somehow the pathetic little stick gets past her guard. 7 damage

Get'em v red.
Semi-auto v red, non-lethal, get'em: 1d20 + 7 - 4 + 1 ⇒ (3) + 7 - 4 + 1 = 7 .... damage: 1d6 + 3 ⇒ (3) + 3 = 6

Round 2 initiative . Never's up.

lashunta 2, dark blue: down
lashunta 1, light blue: (-23 damage)

Never: 17 (19 damage)

android, red: (-56 damage)

Zephyr: (-28 damage)

Kasatha: (-38 damage)

Harlan:
Jaeric: (-20 damage)

GM stuff:

Op save: 1d20 + 7 ⇒ (13) + 7 = 20
TM save: 1d20 + 2 ⇒ (12) + 2 = 14
Sol save: 1d20 + 7 ⇒ (8) + 7 = 15

Baton v Never: 1d20 + 5 ⇒ (18) + 5 = 23 ... damage: 1d4 + 4 ⇒ (3) + 4 = 7 B)

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

"Ow!" Never focuses on incapacitating her opponent.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17

Sovereign Court

Maps, etc

Never knocks out the lashunta.

Android is up, then Zephyr.


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Demoralize is demoralize. Harlan has a feat to do it as a move action, but otherwise it works as usual.

Sovereign Court

Maps, etc

Thanks, Cellion. Ran out of time last night to look things up.

The android, still screaming soundlessly, twists. His gun swings unpredictably from target to target. On it's way from Jaeric to Zephyr, it goes off almost accidentally, showering Harlan with freezing cold.
12 damage

Zephyr.

GM stuff:

red shaken 3 rounds

Trick Attack, shaken: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 ... damage: 3d8 ⇒ (6, 5, 8) = 19
zero pistol v H, shaken: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23 .... damage: 1d6 + 8 ⇒ (4) + 8 = 12

Demoralize
As a standard action, you can use Intimidate to cause a creature within 30 feet of you to become shaken for a number of rounds. This is a sense-dependent ability. The DC of this check is equal to either 10 + your opponent’s total Intimidate skill bonus, or 15 + 1-1/2 × the opponent’s CR, whichever is greater. If you succeed, the target is shaken for 1 round. The duration increases by 1 round for every 5 by which the result of your check exceeds the DC.

Shaken
Source Starfinder Core Rulebook pg. 277
You take a –2 penalty to attack rolls, saving throws, skill checks, and ability checks while you have the shaken condition. If you are already shaken and then become subject to an additional effect that would cause you to be shaken, the duration of the shaken condition increases by the duration of the second effect


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

”Aye Captain,” says Zephyr. He takes a guarded step towards the red Android as his massive shoulder-mounted laser indexes up and out of the way. Zephyr then uses his powered armor to deliver a powerful (nonlethal) smash at the red android!

Armor Bludgeon with get’em Nonlethal: 1d20 + 12 + 1 - 4 ⇒ (11) + 12 + 1 - 4 = 20
Nonlethal damage: 1d10 + 11 ⇒ (8) + 11 = 19

Sovereign Court

Maps, etc

Zephyr lays out the android.

Left to fight alone, the kasatha twists the axe so that its blade is parallel to the deck. They try to lower the axe to the deck, but their fingers won't release it. The blade comes back up, sweeps through a guard position then circles in a roundhouse at Zephyr's neck.

Zephyr barely manages to duck.

Everyone's up.

GM stuff:

advanced doshko v Zephyr KAC: 1d20 + 17 ⇒ (7) + 17 = 24 ... damage: 2d12 + 12 ⇒ (3, 8) + 12 = 23


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

”They are struggling against the control making them attack us. Let us knock out this one and try to stabilize others that might be saved,” says Zephyr, unloading a pair of carefully-aimed powered armor fists at the kasatha!

Armored Bludgeon Nonlethal Full Attack: 1d20 + 12 - 4 - 4 ⇒ (4) + 12 - 4 - 4 = 8
Nonlethal Bludgeoning Damage: 1d10 + 11 ⇒ (1) + 11 = 12

Armored Bludgeon Nonlethal Full Attack: 1d20 + 12 - 4 - 4 ⇒ (1) + 12 - 4 - 4 = 5
Nonlethal Bludgeoning Damage: 1d10 + 11 ⇒ (9) + 11 = 20

Unfortunately, trying to not kill the foe and swing quickly throws Zephyr’s attacks far off the mark…


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

"Knock out?" Harlan audibly sighs over comms "Yer takin' away all the fun."

He stares at the kasatha "You hear that? Yeah you. You've got 'til five to lay down your weapon or I'm running out of patience."

"One..."

Demoralize kasatha: 1d20 + 17 ⇒ (5) + 17 = 22

No good nonlethal options here, so I'll leave it to you guys.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never waits for Z to finish off the other kasatha and when that doesn't happen she gives him a bemused look before advancing.

Attack: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Nonlethal: 2d6 + 12 ⇒ (3, 1) + 12 = 16

She fairs no better, however.

Sovereign Court

Maps, etc

"Yeah. Him." Jaeric tries another grazing shot.

Semi-auto v red, non-lethal, get'em: 1d20 + 7 - 4 + 1 ⇒ (5) + 7 - 4 + 1 = 9 .... damage: 1d6 + 3 ⇒ (3) + 3 = 6

Again wildly wide. Harlan's intimidation doesn't impress.

The kasatha stiffens up for a second, then lurches toward Zephyr with his axe. 27 more damage.

Round 3ish initiative . Everyone's up.
Harlan: (-12 damage)
Jaeric: (-20 damage)
Never: 17 (19 damage)
Zephyr: (-55 damage) Oooo. Into HP now.
Kasatha: (-57 damage)

lashunta 2, dark blue: down
lashunta 1, light blue: down
android, red: down

GM stuff:

advanced doshko v Zephyr KAC: 1d20 + 17 ⇒ (10) + 17 = 27 ... damage: 2d12 + 12 ⇒ (9, 6) + 12 = 27


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan sighs and draws a rather unimpressive knife from a boot sheath. "Don't make me start waving this around, yeah? I ain't any good at it and someone might get hurt." He steps in toward the remaining foe.

Should be able to get a flank with Harlan at least.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Attack: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11

Never looks at the taclash as if it had feelings. "Remember the time we killed that Hellknight?" she asks it, accusatorial. "And the time I climbed a tree and we knocked the Dragonkin out of the sky? What gives?"

Sovereign Court

Maps, etc

This kasatha is incredible!


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Frustrated, Zephyr continues to pound at the Kasatha nonlethally, hoping to get a lucky shot in. He knows he could probably kill it with a laser blast, but that would be counterproductive if the rogue starfinder were being forced to attack unwillingly.

Armored Bludgeon: 1d20 + 12 - 4 - 4 + 1 ⇒ (14) + 12 - 4 - 4 + 1 = 19
Nonlethal Damage: 1d10 + 11 ⇒ (4) + 11 = 15

Armored Bludgeon: 1d20 + 12 - 4 - 4 + 1 ⇒ (4) + 12 - 4 - 4 + 1 = 9
Nonlethal Damage: 1d10 + 11 ⇒ (8) + 11 = 19

Sovereign Court

Maps, etc

Zephyr can't land a hit either.

Jaeric repeats his get'em and fires again.

Semi-auto v red, non-lethal, get'em: 1d20 + 7 - 4 + 1 ⇒ (11) + 7 - 4 + 1 = 15 .... damage: 1d6 + 3 ⇒ (1) + 3 = 4

The kasath's jaw works below his mask, but no sound comes forth. He strikes at Zephyr, then throws himself back a step. A second swing is nowhere near anyone. 31 damage

Round 3ish initiative . Everyone's up.
Harlan: (-12 damage)
Jaeric: (-20 damage)
Never: 17 (19 damage)
Zephyr: (-86 damage) Oooo. Into HP now. for real this time. I make that 33 hp left.
Kasatha: (-57 damage)

Gm stuff:

advanced doshko v Zephyr KAC: 1d20 + 17 ⇒ (16) + 17 = 33 ... damage: 2d12 + 12 ⇒ (12, 7) + 12 = 31

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Attack: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9

Never just laughs at herself. It takes a second for her to realize this is getting to be deadly serious. She steps up to give the Kasatha someone else to swing at.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Bleeding. Zephyr changes tactics. With the foe stepping away, he aims for a nonlethal shot with his laser while commanding his internal nanites to start repairing the damage.

(Fast healing 1 for 10 rounds)

Heavy Laser Get Em Nonlethal: 1d20 + 15 - 4 + 1 ⇒ (13) + 15 - 4 + 1 = 25
Laser Damage: 2d8 + 9 ⇒ (5, 8) + 9 = 22


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Unless it looks like the kasatha is about to fall, I think I can afford to do some lethal damage to get us closer to the KO. Please disregard the following if the kasatha looks like they're barely holding on.

Harlan, annoyed by the controlled kasatha's persistence, flicks his hand at the remaining foe "You're gettin' on my nerves, you are."

Magic Missile damage (Fo): 3d4 + 6 ⇒ (2, 1, 3) + 6 = 12

Sovereign Court

Maps, etc

The kasatha is looking quite healthy.

The kasatha slips away from Never' taclash again. Is her 'lash laughing too?

Zephyr manages a shot that somehow bleeds away vitality without structural damage to the kasatha. Quite a trick with a laser!

Harlan goes back to his tried and true. With structural damage to the target.

"Stay on him. I'll try to slow him down." Jaeric concentrates, weaving mystical energies.

Cast hold person. DC 17.

The kasatha shrugs off the spell. While Never draws in her lash for another strike, the kasatha sweeps his axe toward her in the lash's slipstream. Never has to twist awkwardly, and her knee buckles while dodging. 22 damage

Round 3ish initiative . Everyone's up.
Harlan: (-12 damage)
Jaeric: (-20 damage)
Never: (-41 damage)
Zephyr: (-86 damage) Oooo. Into HP now. for real this time. I make that 33 hp left.
Kasatha: (-91 damage)

GM stuff:

Will Save: 1d20 + 8 ⇒ (19) + 8 = 27
advanced doshko v Never KAC: 1d20 + 17 ⇒ (16) + 17 = 33 ... damage: 2d12 + 12 ⇒ (1, 9) + 12 = 22

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Entropic Pool: 3

Attack: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8

The axe crashes against her armor and knocks her off balance. She still can't hit shit.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Finally getting a bit of success, Zephyr fires at the Kasatha nonlethally once more, hoping for the best.

(Nanites keep doing their job, healing another point of damage)

Artillery Laser Nonlethal Full Attack Get 'em: 1d20 + 15 - 4 - 4 + 1 ⇒ (1) + 15 - 4 - 4 + 1 = 9
Nonlethal Damage: 2d8 + 9 ⇒ (2, 4) + 9 = 15

Artillery Laser Nonlethal Full Attack Get 'em: 1d20 + 15 - 4 - 4 + 1 ⇒ (12) + 15 - 4 - 4 + 1 = 20
Nonlethal Damage: 2d8 + 9 ⇒ (3, 7) + 9 = 19


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Similar to last round, if the kasatha's still looking like he can take a few blows Harlan will pummel him with another volley. If it looks like he'll fall any moment, he'll hold off since he can't make it nonlethal.

"Kasatha, they make 'em pretty tough, eh?" Harlan sends another and hopefully last volley into the kasatha, assuming it's needed.

Magic missile damage (Fo): 3d4 + 6 ⇒ (1, 1, 2) + 6 = 10

Sovereign Court

Maps, etc

Never is having unusual fortune in combat against this foe. My prediction is that she pulls it together in time to deliver the knockout punch.

Harlan contributes another brace of magic missiles.
Meanwhile Zephyr has become quite adept at non-lethal laser wielding.

Jaeric urges the others on, and tries his spell again.

The kasatha whirls the axe high, and brings it down again, but this time it slams into the ground beside Never's foot. Off-balance, the kasatha half-stumbles, half-shifts slightly toward Harlan. Miss and 1 5' step to get Harlan in reach. And he might finally be looking a vulnerable.

Round 3ish initiative . Everyone's up.
Harlan: (-12 damage)
Jaeric: (-20 damage)
Never: (-41 damage)
Zephyr: (-86 damage) Oooo. Into HP now. for real this time. I make that 33 hp left.
Kasatha: (-120 damage)

Gm stuff:

Will Save: 1d20 + 8 ⇒ (14) + 8 = 22
advanced doshko v Never KAC: 1d20 + 17 ⇒ (4) + 17 = 21 ... damage: 2d12 + 12 ⇒ (8, 9) + 12 = 29

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Entropic Pool: 3

Seeing the opportunity to strike the off-balance akasatha, Never musters her strings and whips her taclash again. She's no longer interested in taking it alive.

Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20

Sovereign Court

Maps, etc

The taclash bites deeply into the kasatha's thigh. Blood wells up, overcoming the compression applied by the tight armor. The blood forms crimson stream that runs down the kasatha's leg. The axe falls from leaden fingers, and the kasatha follows the axe and blood to the ground.

Called it. You're out of combat.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Zephyr moves to check on the downed Starfinders, hoping to stabilize them if possible.

Medicine: 1d20 + 6 ⇒ (7) + 6 = 13

(His nanites continue to repair some of the damage done to him)


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan has no medical knowledge to speak of, so he leaves it up to Zephyr. "Smells to me like they got mind-jacked. Bad augs, ye think?" He checks to see if there's any evidence among their gear or any tech built into their bodies that would indicate the virus that brought down the ship is also responsible for this.

Computers?: 1d20 + 18 ⇒ (11) + 18 = 29

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

"F!#$in-a."

Never tried to help stabilize one of those a&#*&$*s.

1d20 + 3 ⇒ (4) + 3 = 7


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Rest in pieces, starfinders we were sent here to find...

Sovereign Court

Maps, etc

Jaeric helps Zephyr out with a healing spell. The kasatha slips into a regular breathing rhythm while remaining unconscious. The android and Never's lashunta are also unconscious. But the lashunta that went down in Harlan's explosive blast is dead.

You're able to secure the survivors and continue exploring. It's not much later that you make an important discovery. Dozens of Starfinders are comatose and held in secure stasis chambers.

DC 18Life Science or Medicine:
Attempting to remove the bodies might kill the Starfinders or leave them permanently damaged.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Zephyr takes a quick rest while the “enemy” starfinders are being stabilized and before heading off to search for the others. His healing nanites do some work and he recovered his stamina, but he is still somewhat wounded.

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never checks to see if the lashunta she beat up is still breathing.

Medicine: 1d20 + 4 ⇒ (19) + 4 = 23

"Oh hey, don't move them yet. In this condition they could die or be permanently damaged. Best to stabilize them and keep looking around for now."

She collects all the weapons from the Starfinders they encountered, just in case one of them wakes up with dumb ideas.

Perception: 1d20 + 12 ⇒ (10) + 12 = 22

Sovereign Court

Maps, etc

Never finds loot: business stationwear, frostbite-class zero pistol with 2 batteries (20 charges each), tactical baton, flashlight, laser microphone, manacles, personal comm unit, tool kit (hacking)
: casual stationwear, static arc pistol with 2 batteries (20 charges each), manacles, personal comm unit, tool kit (hacking)
: silver AbadarCorp travel suit, advanced doshko, red star plasma pistol with 4 batteries (20 charges each)


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

"Stasis chambers? Odd that." Harlan tries to recall if any starfinder missions would have involved sending a large portion of the crew into stasis, or if this was something done to these Starfinders after they crashed. He also checks if there's a safe way to deactivate these stasis chambers without injuring their occupants, so they can escape.

Culture: 1d20 + 13 ⇒ (9) + 13 = 22
Engineering?: 1d20 + 16 ⇒ (19) + 16 = 35 Life science is the same if that makes more sense

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