[PFS2 / GMGlyn] 1–09: Star-Crossed Voyages & 1-23: Star-Crossed Court (Inactive)

Game Master GHembree

Table 1 Battle Map


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Grand Lodge

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Please take the time to fill in the information below.

Player Name:
Character Name:
Character Level:
Perception Modifier:
PFS / SFS ID Number:
Faction:
Day Job Roll:
Society Mod:
Nature Mod:

Default Exploration:

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Player Name: Quentin Coldwater
Character Name: Arlo Rumble
Character Level: 3
Perception Modifier: +9 (trained)
PFS / SFS ID Number: 127656-2002
Faction: Verdant Wheel
Day Job Roll: Day Job, DC15, Gozreh Lore: 1d20 + 5 ⇒ (2) + 5 = 7
Society Mod: +0 (untrained)
Nature Mod: +9 (trained)

Default Exploration: Search

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Player Name: JamesMartin
Character Name: Phineas Hatt
Character Level: 4
Perception Modifier: +6 trained
PFS / SFS ID Number: 1904-2002
Faction: Grand Archive
Day Job Roll: Earn Income, Performance: 1d20 + 10 ⇒ (14) + 10 = 24
Society Mod: +9
Nature Mod: +6

Default Exploration: Investigate

Grand Lodge

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Excellent we have four players signed up (room for 2 more). We will get started with the briefing once everyone has posted.

Please post/dot in the game tab as well. Good chance to introduce and describe your character.

Arlo Rumble Cleric 3
Xun Saburo Bard 3
Phineas Hatt Sorcerer 4
Azel Druid 5

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Player Name: Farol
Character Name: Xun Saburo
Character Level: Bard 3
Perception Modifier: +8
PFS / SFS ID Number: 2359780-2002
Faction: Grand Archive
Day Job Roll: Perception, task level 1, DC15: 1d20 + 10 ⇒ (3) + 10 = 13 Failure so 2 cp per day * 8 = 1.6 sp :(
Society Mod: +1 (untrained)
Nature Mod: + 6 (trained)

Default Exploration: Scout

Hey Phineas!, Hey Arlo. Good to see you both!

And the most important Hi @Gm Glyn, thanks for running this game for us!

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Likewise, Xun! I did recently take a boon that may be of assistance to everyone who is level 3. Which should be Arlo and Xun so far.

Mentor, Magical
Prerequisites: Liked by Grand Archive
While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’ magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting, the affected PC also increases the Level Bump’s modifier to spell DCs to 2.

Normal A Level Bump increases a PC’s spell DCs by 1, and it does not grant any additional spells prepared or spell slots.

Special A PC can only benefit from two mentor boons.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Hi Xun! Good to see you again!

I think the mentor boons only apply when we get a level bump, which I believe is only when we play high tier. Which, at the moment, does not seem the case.
(Please correct me if I'm wrong.)

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Hmm, not sure! I'll do some research.

Grand Lodge

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Arlo Rumble wrote:

Hi Xun! Good to see you again!

I think the mentor boons only apply when we get a level bump, which I believe is only when we play high tier. Which, at the moment, does not seem the case.
(Please correct me if I'm wrong.)

Yes, the mentor boons only apply when there is a level bump due to disparity in levels of characters.

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

Player Name: Madscientistworking
Character Name: Azel
Character Level: 5
Perception Modifier: 13
PFS / SFS ID Number: 59724-2006
Faction: Verdant Wheel
Day Job Roll: sailing lore: 1d20 + 7 ⇒ (1) + 7 = 8
Society Mod: 0
Nature Mod: 13

Default Exploration: Searching
Note: Slow tracking as to not level up between these two sessions.

I'll have the profile updated and completed tonight. I just need to finish a few other things before.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Hey @Madscientistworking, good to see you again. I see you have 'a thing' for green races that can hold their ground in the thick of combat.

Wow, this will be one spell heavy team ;)

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Like I said in the signup sheet, I can also bring a level 4 Ranger, if we want a bit of a frontline, though I'm curious to see how this goes. :)

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

Azel works as a frontliner. Now was she intended to be a frontliner? No. But she can wade into combat if need be.

Grand Lodge

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Good everyone signed in has checked in and posted. All the character sheets look good.

Challenge points total is 11 which is in the lower tier 3-4 with no level-bumps.

Looks like a good group!

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Also, I'm a one-glyph GM, so I can hand out a Hero Point to someone. I tend to roll randomly, so I don't favour anyone in particular.
Hero Point: 1d4 ⇒ 3

Hero Point goes to Phineas!

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

Right I have two so everyone but me gets an extra.

Grand Lodge

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Hero Points allocation noted.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Preparation for me:

School item: I'll grab a Scroll of Restoration.

Spell preparation:
0: Daze, Guidance, Light, Shield, Stabilize
1: Create Water, Fear, Sanctuary
2: Calm Emotions, Sudden Blight

Druid 0: Electric Arc, Ray of Frost

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

@Arlo with regards to animal shape and casting. I read some posts about Wild Druids. It seems that:

- As an animal, you can't speak which means that you can't cast any spell that has a verbal tag
- some animals don't have hands and manipulating with paws can be questionable => you can't cast any spells that have a somatic tag.

So for the most part the decision is: you can't cast when in a changed form.

However, there could be shapes in which there should not be such restrictions: Monkeys are perfectly capable of using their hands just as good as any human can. 1-action heal is only a somatic spell which means you don't have to speak to cast it. But probably it will be a discussion with the GM ;)

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Yeah, I figured as much. So it's pretty much the same as in PF1. Thanks for confirming. :)

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Just for the record, my comment was tongue in the cheek. I've spent two cantrips attacking the thing and Azel did 3 times more damage than Xun did ;) (partially due to level 3 vs lvl 5)

Just outside of talking, what is left of bard ;)

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Thought so, but some banter is always fun. :)

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

I figured you weren't upset. It's just that its worth acknowledging that doing a 1/4 of the total damage done to a monster isn't insignificant especially since given the disparity.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

@Phineas - you used Animal form right? Are you making bludgeoning damage?

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Fists do bludgeoning traditionally, yes.

Grand Lodge

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Chronicles are posted {here}

As always let me know if any on the Chronicles needs to be changed.

I had a great time GMing for the group!

Grand Lodge

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Phineas Hatt wrote:

Player Name: JamesMartin

Character Name: Phineas Hatt
Character Level: 4
Perception Modifier: +6 trained
PFS / SFS ID Number: 1904-2002
Faction: Grand Archive
Day Job Roll: [dice=Earn Income, Performance]1d20+10
Society Mod: +9
Nature Mod: +6

Default Exploration: Investigate

Please double-check the character number for Phineas Hatt, when reporting the game 2002 show a different name and when I typed in the name it showed 2003 as the character number.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Thank you for the game! I look forward to the next one. :)
Though the chronicle seems to have a mutually exclusive boon, should we cross off one?

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Now I saw that I made a day job saying: Perception (it was supposed to be Performance ;)) Either way the rest looks good.

I had a blast playing this scenario with you all. No only as our team was a bit unorthodox: Druid, Cleric, Sorcerer, and Bard. We are only missing a Wizzard to have all of the spellcasters. But RP wise it was enjoyable, despite the low level I found Xun relevant to the scenario and outcomes of encounters (sometimes with big discrepancy of levels the balance is a bit off).

Thank you for the game and I can't wait to play the second one!

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Yeah, an all-caster team seems much more doable in PF2. And yeah, I think everyone had a chance to shine, so that's good. :)

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
Phineas Hatt wrote:
Fists do bludgeoning traditionally, yes.

Sorry, I forgot to explain what I was after. I was hoping that the gargoyle had something like stone skin which gives resistance but not to bludgeoning damage. In your posts, I saw you did not include the type of damage that your attacks made. So I wanted to bring it to attention, but as Gm did not react I assumed it is resistant to all types of damage.

Grand Lodge

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The gargoyle had resistance 7 physical.

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;
GM Glyn wrote:

Chronicles are posted {here}

As always let me know if any on the Chronicles needs to be changed.

I had a great time GMing for the group!

Thanks it was a fun game. I did want to slowtrack this scenario so I wouldn't level up for the next scenario. Outside of that looks good.

Also yes all spellcaster parties are doable for the most part in Pathfinder 2e. Especially, in regards to the last combat where spellcasting helped bypass its damage resistance.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search
Azel the Rebel wrote:
GM Glyn wrote:

Chronicles are posted {here}

As always let me know if any on the Chronicles needs to be changed.

I had a great time GMing for the group!

Thanks it was a fun game. I did want to slowtrack this scenario so I wouldn't level up for the next scenario. Outside of that looks good.

If it doesn't mess with tier, I don't mind you leveling up.

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

Yeah as long as it doesn't screw up the tier I would take the level up. That's why I was slow tracking in the first place.

Grand Lodge

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Parties with challenge points of 15 or less always play in the lower level range

Did anyone else level up?

Currently
Azel 6th = 6cp
Arlo 3rd = 2cp
Xun 3rd = 2cp
Phin 4th = 3cp
total = 13cp lower teir.

Azel it no problem for me to fix the Chronicle and edit the reporting, just let me know.

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;

If that is it then don't change anything. I just don't want to be that person who brings a spellcaster and drives the party up.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

I get that. The only thing is that we might get higher CP enemies, but that's much less severe than going up to high tier.

I don't level up, so everything's okay for me.

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Yes, Phin is -2003. My bad!

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

On my sheet, did I gain any treasure from the adventure; it's just showing the day job money.

Thanks!

Verdant Wheel

Female P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74
Spoiler:
3rd Acidic Burst x2 Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ;
Phineas Hatt wrote:

On my sheet, did I gain any treasure from the adventure; it's just showing the day job money.

Thanks!

You should have treasure on there. You gain access to the scroll staff which is a pretty cool uncommon weapon.

Grand Archive

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

Right, except on my sheet there's no GP earned in that field.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---
Phineas Hatt wrote:

Right, except on my sheet there's no GP earned in that field.

When I opened your chronicle from dropbox I can see the GP earned

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

No, I see it as well. Phineas has day job money, but no "regular" money.

Grand Archive

NG Male Half-Orc Bard 6 | HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Face-palm. Sorry, you are right. I've mistaken a hobbit for a gnome. I opened Arlo's chronicle thinking that it was Phineas.

Grand Archive

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Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

I will alert People for the Ethical Treatment of Gnomes immediately. Expect a sternly worded reprimand from the First World.

Grand Lodge

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Phineas Hatt wrote:
I will alert People for the Ethical Treatment of Gnomes immediately. Expect a sternly worded reprimand from the First World.

After a quick investigation the dwarf assistant paymaster was found to be cooking the books. He has been reassigned to mucking the dragon pens.

Your Chronicle sheet has been corrected.
I apologize for the mistake.

Grand Lodge

1 person marked this as a favorite.
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I plan to post the start of part-2 on Sunday June-6.

Grand Lodge

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Starting of 1-23 Star-Crossed Court

Please select any school-supplied items.

and Allocate any hero points from glyphs.

I'll ask for day jobs near the end of the scenario.

Verdant Wheel

Male NG Wildwood Halfling | Cleric 6 | HP 66/66 | AC 22 | eF +12 tR +12 eW +14 | speed 25 ft | ePerc +14 | Hero Point 1/3 | Focus: 0/1 | Spells: 1: 3/3 2: 3/3 3: 2/3| Heals: 3/4 | Spell DC 22| active condition: | Exploration activity: Search

Regular buy-list:
Lesser Darkvision Elixir x2 (12 gp)
Feather Token Ladder (3 gp)

Hero point from glyph:
Random roll!: 1d4 ⇒ 4
Xun gets my glyph Hero Point.

School item:
Level 2 scroll of Dispel Magic.

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