Full Name |
Azel |
Race |
P14+2 Init AC 24, F +13, R +12, W +14 HP 74/74 |
Gender |
Female |
Age |
20 |
Alignment |
NG |
Deity |
Gozreh |
Languages |
Hobgoblin Common Druid |
Strength |
16 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
19 |
Charisma |
8 |
About Azel the Rebel
Azel Druid 6
Perception +14 (+2 initiative); Darkvision
Languages None selected
Skills Acrobatics +10, Athletics +11, Crafting +8, Lore: Hobgoblin Lore +8, Lore: Sailing +8, Medicine +13, Nature +14, Religion +14, Survival +12
Str +3, Dex +2, Con +3, Int +0, Wis +4, Cha -1
Items +1 Hide, Healer's Tools (Expanded), Compass (Lensatic), Fishing Tackle (Professional), Climbing Kit
(Extreme), Everyneed Pack, Staff of Healing, Healer's Gloves, Backpack, Bedroll (2), Chalk (20), Flint and Steel (2),
Rope (2), Rations (4), Torch (10), Waterskin (2), Soap (2), Mistletoe
AC 24, Fort +13, Ref +12, Will +14
HP 74
Cognitive Crossover Trigger You gain no information from a Recall Knowledge check (usually because you failed the secret check) using one of the two skills you chose for this feat. You immediately reattempt the triggering check using the other chosen skill. Special When you gain this feat, choose two of the following skills:
Arcana, Crafting, Lore (any one), Medicine, Nature, Occultism, Religion, or Society. Choices: Arcana and Nature
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You
snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the
shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the
shield.
Resist Elf Magic Resist Elf Magic Trigger You attempt a saving throw against a magical effect but haven’t
rolled yet. Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering
saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.
Speed 25 feet
Melee +1 Striking Staff +11 (Two-Hand d8, Magical), Damage 2d4+3 (B)
Healer's Gloves (Invested, Magical, Necromancy) Activate Interact; Frequency once per day; Effect You can
soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a
positive healing effect. You can’t harm undead with this healing
Primal Prepared Spells DC 22, attack +11 3rd Acidic Burst Heal; 2nd Acidic Burst Heal Heal; 1st Heal Heal Burning Hands ; Cantrips Ray of Frost, Stabilize, Disrupt Undead, Electric
Arc, Produce Flame
Focus Spells (1 point)
Goodberry Range touch; Targets 1 ripe berry Duration 10 minutes You imbue the
target berry with the bounty of nature, turning it into a goodberry that can heal and sustain far beyond its normal
capacity. A creature can eat the goodberry with an Interact action to regain 1d6+4 Hit Points. A berry not
consumed during the duration withers away. Every six goodberries consumed gives as much nourishment as one
square meal for a typical human. Heightened (+1) You can target an additional berry. A creature can consume
any number of goodberries from the same casting with a single Interact action.
Tempest Surge Range 30 feet; Targets 1 creature Saving Throw Reflex You surround a foe in a swirling storm
of violent winds, roiling clouds, and crackling lightning. The storm deals 1d12 electricity damage. The target must
attempt a basic Reflex save. On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity
damage. Heightened (+1) The initial damage increases by 1d12, and the persistent electricity damage on a
failure increases by 1.
Additional Feats Adopted Ancestry, Burn It!, Elfbane Hobgoblin, Hobgoblin Lore, Incredible Initiative, Leshy Familiar,
Natural Medicine, Order Explorer, Order Magic, Storm Born, Underwater Marauder, Familiar Master Dedication, Alchemy Crafting
Additional Specials Adopted Ancestry (Goblin), Anathema, Druidic Language, Druidic Order (Storm Order), Great
Fortitude, Order Explorer (Leaf Order), Order Magic (Leaf Order), Wild Empathy
Anathema:
Using metal armor or shields.
Despoiling natural places.
Teaching the Druidic language to non-druids.
Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order.
Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order