Wayfinder Activate command; Effect The wayfinder is targeted by a 1st-level light spell.
Primal Known Spells DC 20, attack +10 2nd Animal Form, Flaming Sphere, Heal, Resist Energy*, Glitterdust (4 slots); 1st Heal, Shocking Grasp, Gust of Wind, Burning Hands* (4 slots); Cantrips Disrupt Undead, Electric Arc, Prestidigitation, Stabilize, Produce Flame
Primal Innate Spells DC 20, attack +10 Cantrips Tanglefoot
Focus Spells (1 points) Elemental Toss Range 30 feet; Targets 1 creature With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait. Heightened (+1) The damage increases by 1d8.
Granted Spells cantrip: produce flame*, 1st: burning hands*, 2nd: resist energy, 3rd: fireball*, 4th: freedom of movement, 5th: elemental form, 6th: repulsion, 7th: energy aegis, 8th: prismatic wall, 9th: storm of vengeance
Bloodline Spells initial: elemental toss*,
Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.
Archimedes, Neglected Owl Familiar
AC: 18, Fort +9, Ref +8, Will +8
HP 20
Speed 25 feet, Fly 25 feet
Familiar Abilities (enhanced): Flier, Speech, Manual Dexterity, Share Senses