Fey Friend

Phineas Hatt's page

236 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Classes/Levels

Gnome Sorc 4 (air elemental); HP 44/44; AC 18; F+9, R+8, W+8; Perc +6 low-light

About Phineas Hatt

Phineas Hatt Sorcerer 4
NG SMALL GNOME FEY-TOUCHED GNOME HUMANOID
Perception +6; Low-Light Vision
Languages Common, Gnome, Sylvan, Auran

Skills Acrobatics +3, Athletics -0, Deception +10, Diplomacy +10, Intimidation +10, Lore: Alcohol +7, Nature +6, Performance +10, Society +9, Stealth +8
Str -1, Dex +2, Con +3, Int +1, Wis +0, Cha +4
Items Unarmored

AC 18, Fort +9, Ref +8, Will +8
HP 44
Speed 25 feet

Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4-1 (P)
Melee Staff +5 (Two-Hand d8), Damage 1d4-1 (B)
Ranged Sling +8 (Propulsive), Damage 1d6-1 (B)

Wayfinder Activate command; Effect The wayfinder is targeted by a 1st-level light spell.

Primal Known Spells DC 20, attack +10 2nd Animal Form, Flaming Sphere, Heal, Resist Energy*, Glitterdust (4 slots); 1st Heal, Shocking Grasp, Gust of Wind, Burning Hands* (4 slots); Cantrips Disrupt Undead, Electric Arc, Prestidigitation, Stabilize, Produce Flame

Primal Innate Spells DC 20, attack +10 Cantrips Tanglefoot

Focus Spells (1 points) Elemental Toss Range 30 feet; Targets 1 creature With a flick of your wrist, you fling a chunk of your elemental matter at your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire damage if your element is fire) on a success, and double damage on a critical success. This spell has your element's trait. Heightened (+1) The damage increases by 1d8.

Additional Feats Burrow Elocutionist, Familiar, Fey-Touched Gnome, Hobnobber, Skill Training, Untrained Improvisation, Natural Medicine, Enhanced Familiar

Additional Specials Bloodline (Elemental), Signature Spells (heal), Skill Training (Deception)

Stuff: wayfinder (from points spent), bandolier, adventurer's pack, caltrops, minor healing potion, harmonica, dagger, sling and 20 bullets, staff, 213 gp, 7 sp

Bloodline (Elemental, Air):

Granted Spells cantrip: produce flame*, 1st: burning hands*, 2nd: resist energy, 3rd: fireball*, 4th: freedom of movement, 5th: elemental form, 6th: repulsion, 7th: energy aegis, 8th: prismatic wall, 9th: storm of vengeance
Bloodline Spells initial: elemental toss*,
Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.

Archimedes, Neglected Owl Familiar
AC: 18, Fort +9, Ref +8, Will +8
HP 20
Speed 25 feet, Fly 25 feet
Familiar Abilities (enhanced): Flier, Speech, Manual Dexterity, Share Senses