GM Quirk's INTO THE VESKARIUM (Inactive)

Game Master Quirk, Private Eye

Slides


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Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Good, Gamuzali thinks, Another competent team of Starfinders. Perhaps we will survive this trip home after all.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman laughs.
"Aye. That were some luck though. O' course, hiding from Jinsuls fer a few months will force some skill on ye."

He gets a distant look on his face and shoves more sausage and cheese in his mouth.

"This is damn good!

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"Defrex cheese! I've never heard of it before. Gona be ordering this again when we get back to Absalom!" agrees Shokil.

"Pity of ruins were not as interesting as Coral though."

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |
Shokil wrote:

Shokil offers a punch to Abistar-4s shoulder... once he climbs on a chair.

"Or to ... not behold!" he adds.

Abistar-4 accepts the punch as he nods in agreement, his mind musing a bit as he states, "an action of lovely joviality and camaraderie. Excellent. It is a wonderful experience." He then offers to reciprocate the blow to Shokli.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"Exactly!" smiles the halfling.

"But generally we try to do it spontaneously and maybe, without the verbal analysis.."

He takes out a slice of the defrex cheese that has somehow made it into his pocket. "Want to try some?"

Then, adds carefully. "Exchange of foodstuffs is also an act of camaraderie." while trying to keep a straight face.


YOU RECEIVE your next mission from Venture-Captain Naiaj in the
form of a brief audio message. Please take a look at handout #2 on slide #2.

You land in the planet’s capital, Command 4, a bustling industrial city designed with military efficiency. You later board a large, tank-like vehicle transport that carries you through the reinforced Antreway tunnel beneath the Vyskandi mountains and into the barren Lodelands desert.

The Lodelands stretch as far as the eye can see in all directions, a
sea of rocky fields broken by occasional crystalline outcroppings.
Few landmarks exist to distinguish one location from another
in this radioactive quarry. Miners bundled in protective gear
gather near a massive drill, suspiciously eyeing the approaching
transport. One of them, a young talphi with a sunburst symbol
emblazoned on his environmental suit, approaches the vehicle.
“You must be Starfinders,” he says reverently. “I’m Elgr.
Kataali is waiting by the terrestrial scanner. Follow me.”
Over a rocky ridge, a muscular vesk in armored coveralls stands beside
a dark gray pahtra with a cybernetic arm.
“Good, you’re here,” the vesk says. “I’m Kataali, the site
supervisor. This is my assistant Elgr, and our chief engineer,
Rukka. They’re authorized to act as your liaisons while you’re
with our team. Please begin the survey when you’re ready.”

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1
Shokil wrote:

He takes out a slice of the defrex cheese that has somehow made it into his pocket. "Want to try some?"

Then, adds carefully. "Exchange of foodstuffs is also an act of camaraderie." while trying to keep a straight face.

"Thanhksh," Chk'tarlsh says as he passes by, attempting to snatch up the morsel. "I apprecciate the gessture."

The shirren bestows Shokil and Abistar-4 each with an affable punch on the arm, his mandibles parting in an approximation of a smile.

In the Lodelands...

"You're in good handsh," Chk'tarlsh assures the miners. "My friendsh are very capable."

"Can you run ush through how to usse the equipment?"

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Gamuzali looks very thoughtful as the next assignment comes in from Naiaj. "Vesk-4 next, huh? Well, looks like this really is a homecoming trip." His eyes flick to the solar mote hovering over his shoulder before he settles down into his station aboard the shuttle that carries them to their new location.

Upon arriving at the site, Gamuzali does his best to keep an eye out for threats. This seems like it'll be a job mostly for those with cultural and technical expertise, neither of which are his specialties. But Naiaj's instruction to protect the team and the equipment has him on high alert--he knows how harsh life out in these mines can be. Now it's his job to make sure the team gets through their time here safe.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman nods after introductions. "Nice ta meet ya. What kind o' equipment will we be usin'? Lets take a look-see here."

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

"Vesk-4! Been a long time since ah was here."

He munches on leftover picnic snacks, including a piece of cheese retrieved from between his beard ridges.

"Almost like home cookin! 'xcept with less o' the pink slime drippins and filler."

He gives a salute to Elgr as they head over to the scanner. "So uh.... bafore we get started ah should prolly ask... ahm a bit used ta usin' tools with lotsa duct tape ann bailin' wire. We on the same sorta stuff or is this the stuff ahm not supposed ta scratch?"

He takes a look over the assembled equipment to see if he's familiar with any of it.

Engineering: 1d20 + 14 ⇒ (14) + 14 = 28

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |
Chk'tarlsh wrote:
Shokil wrote:

He takes out a slice of the defrex cheese that has somehow made it into his pocket. "Want to try some?"

Then, adds carefully. "Exchange of foodstuffs is also an act of camaraderie." while trying to keep a straight face.

"Thanhksh," Chk'tarlsh says as he passes by, attempting to snatch up the morsel. "I apprecciate the gessture."

Abistar-4 studies the encounter for a long moment before accepting a bit of the food. "My immediate analysis would seem to indicate that there is something more behind the gesture that I will not name. I will take this though, because it would be interesting in any case this results as all paths lead to different interactions."

=

Now speaking with Kataali and their team Abistar-4 asks, "we are grateful for your time in this matter. As we go in, is there any common dangers in the area we should be prepared for. Aside issues of radiation I mean. More specifically, local fauna or unstable regions."

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

At the mention of radiation, Shokil's face clouds. He again checks the seals on his armour.

"Why is there so much radiation here anyway?" he asks, nobody in particular.


Four terrestrial scanners are set up at various points around the
ridge marked with a green X on the map on slide 2. Each scanner is a bulky computer with three spiderlike legs and a large central needle that drills into the ground. Their dim readout screens provide accurate information to about a mile beneath the surface. When
you are ready, Rukka (male pahtra) demonstrates how to
operate the terrestrial scanners. He’s enthusiastic, but his lessons
aren’t particularly beginner-friendly. PCs who succeed at a DC 19
Engineering check learn how the scanners work with Rukka’s help. Succeeding at this check grants a PC a +3 circumstance bonus to checks made while repairing the scanners and analyzing their output.


Kataali checks in with you all as well. "We'll be ready to start the scanning 10 minutes or so. Feel free to look around if you would like."

There are a group of vesk miners near you. They seem to be quietly keeping their distance.

There is a black box on slide 2. Please place your tokens within that box.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Shokil offers a friendly wave to the miners as he tries to made head or tail of the lessons that Rukka provided.
engineering: 1d20 + 5 ⇒ (14) + 5 = 19

"I think I have it..." he mutters.

The sergeant stomped into the control room. 'What'ya mean 'computer problems?' he growled at the recruit. One big fist to the side of the monitor later and the picture cleared up. 'Gota show the tech who is boss. Now grab your gun and get to the wall.' he thundered.

After checking the nearby scanner behaved as Rukka indicated he then wandered over to the nearby miners.

"Find anything interesting?" he asks in a friendly manner.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

engineering: 1d20 + 16 ⇒ (20) + 16 = 36

Freeman nods at Shokil. "Oh, aye. Simple enough..."

He then follows the halfling over. "Nice ta' meet ya all. Now, kin you tell us tha real reason they asked us here. The high ups over yonder are makin' me think there be something we ain't been told yet. You look like tha people who would know."

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0
Shokil wrote:

At the mention of radiation, Shokil's face clouds. He again checks the seals on his armour.

"Why is there so much radiation here anyway?" he asks, nobody in particular.

Zargothrax shrugs. "Prolly nukes."

He watches quite intently during the quick training course then gets to work assisting on the scans.

Engineering: 1d20 + 14 ⇒ (7) + 14 = 21

"So uh... anyone got any idea how ta spot ancient ruins onna scan?"

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Gamuzali also moves toward the miners with Freeman and Shokil. "How are the expeditions going, citizens? Notice anything unusual lately?"

Diplomacy: 1d20 + 14 ⇒ (7) + 14 = 21

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Abistar-4 follows somewhat with Rukka's demonstration, but lacks the mechanical ability to replicate it.

"I suppose one could locate ruins via changes in density displayed by the scans. However I'm far less familiar with the aspects of the inanimate beyond the theoretical and of course their usage in creating emotional works."

Abistar-4 focuses his mind and uses it to empathically read the emotions of the nearby miners to gain a better sense of the feelings the area is giving off.

Sense Motive: 1d20 + 15 ⇒ (16) + 15 = 31


Shokil, TheFreeman, and Zarg all seem to grasp the scanners.

Those of you who speak with the miners learn that their last three expeditions were derailed because scans found archaeologically significant artifacts beneath the surface of the worksites, costing them credits and time. They believe Elgr, who joined the team just
before the first ill-fated expedition, is tampering with the
equipment—and that Kataali is protecting him.

Vesk 4 is a high gravity world. Your movement will typically be cut in half. Ranges of thrown weapons are also half.

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

"Why do you think Elgr might be faking archaeological sites?" asks Shokil.

"Surely he suffers as much as the rest of you from the stopped work?"

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Ah. I see. Well, we be a third party who nay have any stake so unless there IS some obvious important som'thin down there, ye'll be able ta do yer job today."

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

"Well... first ah guess we gotta see fur ourselves what's under 'ere... den we can see if he's makin' a mess of alla dis."

Zargothrax will head towards the scanner furthest from Elgr to inspect the equipment, then make a scan.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh accompanies his companions over to the group of miners. With several of his colleagues already leading discussions, the shirren opts to leave the discourse to the more suitable agents.

He contents himself with amiably greeting the miners, nodding in support of key points and generally trying his best not to look overly imposing, bristling with sword, rifles and an array of other weapons as he is.

"Don't worry," he reassures the miners. "We'll get to the bottom of thinhksh."


Okay. A couple of things are going to happen here...

As you finish speaking with the miners and prepare to report back to Kataali, there are a series of violent tremors.

Please roll a DC 13 reflex save or take: 1d6 ⇒ 6 damage.

As the tremors subside, there is a low rumble.

Kataali shouts at Elgr and Rukka to get to cover.

Suddently six large worms burst forth from the ground. They seem intent on attacking the scanning equipment!

Bold may go. Round 1. I made one or two minor adjustments to this initiative to make it easier. You may repair any damaged scanners. I will detail how that happens in a post later tomorrow.

1. The Freeman
2. Shokil
3. Abistar-4
4. Chk'tarish

5. Blue
6. Red
7. Orange
8. Yellow
9. Green
10. Black
11. Kataali
12. Gamuzali
13. Zarg

GM screen:
The Freeman: 1d20 + 4 ⇒ (16) + 4 = 20
Abistar-4: 1d20 + 1 ⇒ (18) + 1 = 19
Gamuzali: 1d20 ⇒ 9
Shokil: 1d20 + 5 ⇒ (14) + 5 = 19
Chk’tarlsh: 1d20 + 9 ⇒ (7) + 9 = 16
Zarg: 1d20 + 2 ⇒ (5) + 2 = 7
Kataali: 1d20 + 2 ⇒ (8) + 2 = 10
enemy red: 1d20 + 1 ⇒ (15) + 1 = 16
enemy blue: 1d20 + 1 ⇒ (16) + 1 = 17
enemy yellow: 1d20 + 1 ⇒ (12) + 1 = 13
enemy green: 1d20 + 1 ⇒ (12) + 1 = 13
enemy orange: 1d20 + 1 ⇒ (14) + 1 = 15
enemy black: 1d20 + 1 ⇒ (9) + 1 = 10

This is the craziest initiative roll I have ever made for PBP.

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Reflex: 1d20 + 4 ⇒ (6) + 4 = 10

Gamuzali winces as the tremors knock him around. He gets back to his feet as quickly as he can, though, as a threat suddenly makes itself known.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

refl: 1d20 + 9 ⇒ (3) + 9 = 12

Freeman is rocked back and forth and a large rock hits him. Drone bleeps at him and then gives a high pitched noise of alarm and the ground erupts.
"Ah! I'd rather be seein' old ruins!"
He takes a shot at (Black) and Drone follows suit.

overcharged ice carbine: 1d20 + 7 ⇒ (13) + 7 = 20
C+P damage: 1d8 + 1d6 + 4 ⇒ (5) + (6) + 4 = 15

DroneL
perferator pistol: 1d20 + 7 - 3 ⇒ (6) + 7 - 3 = 10
Sonic damage: 1d4 + 3 ⇒ (3) + 3 = 6

static arc pistol: 1d20 + 7 - 3 ⇒ (5) + 7 - 3 = 9
Electircal damage: 1d6 + 3 ⇒ (4) + 3 = 7

Heh. I'm not sued to going first. :)

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

Abistar-4 takes a solid blow from one of the falling rocks. He is able to come to his senses quickly though as he sees the surrounding creatures. "I am unable to restore the machinery if it gets damaged. To avoid excessive despair I will try to keep them from reaching it, at least what I'm able."

Life Science to Identify, -5 DC if rare creature: 1d20 + 12 ⇒ (16) + 12 = 28

Abistar-4 focuses and moves to block the northern most pair and launches a wave of physically charged force that knocks small bits of debris and rubble away.

Force blast to create 30 foot cone containing only Orange and Yellow.
Force Damage, Reflex Save DC 19 for half: 2d6 ⇒ (5, 5) = 10
Bull Rush vs Orange and Yellow KAC+8: 1d20 + 6 + 6 ⇒ (7) + 6 + 6 = 19

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

ref: 1d20 + 6 ⇒ (4) + 6 = 10
Staggered by the force of the worms arrival, Shokil quickly takes a shot at the black worm.

"Well, at least if you excavate, the worm tunnels should make it easier.." he mutters, trying to look on the bright side.

attack vs black EAC: 1d20 + 11 ⇒ (11) + 11 = 22
F damage: 2d8 + 5 ⇒ (5, 6) + 5 = 16

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Apologies about the delay. I made the post the Discussion and then my evening became very busy.

Reflex DC13: 1d20 + 6 ⇒ (6) + 6 = 12

Distracted by the conversation with the miners, Chk'tarlsh is slow to react and is struck by the rubble knocked loose by the tremors.

Spotting the worms emerging from the ground, the shirren is quick to spring into action. "Got it," he replies to Abistar-4 over the comms. "Movinhk to protehkt the sscanninhk machinery."

Drawing his rifle, he moves toward the edge of the plateau and takes up a position midway between two groups of worms. He focuses his aim on the nearest worm targeted by his allies (black).

Corona laser rifle: 1d20 + 10 ⇒ (15) + 10 = 25
Fire Damage: 2d6 + 5 ⇒ (4, 2) + 5 = 11


I forgot this little gem that these worms have--we'll proceed with this in effect. Attacks already made can be before the field was in effect. "A solenoid worm is surrounded by
a constant magnetic field that interferes with nearby
technological equipment. Each time a creature within
the field attacks with a technological weapon, it must
succeed at a Strength check (DC 12) or take a –2 penalty to
its attack."

reflex save, orange and yellow: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (19) + 7 = 26

Black, green, and blue all try to smash nearby scanners. Those three scanners are now GLITCHING.

The other three attack all of you as they attempt to get to the last scanner.

to hit,bite, Gamuzali: 1d20 + 12 ⇒ (8) + 12 = 20
damage, P: 1d6 + 7 ⇒ (3) + 7 = 10

to hit, bit, Abistar: 1d20 + 12 ⇒ (9) + 12 = 21
damage, P: 1d6 + 7 ⇒ (5) + 7 = 12

to hit, bite, Kataali: 1d20 + 12 ⇒ (3) + 12 = 15
damage, P: 1d6 + 7 ⇒ (2) + 7 = 9

Kataali fights back to protect her scanners. Her solarian armor activates and she swings her Doskko.

to hit: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d8 + 7 ⇒ (3) + 7 = 10

Repairing a scanner: A scanner that takes damage once is glitching, twice is
malfunctioning, and three times is critically damaged. Repairing a
glitching scanner requires a successful DC 13 Engineering check (DC
16 for Levels 5–6). Repairing a malfunctioning scanner requires a DC
16 Engineering check (DC 19 for Levels 5–6), and a success takes the
scanner back up to glitching. Repairing a critically damaged scanner
requires a DC 21 Engineering check (DC 24 for Levels 5–6), and a
success takes the scanner back up to malfunctioning. Unattended
critically damaged scanners have a 10% chance of breaking each
round.

Bold may go. Round 1/2. Zarg, I'll still need that save from you. You may repair any damaged scanners. The three far scanners are all glitching.

1. The Freman
2. Shokil (-6)
3. Abistar-4 (-18)
4. Chk'tarish (-6)

5. Blue
6. Red
7. Orange (-20)
8. Yellow (-5)
9. Green
10. Black (-27)
11. Kataali (-9)
12. Gamuzali (-6)
13. Zarg

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

"If they get too mucked up ah can try ta magic em tagether afterward... But let's try ta not let em get too far..."

Zargothrax waddles forward to slowly make his way towards the damaged sensors, and fires off a barrage of energy at the heavily wounded worm.

Magic Missile vs Black: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

"Guess they dunna like these things...

Freeman moves to get a good shot at the already damaged Black.

overcharged ice carbine: 1d20 + 7 ⇒ (8) + 7 = 15
C+P damage: 1d8 + 1d6 + 4 ⇒ (5) + (3) + 4 = 12

Drone also unleashes on Black.

perferator pistol: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
Sonic damage: 1d4 + 3 ⇒ (3) + 3 = 6

static arc pistol: 1d20 + 7 - 3 ⇒ (19) + 7 - 3 = 23
Electircal damage: 1d6 + 3 ⇒ (2) + 3 = 5

It seems like the activated gear is making them rage. Can Freeman shut them all down remotely? Just thinking that might make them stop attacking the equipment.

Edit: Drone crit extra damage.
sonic: 1d4 + 3 ⇒ (3) + 3 = 6


Black dies under a hail of magic missiles and gunfire.

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

If I may declare as much, after we (i.e., Freeman) resolved the situation with Coral, Gamuzali would have replaced his solarian crystal again, switching back to his graviton crystal

Gamuzali lets loose a reptilian hiss as his mote descends on his right arm and suddenly expands into a form like a clawed vesk hand the size of a car door and limned with dark flames. He raises his solar weapon high and brings it down on the work with another hiss, challenging this foe to a fight to the death.

Combat Expertise (intimidate w/voice amp): 1d20 + 16 ⇒ (8) + 16 = 24
Meteor Claw, possessed aug: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage (P), photon: 1d6 + 16 + 1d3 + 1 ⇒ (3) + 16 + (3) + 1 = 23
Combat Exp damage: 1d6 ⇒ 2

Move action to draw my solarian weapon and attune to photon
Standard to make an attack with Combat Expertise (DC15 + 1 1/2 x enemy CR (on a success add 1d6 damage)
Meteor Claw: Solar weapon w/Least Graviton SWC [soulfire, ominous, and potent fusions]
Possessed augment: my right forearm was replaced with a possessed prosthetic (see boons); for this scenario, I'm not fighting against the penalties this imposes and will take -2 to all attack rolls and initiative checks

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Shokil tries to hold onto his rifle as he backs away from the crush of worms to get a good line on the green one.
STR: 1d20 + 1 ⇒ (9) + 1 = 10
But the weird magnetic forces around the worms make it snake around, keeping his aim poor.
attack vs EAC: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
F damage: 2d8 + 5 ⇒ (7, 7) + 5 = 19

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

GM: It also looks like Kataali got a very good hit and an actually crit!

Abistar-4 steps back and focus another blast to try to throw the pair of worms away. "They are moving very quickly and I'm not sure we can stop them before they ruin those to the south. I sense a great desire to protect these sensors and I don't think we can hold back here in the hope that they will be safe."

Force blast to create 30 foot cone containing only Orange and Yellow.
Force Damage, Reflex Save DC 19 for half: 2d6 ⇒ (6, 5) = 11
Bull Rush vs Orange and Yellow KAC+8: 1d20 + 6 + 6 ⇒ (10) + 6 + 6 = 22 Push 5 feet if successful

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

"I'll head down there in a moment," Chk'tarlsh replies to his companions' concerns. "After I deal with thish one."

Taking a step back* to put some distance between himself and the red worm, the shirren battles gravity and the magnetic field as he fires two rapid shots at the worm.

Strength DC12: 1d20 + 3 ⇒ (13) + 3 = 16

Corona laser rifle 1: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Fire Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11

Corona laser rifle 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Fire Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14

*Am I correct in my understanding that we can't use a guarded step and that moving up to half speed in the heavy gravity would only be 1 square?

Nimble Fusillade (Ex):
When you make a full attack, you can also either take a guarded step or move up to half your speed. This movement can come before, between, or after your attacks, but it can’t be split up.


As Abistar attempts to cast his spell, the worm attacks him! 10' reach, so it gets an AoO

to hit: 1d20 + 12 ⇒ (6) + 12 = 18
damage: 1d6 + 7 ⇒ (4) + 7 = 11

Looks like a hit, spell does not go off.

Chktarish, I see no reason that you can't take a guarded step. At least there is no rule under gravity in the rulebook that says so.

Strangely, the worm that just attacked Abistar does not bite him again. It is drawn to the scanner, and damages it instead.

The one near Kataali attacks her.

to hit: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d6 + 7 ⇒ (1) + 7 = 8

Red snaps at Gamuzali again.

to hit: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d6 + 7 ⇒ (4) + 7 = 11

Katali attacks orange.

to hit: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 7 ⇒ (2) + 7 = 9

Katali kills orange.

The final two attack their scanners again, taking them down another notch.

Bold may go. Round 2/3. You may repair any damaged scanners. The three far scanners are all glitching. Abistar, thanks for pointing out the crit. I corrected the damage on orange.

1. The Freman
2. Shokil (-6)
3. Abistar-4 (-29)
4. Chk'tarish (-6)

5. Blue
6. Red (-14)
7. Orange (DEAD)
8. Yellow (-5)
9. Green (-19)
10. Black (DEAD)
11. Kataali (-17)
12. Gamuzali (-17)
13. Zarg

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh slides another step away from the red worm and toward the furthest scanners. The shirren soldier blasts the worm with another two shots of his rifle.

Strength DC12: 1d20 + 3 ⇒ (14) + 3 = 17

Corona laser rifle 1: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Fire Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Corona laser rifle 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Fire Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

I believe Abistar has Combat Casting for +2 AC vs AoOs while casting. I think that might make that AoO miss.

Zargothrax winces as sparks fly from the scanners. "Movin' in on em but it's kinda hard with all o' the heaviness. Ah feel heavier than a Abysshead album..."

He moves forward a bit and fires off another salvo of magic missiles.

Magic Missile vs blue: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

GM: Zargothrax is correct. I hadn't been thinking about it, but with Combat Casting, my KAC would be a 19 and that would barely miss. Sorry for not noting it in my prior post.

I did get a 28 Life Science on these creatures prior. If I was able to identify that mind thrust isn't going to work on them, I won't take the following action and will instead stay in melee and attack with my staff.

This movement will provoke attacks from yellow and red.

Abistar-4 sees the threat to the south and takes the risk in an effort to safeguard them. At least, he forces himself to focus on that as he disengages, drawing attacks from the two nearest worms as he moves to the heavily damaged scanners.

"I shall treat these scanners are works of art, and worthy of a measured risk to offer them a chance at protection."

Focuses his mind he channels mental power into the creature disrupting it's mental processes.

Casting Mind Thrust II targeting Green
Mind Thrust II, mind-affecting, damage DC 19 Will Save for half: 4d10 ⇒ (6, 9, 1, 4) = 20

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Just a quick note: That second attack was a hit, but Gamuzali has DR 5/P, so he should only have taken 6 points of damage from the bite.

Gamuzali focuses the energy of his weapon, and the claw is sheathed in arcing flames as he roars once again and attacks his foe (Red).

Attunement: Photon 2
Move action to use plasma sheath (all damage from my attacks becomes Fire damage, and gain bonus damage due to attunement)
Standard to make a Combat Expertise attack (DC 15 + 1 1/2 enemy CR) granting extra damage and shaken 1 round on a hit

Combat Expertise (intimidate w/voice amp): 1d20 + 16 ⇒ (2) + 16 = 18
Meteor claw, possessed aug: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage (F), photon, ps: 1d6 + 16 + 1d3 + 1 + 2 ⇒ (6) + 16 + (2) + 1 + 2 = 27
CE damage: 1d6 ⇒ 6

Exo-Guardians

Halfling Solider(sniper)-8; full sheet SP 104/104; HP 58/58; RP 9/9; reroll(@+2) 1/1; ; KAC 27 (DR 2/-; DR 9/Bl); EAC 23; ; F +12; R+910 W+10; Per +11; Active conditions:

Under the onrushing hoards of aliens, the sergeant saw no reason to panic. "Target rich environment lads. Fire at will. Just remember to share." Ahh yes. Channel the sergeant.

Shokil eyed up the blue worm, sited his rifle and gently pressed the trigger.

attack vs EAC: 1d20 + 11 ⇒ (5) + 11 = 16
F damage: 2d8 + 5 ⇒ (1, 7) + 5 = 13

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Careful to stay out of (red) reach Freeman moves a bit closer to his next target and takes a shot at (Green) to see if he can coax it away from the scanner.

overcharged ice carbine: 1d20 + 7 ⇒ (4) + 7 = 11
C+P damage: 1d8 + 1d6 + 4 ⇒ (5) + (4) + 4 = 13

Drone gives a quick cry of distress and shoots up 15' as to not get crushed between the beasts..


Okay gang, I think I have taken care of most of the retconning from last turn. Abistar did a great job of breaking it down over in discussion--thanks! I won't do a very inspired post tonight, other than to keep things moving. Basically, everyone but TheFreman (and your name will change back after this encounter) hit and did something (Gamuzali was especially destructive!). Worms died, or were severely damaged. A few fight on. Yellow attacks Kataali. The ones to the south do more damage to the scanners.

to hit, Kataali attacking yellow: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 1d10 + 10 ⇒ (8) + 10 = 18

Kataali kills yellow.

Kataali yells at you all to kill the two remaining worms. "You have to take of them! They're ruining our scanners![/ooc]

Abistar:
You do identify these as Solenoid Worms. They are indeed immune to mind-affecting attacks. You know 3 more things about them. Feel free to take your staff attack at your leisure.

Bold may go. Round 3/4. You may repair any damaged scanners. All four scanners are AT LEAST glitching. The two southern ones are much worse.

[b]1. The Freman
2. Shokil (-6)
3. Abistar-4 (-18)
4. Chk'tarish (-6)

5. Blue (-19)
6. Red (DEAD))
7. Orange (DEAD)
8. Yellow (DEAD)
9. Green (-19)
10. Black (DEAD)
11. Kataali (-17)
12. Gamuzali (-12)
13. Zarg

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

With the red worm dispatched, Chk'tarlsh slides a step back toward the ledge, opening up unobstructed views of the remaining worms.

Setting his feet, he sights the blue worm and shoots twice.

Corona laser rifle 1: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Fire Damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

Corona laser rifle 2: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Fire Damage: 2d6 + 5 ⇒ (5, 2) + 5 = 12

Exo-Guardians

Gamuzali Light Spider, Scion of Stars | Male Vesk Solarian 6/Envoy 1 SP 62/62 HP 54/54 RP 8/8 | KAC 26 EAC 24 | Saves F+7 R+5 W+7 | DR 6/P | Initiative +1(+0); Perception +4; Low-light vision | Gauntlet: 20/20 | Status: Possessed Aug

Gamuzali runs directly south to get to green, though the gravity keeps him from moving very far.

Run action to move 4x speed, cut in half by the high gravity means I can only move 40ft
Could someone move my token? On my phone and having trouble moving it myself

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Zargothrax rolls his eyes at Kataali's orders. "Erm... sorry... was thinkin' bout playin a game of checkers first... ahm a gonna get right on that."

He dredges up all of the energy he can muster and rushes forward to close the distance between himself and the scanner... and the worm attacking it.

Charging and attacking with my non-technical weapon... mah fist!

Attack, Charge penalty: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage (S): 1d3 + 12 ⇒ (3) + 12 = 15

Exo-Guardians

Male NG Android Xenoseeker Mystic 6 | SP 36/48 HP 40/40 | RP 8/9 | EAC 16; KAC 17 | Fort +4, Ref +3, Will +11 | Init: +1 | Perc: +17, SM: +15 | Spells 1st 6/6; 2nd 3/5 |

Gamuzali: I moved you down.

GM: I would like to know about any resistances, defenses, or weaknesses.

Since all my staff targets have been downed, there isn't a lot of opportunity to take the staff attack against anything nearby, so Abistar-4 would have spent it getting closer to those to the south.

Prior round, double move

Not sensing any thought behind the creatures Abistar-4 instead relies on his longstrider module to give him a fighting chance against the gravity pulling on his body.

This turn move into melee with Green (provoking) and attack with staff

"I've not have not had to throw myself into the fray before, but the scanners must by protected!"

Battle Staff vs Green KAC: 1d20 + 4 ⇒ (17) + 4 = 21
Bludgeoning Damage: 1d4 + 6 ⇒ (4) + 6 = 10

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