[dice=Battle staff Attack vs KAC]1d20+4[/dice] [dice=Damage B]1d4+6[/dice]
[dice=Pulsecaster Pistol Attack vs EAC]1d20+5[/dice] [dice=Damage Nonlethal E]1d4+3[/dice]
[dice=Tactical Pistol vs KAC]1d20+5[/dice] [dice=Damage P]1d6+3[/dice]
[dice=anchoring laser pistol vs EAC]1d20+5[/dice] [dice=Damage Fire]1d4+3[/dice]
[dice=Mind Thrust; DC 15 Will save Half Damage]2d10[/dice]
_
Player Name/Alias: Blazej
Character Name: Abistar-4
Character Level: 6
SFS #/Character #: 2104-704
Faction: Exo-Guardians
Day Job Roll: [dice=Profession (artist)]1d20+10[/dice]
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Abistar-4
Mystic 6
NG Medium humanoid (android)
Init +1; Senses low-light, darkvision, blindsense 60 ft (emotion); Perception +17, SM +15
Fort +4, Ref +3, Will +10
Other Gear
datapad, spell gems (share language [1], mystic cure I [2], video camera scanner, mk 1 serum of healing (3)
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SPECIAL ABILITIES
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Connection (Empath)
Connection Power (Empathy): As a full action, attempt a Sense Motive check to read the emotions of a particular creature (DC = 20 or 10 + Bluff mod, whichever is higher). If I succeed, I learn general disposition and attitude toward creatures within 30 feet of it and gain a +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive against them for 1 hour. Upon using this, take a -2 penalty on saves against mind-effecting effects for 1 minute.
Healing Touch: Once per day, spend 10 minutes and heal an ally up to 5 HP per mystic level.
Greater Mindlink: You can use mindlink on any creature as many times per day as you wish, and the communication can be both ways, with a maximum of 10 minutes of communication per round.
Channel Skill +2: Sense Motive, Perception
Emotionsense: You can detect and locate creatures within 60 feet that have emotions, as if you had blindsense (emotion). A creature can keep its emotions calm to avoid detection by this ability by succeeding at a Bluff check with a DC equal to 23 [10 + your Sense Motive modifier], but a creature under the influence of an emotion effect cannot try to avoid detection. Creatures under the effects of nondetection or similar effects automatically avoid detection by this ability. Unless otherwise stated, constructs and creatures with Intelligence scores of 2 or lower don’t have emotions and can’t be sensed this way.
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Quick Pidgin:
If you don’t share a language with creatures you encounter, you and the creatures can spend 10 minutes attempting to converse (if they are willing), after which you attempt a DC 25 Culture check. If you succeed, you formulate a simple pidgin language that allows basic communication. You can use the pidgin language with those specific creatures only, but you gain a +2 bonus to Culture checks to create a pidgin language with similar creatures that speak the same language.
Ally: Faction: Exo-Guardians Champion
Promotional: Promotional Record Keeper
Social: Starship:
Slotless:
All Boons and Descriptions:
Personal Ally
Cedona: One per adventure, spend standard action for Cedona to cast one of the following as a 5th level caster: augury (spending 1 RP), identify, lesser remove condition, or mystic cure (2nd level)
Social
Discreet Vender Sense: Gain access to vendors in areas without vendors.
Enemy of the Star Azlanti: +2 Diplomacy or Intimidate against members of the Azlanti Star Empire. 1/session, reroll saving throw from any member of the Azlanti Star Empire.
Muldoi's Debt
Vossi's Roar: Applies on Ukulam
Starship
Aeon Caster Launcher Upgrade: Replace one light weapon on ship with medium range direct fire weapon with the mystical property. It deals 3d4 damage.