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Looks like I get 2 nodes, one for initiative, one for stunting, so here goes!
"Hey guys, watch this!"
Piloting (Maneuver) DC 15 + 1.5x Tier = 24: 1d20 + 11 ⇒ (14) + 11 = 25
He brings the drake so close that everyone can almost pick out shapes on the bridge and grins. "HONORABLE COMBAT!"
Moved.
With that, he quickly runs some image recognition on the target to pull up ship data.
Since nobody acted as a science officer, Zargothrax will use the minor crew action Visual Identification to do a mini-scan.
Computers: 1d20 + 16 ⇒ (10) + 16 = 26

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And to keep things moving, Assuming we have a front arch, I'll fire the particle beam, otherwise, which ever side ends up facing the baddie.
[dice=gunner]1d20+11
[dice=Zap (particle beam)]8d6The blur furred figure seems to be right on target, although perhaps they fired a little early as it looks like the particle beams capacitors were not quite fully charged.
All those '1s will turn into '2's so not too bad at all. :)

GM Quirk |

A comm channel opens. Bryqin peers into the camera. He then utters You're all...a bunch of...NAUGHTY TURTLES!"
His awkward attempt at taunting your gunners fails.
On the other hand, the enemy gunner proves to be accurate.
damage: 6d4 ⇒ (2, 3, 1, 4, 1, 2) = 13
15 points to your front shields. Perhaps the enemy engineer also diverted power to weapons.
Your gunners manage to bring down the shields of the enemy vessel and do significant damage!
critical 1: 1d100 ⇒ 62
Engines
critical 2: 1d100 ⇒ 75
engines. This is not looking good.
critical 3: 1d100 ⇒ 21
sensors. I don't care.
Another round. Here's initiative. This may possibly be modified if Zarg uses a node for initiative again. Do not read the spoiler until you decide whether to use the node.

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Zarg will always use a node on initiative.
"Alright-ee-yo! Face to face, gun to gun, this naughty turtle ain't gonna get it's shell cracked ta-day!"
Zarg jukes the controls side to side, but doesn't move much more than a few yards.
Evade: 1d20 + 11 ⇒ (6) + 11 = 17 Fail, but not bad enough to get an AC penalty.
Staying put. Making them attempt a flyby to get past us.

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Although he doesn't have a precise readout on the status of Bryqin's ship, Gamuzali can see that the Starfinder gunners did some significant damage to the enemy vessel. "Keep that up, gunners! Another salvo like that and we'll end this fight!"
Auto-succeed again at Diplomacy to Encourage Gunners

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Seeing the enemy ship heavily damaged after their first salvo Freeman smiles but quickly attends to the shields...
engineering, divert to shields: 1d20 + 16 ⇒ (17) + 16 = 33
Let's see, 200PCU power core, 5% of that should give us 10 shield points back...

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"I would implore you to surrender, despite my personal opinions, we are demanded to engage in this conflict."
Spoilered Gunnery, once again using the turret with a computer node. I'll let one of the other gunners use Gamuzali's encouragement.
Gunner - heavy plasma torpedo launcher vs TL, Computer Node: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Torpedo Damage: 5d10 ⇒ (4, 6, 4, 2, 1) = 17

GM Quirk |

The comms fall silent following the pahtra's awkward exchange. Obviously the enemy ship has something up their sleeve, as they fly directly over your ship, guns blazing as they do.
flyby attack, barely made it due to their engine damage.
Their guns rake your front shields.
damage: 6d4 ⇒ (4, 1, 2, 2, 1, 3) = 13
As it settles into position, a missile is loosed from their starboard side.
to hit: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 5d8 ⇒ (7, 3, 1, 5, 4) = 20
Does not penetrate your shields, probably a good thing...
Let's see, I think Shokil can fire one of the coilguns at the enemy vessel. Chk'tarish could also perform a science officer action (try rolling computers to scan the ship, add +2 for scanners)

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"Point blank kaboom!" calls out Shokil. The bright blue skittermander joins in with "KABOOM" in a high pitched echo. The author looks around frantically for another drink as the coilgun fires.
attack: 1d20 + 11 ⇒ (8) + 11 = 19
coingun: 4d4 ⇒ (1, 4, 4, 2) = 11
As he does so he knocks his drink over, spoiling the skitermanders grip on the joystick at a crucial time.

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Huh! Well, I'll be! You learn something new all the time. Never realised you could make Scans untrained...
Chk'tarlsh loiters awkwardly about the Gunnery Station for a moment, antennae twitching in agitation, before noticing the vacant Science Officer's position.
The shirren crosses the Bridge quickly, slides into the seat and brings up the user interface.
Will grab one of those computer nodes to assist...
Science Officer, Scan: 1d20 + 2 ⇒ (1) + 2 = 3
Chk'tarlsh sighs in frustration as he inadvertently shuts down the terminal and has to wait for it to reboot.

GM Quirk |

Lol! You can be a gunner too. There is the possibility of lining up a front shot which would bring three weapons to bear. First you will have to win the initiative phase. Wildcard: look into the crew chief actions!
1. Engineering phase.
2. Helm phase
Roll off!
Zarg: 1d20 + 11 ⇒ (9) + 11 = 20
enemy pilot: 1d20 + 18 ⇒ (5) + 18 = 23
Zarg, you can move first. Everyone can put their actions in spoilers to speed things up.

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Shokil bats at the blue furred figure frantically trying to help him.
"Go away...go.. go get me another drink? That would be helpful!" The friendly skittermander seems not to believe him as it hits a button marked "Targetting assistance function"
attack: 1d20 + 11 ⇒ (12) + 11 = 23
if side- coilgrun: 4d4 ⇒ (4, 1, 3, 2) = 10
if front, particle beam: 8d6 ⇒ (6, 1, 3, 2, 5, 1, 6, 5) = 29
Chatting into the intercom he calls out "That felt like a hit, glad our shields held... anyone else using the computer for a real task, not just playing Asteroids?"

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Gamuzali sees that the Drake is in a vulnerable position, so he leans forward in his captain's chair and shouts down at Zargothrax, "Time for you to show us what kind of pilot you are, Lizard Wizard!"
Intimidate to Demand Pilot: 1d20 + 14 ⇒ (10) + 14 = 24
Whew, just made it! Zarg gets a +4 on his Piloting maneuvers this round!

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"Erm... ah think ya know what kinda pilot ah am... but here goes!"
He pulls some extra tight turns to bring their ship in right behind the enemy vessel.
Maneuver + Demand - DC 15+6x1.5=24: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 Turn distance is 1 for this move
"Aright y'all bunch of-" [OMITTED FROM OFFICIAL CHRONICLE RECORD DUE TO INDECENT LANGUAGE] "-s not fans 'o tardishinal Vesk combat? Take this!"
Moved as marked

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Abistar-4 looks up from position as he readies weapons. "That does seem in excess of the expletives that would appropriate for this situation Z. Excessive rudeness is largely frowned upon in my studies."
Gunner - heavy plasma torpedo launcher vs TL, Computer Node: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Torpedo Damage: 5d10 ⇒ (9, 7, 8, 8, 5) = 37

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"Holy sword of Iomedae, you say that and then drop a torpedo right up their crapper?" splutters Shokil.
"I mean &%%#!"
<closed channel to Zargothrax>
"I got your back LW"

GM Quirk |

The enemy vessel comes about and lets loose a missile.
to hit: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 5d8 ⇒ (5, 5, 2, 4, 1) = 17
The tactical nuclear missile crashes into your starboard side, penetrating your shields! You all receive a low dose of nasty radiation!
It won't matter. Read on...
Unfortunately for the rebel vessel, both Shokil and Abistar wreak havoc with their weapons. The enemy vessel is now a helpless floating hulk.
A comm channel is opened. Just as it seems Captain Bryqin is ready to surrender, there is an intense explosion as all of the smuggled weapons and plasma explode. A thick orange haze lingers where the ship once was.
Well. That escalated quickly. We will begin the final section tomorrow night, but first congratulations are in order from the Brigadier...
Brigadier Tassada Kor is overjoyed at the news of the smugglers’
defeat. “Good work!” she
applauds all of you. “We shall crush the insurrectionists beneath
our durasteel boots yet. You’ve done the Veskarium proud!”
Later that day, you receives your clearance papers.
In addition, Tassada includes tickets to see SkitScratch Dreams,
a skittermander jazz band, at a local cantina. The music is, sadly,
awful; after the concert, Tassada remarks, “You know, Starfinders,
those little creatures have six hands each—you would think that
they could find the right notes sometimes.”

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"Ahh, but for every right note there are also five wrong ones!" smiles Shokil, who seems to have recovered somewhat from his bender.
"I had the oddest feeling that I'd seen that blue one with the saxophone somewhere before..." he shakes his head. "But I cant figure out where."

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As the other ship explodes Freeman frowns, "Ah, that be a waste... Now, let's flush this darn radiation..."
Freeman sits through the performance and perhaps orders a few more drinks than he should. Drone admonishes him.
Afterwards he replies, "Aye. Usually music is, well, music. That were horrid."

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Gamuzali looks on with a stony expression as Bryqin's ship explodes. "So comes the end of those who bid for power without the ability to harness it. Be at rest, Captain. You fought bravely, but your time has come."
Later, at the cantina, Gamuzali can hardly keep his look of distaste from his face. "I thought jazz was about hitting the wrong notes, but I guess there are some notes that are really wrong. Still, thank you for inviting us to the show, Brigadier."

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"Holy sword of Iomedae, you say that and then drop a torpedo right up their crapper?" splutters Shokil.
Abistar-4 it is a bit lost for words as readies a response, but stops with the destruction of the rebel ship. After running some calculations the android ends up deciding silence is proper.
He joins the others during the performance and is far less critical of the band. "Music is an excellent medium to induce emotions. As a work it seems to be producing an exceptional effect on the listeners. Many excellent post-Swarm works were intended to produce feelings of discomfort and this recalls to them."
Aside from the few moments here and there is spends in silent pondering and consideration.

GM Quirk |

Venture Captain Naiaj has sent you to Voyedris, a city on the
jungle planet of Vesk-6, to meet with their contact from the
Voyedris Cultural Alliance, Reha Nacar.
You receive the following transmission from Naiaj:
“The Voyedris Cultural Alliance on Vesk-6 has requested a crew to retrieve artifacts from a valley of ancient pahtra ruins. Normally,
Veskarium contractors handle these tasks, but I’m told their last patrol went missing somewhere south of the valley. As you are
surely aware, Vesk-6 is incredibly dangerous. Giant plants and animals are common, and an electromagnetic storm aptly called the
Shriek rains down hell over parts of the planet. There’s no telling what you might encounter out there, so prepare for the worst. Our
contact, Reha Nacar, can hopefully explain everything once you arrive. Now, get out there and make the Society proud.”
-Venture-Captain Naiaj
This is also the handout from the adventure, and has been posted to the slides.
In a room crammed with towering shelves full of artifacts, a
pahtra hunches over a workbench dusting fragments of pottery.
She straightens and brushes away the fine layer of dust that
accumulated on her black fur. “Welcome to Voyedris,” she says.
“Frankly, I wasn’t expecting such a promising-looking bunch.
Starfinders, are you? I am Reha Nacar, an advisor with the
Voyedris Cultural Alliance. Looking at you now, I predict that
you might just get out of the valley alive.” Her tone is reserved,
and she chooses her words carefully.
“My job here is simple. I repair, catalog, and store cultural
artifacts. It’s the retrieving part I don’t handle. Usually, the
military assists us with patrols to aid in retrieval and keeping
off-world looters at bay. But a patrol sent to recover the latest
batch of artifacts went missing recently, and a replacement
won’t arrive any time soon. That’s where you come in.”
“I need you to retrieve two artifacts from a ruin once called
the Azure Sanctuary. One is a blue gemstone beetle that rests
above the entranceway to the ruins. The other is a polished
stone pipe that rests atop an altar honoring a lizard spirit that
once protected the Sanctuary.
“Please keep your eyes open for our patrol while searching.
You should have already received coordinates to their last
known location from Naiaj. Feel free to ask your questions
now—communications aren’t reliable in the valley.” Reha crosses
her arms and stands waiting.
What questions do you have? You'll be able to borrow overland vehicles for this.

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Shokil eyes up the pahtra with interest. "Any word of.. insurgents... in the area?" he asks pointedly.
"It's just that my last interaction with some of your folk was...abrupt. Can you tell us anything more about the artefacts, or the deities / spirits they represent?"
He takes out a notepad, the first real signs of animation seen from him outside of combat for weeks.
"Ancient ruins... now there is a possibility. I like where this is going.."

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Zarg seems a bit off-put by the fiery end to their quarry, but mumbles a bit about "...bloody nukes... firin on civvies... woulda likedta take em alive... but feh... firin on civvies... s'whatcha get... a torp up the crapper..."
Still a little off-kilter from the explosive finale marring his happy trip home he is a little less boisterous in the meeting with Reha. "Ahm a bit more worried 'bout the last team... ya got a dee-scription o' em? Ancient art-ee-facts like ta stick around for centuries... lost patrols for a couple 'o days. Any guesses what mighta gotten em?"

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"Mmm, a lizard spirit? Any rumors that the ancient protector is still around? If we're going to be heading in to face down some kind of spirit, we'll need to prepare ourselves."

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After they are given instructions, "Ah, I be hop[in' none O' the Pahtra take a negative view of our recent actions..."
After the meet with the representative Freeman stays quiet. After the rest speak "Sounds simple enough. We'll look fer tha first bunch. Hopefully they still be breathin'. Now, what precautions should we be a takin' fer that nasty storm I hear abouts? "
Freeman looks at the coordinates and decides if they need food, water or any kind of survival gear for the time they'll be out and the weather conditions. Especially that nasty one...

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"What is the Voyedris Cultural Alliance? Is it an organization built to help recover and safeguard the relics of city's history?" Abistar-4 looks about the world to acclimate himself before asking more pertinant questions to the mission, "How many were part of the missing patrol?"

GM Quirk |

Shokil eyes up the pahtra with interest. "Any word of.. insurgents... in the area?" he asks pointedly."It's just that my last interaction with some of your folk was...abrupt. Can you tell us anything more about the artefacts, or the deities / spirits they represent?"
With regards to your first question, the pahtra responds, “Although there is no evidence of these 'insurgents,' Our ancestors
who created the sanctuary deeply respected individuality, just asmuch as modern pahtra do. As such, the ruin features a puzzle
which you can solve in different ways. Trust your own instincts,
but think before you act.”
Answering your second question, she responds, "With regards to the artifacts, they are merely a beautiful look back into our history. They are as I have already described to you."

GM Quirk |

Still a little off-kilter from the explosive finale marring his happy trip home he is a little less boisterous in the meeting with Reha. "Ahm a bit more worried 'bout the last team... ya got a dee-scription o' em? Ancient art-ee-facts like ta stick around for centuries... lost patrols for a couple 'o days. Any guesses what mighta gotten em?"
“Many terrors could kill you on Pulonis, but this particular ruin is just
north of one of the most dangerous. We call it the Shriek, and youmust avoid it at all costs. My worry is that the soldiers may have
walked straight into it. They were vesk, and I believe there were two of them."

GM Quirk |

After the meet with the representative Freeman stays quiet. After the rest speak "Sounds simple enough. We'll look fer tha first bunch. Hopefully they still be breathin'. Now, what precautions should we be a takin' fer that nasty storm I hear abouts? "Freeman looks at the coordinates and decides if they need food, water or any kind of survival gear for the time they'll be out and the weather conditions. Especially that nasty one...
“When magnetic storms rage on Pulonis,
they fling razor-sharp metal, glass, bone, and unexplodedmunitions from a lost vesk destroyer across the planet’s surface.
Two to three times a day now, the Shriek rains death over
the valley.”

GM Quirk |

"What is the Voyedris Cultural Alliance? Is it an organization built to help recover and safeguard the relics of city's history?" Abistar-4 looks about the world to acclimate himself before asking more pertinant questions to the mission, "How many were part of the missing patrol?"
The Cultural Alliance maintains protected
historical sites, and in some cases retrieves and stores keyartifacts. The crumbling structures where these artifacts rest are
often unstable; some ruins are in such disrepair that the only way
to save the artifacts is to send in teams of specialists to remove
them. The Cultural Alliance catalogs the recovered artifacts and
stores them in modern, secure museums.
"There were two vesk soldiers that were part of the patrol."

GM Quirk |

After a three and a half hour ride to the ruins, you arrive.
On the outskirts of the jungle stands a stone entranceway
overgrown with moss. Stone-carved lizards encircle an empty
socket in the gray stone. A constant low rumble emits from
within, as slowly swinging pillars move over a floor inlaid with
sapphire beetles. A pair of muddy boot prints leads into the
ruins’ entrance and down the corridor.
pillar, now removed from the structure and leaning against a wall
in the middle of the corridor. You see that there is enough room under these pillars to crawl through safely to a valley below.

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Shokil points to the empty socket. "Wasn't there supposed to be a blue beetle there?"
Then, looking down into the mud he shrugs. "Maybe they took it.
per DC23: 1d20 + 8 ⇒ (11) + 8 = 19

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Perception DC 23: 1d20 + 17 ⇒ (13) + 17 = 30
"I would judge your statement to be likely Shokil. It is difficult to confirm without reading the feelings of the potential actors though."
Abistar-4 gestures toward the muddy prints and deeper into the passageway. "The prints head to that pillar over by that wall near the center of the passage. It has been removed from the other swinging pillars and is now stationary against the ground."
"I can't speak to comfort, but if we wish enter deeper, there is room enough to crawl below the pillars. It should be safe and leads forward within. I can't see sign of the pipe from here."

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After his lacklustre Science Office imperaonation aboard the Drake, a subdued Chk'tarlsh is grateful to return to Terra Firma.
The shirren listens intently to the briefing and nods in affirmation of the replies to his companions' queries.
Chk'tarlsh checks and double checks his gear on the ride to the ruins, eager to make amends for his recent mishaps.
On reaching the site, he joins Shokil in a scan of the entrance.
Perception DC23: 1d20 + 7 ⇒ (2) + 7 = 9
"Maybe. It'sh hard to tell," he says with a shrug. "One thinhk ish for ssure - whatever wash there, issn't there anymore."

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"OK, so stay outta the storm. Check!"
Drone whistles his agreement as well.
perception: 1d20 + 10 ⇒ (6) + 10 = 16
"Eh? Oh yeah. Blue beetle thing above entrance. Well, not there now! I guess we go in ta look fer it and the Vesk..."

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"Agreed. Seems like the only way forward for the moment. Let's get down there." Gamuzali adjusts his armor and proceeds to the entrance.

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Shokil, after checking his environmental seals, offers to go in first.
"Less of a squeeze for me than you large folk." he mentions.

GM Quirk |

New map on the slides! You may arrange your tokens within the red box at the top of the map as you see fit.
This once-pristine valley bears dreadful scars of its turbulent
past. Trenches in the soil expose layers of bedrock, revealing
preserved bones of giant fauna. Radioactive fluids collect in
pools and emit toxic gas that clings to structures like mist.
Only the rubble littering the ground hints at the ruins that once
stood here. Parked between the massive rib bones of an ancient
megalith is an abandoned military vehicle.
Feel free to move your tokens up to approximately twice your usual speed as you explore the area. Also, roll a perception check for me.

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Shokil eyes up the vehicle with interest. "It would seem the ground crew got here before us. That is a good sign."
He carefully crosses one of the mini ravines using a fallen tree as he heads toward the ground car.
perception: 1d20 + 8 ⇒ (11) + 8 = 19
"Maybe they left a note?" he muses.

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"Ah... whelp... that looks nasty."
Zargothrax activates his armor's environmental seals.
"So uh... how'd they keep the blue beetle from walkin' away? Ann if it was a special blue beetle did it have a name? Like... Harvey Bugman... or Bugs Meaney... or somethin' exotic soundin' like... Jaime ya know spelled with a J but sounds like an H..."
Percepto Extremo: 1d20 + 0 ⇒ (8) + 0 = 8
"So uh... where's the puzzle? Ah like puzzles. Spells are like puzzles... gotta fit all 'o the pieces tagether or it falls apart."
He waggles his fingers pointlessly as he casts Detect Magic. 60 ft cone pointed in the general direction of the vehicle.

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Perception: 1d20 + 17 ⇒ (16) + 17 = 33
"one would think they would send a message back rather than leave one with their vehicle. However the thoughts of the sentient are varied and countless. The vehicle would be a well calculated starting place for a search."
Abistar-4 looks about the landscape, drawing inspiration from it as he contemplates some work. "If they arrived down here, maybe the relics had gotten lost here?"
He keeps a slow pace behind Zargothrax and Shokil.

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As the others advance Freeman and Drone take a few seconds to peruse the area, taking a good look around.
"Quiet.... usually that be a bad thing..."

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Gamuzali follows Shokil across the fallen tree bridging the ravine. "Seems like we've all just about got the same idea. Let's check the vehicle. Keep a sharp eye out for local threats, though."
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

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Seeing the group spreading out a little, Freeman unlimbers his sniper rifle.
Drone gives a little whimper of a whistle.
"Nah, no worries. Should nay be any Jinsuls here...They aren't the only thing we hunt with this."

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"There are fates worse than the jinsul.." mutters Shokil darkly as he carefully approaches the vehicle.

GM Quirk |

The rubble covering the ground mostly consists of splintered tree
trunks, smashed pillars, and jagged chunks of ceramic. Judging by
the state of the area, the "shriek" has obviously caused massive destruction recently here.
As you search the valley, Abistar and Shokil discover two vesk soldiers pinned beneath a fallen tree.
Lifting the tree off the bodies requires a successful DC 24 Athletics check or DC 23 Engineering.
Though the unfortunate soldiers are deceased, one carries a hard case on his belt containing both the blue beetle and stone pipe artifacts.

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Shokil eyes up the fallen tree.
"Ugh. I hope the armour servo's are up for this..." he mutters.
"They wanted to know what happened, guess we should bring back the bodies."
athletics: 1d20 + 7 ⇒ (12) + 7 = 19
The armour servo motors are most definitely not up to the task. With a sigh, the little halfling looks around for a fallen branch to use as a lever. "I'll push here, lets see if that lets one of you big guys get them out."
engineering(aid): 1d20 + 5 ⇒ (12) + 5 = 17

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Chk'tarlsh dashes across the valley at the news of Shokil and Abistar's discovery. Scurrying across the fallen tree, he drops down beside the halfling author.
"Probably not the end they would have wanted," he observes aloud, mandibles clicking. "But they died completinhk their mission objectivesh, about ash much ash a warrior can assk for."
"Let me help you with that," Chk'tarlsh offers, bending to reach beneath the fallen tree.
Athletics DC24: 1d20 + 10 ⇒ (10) + 10 = 20