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About GamuzaliGamuzali Light Spider, Scion of Stars - SFS #177216-703 XP 18| Fame 12
Bot Me:
Combat
Gamuzali focuses on melee combat, so he will move in to directly engage the nearest enemy as quickly as possible. He primarily uses his solar weapon and goes photon attuned to maximize damage. If he has the time, he takes a move action to activate his plasma sheath revelation. [dice=Solar Weapon]1d20+11[/dice [dice=Damage (F), weapon crystal, plasma sheath, photon]1d6+16+1d3+1+1[/dice Once he reaches full attunement, Gamuzali uses his supernova revelation, but only if he won't catch any allies in the blast radius. [dice=Supernova (Reflex DC17 Half)]6d6[/dice Social In social situations, Gamuzali tends to let those with more charm do the talking, but he will step up and lead the conversation if the need arises. Otherwise, he is glad to aid others. [dice=Bluff]1d20+9[/dice [dice=Diplomacy]1d20+14[/dice [dice=Intimidate, vocal amplifier]1d20+16[/dice Starship Combat Despite his lack of charm, Gamuzali is actually most capable as a starship captain. He'll mostly encourage the gunners, as he believes a strong offense is the best defense. If a more capable captain is present, Gamuzali takes up a gunner position. [dice=Encourage]1d20+4[/dice [dice=Demand, vocal amplifier]1d20+16[/dice [dice=Gunner]1d20+6[/dice Male Vesk Themeless Solarian 6/Envoy 1
Stellar Revelations (DC18):
Black Hole (Graviton, Su): When you’re fully graviton-attuned, as a standard action, you can pull any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Fortitude save or be pulled 10 feet toward you. The range of this revelation and the distance pulled increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability, but any creature that runs into a solid object ceases moving closer to you. Creatures moved by this ability do not provoke attacks of opportunity from this movement. After you use this revelation, you immediately become unattuned. Black hole functions as a zenith revelation for the purposes of abilities that reference them.
Supernova 7d6 (Photon, Su): When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this revelation, you immediately become unattuned. Supernova functions as a zenith revelation for the purposes of abilities that reference them. Plasma Sheath +3 (Photon, Su): As a move action, you can cause all of your melee attacks to deal fire damage instead of their normal damage type. (The attacks are still made against the target's EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave photon mode. When you are attuned or fully attuned, your attacks with plasma sheath deal additional fire damage equal to half your level. Gravity Hold (Graviton, Su): This revelation allows you to move objects at a distance as per psychokinetic hand (see page 370). When you are attuned or fully attuned, you can use the psychokinetic hand ability of your gravity hold to immobilize, lift, or move a Medium or smaller creature. The creature can attempt a Fortitude save to negate the effect. While under this effect, the target creature cannot move, but can take any other normal actions. This ability follows all of the restrictions of the spell other than the weight limit, but you can’t lift a creature higher than 5 feet off the ground. When you spend a standard action concentrating to maintain the gravity hold, the target can attempt a new save to end the effect. Once a creature successfully saves against this ability, it becomes immune to further uses of this revelation for 24 hours. Corona (Photon, Su): As a standard action, you can surround your body with an envelope of fiery plasma. You gain cold resistance 10, and any adjacent creature that hits you with a natural weapon or a melee weapon takes 2d6 fire damage. The corona lasts for 1 round or until you leave photon mode. At 12th level, the damage increases to 3d6 and the cold resistance increases to 15. At 18th level, the damage increases to 4d6 and the cold resistance increases to 20. When you are attuned or fully attuned, any creature that starts its turn adjacent to you while your corona is in effect takes fire damage equal to half your solarian level. Sidereal Influence (Su): Graviton Skill: Mysticism Photon Skill: Diplomacy Weapon Specialization (Ex): ENVOY ABILITIES
Race Traits
Theme: Themeless
Carrying Capacity
Purchases:
Slotless Boons:
Starfinder Insignia: Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 data pad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold. Boons:
Into the Unknown
Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates any time your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier x 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet. 1-10 The Half-Alive Streets _ / _ / _ AbadarCorp Augmentations (Social Boon; Limited Use): AbadarCorp has made you a special offer after you helped maintain the stability of their Freemarkets by keeping illegal augmentations off the streets. At the end of a scenario where you have this boon slotted, you can purchase one or more augmentations from the Starfinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then you receive only a 10% discount on that augmentation. For each augmentation you purchase in this manner, check one of the boxes on this boon. Once you've checked all three boxes, you can no longer receive this discount on future purchases. Halfling Admittance (Personal Boon; Limited Use): Your efforts on Absalom Station roused the attention of the station's halfling population. By assisting the halfling Maija and her family, you created a bond between Absalom Station's halflings and the Starfinder Society. As a result, several halflings have displayed an obvious interest in joining the Society. Select one of the following uses, and cross the other use off this Chronicle sheet. New Character: You can play a halfling character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy this Chronicle sheet must be the first Chronicle sheet for the given character. Existing Halfling: You can apply this boon to an existing halfling character you have that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once. 1-18 The Blackmoon Survey Sarcesian Admittance (Personal Boon; Limited Use): You did your best to help forge a relationship between the sarcesians of the Wings of Damiar and the Starfinder excavation site on Eox. Doing so has earned you the attention of several sarcesians within the former organization, and the Society's reputation has spread as far as the Diaspora. You can play as a sarcesian! 1-07 The Solar Sortie Envar's Attention (Ally Boon): During your mission to the space station Brilliance, you managed to impress Arch Energy's notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm--for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons. Solar Powered Weapon System (Starship Boon): The files you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word "laser" in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to firing the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to different weapons. 1-32 Acts of Association _ / _ / _ / _ Distinguished Ambassador (Social Boon; Limited Use) You aided Chiskisk, a prominent member of the Starfinder Forum, in concluding negotiations with a foreign power by touring the visiting diplomat around Absalom Station. The visiting dignitary remembers your actions and can be called upon for support. You can slot this boon at the beginning of an adventure, when you do so, you can call upon your dignitary to secure you a single item with an item level equal to your current character level. Once you complete your adventure, the dignitary has finished using their contacts to secure you the desired item, which you can purchase at a 10% discount. When you do so, cross off a box on this boon. Once all boxes have been checked off this boon, you've expended your political clout with your dignitary and this boon can no longer be used. 2-19 Truthkeepers _ / _ / _ Into the Veskarium (Social Boon; Limited Use) Faction Boons:
Exo-guardians Champion (Faction Boon): This Faction boon allows the character to gain Reputation with the Exo-Guardians faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
Pact Worlds Defender (Social Boon): When you have this boon slotted, you and any adjacent allies gain a +1 morale bonus to saving throws against fear effects. This bonus increases to +2 if the source of the fear effect is something that did not originate within the Pact Worlds. Exo-guardians Champion, Improved (Faction Boon): This Faction boon allows the character to gain Reputation with the Exo-Guardians faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario. In addition, once per adventure when you successfully score a critical hit in combat against a significant enemy (Starfinder Core Rulebook 242) or succeed at Life Science check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total. Mission Log:
Into the Unknown
1-10 The Half-Alive Streets 1-18 The Blackmoon Survey 1-07 The Solar Sortie 1-32 Acts of Association AP #19 Fate of the Fifth Skittercrash 2-19 Truthkeepers AP #20 The Last Refuge AP #21 Huskworld [REDACTED] 3-11 Into the Veskarium (in progress) |