GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the past.

Shattered Star Folder

Loot sheet

Magnimar

Varisia

Kaer Maga

The Hanging Manse

Combat:

Elathras, Axton <=========== May act!

Yellow

Bharak & Umazura

Red

Elena


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Cool. Thanks!

Oh, and don't forget about "Sing". ;)


Oh! One more thing. Are Drawbacks allowed?


No drawbacks. I can never remember who has them. :)


Makes sense. I have used them once(maybe twice?) but only because they happen to fit the pc. Which is rare. Overall, though, I don't use 'em because they just don't work for me. But I was curious just in case.

Sounds good!

I think this is going to be an interesting crew.

Did you ever manage to snag 2 more players?

I know of a player that's real solid as one(I mean, I know several but I've asked them for other games and their plates are full). Obviously I won't know until I ask, but outside of that, let me know and I'll pm you who I'm talking about just to make sure it's okay with you. I sure as heck wouldn't want to pm somebody to play in this game and find out that you both are like mortal enemies or something crazy like that. Boy that would be awkward. :P


I've one more I'm talking to at the moment. PM me your suggestion.


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@Androste. Sorry I missed your question. Your character build details are mostly correct. It's two traits, one for the players guide as you're all starting from the beginning.


Okay, I sent it. Hopefully you got it. The stupid thing kept "loading" or whatever the moving circle means and then I got a dumb "504 error" with the rat mechanic pic on it.

If it didn't make it let me know and I'll resend it.


Just got the invite. Hi!

Skimming the thread and we have how many half-orcs? Because if everyone else is, then I’ll have one as well. The idea of an entire party of half-orcs fills me with joy.

At the moment thinking a slayer. Trap finding at lvl2, 1d10 HP, full BaB, studied target and sneak attack. Because nothing says half-orc rogue like a Str18 power attack to the face.


I'm probably going with plain old boring human. (Hi!)


We have a Bloodrager, Skald and a Slayer as possible's.

I do like the Slayer class. With Rogue trapfinding at 2nd level, the Accomplished sneak attacker feat and taking the Ranger combat styles when you get Slayer talents. You end up with a combat monster that also adds some extra damage.

I'll drop a hint or two. The first two books are heavy on urban and dungeon crawling.

The whole AP is heavy on using the Knowledges. Understandable as you are working for the Pathfinders and digging up history.

My live group was a Tiefling Bloodrager, Human Cleric, Half-orc Rogue/Barbarian & Human Arcanist. They handled things well. With a few deaths on the way. :)

The Bloodrager & the Rogue/Barbarian took Outflank together and were murder in melee.


Grumbaki wrote:

Just got the invite. Hi!

Skimming the thread and we have how many half-orcs? Because if everyone else is, then I’ll have one as well. The idea of an entire party of half-orcs fills me with joy.

At the moment thinking a slayer. Trap finding at lvl2, 1d10 HP, full BaB, studied target and sneak attack. Because nothing says half-orc rogue like a Str18 power attack to the face.

Lol!!! "...power attack to the face." I love it. :)

Hello! Well, you got two out of three rolling with half-orcs.

@DBH: Don't forget Androste! He's rolling with a sorcerer.

Hey that's kinda cool. That's 3 out of 4 pc's with arcane magic. That could prove to be an interesting combination.


GM_DBH wrote:
The Bloodrager & the Rogue/Barbarian took Outflank together and were murder in melee.

Outflank is an ABSOLUTE must when available. I am not a teamwork feat fan because I feel like most of them aren't very good, but that one is AWESOME.

And then you've got a Skald slapping some rage power on them? Really? Say what? Boom! Man that's gonna be cool! :)


Andostre going Sorcerer. Does leave the party light on healing. That just makes low level adventuring so much more fun. :)

Something for our last invitee to look at I guess.


"GROM SMASH!"


”Be very quiet while I...SNEAK ATTACK!”

——-

If a PC has craft armor as a trained skill and smith tools, can they save some gold by making their own armor? Looking to get her ACP down as fast as possible. :)

Also...a half-orc Skald, Bloodrager and Slayer? Pure awesome. Do we have one more, or is there still someone who needs to be invited?


Missed the cutoff for editing. But I finished up Gul's build, and it's funny how much she changes at lvls 6 and 10.

Lvl 6: Shield Master. This means that spending any gold on magic weapons up until lvl 6 is a waste. So instead the plan is for her to make a bashing liquid steel heavy shield (with MW it's 1d8+1 damage, similar to a +1 enchantment bonus) to bide her over until then.

Lvl 10 and 12: Heavy armor proficiency, with built in armor training. At 12, a suit of MW plate armor would have ACP of -3 with +3 max dex bonus. Throw on comfort to make it -2 and she'll be good to go. Perhaps a steelbone frame to make it 0 ACP if the gold is available.

But yeah...building her out and it has become clear that as she levels up she'll become more and more of a tank. Which is hilarious, as she'll also get better at stealth, disabling traps and sneak attacking.


I'm going to say yes, you can have made Gul's armor. Later on there are very few chances for crafting I'm afraid.


As for our last player I'm considering two people. Since it's bedtime here I'm going to sleep on it and contact my selection in the morning.


Sorcerer's what I'm thinking about, but I'll happily go with a Cleric or an Oracle if the 5th person doesn't cover healing.

(No pressure, 5th person! Honestly!)


What kind of sorcerer are you thinking about making?


My top pick at this point is an Arcane bloodline Sorcerer. Possibly with the Tattooed Sorcerer bloodline. He'll be a guy who believes that his latent magic is directly tied to an ancient Thassilonian heritage, and he's joined the Pathfinder Society to explore that.


Ah, yeah, an Orc bloodline sorcerer would have been too much probably XD


GM_DBH wrote:
Later on there are very few chances for crafting I'm afraid.

So will this mean we won't have time for potential retraining (if you allow retraining to begin with)? Or can retraining be done while adventuring? Honestly, it would be the first time I attempt it.


What heresy is this? Too much Orc? What are you, a dwarf?!

But seriously, arcane sorcerer is quite solid and the character concept fits the campaign. Look forward to seeing the build


Gul gra-Dushnikh wrote:
Look forward to seeing the build

It will consists of spells, feats, and skills.

But seriously, I'm waiting to see what the 5th player wants to play, because I am equally happy playing a divine caster.


Jereru wrote:
Ah, yeah, an Orc bloodline sorcerer would have been too much probably XD
Gul gra-Dushnikh wrote:

What heresy is this? Too much Orc? What are you, a dwarf?!

But seriously, arcane sorcerer is quite solid and the character concept fits the campaign. Look forward to seeing the build

Lol!

Andostre wrote:
But seriously, I'm waiting to see what the 5th player wants to play, because I am equally happy playing a divine caster.

That's because you are da bomb, Andostre. (People still say that, right? I mean, it's still cool? Yeah I thought as much. Yep... I still got it. *acts all cool-like but unbeknownst to him is only embarrassing himself* You know you people can't touch this so don't even try).


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Javell DeLeon wrote That's because you are da bomb, Andostre. (People still say that, right? I mean, it's still cool? Yeah I thought as much. Yep... I still got it. *acts all cool-like but unbeknownst to him is only embarrassing himself* You know you people can't touch this so don't even try)


Javell will roll with the skald, yeah? He needs to sing this...


Gul gra-Dushnikh wrote:

Javell DeLeon wrote That's because you are da bomb, Andostre. (People still say that, right? I mean, it's still cool? Yeah I thought as much. Yep... I still got it. *acts all cool-like but unbeknownst to him is only embarrassing himself* You know you people can't touch this so don't even try)

Lol!!! Oh man that is so wrong. Pretty close to accurate but soooo wrong.

Jereru wrote:
Javell will roll with the skald, yeah? He needs to sing this...

Noooooo, no one is singing that. That's just flat out TERR-I-BULL. :) I'm thinking more along these LINES. Definitely much more fitting. Can you even see a half-orc busting out with that dance?! Right in the middle of battle?! And the next thing you know, they're on the ground dying! Lol! :)


You mean this?


Hey! That's pretty close. Needs to be a bit smoother and with more flow though. ;)


I know exactly what you mean because I play an Orc Shaman in World of Warcraft XD


@Jereru. There is time for Retraining. I do use it.


Jereru wrote:
I know exactly what you mean because I play an Orc Shaman in World of Warcraft XD

LOL! THAT'S IT! That is so awesome! Oh my gosh that is fantastic. I cannot believe that actually exist. I swear, if you can think it, it's probably on Youtube. :P


I've added some background, but still have some loose ends to tie.


I've sent an invite but received no response yet. Off to bed now. Situation will be settled when I'm more awake.


Decided to do something...switched Vanilla Slayer to Ankou's Shadow.

Slayer
* Studied Target: +1 Hit and Damage, as well as Bluff, Knowledge, Perception, Sense Motive, and Survival. Increases up to +5. At lvl 7 is a swift action.
* Stalker: Studied target to disguise, intimidate, stealth.

Ankou's Shadow Archetype
* Shadow Double: At-will mirror image. Move action for 1 image at lvl 1, goes up to 5. A swift action at lvl 7. Can use shadows to do things like flank and attack for me instead of giving mirror image.
* Instead of Stalker gains see invisibility for minutes/lvl

Giving up hit/damage bonuses hurts! But for a character who is a pathfinder and the party rogue, it felt appropriate. Also, I liked the idea of leaning even heavier on the defensive role, given how much Grom is going on offense. I see the shadow being a byproduct of her time as a shaman's apprentice.

Backstory:

It is usually thought that half orcs are born from tragedy. Gul is an exception to this rule. Her father was of the shoanti, and in his younger years had been an adventurer. His many wanderings had in turn led him to join the pathfinders, which then took him into the hold of Belkzen. It was there that he met Gul's mother, an orc shaman and a guide for the pathfinder team. While their story proved to be long, and no doubt interesting, what is most relevant here is that Gul was produced from their love. Gul's early years were in Belkzen, before her parents moved to the Cinderlands to be with her father's people. This had the effect of causing her to not quite feel like an orc, nor a human. Rather, she was a production of both worlds, something which took many years to embrace. But embrace it she did.

Over the years, Gul has been many things. A (failed) shaman's apprentice to her mother. A huntress. A blacksmith. And most recently, a pathfinder. Both her parents recognized her desire to leave the Cinderlands and to find herself, much in the same way that her father left when he was her age, and of how her mother likewise left her homeland. Rather than set her adrift to wander aimlessly, her parents used their connections to get her into the pathfinder society. Armed with their training, she has been sent to Magnimar on her first mission. Wide eyed, and full of all of the social etiquette of Belkzen and the Cinderlands, Gul, daughter of Dushnikh, is ready to prove herself!


Okay, wait. We've got some intertwinement here in our backatories, and I think we should work on it.

Shall we all half-orcs be siblings? If so, we need to reach an agreement. Want to discuss?


I’m good with that! Family relations are fun, and quite rare.


If I go divine, I'm leaning towards a gnome oracle with the Time mystery.


Andostre wrote:
If I go divine, I'm leaning towards a gnome oracle with the Time mystery.

So I can hurl you among our enemies! Superb idea!

"Go away! I have a gnome and I know how to use him!"

As for healing, you know you can always burn 2 feats and use the Healer's Hands combo, right?


Jereru wrote:
Andostre wrote:
If I go divine, I'm leaning towards a gnome oracle with the Time mystery.
So I can hurl you among our enemies! Superb idea!

I've actually used a similar tactic! We tied a rope to our gnome (he was an oracle, in fact) to get at something across a pit. It took numerous tosses, to be honest. The gnome wasn't happy, but his player thought it was hilarious.

Quote:
As for healing, you know you can always burn 2 feats and use the Healer's Hands combo, right?

Never heard of that combo. What is it?


I'm gonna guess it is this... (because I'm running a similar character in a different campaign, though less optimized for the heal skill)

Race Human
* Bonus Feat
* Focused Study (Skill Focus Heal)

Traits
* Battlefield Surgeon: Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.
* Something for the campaign

Feats
* Bonus Feat - Healer's Hands: You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy. You can use this feat’s benefit a number of times per day equal to your ranks in Knowledge (planes).

* Lvl 1 - Clockwork Surgeon: Thanks to your medical innovations, you can perform especially comprehensive or speedy surgeries. You begin play with a special healer’s kit at no cost and can fully restock your kit by expending materials worth 10 gp and spending 8 hours assembling medical devices. When using this healer’s kit to treat deadly wounds, you can either halve the time required to perform the action or add your Intelligence modifier to the number of hit points healed.

* Lvl 3 - ???

* Lvl 5 - Skill Lock Heal

* Lvl 7 - Trepanation: Gives occult faith healing unlocked

------------

Takes up all of your feats, but by lvl 5 this kind of character has more healing than a cleric. And as the levels go up, the healing gets better and better. It doesn't need the 7 feats, but it helps.

This kind of build works great on characters that either don't care about their feats too much, or fighters who are swimming in combat feats. A wizard with high intelligence would work great, in that clockwork surgeon with Int added to healing would mean insane numbers, or a Lore Warden Fighter. Enough combat feats that you can happily spend your level feats on healing people and because he gets more skills, allowing you to push up heal, knowledge planes and still have 2 left over for your choice.

But yeah. A build like this allows any character to be the party healer. Fun for casters who don't want to invest any spells into healing!


Just realized that clockwork surgeon is a trait, not a feat. So this kind of build would take up both traits...Jereru, am I missing a lvl 1 feat to take?


So, just to make my intentions clear, I'm not interested in being a dedicated healer. If I go divine, it will be as a support caster who can heal when necessary.


Well, you should only need Healer's Hands and Skill Unlock. Ideally, you take Incredible Healer at 5th and Skill Unlock at 9th or 11th, but that's 3 feats and you might not have that much room. Other feats are somewhat meh, and the trait is not always necessary. Gauntlets of the Healer (or whatever the name) for a +5 to Heal and you're mostly done.


Hey, no pressure! I’m just happily chatting. It really isn’t needed. Heck, I’m in an all fighter campaign, where we have no divine, arcane or mundane healing. Just fighters and a few wands (UMD). It works fine. Likewise, even if our group has no healer we will get by. Play what you find most fun.


My live group recently replayed Rise of the Runelords, then Shattered Star as preparation for Return of the Runelords.

I ran a Shaman in Rise, Life spirit for healing and then a 4th level you pick up your wandering spirit. You can change this daily and pick the spirit that gives you the spells for whatever problems you might be facing.

Add in a few Hexes and Shaman is a good healer and a versatile caster.

She singlehandedly wiped out a room full of Vampires with one Mass-heal :).

I really can't understand the dislike people have for Clerics? Nearly every recruitment has Clerics as the least popular.

The player running a Cleric through Shattered star is pissing the GM off seriously. He's muttering warnings about banning the Liberation domain from our games. Especially the Freedom's call ability you pick up at 8th level. :)

I had a point in there somewhere?


I’m not a fan of clerics because divine spells tend not to be as fun as arcane ones, and their main deal is channeling. Which is ok...but requires a feat to use in combat (selective) and even then isn’t that much. Add in 2 skill points and they feel underwhelming. Also...people tend to see them as heal bots, which has a bad connotation


Grumbaki: I wasn't trying to sound defensive. I was just busy and my sentences were clipped.

DBH: Any word on that 5th player?

DBH part 2: Don't get me wrong; I love clerics. I love all of the classic classes except bards. I love taking the classic tropes surrounding them and seeing what fun rp shenanigans I can do with them. It's just that I don't recall playing an oracle (or favored soul) before, so if I go divine, that's what I'm going to do. And it's been a long time since I played a sorcerer, so that's what I'll do if I go arcane.

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