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About GrommushIntro, Defense & Offense:
Grommush Male Half-Orc Bloodrager (Primalist, Spelleater) 1 CG Humanoid (Human, Orc) Languages
Speed 40 ft
STR 18 (+4) (16 Base +2 Race) 22 (+6) when enraged
DEFENSE
OFFENSE
Falchion (Enraged) +7 2d4+9 S (18-20)x2
Cestus +5 1d4+4 B/P (19-20)x2
Cestus (Enraged) +7 1d4+6 B/P (19-20)x2
Ranged
CMB: +5
Class & Race Features:
BLOODRAGER FEATURES (Primalist, Spelleater) 1- Bloodline Arcane Bloodline Familiar Stingy the Hedgehog Bloodrage (Su) 8 rounds/day Fast Movement (Ex) Favoured Class Bonus (Class): +1 rounds of rage per day HALF-ORC FEATURES
Traits & Feats:
TRAITS Fate’s Favored (Faith) Karma likes Grom. Even when it doesn't seem so, there's always a good reason why things happen, and it's usually in Grom's favor. Enduring Stoicism (Campaign) Grom is not easily scared. Consciously or not, he's usually more curious than any other thing. Coupled with his huge bulk and frightful visage, it's usually others who end up terrified. FEATS (EitR Feat Taxes)
Skills:
Armor Check Penalty: -2 ADVENTURE SKILLS
BACKGROUND SKILLS
Spells:
Stingy, the Hedgehog Familiar:
Protector Archetype Familiar N Diminutive Magical Beast Init +3 Senses Low-Light Vision Perception +9 -------------------------------- Defense -------------------------------- AC 19, Touch 17, Flat-Footed 16 (+3 Dex, +4 Size, +2 Natural Armor) HP 6(7) Fort +0 Ref +5 Will +1 -------------------------------- Offense -------------------------------- Speed 20ft - No active attacks (see Spiny Defense) Space 1ft Reach 0ft -------------------------------- Statistics -------------------------------- Str 1 Dex 16 Con 6 Int 6 Wis 12 Cha 7 BAB +0 CMB -2 CMD 4 (+4 vs Trip) Feats Athletics, Bodyguard, Combat Reflexes. Skills Climb +9, Perception +5, Stealth +19, Survival +2, Swim +5 -------------------------------- Familiar Abilities -------------------------------- Protector Archetype +2 to Master’s Will Save Natural Armor +1 Int 6 Spiny Defense (Ex) Spell Catalyst (Su) Loyal Bodyguard (Ex) Share Spells Empathic Link (Su) Gear:
Falchion 75 gp (8 lb) Leather Lamellar 60 gp (25 lb) Cestus 5 gp (1 lb) Dagger 2 gp (1 lb) Canteen 2 gp (1 lb) Belt Pouch 1 gp (.5 lb) Backpack 2 gp (2 lb)
Total Weight: 43.5/100 lb (Light Load) Cash: 32 gp / 0 sp
Background:
Hazy memories... A kid... An angry mother... The disappointment... Hatred... Rejection. Some coins change hands, and the kid is taken away... He cries but he's not heard... The family is no more. Hazy memories...
Hazy memories...
Hazy memories...
Build at 10th level:
"No plan resists contact with the enemy." Things might change depending on what happens in the campaign, but that's mostly what I have in mind. Feats
Class Features
So mostly getting Fast Heal and magic defenses while hitting hard. I would love to squeeze Cornugon Smash but don't know what to leave behind.
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