Thalasou Eidelhan |
I'm waiting for you to post the first round of action then I'll say "No wait!"... Just kidding. Yes. I'm ready.
GM Fuzzfoot |
Bimble times his spell with the shot, and then you all rush in!
Aerith: 1d20 + 5 ⇒ (2) + 5 = 7
Bimble: 1d20 + 3 ⇒ (4) + 3 = 7
Capricia: 1d20 + 6 ⇒ (16) + 6 = 22
Hargus/Eregos: 1d20 + 2 ⇒ (8) + 2 = 10
Sara: 1d20 + 9 ⇒ (4) + 9 = 13
Thalasou: 1d20 + 3 ⇒ (17) + 3 = 20
Guards: 1d20 + 1 ⇒ (3) + 1 = 4
Guard 1 Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
Guard 2 Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Guard 3 Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
Guard 4 Will Save: 1d20 + 1 ⇒ (9) + 1 = 10
Thalasou take your shot (surprise round), and then everyone may take a 1st round. Bimble's spell was also in surprise, so everyone except those two MAY take a move action during surprise to get into a better starting position.
Sara Nole |
Sara stands near the door to the hallway. Between it and the doorway.
since she is rearguard and moral support, nothing to use her move action for other than drawing her rapier, which she should have done before the shot was fired.
Capricia Belacrest |
Capricia hustles around the corner toward the guards. Seeing them caught flat-footed, the warrior woman bypasses the nearest guard, leaving him for Hargus/Eregos. Her falcata flashes out toward the next man in line (blue).
Capricia +1 falcata +13: 1d20 + 13 ⇒ (19) + 13 = 32 for slashing damage (+6 precision, not multiplied on crits): 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18 (17-20/x3)
Capricia +1 falcata +13 (Confirm?): 1d20 + 13 ⇒ (16) + 13 = 29 for additional slashing damage (+6 precision, not multiplied on crits): 2d8 + 16 ⇒ (8, 3) + 16 = 27
Surprise Round: Single move action. Round 1: Move and single attack.
Looks like a confirmed crit for 45 damage.
Aerith Lithanel |
Surprise action move into the room, then Hold Person cast on whichever Guard passed his will save on glitterdust and wasn't cut down already. DC17
Aerith sauntered into the room. Looking at the guards she raised a hand and chanted in elven, causing invisible bands of ethereal force to constrict the unfortunate.
Sara Nole |
Since we are posting our first round as well
The brown haired maid sticks her head in the hallway "The Count is a tyrant bleeding the people dry. You four, throw down your weapons and Oh!" she interrupts herself as Capricia guts one of them "You three, I mean, and your lives will be spared."
Just Sara's brand of inspire confidence. +1 attack/damage/save vs fear
Thalasou Eidelhan |
Thalasou takes careful aim then fires.
crossbow@guard1,PBS: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Sorry, short on time today for my post. Hope that's enough to keep us moving forward.
Hargus Kryn |
Round 1 Actions
Next to the guard, Hargus struck twice with his falcata and again with the buckler, trying to bring him low.
Falcata, Attack 1, TWF: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Falcata, Attack 2, TWF: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Buckler, Off-Hand: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
GM Fuzzfoot |
Capricia kills the blue capped guard in one blow. Meanwhile, Thalasou hits an empty suit of armor standing in the corner. Sara starts to provide some inspiration, not that it seems needed. Hargas hit once with his blade, and then followed with a shield to his foe's face. The guard looks angry, blood trickling from his nose.
Will Save: 1d20 + 2 ⇒ (6) + 2 = 8
Pink freezes stiff, thanks to Aerith's spell, as Bimble's magic blasts a small black spot on Red's chest.
Round 2: (Bold may act)
Capricia
Thalasou
Sara (honeyed tongue til 11:40am, seducer's eyes til 11:40am)
Eregos
Bimble
Aerith
Guard, Red (20 dmg, blinded)
Guard, Orange (blinded)
Guard, Pink (held)
Active conditions: inspire confidence. +1 attack/damage/save vs fear;
Capricia Belacrest |
Capricia catches a quick glimpse of Bimble and his flag, further boosting her spirits. The swordswoman tries to finish off the guard Eregos/Hargus is battling. Assuming that gets the job done, she scoots past the blinded and magically held guards to cut off any escape.
She'll risk a desperation AoO from the blinded fellow.
Capricia +1 falcata (IC, Flagbearer): 1d20 + 13 + 1 + 1 ⇒ (12) + 13 + 1 + 1 = 27 for magic, slashing damage (+6 precision, not multiplied on crits; IC; FB): 1d8 + 8 + 6 + 1 + 1 ⇒ (6) + 8 + 6 + 1 + 1 = 22 (17-20/x3)
Sara Nole |
Seeing the hallway open up like warm butter from a warm knife, the bard decided to abandon her rear gaurd position to the venerable Master Fickleblooper, and go help.
Rushing to Hargus's side, she grins at him "Lovely day for an uprising, isn't it?" then she stabs the poor bloodied, blind guard in the thigh with her rapier.
rapier, inspired: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage, sneak attack: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10
GM Fuzzfoot |
Red goes down, and Cap moves to the other end of the battle easily. Sara sees the way open up, and goes the extra step to stab orange in the leg. Bimble follows with magic missiles.
Round 2: (Bold may act)
Capricia
Thalasou
Sara (honeyed tongue til 11:40am, seducer's eyes til 11:40am)
Eregos
Bimble
Aerith
Guard, Orange (blinded, 17 dmg)
Guard, Pink (held)
Active conditions: inspire confidence. +1 attack/damage/save vs fear;
Thalasou Eidelhan |
Thalasou loads another bolt in the crossbow. This time, before pulling the level to fire the weapon, he takes careful aim.
crossbow@orange,PBS,precise shot: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
dmg,PBS: 1d8 + 2 ⇒ (7) + 2 = 9
Sara Nole |
"Surrendering really would be a better option than dying for a stuffed prick with ego issues." she explains to the guard as Hargus and herself widdle down his ability to take that option.
move to study him, standard to attack
rapier, studied: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage, sneak attack: 1d6 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7
GM Fuzzfoot |
And with that, these guards no longer present a problem.
Capricia Belacrest |
Capricia moves to a nearby door, opens it, and peers inside. If there's no occupant(s), she starts dragging the bodies inside, suggesting that the others start cleaning the bloodstains off the floor.
I'm hoping Sara's got prestidigitation.
Sara Nole |
1 person marked this as a favorite. |
Sara seems to hear Capricia's unspoken hopes and gets to casting prestidigitation on the bloodstrains, still disguised as a maid of course, for effect.
GM Fuzzfoot |
The door to this office is locked. It looks like a pretty good lock.
Thalasou Eidelhan |
"That was quick." Thalasou glanced over his companions to see who needed healing. "It looks like none of you even got a scratch. You guys are good!" Next he helps Capricia move the bodies into a side room then he searches through their pockets, belts and bags.
Sara Nole |
"Check for traps, just in case." says not the most perceptive maid as she cleans up blood and intestine stains.
GM Fuzzfoot |
None of the keys appear to be the right one.
Sara Nole |
As Hargus fails to get the last key to fit, Sara manages to get done with her cleaning. Slipping some lockpicks out of a pocket, she says "I can try, only wish a had a little guidance in these matters"
disable device: 1d20 + 11 ⇒ (8) + 11 = 19 +1 if Thalasou helps her out.
Thalasou Eidelhan |
"Oh yes. Of course." Thalasou steps up to Sara and touches her on the shoulder while saying a few words of divine magic. "There you go."
GM Fuzzfoot |
Bimble doesn't detect anything out of the ordinary, but the lock is exceptional and Sara fails to make any progress. But she thinks she can get it, with enough time.
If you take 20, you eventually pop it open - it was a DC 30 lock.
H18.This is an office. It appears to be Sir Gul Gusairne’s private office for administering the palace’s finances and disciplining staff. Several whips and restraints decorate the wall, looking intimidating but covered in a thin layer of dust.
There is a lockbox in the desk. The lock looks as good as the one on the door.
Sara Nole |
Sara sighs a bit, mutters about needing more practice, before digging into the new box.
perception for traps: 1d20 + 5 ⇒ (2) + 5 = 7
one quick attempt: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
nope
she'll take twenty then on this one as well. Unless someone stops her and points out TIME is important here.
Capricia Belacrest |
While Sara works on the lockbox, Capricia slinks to the door at the back of the room and listens for any movement or voices beyond.
Take 20 for a total of 30 before modifiers (listening through door, distance, etc.).
Thalasou Eidelhan |
After getting a quick peak inside the room, Thalasou waits out in the hallway. He trusts that Capricia and Sara can find whatever needs to be found in the office. There are three uninvestigated doors and a stairway leading from this hallway. At any point someone could stumble across them. That thought sends a surge of anxiety through his chest. He turns to the others who are with him in the hall. "Maybe we should all join Sara and Capricia and then shut the door. I saw that there is a door leading out the other side of the office. We can go explore that with a minimal chance of someone spotting us."
GM Fuzzfoot |
Shall I assume you bring in the dead guards as well?
The lockbox pops open after a lot of work, but luckily it was not trapped. It contains 342 cp, 812 sp, 44 gp, and 18 pp, as well as a mummified pinky finger.
Capricia Belacrest |
Shall I assume you bring in the dead guards as well?
Yep--that was the reason Capricia opened the north door in the first place.
Capricia grimaces briefly when she sees the mummified finger. "Let's keep looking for the teleporter so we can get out of this place!" she whispers to the others.
GM Fuzzfoot |
Check out the map - I should have made this clearer before.
GM Fuzzfoot |
It is another very well locked door. Eventually you manage to open it, and inside is another office. Looking around, it seems this is the Lotheed's accountant - a ton of information on the finances, etc., but nothing of particular value to you.
Capricia Belacrest |
"Hmm...what's this?" Capricia moves to the east wall and mouths two words: Secret door. The redhaired fighter then steps aside so Sara can take a quick look for possible traps.
Capricia Belacrest Perception Check: 1d20 + 10 ⇒ (15) + 10 = 25
Sara Nole |
"Oh clever." the baker grins, which falters a little bit as they make way for her to the door. She knows her attention to the little things isn't the best, but she tries anyway.
perception for traps: 1d20 + 5 ⇒ (14) + 5 = 19
GM Fuzzfoot |
The door is clean, and you open it easily. Inside, it looks like maybe you found a safe room of sorts. Locks on the inside are significant, but as it isn't in use, nothing was locked.
A small wooden box labeled “emergency supplies” contains a bottle of gin, five potions of cure moderate wounds, two scrolls of sending, and a sustaining spoon. The spoon’s enchantments are unique, producing not flavorless mush but a rotating assortment of rich soups; this unique adaptation increases its value by 1,000 gp.
Sara Nole |
"A SOUP spoon!!!" Sara says in true and deep wonder. "I was hoping for the teleportation circle but this is worth the delay."