Sarita Senbi

Capricia Belacrest's page

153 posts. Alias of Profession Smith 6 ranks.


Full Name

Ember Fanning

Race

Sylph

Classes/Levels

Wizard (Fire) 1 (HP [5]6/6 | AC 14 Touch 14 FF 10 | Fort +0 Ref +4 Will +2 | Initiative +4 | Perception +0)

Gender

Female

Strength 15
Dexterity 18
Constitution 10
Intelligence 19
Wisdom 11
Charisma 11

About Ember Fanning

Statistics:

Chaotic Neutral Female Sylph Wizard (Fire Elementalist) 1
BAB +0; CMB +2; CMD 16
HP 6 (1d6); Initiative +4; Perception +0; Speed 40'
AC 14 Touch 14 Flat-Footed 10 (+4 Dex)
(Spells: +4 armor Mage Armor; +4 shield Shield; +2 deflection Protection from Evil)
Saves Fort +0; Ref +4; Will +2
SQ Darkvision 60'; Fire Resist 5
Melee Club +2 (1d6+2/x2 bludgeoning); Dagger +2 (1d4+2/19-20/x2 piercing or slashing)
Ranged Fire jet 7/day (20' line, 1d6 damage, Ref DC 14 half)

Class (Wizard):
Archetype: None
Wizard School: Fire
Wizard School Power: Fire Supremacy (fire resistance 5, fire shield)
Wizard School Power: Fire Jet (7/day, standard action, 20' line, 1d6+0.5/lvl fire damage, Reflex half, DC 10 + Int mod + 1/2 Wiz lvl, catch fire)
Arcane Bond: Item (Amulet)
Favored Class Bonus: Skill Points x1

Spells Known/Prepared:
Spellbook Lvl 0: All common cantrips
Spellbook Lvl 1: Burning Hands, Magic Missile, Mage Armor, Shield, Protection from Evil, Endure Elements, Windy Escape

Prepared Lvl 0: Detect Magic, Light, Spark
Prepared Lvl 1: Burning Hands (School Bonus), Mage Armor, Mage Armor

Race (Sylph):
Outsider (native)
Darkvision 60'
Feather Fall 1/day
Alternate Racial Trait: Like the Wind (+5' Speed, replaces Energy Resistance)
Alternate Racial Trait: Breeze-Kissed (+2 AC vs nonmagical ranged attacks, replaces Air Affinity)
Automatic Languages: Auran, Taldane/Common
Int Bonus Languages: Hallit, Skald, Ignan, Elven
Linguistics Languages: Sylvan

Traits/Feats:
Trait: Campaign/Adaptive Magic (Use Magic Device +1 and class, Knowledge (arcana) +1)
Trait: Magic/Pragmatic Activator (Use Magic Device uses Intelligence instead of Charisma)
Feat Lvl 1: Fleet (+5' Speed)
Feat Lvl 3: Undecided
Feat Lvl 5: Undecided
Feat Lvl 7: Airy Step
Feat Lvl 9: Wings of Air
Wizard Bonus Feat Lvl 1: Scribe Scroll
Wizard Bonus Feat Lvl 5: Craft Wondrous Item

Skills:
Acrobatics +4
Appraise +4
Bluff +0
Climb +2
Craft +4
Diplomacy +0
Disable Device +4
Disguise +0
Escape Artist +4
Fly +4
Handle Animal +0
Heal +0
Intimidate +0
Knowledge (arcana) +9
Knowledge (dungeoneering) +4
Knowledge (engineering) +4
Knowledge (geography) +8
Knowledge (history) +4
Knowledge (local) +8
Knowledge (nature) +8
Knowledge (nobility) +4
Knowledge (planes) +8
Knowledge (religion) +4
Linguistics +8
Perception +0
Perform +0
Profession +0
Ride +4
Sense Motive +0
Sleight of Hand +4
Spellcraft +8
Stealth +4
Survival +0
Swim +2
Use Magic Device +5

Background:
Ember was born in the cold northern land of Irrisen. Exhibiting an affinity for magic from a very young age, she was drafted against her will by the ruling winter witches for training as an apprentice and taken away from her family. She was placed under the tutelage of a harsh disciplinarian winter witch who treated Ember as little better than a slave, and subjected her to many sorts of vile abuses -- verbal, physical, and more. During her training, Ember was repeatedly subjected to cold weather, stripped naked and thrown outdoors, dunked into pools of icy water, tied to blocks of ice. As a result, she developed intense cryophobia, an overwhelming panic at the sensation of cold. After years of effectively torture, Ember clashed with her mentor one final time that resulted in being expelled from her training and exiled entirely from the land of Irrisen. Her family took her back in, and escaped Irrisen with her, taking care of the heavily traumatized early teenage girl. Only once Irrisen was far behind, and there was no turning back, did Ember learn that just before she was expelled, her mentor had decided to draft Ember's younger sister instead, and she still remained in Irrisen, now under the power of Ember's monstrous former teacher.

Years passed, and Ember's family, guided by the girl's intense fear of cold, settled in warmer lands to the south. For Ember, however, the pain of her torture never went away, and the agony was only magnified for knowing that her sister was likely undergoing those very same tortures. Over time, Ember's hate and desire for revenge only grew more intense, driving her to study those matters that would hurt the winter witches most -- the secrets of fire magic. When not being tortured, as well as being heavily motivated, she turned out to be an excellent student, and as she is entering adulthood, she is now a first level fire elementalist wizard ready for action.

Appearance:
Ember is tall at 6'4" and willowy, her build slight and thin. Her skin color is a pale marble white with just a hint of cerulean blue that could be inherent or make-up. Her hair is stark white as well, with a faint silvery sheen. Taken together, she looks quite cold and frosty, which explains well why the winter witches set their eyes on her. But her mastery of fire magic is hinted at by the color of her eyes, which are a smoldering black-red. Her expression is often serious and severe, lacking humor and joy.

Personality:
Ember is Chaotic, which means she's the "I lied" type and not the "my word is my bond" type. She appreciates individuals and individuality over societal order, which makes sense for someone who ended up effectively enslaved and tortured by the societal order in Irrisen. She would rather be an anarchist than bow down to any flag or ruler. She is also Neutral, which means she doesn't go out of her way to hurt anyone else, but doesn't go out of her way to help anyone either. She is largely motivated by whatever benefits her, her family, or her friends. She won't get involved in conflicts unless she can see an angle. Her most fervent desire is revenge, although she is still too afraid to set out on a quest for it. Her greatest fear is cold, snow and ice, which will either send her into a berserk rage or into a near-catatonic state.

Inventory:
Spell component pouch (2lbs.)
Club (3lbs.)
Dagger (1lbs.)
2 scrolls of Mage Armor
2 scrolls of Shield
Cold weather outfit (7lbs.)

Total encumbrance: 13lbs.
Total cost: 65gp
Cash remaining: 5gp