Lirianne

Sara Nole's page

693 posts. Alias of John Gs.


Full Name

Sara Nole, witty baking bard

Race

| HP 39/39 | AC 21 | T 14 | FF 17 | CMD 19 | Fort +5 | Ref +15 | Will +7 (+2 vs fear) | Init +10 | Perc +5 |

Classes/Levels

1st 5/5 spells 2nd 2/2| 13/13 performances

Conditions:

Gender

Female Human (Taldan) Bard (Wit) 4 / Slayer (Cleaner) 1 / Unchained Rogue (Chameleon) 2

Size

Tad shorter than average

Age

18

Alignment

Neutral Good

Deity

Atheist

Languages

Common, Kelish, Skald, Hallit

Occupation

Baker, Political Reformer

Strength 11
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 12
Charisma 16

About Sara Nole

[dice=rapier, studied, inspired]1d20+8+1+1[/dice]
[dice=damage, sneak attack]1d6+1+1+1d6[/dice]

application:

0-1: Read
0-2: Read
Class: Bard(wit) or Alchemist(royal alchemist)
Alignment: Neutral Good
Characters Link to Taldor, and specifically Oparra: Born and bred in Oparra and still living there, Sara is one of many bastard daughters of the baker, Bastion Nole, self proclaimed master of the Scone. A soft barely handsome man of aging years but his way with words (and his skill with his hands) are legendary. Also of great note is his unquestioned acceptance of his many offspring conceived out of wedlock, much to the detriment of his continued attempts at matrimony.
Livelihood: Sara is one of of a dozen Nole bastard offspring working in his bakery, and one of the wranglers of the little ones too young for regular work, the illegitimate ones that is. The current wife has three of her own and continues to watch the two from the previous marriage (one of the few that ended by natural causes: heart attack).
Motivation: Besides grunt bakery work and being a part time nanny, Sara has a deep passion for making things better in the city. Her father caters to the rich from Westpark and her mother was a poor tavern wench out of the Narrows (stabbed on the street for some coppers, some seven years ago). The vast gap between the rich and poor in their lovely city is appalling to her, and worse is the indifference of the nobility, caring more about this wigs than starving orphans.
Sara loves her county, so the thought of rebellion is not even a whisper in her mind. She wants change, not death. A rebellion of words, instead of fire. Luckily she has inherited her father's way with words, though quite often hers stabs where his caressed.
Why would someone pay attention to her politically? Sara has been vocal about public works to renovate neighborhoods and to provide education to the poorer communities. Speaking friends from her past as well as more enlightened members of the father's customer base (and irritating him). Forming groups in taverns, at the markets, anywhere people with listen. And if they don't, she tends to start yelling.
Rollplay vs Roleplay: Combat wise she is a newbie. Having been beaten up plenty in her life thanks to her sharp tongue, she has only received the basics in self defense by an interested suitor, though she was unaware that being the reason the ass was teaching her anything until a wandering hand got him a tongue lashing of the kind far from what he wanted. Magic training by a kindly old drunkard helps a little. So if she ever gets caught in a fight for her life, she'll rely on summoning or her sharp remarks.
Out of combat, she is a skill monkey focusing on words, with a couple of more disreputable ones she picked up in her early childhood in the Narrows.
Progression: Currently planning on continuing with bard. Though any plan I've ever come up with has fallen apart as I play the person.
Background: Covered mostly in the other bits. Poor a bastard kid in the narrows from a tavern waitress who was killed on the street one day in front of young Sara's eyes. Her father took her in, the esteemed baker, along with all his other illegitimate children to learn his trade and work in his shop (cheaply).
Timezone and posting: Central time zone. If the kids are not zombies in the morning, I get a post in before work. Otherwise it will be posting in the evening, but can manage a couple a night usually.
Experience and current games: Three years ago I was lucky enough to get accepted in my first and am still happily playing that one. Several others since, a few unfortunately inactive now. I am currently in five. Full disclosure, I am a horrible speller, bad bad bad bad, but technology makes my legible ... most of the time.
Description: A young woman with a delightful but commanding voice. Standard Taldan coloration, light brown hair and dark defiant eyes. She is quick tempered and unable to stand back while someone is being bullied, but otherwise a pleasant friend.

Sara Nole
Female human (Taldan) bard (wit) 4/unchained rogue (chameleon) 2/slayer (cleaner) 1
NG Medium humanoid (human)
Init 10; Senses Perception +5 (+3 when further than 10 feet from a fallen ally)
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+5 armor, +4 Dex, +2 shield)
hp 39 (7 HD; 6d8+1d10)
Fort 5, Ref 15, Will 7; +4 vs. bardic performance, language-dependent, and sonic, +2 trait bonus vs. fear
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 mithral rapier +10 (1d6+1 P/18+) or
. . dagger +9 (1d4 P or S/19+)
Special Attacks bardic performance 13 rounds/day (countersong, cutting remark (1d4+4 nonlethal), distraction, fascinate [DC 15], inspire courage +1), sneak attack (unchained) +2d6, studied target +1 (1st, move action)
Bard (Wit) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—honeyed tongue[APG], seducer's eyes
. . 1st (4/day)—cultural adaptation[UI], ears of the city, speechreader's sight, tap inner beauty, vanish[APG] (DC 14)
. . 0 (at will)—light, mage hand, mending, message, prestidigitation, sift[APG]
--------------------
Statistics
--------------------
Str 11, Dex 18, Con 10, Int 14, Wis 12, Cha 16
Base Atk +5; CMB 5; CMD 19
Feats Accomplished Sneak Attacker, Antagonize[UM], Deceitful, Improved Initiative, Persuasive, Skill Focus (Perform [oratory]), Weapon Finesse
Traits courageous, voice of velvet (vudrani), young reformer
Skills Acrobatics +4 (+2 when further than 10 feet from a fallen ally), Appraise +2 (+0 when further than 10 feet from a fallen ally), Bluff +17 (+15 when further than 10 feet from a fallen ally), Climb +0 (-2 when further than 10 feet from a fallen ally), Diplomacy +21 (+19 when further than 10 feet from a fallen ally), Disable Device +17 (+15 when further than 10 feet from a fallen ally), Disguise +25 (+23 when further than 10 feet from a fallen ally), Escape Artist +8 (+6 when further than 10 feet from a fallen ally), Fly +4 (+2 when further than 10 feet from a fallen ally), Heal +1 (-1 when further than 10 feet from a fallen ally), Intimidate +17 (+15 when further than 10 feet from a fallen ally), Knowledge (local) +13 (+11 when further than 10 feet from a fallen ally), Knowledge (nobility) +6 (+4 when further than 10 feet from a fallen ally), Linguistics +11 (+9 when further than 10 feet from a fallen ally), Perception +5 (+3 when further than 10 feet from a fallen ally), Perform (act) +12 (+10 when further than 10 feet from a fallen ally), Perform (oratory) +20 (+18 when further than 10 feet from a fallen ally), Profession (baker) +10 (+8 when further than 10 feet from a fallen ally), Ride +4 (+2 when further than 10 feet from a fallen ally), Sense Motive +13 (+11 when further than 10 feet from a fallen ally), Sleight of Hand +19 (+17 when further than 10 feet from a fallen ally), Spellcraft +6 (+4 when further than 10 feet from a fallen ally), Stealth +19 (+17 when further than 10 feet from a fallen ally), Survival +1 (-1 when further than 10 feet from a fallen ally), Swim +0 (-2 when further than 10 feet from a fallen ally)
Languages Common, Hallit, Kelish, Skald
SQ misdirection (9 stealth points), overprotective, quick witted, rogue talent (bardic pretender), way of words +2
Combat Gear potion of delay poison (2), alchemist's fire, liquid blade[UE], smoke pellet[APG]; Other Gear +1 mithral chain shirt, +1 buckler, +1 mithral rapier, dagger, belt of incredible dexterity +2, cloak of elvenkind, cloak of resistance +2, envoy ring, gloves of larceny[UE], hat of disguise, belt pouch, concealable thieves' tools[UI], jewelry[UE], 1,759 gp, 4 sp, 8 cp
--------------------
Special Abilities
--------------------
Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Bardic Pretender (Ex) Count as having inspire competence for prestige class pre-reqs.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Misdirection (9/day) (Ex) As a free action, use points to gain an equal bonus to a Stealth check.
Overprotective -2 to attacks and skill checks when further than 10 feet from a fallen ally.
Quick Witted (Ex) Can always act in surprise round.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Way of Words +2 (Ex) Gain 2 bonus edges in verbal duals.
--------------------
Characters Link to Taldor, and specifically Oparra: Born and bred in Oparra and still living there, Sara is one of many bastard daughters of the baker, Bastion Nole, self proclaimed master of the Scone. A soft barely handsome man of aging years but his way with words (and his skill with his hands) are legendary. Also of great note is his unquestioned acceptance of his many offspring conceived out of wedlock, much to the detriment of his continued attempts at matrimony.
Livelihood: Sara is one of of a dozen Nole bastard offspring working in his bakery, and one of the wranglers of the little ones too young for regular work, the illegitimate ones that is. The current wife has three of her own and continues to watch the two from the previous marriage (one of the few that ended by natural causes: heart attack).
Motivation: Besides grunt bakery work and being a part time nanny, Sara has a deep passion for making things better in the city. Her father caters to the rich from Westpark and her mother was a poor tavern wench out of the Narrows (stabbed on the street for some coppers, some seven years ago). The vast gap between the rich and poor in their lovely city is appalling to her, and worse is the indifference of the nobility, caring more about this wigs than starving orphans.
Sara loves her county, so the thought of rebellion is not even a whisper in her mind. She wants change, not death. A rebellion of words, instead of fire. Luckily she has inherited her father's way with words, though quite often hers stabs where his caressed.
Why would someone pay attention to her politically? Sara has been vocal about public works to renovate neighborhoods and to provide education to the poorer communities. Speaking friends from her past as well as more enlightened members of the father's customer base (and irritating him). Forming groups in taverns, at the markets, anywhere people with listen. And if they don't, she tends to start yelling.
Rollplay vs Roleplay: Combat wise she is a newbie. Having been beaten up plenty in her life thanks to her sharp tongue, she has only received the basics in self defense by an interested suitor, though she was unaware that being the reason the ass was teaching her anything until a wandering hand got him a tongue lashing of the kind far from what he wanted. Magic training by a kindly old drunkard helps a little. So if she ever gets caught in a fight for her life, she'll rely on summoning or her sharp remarks.
Out of combat, she is a skill monkey focusing on words, with a couple of more disreputable ones she picked up in her early childhood in the Narrows.
Progression: Currently planning on continuing with bard. Though any plan I've ever come up with has fallen apart as I play the person.
Background: Covered mostly in the other bits. Poor a bastard kid in the narrows from a tavern waitress who was killed on the street one day in front of young Sara's eyes. Her father took her in, the esteemed baker, along with all his other illegitimate children to learn his trade and work in his shop (cheaply).
Timezone and posting: Central time zone. If the kids are not zombies in the morning, I get a post in before work. Otherwise it will be posting in the evening, but can manage a couple a night usually.
Experience and current games: Three years ago I was lucky enough to get accepted in my first and am still happily playing that one. Several others since, a few unfortunately inactive now. I am currently in five. Full disclosure, I am a horrible speller, bad bad bad bad, but technology makes my legible ... most of the time.
Description: A young woman with a delightful but commanding voice. Standard Taldan coloration, light brown hair and dark defiant eyes. She is quick tempered and unable to stand back while someone is being bullied, but otherwise a pleasant friend.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.