GM PaleDim's Glories of the Past (Inactive)

Game Master PaleDim

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The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar is clearly intimidated by the orc bounty hunter but smiles at the man.

”Yeah, yeah we’ll definitely come back to you in case we learn more!! By the way! Do you know who the priest was?!“

GM, these are only Info for us right? Is role playing and further interaction in game terms intended?

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis nods his head, "Yes, my small friend here is right. We'll gladly come back to you with more information."


Spell & AoE Templates | 4-10: Arclord's Abode

Yes, it's just a means to obtain the relevant clues to Eando Kline's whereabouts (or the path he took). Further interaction with these characters is not required.

Masher furrows his brow, and you can see the gears turning in his head as he tries to remember. Ultimately though, he comes up blank.

Grunting, he replies No, I don't think I caught the name of the priest.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

“Then let’s follow up on this cleric! Maybe we find something in Bonerattle?“

kn local : 1d20 + 9 ⇒ (16) + 9 = 25


Spell & AoE Templates | 4-10: Arclord's Abode

Yet another success! Hot dice...

Over the western bridge from Oozefront lies Bonerattle, Urglin’s religious center. Here, priests of Rovagug—the Rough Beast—reign supreme. Their spiderlike cathedral is a mound carved to resemble an arachnid with the spider’s mouth as the cathedral’s entrance. Leathery structures framed with bones from aurochs, other megafauna, and the occasional humanoid form the majority of the architecture here. The priests are known as “Bonecarvers,” and they informally serve as Urglin’s guards.

Continuing his overly social approach, Tabar meets Dorost, a pushy traveling leather salesman. The human has three saddles still tainted with ash and blood from when orcs cut down his horses for food, and the belts and bags he sells are made from unusual leather. The ratfolk is able to feign enough interest in the goods at his stall to get him reacting to the name Eando Kline.

“He slipped me some coin, he did. Wanted a guide into Urgir. Wanted in unseen, he said. A few days I needed to get him a name, I said. Came to Bonerattle then, he did. Never came back, so no names I find.”

DC 15 Craft (leatherworking) or Survival:
you recognize that the delicate leather products are made almost exclusively of humanoids.

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Survival, Inspiration (1/6): 1d20 + 5 + 1d6 ⇒ (7) + 5 + (6) = 18

It takes a few more seconds than usual for Lebraerio to spot something unusual.

He takes a step back, shivers, and says softly

Sometimes, not only does curiosity kills the cat, it skins it too...

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Survival: 1d20 + 5 ⇒ (10) + 5 = 15

"These are very interesting p.... ugh!" Inira realizes what she is looking at and backs away, hand over her mouth. "Why?"


Spell & AoE Templates | 4-10: Arclord's Abode

Dorost giggles in delight as some members of the party recoil at his merchandise.

Soooo! Will you be buying anything? He fixes his awkwardly long stare on several of you as he asks.

To be clear, he has no more information to give, and no his wares are not useful to the mission :) There are still a couple more bits of information you can gain asking around town.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

When Tabar hears about the skin he shudders.

"Let me try my luck in Oozefront!"

kn local : 1d20 + 9 ⇒ (17) + 9 = 26


Spell & AoE Templates | 4-10: Arclord's Abode

Fourth success!

Oozefront extends from east to west across all of Urglin, separating Warmouth from the other districts. It serves as the city’s primary marketplace, though to the detriment of shoppers, a horrid stench permeates this part of the city, emanating from the foul-smelling, sludge-like Ooze, the river granting the district its name. The Ooze divides the section in two, and Urglinites use the waterway to dispose of their sewage, adding to the waterway’s infamous consistency and stench. The only drinkable water from this river lies along the western wall, where the river enters the city; to the east, the river mires outside the city in Pussbubble Lake. A bridge on the western side of Oozefront leads to Bonerattle, while the eastern one leads directly to the lake’s shore.

Folks seem less social under the stench of the river nearby. Tabar can't decide who might be knowledgeable until he spots an odd man actually coming off of the river. Named Gutter, the hunched, pot-bellied, loin-cloth-wearing orc smells like the river he travels. Gutter trudges the river upon a small barge, toting water, his primary income, from the west to the Ooze’s banks every few hours; the locals buy the water from him and distribute it deeper into the city via carts. Gutter also dredges the river for useful, discarded items.

The junk-tsar isn’t used to talking to people, so he initially just stares at Tabar. After an incredibly long awkward pause, he provides what he knows.

“Yeah, he came into Pinkskin with a Bonecarver. They went over to a beardless dwarf, who was selling elven delicacies at a stall, and gave him the what-for! The Bonecarver split the merchant into pieces! It was bloody—something like you’d see at the Bloodworks. But we got to witness it for free! I guess that dwarf done something to Kline.”

His excitement is a little unnerving to the Pathfinders.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar just shakes his head and thanks the orc for his honesty.

”Okay guys, maybe the Bloodworks next?“

kn local : 1d20 + 9 ⇒ (10) + 9 = 19


Spell & AoE Templates | 4-10: Arclord's Abode

Tabar finds that at the Bloodworks, most folks are either excited about the next bout of action or coming and going too quickly to engage. He isn't able to learn any new information after he arrives there.

All of you let me know if you want one more try in another district or if you do want to move the game onto the Bloodworks (where it does in fact continue).

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"Nice gathering some info Tabar. Lets continue checking around in Bloodworks. There is bound to be something..."

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe agrees with Juis but adds, "Learning who either the dwarf merchant or the Bonecarver Kline was traveling with would likely prove useful as well."

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Sounds like the story wants us to visit the Bloodworks last?

”I think warmouth is a good next step and we return to the Bloodworks later!“

kn local : 1d20 + 9 ⇒ (3) + 9 = 12

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira tries to keep up, but the little ratfolk is quick, crafty, and surprisingly very social. "Where did you learn to be so personable, friend? I find it is still very awkward for me to gather information so easily."

Good job, Tabar! Way to keep us moving and getting info! Wish I could have helped...

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Know Local, Free Inspi: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (3) = 17

Lebraerio meets mixed success too as they start searching information in Warmouth


Spell & AoE Templates | 4-10: Arclord's Abode
Inira McCullagh wrote:

Good job, Tabar! Way to keep us moving and getting info! Wish I could have helped...

you still can! there's one more and Diplomacy (gather info) applies as well. Nobody has yet reached the DC for this last round, and there are four more party members that can try right now (or after this round, simply spend a bit more time trying).

As the party reaches Warmouth, Tabar and Leb keep turning up busy merchants who simply don't have the time for gossip. It does seem that many know the name in these parts, so they get the feeling that it's only a matter of time before they find somebody with more to say. The trend from earlier in the day can't be a coincidence!

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

I was, of course, referring to my lack of skill in Diplomacy. I don't think we can aid untrained, but I'll roll here in case I am wrong.

Diplomancy untrained: 1d20 + 0 ⇒ (14) + 0 = 14


Spell & AoE Templates | 4-10: Arclord's Abode

You can aid, but unfortunately it still leaves Leb's roll just shy of the DC.

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Ah, missed that. Nylthe will also aid!
Diplomacy Aid: 1d20 + 3 ⇒ (5) + 3 = 8

Dark Archive

Male Shadow Eidolon | HP 26/26 | AC 19(23)(27), T 12, FF 14(16) CMD 19 | Fort +5, Ref +7, Will +1 | Init +3 | Perc +7 | Sense Motive +7

...And Aconite?
Diplomacy/Puppy Eyes: 1d20 + 0 ⇒ (11) + 0 = 11

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

After the trail of gossip begins to dry up, Marianna takes a different tack, to add any further tidbits to the collected pool. Seeing as Warfront is the military center of Urglin, she goes find the local bar for off-duty officers, and respectfully asks around in that neck of the wood.

diplomacy(Aid): 1d20 + 9 ⇒ (2) + 9 = 11

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Better with books and other such material, Juis still tries to help in gaining extra information.

Diplomacy (Aid): 1d20 + 3 ⇒ (15) + 3 = 18


Spell & AoE Templates | 4-10: Arclord's Abode

There it is Juis :) That with at least one of the aids does it.

Heading to Warmouth, the party eventually wanders into the Scarlet Ettin. There, they encounter Sheraeda, a half-orc who drinks her mornings away there. However, on asking around, they discover she is ​a successful gambler in Urglin. Some of them even say she pilfers pockets at the arena to fund her habit. Of course those who confront her "disappear."

Juis cuts through that intimidation and proceeds to drop the name of Kline once more.

“Ha, that crazy fellow! He’s lucky to be alive—if he still is. He cast a spell at the Bloodworks to save some half-orc food from Razorbite, and helped kill the bulette in the process. I saw it all! Madiskaal wrote a song about it, too—though she's been banned from playing it. Some people don’t find it so amusing—Ploog, the Bloodworks’ owner, being one of them. He was hopping mad that day, and he’s been mad ever since, really. No one ever stops the Bloodworks like that, especially not a pinkskin. I hear that afterward the human and the half-orc slave fled toward Belkzen, the half-orc’s old home. Only one who likely knows more than that is Ploog.”

Finding the Bloodworks is easy, for it is Scabtown’s largest structure at three hundred feet long, two hundred feet wide, and nearly sixty feet tall also you were just there :p. The arena is built of bone, stone, and hundreds of stretched sheets of leather, and dozens of banners fly from the rooftop, the symbol of Rovagug being the most prominent among them. Only two entrances admit its bloodthirsty audience, and each has a sign that crudely advertises a ticket price of one silver piece in Common, Orc, and poorly painted pictographs.

As it's getting on towards Dusk, the crowds are gathering for the evening's events. The entrances are each manned by a handful of particularly burly orc guards.

What do you do?

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar rides into or as close as possible into the arena. He wants to get a first impression.

“This place is really dangerous! Let’s gather some information!“

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna shakes her head and sighs faintly. "I have an idea, but it's a bit dangerous. We need to talk to Ploog, but after Kline's shenanigans, I doubt he'll be willing to chat without incentive. So, would you all be willing to see if he's willing to trade a bout for information? We'd have no idea what he'd throw at us."


Spell & AoE Templates | 4-10: Arclord's Abode

Well, step one is getting into the arena. You're not waltzing past the guards without paying :)


Spell & AoE Templates | 4-10: Arclord's Abode

Let's go ahead and move right along to that, seeing as how I expect you will want to go in.

As you approach one of the two gates, the capable orc guards being sizing all of you up and grinning. One of them goes Hehe. Now here's a fancy bunch of pink-skins if I ever saw one! It's a gold coin a piece for the lot of you to get by! Pay up, or walk! The rough-edged orc holds out his might hand to be filled up, not unlike a sizable bowl.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar is sitting on his riding dog and looks at the orc with a raised eyebrow.

"You want us to pay? Why because I have fur? Because I look different than you? You surely know that this is very discriminating! Ever heard of gender justice? Ever heard of racial justice? Every heard of elemental balance?" he asks.

"Well, you can be glad that I am here because you now have these buzz words and can study them thoroughly in the library! Now that I did you such a great favor I hope you will let us through!" Tabar says expectantly.

diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira starts fishing out a silver coin. Then she gets three. "How about the 1 silver required, and 2 extra to reward your kindness."


Spell & AoE Templates | 4-10: Arclord's Abode

The orc scratches his head and looks at the other guards, confused.

Descrimi... Another pause. He looks back at Tabor. What kind of nation? This is Belkzen's Hold. I'm not sure about that kind of nation.

Shaking off the thought, he turns back to Tabar and the party, his hostility fully restored.

Let you through? Ha! Pay up furball!

His scowl deepends as Inira makes her offer.

It's 1 gold coin, and we don't rough you up for good measure! See, what you learn here is that while out there you pink-skins look down on us as so much fodder and XP, we run things here. And we like it very much.

His big paw of a hand remains outstretched. It appears they mean business.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar sighs and gives him the six gold coins.

"Here you go!" he says and shakes his head.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Juis nods, "Yes. Just hand over the gold, we don't need to fight about it."

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

With a barely suppressed scowl for her companions' antics, Nylthe wordlessly hands over a coin for her and Aconite. Trust adventurers to pinch a gold coin til the Queen yelps.


Spell & AoE Templates | 4-10: Arclord's Abode

The guards chuckle and slap each of you on the back derisively as they usher you through the entrance. They point you towards an area designated for non-orcs and joke that you may enter other sections only at your own risk.

The interior of the Bloodworks is very similar to its exterior, with panels of hide-wrapped wood forming a dusty fighting pit in the building’s center. Roughly built bleachers wrap three- quarters of the way around the perimeter, and the northern end is dominated by a keep of earth, stone, and wood with steeply slanted sides and two sweeping sets of stairs that descend to the arena’s floor like a pair of insect mandibles. Between the stairs is a massive set of wooden double doors large enough to accommodate a pair of mammoths. A few rows of seats sit further up the side of the keep, and immediately behind them rests a large throne crafted from the bones of nearly every creature to walk the Cinderlands.

The Bloodworks produces a cacophonous torrent of noise—screams of pain, peals of delight, and the clash of weapons—during an event, and Ploog often acts as a ringmaster by personally introducing combatants before ascending to the top of the keep and lounging on the bone throne. When you arrive, the main bout is to be between a large ettin and a team of human gladiators. The ettin wastes no time in crushing most of its opposition before cruelly toying with the remaining pair of combatants, to the amusement of the audience.

Ploog appears to be surrounded by armed ushers. Shortly after the bout he retires to the structure’s interior on the summit (away from the stands), while the ushers guard the entrance to see him.

What do you do?

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

Inira finds a good seat closest to the aisle.

Silver Crusade

Female NG Human (Chelaxian) Cavalier 6 | HP: 53/53| AC: 25( 11Tch, 24 Fl) | CMB: +11, CMD: 22 | F: +9, R: +5, W: +6; +2 vs. emotion/ pain spells | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | Tactician(Precise Strike): 2/2 |Active conditions: none

Marianna maneuvers herself to a point near Inira, that she can case out the guards, and 'watch' the ongoing massacre, however reluctant. "So, any ideas on how to get Ploog to talk to us?" she finally whispers to the rest of the group. "The only thing that comes to my mind is to take the mostly direct but derogatory approach: Tell him that we're looking for the bastard that wronged him, and if he can give us a lead, we can make sure that he gets whats coming to him. the way I see it, he should like some mercs doing a job that he would want done anyway, and be a little loose with the information we want. It's technically true too. I'm just not trained enough at deception to sell the idea though. Any takers?"

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

Sometimes the simplest plans are the best. Maybe those guards will be as greedy as the first ones we meet, and some gold will ease our access to Ploog. I'm not, however, the most convincing liar.


Spell & AoE Templates | 4-10: Arclord's Abode

I'm going to give another day for others to weigh in and help form a plan.

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

"I like the direct approach that Marianna suggested. Although Lebraerio is probably right that will we have to bribe the guards just to see Ploog."

Silver Crusade

Female Half-Elf Monk (Qinggong Zen Archer) 6 | HP: 39/39 | AC: 18 (18 Tch, 15 Fl) | CMD: 21 | F: +6, R: +6, W: +10 | Init: +1 | Perc: +18, SM: +10 | Active conditions: none

"Hmm. There is something about me I had better tell you. I don't lie. Ever. I am not interested in pretending to lie. I take my vows very seriously, so if you are considering something dishonest, please leave me out of it. I am not opposed to bribery, however. That is their sin, not my own."

Dark Archive

Female Half-Elf Unchained Summoner 5 | HP 33/33 | AC 15, T 11, FF 14 CMD 16 | Fort +4, Ref +3, Will +4 | Init +3 | Perc -1 | Sense Motive -1 | Summon Monsters 4/7 | Spells: Level 1 5/5, Level 2 1/3

Nylthe gives a somewhat languid look at Inira's explanation of her morals. "So encouraging others to 'sin' is alright then?" Aconite chuffs along in accompaniment to her soft chuckle.

"If a bribe is needed then so be it. However, in my experience so long as they aren't currently blood-mad and rushing at you, orcs respond quite appropriately to sufficiently forceful personalities. That's how their leaders often rise to the top after all."

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

Tabar listens and chuckles after all the discussion.

He just walks to the guards of Ploog.

bluff : 1d20 + 9 ⇒ (14) + 9 = 23

“Hey you guys!! We want to talk to Poog! We're looking for the bastard that wronged him, and if he can give us a lead, we can make sure that Poog’s target gets whats coming to him. The way we see it, Poog should like some mercs like us doing a job that he would want done anyway! So let us through to him!!“ he says looking at Marianna with a sly smile.


Spell & AoE Templates | 4-10: Arclord's Abode

This set of guards looks somewhat more serious than those at the Bloodworks entrance. They immediately snarl back at Tabar.

You share a hobby. That's so nice. Fifty gold, and we'll let him know you exist.

He stares at the ratfolk blankly waiting for an answer.

As they're just doing their jobs, they don't care for the particulars and so bluffing about it isn't going to trigger their interests. Diplomacy could help or, as Nylthe suggests, Intimidate.

The Concordance

Male N Ratfolk | Swashbuckler 1, Occultist 5 | Panache 6/6 | Chaldira Reroll 1/1 | T-Shirt Reroll 1/1 | HP 67/67 | AC 23 T 16 FF 18 | CMB (Trip, Disarm, Sunder) +10, CMD 15 | F: +9, R: +10, W: +5 | Init: +5 | Bluff (Deceive) +9, Dipl. (Influence) +14, Perc +10, SM +3 Spells 1st 6/6, 2nd 3/3 | Transm. Impl. MF 3/3 | Abj. Impl. MF 7/7 | Illusion Impl. MF 2/2 | Speed 20ft (40ft on riding dog)| Active conditions:

"Well, I think that it would be in both our best interest to come to an agreement to let us through. Poog will want to hear what we have to say and you are a barrier to that information currently." Tabar says.

diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14

Dark Archive

Male LN Human Oracle of Lore 6.1 | AC 21 (T 13/FF 18) | CMB +5 CMD 16 (FF 15) | HP 33/33 | Init +1 | Fort +3 Ref +6 Will +6 | Perception +0 | Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 60') | Darkvision 60' | 20' Speed |Think on It: 1/1 | Spells 1: 6/7 2: 5/6 3: 0/4 | Active Conditions:

Out of character, Juis looks at the orcs and snorts. "Let us pass or Poogi Woogi won't like it."

Intimidate: 1d20 + 3 ⇒ (2) + 3 = 5
lol... What a bad roll.


Spell & AoE Templates | 4-10: Arclord's Abode

Everybody believes their tidbit is special.

The orc pauses for a moment, looking Tabar over. Rolling his eyes, he continues.

Thirt-six gold.

What do you do? Pay up? Try to talk him down some more?

Scarab Sages

Male Human Investigator 6 Init +3 HP 45/45 AC 19 T 14 FF 16 Fort +4 Ref+9 Will +6 Per +10+1d6 Move 30 Insp 5/5

We won't argue with the price asked. Here's your gold.

-36 GP


Spell & AoE Templates | 4-10: Arclord's Abode

The orc smiles, pocketing the gold, and proceeds to lead you into the keep.

Ploog’s office is an uncommonly well-built, domed structure of leather, wood, and an irregular assortment of stone blocks that occupies the back half of the keep. At its highest, the ceiling rises twenty feet, and several windows cut into the leather walls allow a refreshing breeze to ventilate the room. A pile of large rocks sits beneath one of these windows, and several nearby potted trees lean toward the light. On the opposite end of the room are several chairs and a divan upholstered in tanned leather. In the room’s center stands a desk covered in sheets of parchment and stacks of coins whose irregular sizes and shapes betray origins in at least a dozen nations, and a pair of decoratively crossed swords hang on the desk’s front.

As you enter, one of the orc guards motions for you to stand in front of the desk at a respectful distance, seeming very particular about where you stand.

Ploog is a slightly rotund but entirely muscular orc who wears crimson and silver robes and a feathered cap. See slide 4. He is seated at his desk counting coins from the day’s earnings, and... he fails to acknowledge any of you for several minutes.

Finally he stands and addresses you.

State your business.

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