Taking that which was stolen... A kingmaker campaign. (Inactive)

Game Master TheNine

A kingmaker campaign for my 'less civilized' friends.

Oleg's


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HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Test? Cuddles asks as the report finally sinks in and about 25% of it in understood. No! No Test! Test for Weezyard Sparklefingers Pointyheads! Now time to crack bandit heads! They take us-es friend? We make them go away!


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16

Grx'tryn smiles a wicked smile. Indeed my friend. Grx reaches out and grasps Cuddles by the arm in a firm yet gentle manner. Easy there. Calm yourself. Not that kind of test. A contest, between us and them in the rock building.

Looking up at the sky, He scratches his chin and then looks at everyone. We could attack now, or, we could wait for the rain to come and storm the building when it hits, allowing the thunder to cover our sounds of combat?


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Cole squints at the storm again, and shrugs.

"I'm not relishing the idea of attacking with hail hitting us. Or with a possible tornado chasing us. I say let's move NOW. The current weather level should be enough to cover our approach."

He draws his antique blade and the air around him begins to shimmer with a heat-like effect of a desert oasis.

"Cuddles and I go first? The rest of you follow as best you can."

He turns to Cuddles and sighs.

"I'm sorry to say this cousin, but these bandits could be the ones who killed your elf-friends. Do you feel like helping me...US...stop them?"


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16

Hold. we can wait a minute. Plus, we have to be able to communicate without needing to be close to each other.
Grx'tryn will walk up to everyone, starting with Cole, reaching out and touching everyone's right ear.
in a slight whisper that cannot be heard normally above the storm above, grx'tryn speaks.
A simple spell. it's not perfect, but it will in a way, keep us in communication with each other should we get separated. You wont be able to talk to each other, but i will hear each of you and will convey it to everyone.

i cast message on everyone. it has a 20 minute duration, range of 120feet.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles's eyes loose some of their gleam. Bandits not on Cuddles right side. They on the left. If they be like Stabby-Man, Cuddles will hug it out with them.

The spell tickles Cuddles's ear, but he doesn't flinch. He seems... worried. Maybe reluctant. And a little angry. Like a smoldering ember in fog.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Dravox nods back at his friend. Yess, I have the message spell too. Perhaps I can be another conduit for communication.


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Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Frowning, Cole will flinch backward if Grx'Tryn tries to touch him.

"Don't touch me. You will ...its not safe right now."

His statement is punctuated by small droplets of rain hissing into micro bursts of steam near his body.

He then turns and goes back to watching the old fort's gate.

"Whatever we do, we need to do it soon."

Message is only a cantrip guys. I'm pretty sure its like most others: Once you cast it, any previous version you have that are still going go away.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)
Cole Burrns wrote:
Message is only a cantrip guys. I'm pretty sure its like most others: Once you cast it, any previous version you have that are still going go away.

You just cast it once and for the 10m/level you can point at recipients, and also those nearby hear it with DC25 perception. I don't think he meant a casting per member, I assume it was just extra RP/flavor.

Indeed, quickly. Then lead the way... He points forward suggestively for the more physical types.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Iolandra listens to Cole's report, taking in the building intensity of the storm. Sharing a look with Nozhe she nods. "Yes, better to act now. If we wait, the bandits could kill everyone inside."

Looking up into the pouring rain and smiling, the drenched druidess begins a primal chant in a language as old as the ground beneath their feet, the air around her beginning to chill as the deluge of raindrops begin to freeze as they hit her skin, solidifying to form a semi-transparent breastplate of solid ice, protecting her.

"It will probably get violent fast."

Cast Ice Armor. +6 AC, hardness 0 and 30 hP, vulnerable to fire (-1 AC /5pts fire damage) 2 hr duration


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HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles stares for a moment at the Green Lady's shiny new armor. That awesome! You know rain-talk! he says before being ushered on by Dry-Vox. He takes the lead with Cole and heads for the outpost.


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16
Cole Burrns wrote:


Message is only a cantrip guys. I'm pretty sure its like most others: Once you cast it, any previous version you have that are still going go away.

yup. youre right. forgot about that. I was gonna say that it would be applied to cuddles and Cole, but i guess, in light of Cole's aversion, i'll apply the second target to Dravox.

Grx'tryn looks Iolandra up and down, inspecting her armor spell. That's nice. I wish i could learn that.

looking at everyone, he says alright, let's do this. Savagery of action.

reaching under his ponch, Grx'try double checks that his special wand is easily accessible.

cast mage armor on self. +4 AC., 2 hour duration.


As you approach you can just overhear some voices....harsh harsh sounding voices.

"Okay pissant I hear you folk coming in everyone play it cool."

When you all round the corner you can see six men, one clearly dressed in normal everyday clothing a cudgel on his hip. He looks like he is clearly distressed and/or annoyed.

The other five are all in shabby leather some with studs some not. two of the men have bows, the other three are armed with an assortment of weaponry. Only one has it drawn, but he is leaning on the heavy looking two handed club with iron studs embed in it.

The bowman with the cloak is speaking 'paying' you no mind as you round the corner.

"So Oleg as you can see we."

He paused and glanced back torwards you all with a smug smile.

If you all want to parley and talk, by all means go for it, if your plan is to attack, you all get a surprise round, but I do have an initiative order set for afterwords, let me know :)


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Cole let's his mind and emotions guide him...

Random 50%: 1-10 Attack, 11-20 Talk.: 1d20 ⇒ 1

...and without hesitation Cole moves into attack range and blasts the three closest enemies with fire with his empty left hand!

"Foolish thieves!"

Blast(Burn 1)Fan of Flames Fire Blast (Reflex DC14 for 1/2 damage):
Your kinetic blast extends in a fan of flames, damaging all creatures and objects in a 15-foot cone.

Fan of Flames Magic(Fire)Damage: 1d6 + 1 ⇒ (5) + 1 = 6

BURN: I am now glowing with eldritch blue and purple flames, and am at Burn:1 (-1 NL, and I gain Fire Resistance 2 per Burn point while I have Burn. Does that stack with my weapon BTW?)


Not yet


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

As the group proceeds into the fort, Dravox hangs back for just a moment to shore up his defenses.

He mutters a short incantation as he weaves shimmery arcane energy out of the air. It gathers around him making a barely visible barrier.

Casted mage armor


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles flexes his huge, calloused hands as he approaches the gates and pulls two well used lengths of hemp rope about 15' each from his pack. He puts his arms through the coils and the coils up over his broad shoulders where they sit easily.

After the bandits blink the after image of flames away they have exactly .2 seconds to recognize that they have an Orc problem. Cuddles charges in on the flames' heels and hits the guy leaning on his club like a moving house!
charging grapple via Apprehend, AC to 16: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Instead of the sounds of bones disintegrating into power under the mini battering ram Cuddles carries for a weapon, however, Cuddles scoops the man up like he's no more than a child and grins in his face. Hi! You unda a vest! he bellows like a town guard.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Smiling at Cuddles' reaction to her protective magic, Iolandra keeps a sharp eye on the bandits as they enter. As Cole attacks without warning, signaling the onset of violence, the druidess takes a trio of pebbles from a pouch in her belt, speaking to them for a moment in the ancient tongue, reminding them of their history. Thet were much larger rocks once, and they still carried a fraction of that weight and power, it only needed to be awakened.

Cast Magic Stone.


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16

intimidate: 1d20 + 11 ⇒ (12) + 11 = 23

Grx'tryn will shout out Die fast or die slow, seeking to cow the rest of the men into easy submission.


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

”What a lovely scene for bloodshed,” Nozhe blissfully says as she smacks her axe onto her shield, clearly relishing the prospect of fighting in the rain.

She then advances.

Move 30ft, don’t think I can do anything else atm.


Sorry for the delays I had a hell of a bad weekened.

gm rolls:
rolls: 4d20 ⇒ (1, 17, 20, 16) = 54break out of grapple: 1d20 + 3 ⇒ (20) + 3 = 23

The bandits all yowled loudly as Cole's flame burst over them, scalding their sking and singing hair and eyebrows. The unfortunate bandit closest to the open gates barely had time to register the pain before he was grabbed up by Cuddles iron grip. When Grx'tryn bellowed his threat it was clear that most of the bandit's thought little of it...two of them however looked postively frightened. The one closest to the merchant dropped his weapon and held his hands straight up into the air.

Cole, Nozhe, Cuddles, Happs Byden, Dravox, Bandits, Grx'trn

COLE, NOZHE, CUDDLES. you are up Round 1


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles shrugs one of the ropes off his shoulder and manhandles the bandit like he was a child. In a matter of seconds Cuddles almost has the man literally hog-tied.
tie up via Expert Captor, DC 28 to escape: 1d20 + 11 ⇒ (5) + 11 = 16
Maybe? not sure of his CMD


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

"Ah, a smart one," Nozhe muses as she walks past the others and the one bandit who gave up. "You should have done the same," she tells the still armed man she aproaches.

Battleaxe: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
slashing: 1d8 + 5 ⇒ (7) + 5 = 12


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Stepping past Cuddles, Cole silently moves toward the last un-engaged enemy swinging his antique blade dangerously.

MW Falcata: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Where do I fall in the initiative?


With Dravox, sorry >.<


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Slipping one of the stones into her sling, the fey-touched woman sets her weapon whipping around rapidly, sending a stone flying at the head of Cole's opponent.

Sling (Magic stone): 1d20 + 5 ⇒ (18) + 5 = 23
Magic: 1d6 + 1 ⇒ (2) + 1 = 3


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)
Iolandra Zamfi wrote:
Where do I fall in the initiative?
DM The nines wrote:
With Dravox, sorry >.<

I think that means we don't go yet, there are enemies before our block.


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Ah Right. hold that action for later unless circumstances change substantially


Sorry folks still discombobulated it seems my bad.

A man in a nice dark cloak, partially burnt from Cole's burning attack and cut deep from his Falcata slid his hand to a bottle in a pouch on his belt and took a step away before he hurriedly drank it. He disappeared from view.

The one you targeted disapeared Iolandra you can still target where you think he is with that roll or you can transfer your attack to another enemy.

Dravox you are up


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

One thing that's going to be important for Dravox is wherever there is dim light. Does that exist in this space or is it pretty well-lit?

Relevant Rules:
Shadow Blending wrote:
Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

(reference)

And then another 5% (to 55%) due to the Shadow Stalker trait. (reference)
--------------------------

The wirey mage skulks up next to his half-ogre friend for the usual shielding before incanting a force missile at the nearest bandit.

[move] 15'
[standard] Cast magic missile vs. BLACK bandit
Force damage vs. BLACK: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Change target to Blue, with -4 for shooting into melee. Attack roll is 19


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Since Cole just saw the man step away before turning invisible, can I possibly hit him with another Fan of Flames? Since it hits an area it should not have any miss chance as long as I cover the area he disappeared into. Correct?


Yeah aoe works versus invisibility


yellow archer cuddles: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Light Blue = Surrendered
normal bandit attack Cole: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 2 ⇒ (1) + 2 = 3
confirm: 1d20 + 5 ⇒ (2) + 5 = 7

black break grapple: 1d20 + 5 ⇒ (2) + 5 = 7

Cole you take 3 points of damage as the bandit advances on you and catches your forearm with his blade a bit.

Grx'Tryn You are up

END OF ROUND 1, Round 2 begin, COLE NOZHE CUDDLES you are up


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Did I successfully tie up my target?


I will say yeah, your 28 was good enough and his escape check wasnt as high


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16

Grx'tryn watches the action unfold before him. Seeing cuddles has his opponent easily contained, and another bandit surrender, Grx trains his gaze upon the bandit with the bow. Grx tilts his head to the side, mutters mine

cast Command on the yellow archer bandit. DC 14 will save.

if bandit fails his will save Grx'tryn says simply Drop, commanding the archer to drop his bow.


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles sees Coal in danger and bumrushes his attacker.
charging grapple: 1d20 + 13 ⇒ (15) + 13 = 28
He glomps the guy like a hyperactive anime fangirl and all the unfortunate miscreant can do is squeak in surprise!


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Shrugging off the minor cut, Cole turns to the invisible man and blasts the area again with more fire, hoping to catch the man before he can run off completely...

"As I said...stupid."

Blast(Burn 1)Fan of Flames Fire Blast (Reflex DC14 for 1/2):
Your kinetic blast extends in a fan of flames, damaging all creatures and objects in a 15-foot cone.

Fan of Flames Magic(Fire)Damage: 1d6 + 1 ⇒ (2) + 1 = 3


F Humanoid (Goblinoid) HP 34/34 | AC 19/13/16 CMD 18| F+6 R+3 W+6
Skills:
Acrobatics+8 Survival+8 Stealth+13
Darkvision | Perception+7

Battleaxe: 1d20 + 5 - 1 ⇒ (4) + 5 - 1 = 8
slashing: 1d8 + 5 ⇒ (8) + 5 = 13


gm dice:
6d20 ⇒ (5, 10, 4, 1, 7, 11) = 38

Grx'Tryn the archer you commanded to drop his bow indeed suddenly drops his bow looking incredibly confused as to why he did so. Cuddles you crush almost literally the opponent Cole you hear a pained screech and some cursing from the man who disappeared Nozhe your attack unfortunately goes wide as you have to check your swing to avoid Cuddles charge.

Cole, Nozhe, Cuddles, Happs Byden, Dravox,Iolandra, Bandits, Grx'trn

Dravox and Iolandra you are up


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

The shadowy mage retains his position just outside of the crowd and sends another force missile into the fray.

[standard] Cast magic missile
Force damage, BLUE: 1d4 + 1 ⇒ (1) + 1 = 2 Hrm, this die is broke


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Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Her sling whistling ominously as she moves forward, Iolandria sends another magically charged stone flying forward, this time at Nozhe's opponent.

Sling (Magic stone): 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
1d6 + 1 ⇒ (1) + 1 = 2


Round 2 Cole, Nozhe, Cuddles, Happs Byden, Dravox, Bandits, Grx'trn

The missle crashing into the man in front of Nozhe, shortly followed by a magic stone. He yelps at both shooting evil glares at you both before he refocuses on the threat in front of him His hands that were raised up started to shoot down for the blade on his hip.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Targeting the yelp in pain and wisps of moving smoke, Cole attempts to strike the invisible man with his sword again.

MW Falcata: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Miss Chance (Low is good): 1d100 ⇒ 25


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles shrugs his second length of rope off his shoulder and proceeds to hog-tie this man as well with frightening speed.
grapple to tie up: 1d20 + 11 ⇒ (6) + 11 = 17


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Dravox moves up behind Grx where he can see around corners better. This time he targets a nearer bandit.

[move] 10'
[standard] cast magic missile on BLACK
Force damage: 1d4 + 1 ⇒ (1) + 1 = 2


M Half-Ogre 1 Sorcerer (Psychic)/ 1 Psychic HP: 16 Perception +6
Stats:
Base AC: 12, mage armor 16

wait a minute, the dude in blue surrendered. so we shouldnt have pinged him with magic missle...or a magic stone...or battle axe...

grx'tryn strides past the bound bandit and the scuffle happening upon the floor with Cuddles and another bandit. As he steps up, he lifts off up and tosses over his cloak, revealing a loaded crossbow. Stepping short of the bandit who dropped his bow, Grx levels the bolt at the mans head.

surrender...or die

crossbow attack: 1d20 + 5 ⇒ (20) + 5 = 25

to further persuade this bandit, Grx fires the crossbow, and the bolt kisses the bandits air before burying itself into the wood wall behind him. the hum of the bolt vibrating from impact just loud enough for the bandit to hear.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Heat of battle I guess.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Iolandra sets her third stone spinning on her sling, before releasing it hurtling toward the closer bandit.

VS Black
Sling (Magic stone): 1d20 + 5 ⇒ (13) + 5 = 18
Magic: 1d6 + 1 ⇒ (4) + 1 = 5

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