About Grx'TrynBase stats:
str 16 dex 15 CON 15 INT 13 WIS 13 CHA 16 HP 14 (d6/sorc + d6 psychic + con/lvl) Saves total sorc psychic
perception: +8 Base attack +0
Dagger: +6
Range attack +3 (BA + Dex mod)
wand of burst of insight 50 charges +8 enhancement bonus to int or wis or cha checks, dazed condition for next round. MAGIC
psychic spells known
Spells per day
psychic
DC Saves (10+spell level+linked attribute modifier):
skills:
Adventuring Skills Acrobatics Bluff Climb Diplomacy +2 +3 + 3 =+8 Disable Device Disguise Escape Artist Fly Heal Intimidate +2 +3 + 3 +3 =11 Knowledge (arcana) Knowledge (dungeoneering) Knowledge (local) Knowledge (nature) Knowledge (planes) Knowledge (religion) Perception +2+1+3 Ride Sense Motive Spellcraft Stealth Survival Swim Use Magic Device Background Skills
bonus spells or abilities:
that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Psychic: Moment of greatness, Weapons:
Feats:
sorcerer special abilities:
psychic special abilities:
Discipline power:Superiority You know that you are far better than average creatures of your kind. The more you leverage your psychic talents to prove yourself superior, the more powerful you become. linked power: Self-Assurance (Su)
you for greatness. As an immediate action, you can gain a morale bonus equal to half your psychic level (minimum 1) on a single ability check, attack roll, saving throw, or skill check. You must declare that you are using this ability before attempting the roll in question. If you succeed at the check, you regain 1 point in your phrenic pool. You can use this ability a number of times per day equal to your Charisma modifier. discipline spell: moment of greatness, see up above knacks: cantrips for the mind! phrenic amplification: Defensive Prognostication (Su): When casting a divination spell, the psychic sees a glimmer of her future. By spending 1 point from her phrenic pool as she casts a divination spell, she gains a +2 insight bonus to AC for a number of rounds equal to the linked spell’s level. She can instead spend 2 points to increase the bonus to +4. This amplification can be linked only to divination spells. Phrenic Pool (Su)
The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost.
Known Spells:
Psychic:
equipment:
monringstar dagger x5 crossbow, light bolts, x20 caltrops x4 bedroll hammock soap fish tackle hemp rope, 100 ft oil x10 rations, 5 days whetstone 4 hooks:
Cindress, a Drow elf mistress of the Gronzi forest. On again, off again girlfriend. Grx'tryn doesnt know when it's on or off, making it that much more of a surprise when she shows up or leaves. Flynn: 1/2 orc storyteller commonly found at the faggetweld Inn. Tells really good stories Temep: Dwarf stonemason who taught Grx'tryn masonry. Grx'tryn has only a couple months left in his apprenticeship. Temep is
Stael, Tiefling rogue who owes his life to Grx'tryn. Literally. Grx'tryn rescued the thief from a burning building, and when the tiefling made the offhand remark thanks, i owe you my life, grx'tryn broke the tieflings arm to ensure the thief remembers his oath.
crook, jasper:
jasper is the old man in his story. an old royal, who on a whim, can dispatch multiple someones to kill Grx'tryn. back story
after that, Grx'tryn was expelled, and wandered.
He met Dravox in the shadow of Gallowspire. A brief exchange, sharing food over the camp fire, it was one of the best most
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