Taking that which was stolen... A kingmaker campaign. (Inactive)

Game Master TheNine

A kingmaker campaign for my 'less civilized' friends.

Oleg's


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Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Catapult! (No cats harmed!): 1d20 + 2 ⇒ (18) + 2 = 20


Care to add an aid Dravox? ANyone else up to anything?


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Cuddles stands ready to greet the first person to enter. He is positioned just inside the gate.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Back from my long absence, aiding!

Knowledge (engineering), aid: 1d20 + 4 ⇒ (19) + 4 = 23


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Standing on the ramparts, Iolandra waits for the enemy to come within range, preparing to hamper their advance.

Once the advancing bandits are within bow range (120ft) cast Entangle entered on them. 40ft radius


damn that was a pretty good roll!

You could see the easily a dozen armed folk start to appear from a slight dip in the land to the east and just as they appeared to be advancing decently spread out you all heard the creaking of the light catapult on the southern corner whir into action.

fort save: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
damage: 4d6 ⇒ (5, 6, 4, 5) = 20
The catapult handles the strain just fine, despite its age and you all watch in wonder as the heavy stones within it arc into the sky...and one unlucky bandit busy fiddling with something in his belt pouch glances up when another bandit yells something and tries to turn and run only to be clipped ring the back by a huge chunk of rock. The bandits all freeze and take one look at the fort.

The leader screams something and they start to charge forward no doubt wanting to close the distance as much as possible before more rock comes flying their way. Their appear to be three groups of them now.

wisdom check: 1d20 + 4 ⇒ (12) + 4 = 16

reflex saves:
reflex saves: 5d20 ⇒ (12, 7, 13, 13, 7) = 52

Iolandra takes a careful view of the advancing forces and casts an entangle spell on the far right group able to catch all but one of them within the spell

Start of Round 2
It will take the operators of the catapults 2 more rounds to reload. The enemy is at just at the far range of bow range. with a perception check of DC18 you can pinpoint the person giving orders, although other perception checks will give you addition information.

Party is up, then the enemies


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Dravox peers out into the darkness to search for the leader giving orders as he absent-mindedly helps Cole reload the catapult for the next firing.

Perc, DC18: 1d20 + 1 ⇒ (6) + 1 = 7


Dravox while you are more paying attention to the catch to hold the basket of the catapult to reload as Cole wrenches it down, you do notice that a couple of the bandits look.... well different. You can't place it, they just seem off.


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

Are they close enough for Detect magic, or too far in the distance?


Too far out


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Concentrating, Cole keeps working the Catapult, hoping for at least one more shot before abandoning it.

Can I fire a bucket of 'Grapeshot' made of gathered pebbles with a couple of my Alchemist's Fire buried inside it? Range will be terrible, but we might hit multiple opponents instead, and light up the field a bit to aid out ranged/archers in combat.


Female Human (Fey touched) Druid (Green Faith Initiate) 1 | 9/9 HP | AC 14 T 12 FF 12 | Fort +4 Ref +2 Will +5 | Initiative +2 | Perception +7, Sense Motive +7

Iolandria begins another spell chanting in druidic to a trio of pebbles in her palm, reminding the stones of their greater power they held decades ago, before being eroded.

Cast Magic stone. Load stone into sling


HP: 24 AC: 18/12/16 F:5 R:2 W:0 CMD: 17 (20) CMB: 7 (11) Init: +2 Percep: +6

Are they here yet? Cuddles calls up to the people who can see.


Male Half-Orc (Pyro) Kineticist 2 / VMC Sorcerer (Orc)
Stats:
HP 26/26 (-2NL) |Current Burn: 1 (Limit+1/rd) | AC 18 T 15 FF 16 | Fort +8 Ref +5 Will +1 | CMB +3 / CMD 15 | Init +2 | Perception +6|Sanity: 33/33 | Hero Pts: 2/-0 | Active:

Cole barks over his shoulder quickly.

"Soon enough cousin! Be ready!"


male fetchling sorcerer 2 | HP 12/12 | AC 18* T14 FF14*; shadow blending; resist cold 5, electricity 5, negative energy 5 | CMB+1 CMD 15 | F+0 R+4 W+4 | Init+4 | Darkvision 60 ft; Low-light vision; Perc+1, SM+1 | Speed 30ft | shadowstrike: 6/7 | disguise self [_] | Spells: 1st 1/5 | Active conditions: mage armor (2h)

In between catapult loading motions Dravox points to the distance.

Those two look... different. I can't put my finger on how. Can anybody see them better than me?

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