
![]() |

Assuming there's time for some quick actions...
As Robun strides into the room and sees the group's handywork, especially Ryker's, he tuts, "Oh come now, friends, surely you didn't need to stab him in the throat, did you? Ugh...that's far too much blood. Please, allow me..." With that, he stabilizes the rest of the brigands, beginning with the spellcaster and working back to the second one by the doors.
Casting Stabilize on everyone in here if they're not already gone.
After this, he looks to the rest of the team. "Ah, those are some nasty wounds there, Frost. Would you care for some of the Dawnflower's grace?"

![]() |

Ryker starts checking the spell caster’s pockets for anything interesting.
”We should keep moving quickly. There is no telling what is waiting for us or what might come to find us”

GM Nowruz |

The fallen had several valuable items.
Pistol lady: Combat Gear potion of shield of faith; Other Gear mwk chain
shirt, mwk double-barreled pistolUC with 15 alchemical cartridges (paper)UC, rapier
Caster: Combat Gear potion of cure light wounds, scroll of comprehend
languages, wand of blur (6 charges); Other Gear dagger, light crossbow with 20 bolts, cloak of resistance +1, pearl of power (1st level), guard’s kit*, spell component pouch, spellbook, 1 gp
Twins: two times: Combat Gear potion of cure moderate wounds; Other Gear +1
hide armor, +1 falchion, amulet of natural armor +1, bottle of rum

![]() |

Frost takes the curative magic "Thank you for your kindness and thought" - she smiles warmly at the Friar "Sometimes the cut and thrust of battle occupies my mind and I forget about my wounds"

Tiny fox |

The fox heads over to the first guy that had been stabilized, lets out a small yelp. It drags his feet closer together, hands likewise, then moving around him.
Tie up?

![]() |

Friar Robun picks up the pearl with interest. "If you all don't mind, this would likely help me continue providing you all with the protection and healing I can offer."
He leaves the rest to the other members of the team.
I can technically attempt stealth, but I'm not much good at it. I will follow the others' lead, though.
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21
[b]"These people are unconscious, Fox. I see no reason to restrain them. By the time they come to, we're likely to be long gone! At least...I ohpe so. Although we're removing their equipment, so what harm can they really do if they do wake up?"[b]

![]() |

Walla looks over at the gear. "Anyone else interested in an amulet? The stealth approach still might be good as no one else has ran in to check on the commotion."

![]() |

Frost doesn't care if they live or die, the people refused the option to drop blades and their fates are in the hands of the gods. She leaves them at the foot of Ragnar with instructions to keep an eye on them. She then leads the party off around the manor.
Path as marked, Frost is just walking around, no interest in stealth at this stage - each door they go to pass through to be checked by the rogues/foxy

![]() |

Orst will stuff the valuables into a sack. The potions of cure moderate wounds he pockets and hands the light wounds and shield of faith to Ryker.
"Potions are always nice to have in a pinch. Might as well carry them. They don't do anyone any good in a bag." Orst says at a whisper.
He then walks over to Robun, "Friar Robun, would you like the cloak as well? Again it being in the bag doesn't help anyone." at a whisper.
He then takes up a rear guard position in the group as they continue. He will do his best to be quiet as he moves. stealth -4, not using shield AC of 24,12,23

![]() |

Walla puts one of the amulets on then takes position guarding the rear of the group.

GM Nowruz |

You are about to open the door and are only waiting for your group to decide on the items to take and to heal yourselves.
Assume 1 minute has passed since the last combat ended.
Suddenly, the door you wanted to open yourselves opens up! You see a Tengu with a chain shirt and a whip in his hand who obviously does not look happy!
Perc(Ryker): 1d20 + 11 ⇒ (15) + 11 = 26
Perc(Robun): 1d20 + 2 ⇒ (20) + 2 = 22
Perc(Walla): 1d20 + 5 ⇒ (5) + 5 = 10
Perc (Orst): 1d20 + 0 ⇒ (5) + 0 = 5
Perc (Fox): 1d20 + 10 ⇒ (4) + 10 = 14
Perc(Frost): 1d20 + 9 ⇒ (20) + 9 = 29
Ryker, Robun and Frost are not surprised at all!
Init(Tengu): 1d20 + 5 ⇒ (17) + 5 = 22
vs.
Ini(Ryker): 1d20 + 6 ⇒ (17) + 6 = 23
Ini(Robun): 1d20 + 1 ⇒ (15) + 1 = 16
Init(Walla): 1d20 + 9 ⇒ (16) + 9 = 25]
Init(Orst): 1d20 + 1 ⇒ (9) + 1 = 10
Init(Fox): 1d20 + 8 ⇒ (8) + 8 = 16
Init(Frost): 1d20 + 5 ⇒ (6) + 5 = 11
Surprise round - only move or standard action
Ryker
Tengu
Robun
Frost
-
Round 1
Walla
Ryker
Tengu
Fox
Robun
Frost
Orst
BOLD is up!

![]() |

In the intervening minute...
"Oh...m-m-me take the cloak? Well, I suppose you are right. It doesn't help anyone if it's just being packed away. Thank you, Orst. May you always see the Dawn until your own deity calls you to themselves." Robun gives Orst a bow and accepts the cloak, then puts it on over his shabby priest's robes and chain shirt.
As the door opens...
"AAAARRRGGHHH! Who are you, you villain?!"

![]() |

With lightning reflexes, Ryker tosses his masterwork dagger at the tengu.
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 2 + 4d8 ⇒ (4) + 2 + (8, 4, 8, 1) = 27

GM Nowruz |

The dagger slashes across the Tengu's neck and blood splatters.
"Arghh ... " the Tengu shouts.
The Tengu looks at you all for a second and then vanishes!
After that you hear spellcasting and Ryker feels strange!
Ryker: Fort save DC 16 please.
Surprise round - only move or standard action
Robun
Frost
-
Round 1
Walla
Ryker, Fort save DC 16
Tengu, invisible
Fox
Robun
Frost
Orst
BOLD is up!

![]() |

"D-do not fear, my friends! No foe can stand against us when the light of the Dawn is behind us!" Robun raises his holy symbol, and the Sarenite ankh radiates light across the party, inspiring them to greater prowess in the fight.
Cast Bless
+1 morale bonus on attack rolls, saves vs fear for 5 minutes

![]() |

Walla moves up the stairs into the hallway and guards a door. Ready an attack if someone tries to open the door.

![]() |

Frost moves into the hallway - sword in hand. "You can see the rest of your crew is pretty much banjaxed, it would be best if you just ran up the flag of parley rather than engage in hostilities. Ask for quarter now and it may be given freely, if you fight us you will just die pointlessly"
Frost gives the Tengu a way out of certain death, perhaps the bird-man might have some smarts.

GM Nowruz |

Ryker shakes off the spell's effect!
You may take your round 1 action Ryker.
Please do not forget that you can make a perception check as a move action to try to pinpoint the square of the Tengu with a DC of 20.
The Tengu is still invisible but you would then know the square he is in. So then you can roll a d100 miss chance <50% miss if you attack that square.

![]() |

Ryker moves into the hall, then attempts to pinpoint the tengu with his scent.
Perception: 1d20 + 11 ⇒ (20) + 11 = 31

GM Nowruz |

Ryker moves forward and due to his scent immediately realizes where the Tengu is although of course the Tengu is still invisible!
@Ryker: Due to your scent you do not need to invest a move action to search so you still have your standard action! Ryker go! ;-) Roll concealment with d100 and <50% is a miss.

![]() |

Ryker stabs at the tengu, pointing out the position to his allies.
concealment: 1d100 ⇒ 5
miss
Attack: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d4 + 8 ⇒ (4) + 8 = 12

GM Nowruz |

Ryker strikes air and seconds later you all feel your life being drained!!
YOU ALL channel negative energy DC 18 will half : 4d6 ⇒ (4, 5, 5, 5) = 19
You then again hear foot steps so he’s not where Ryker located him anymore!
Please note that searching for an invisible target’s square is a move action and you have to succeed at a DC 20 perception check.
YOU ARE ALL UP!

Tiny fox |

GM, what square did the channel burst originate from?
Creatures around corners/behind areas granting total cover, are unharmed by burst effects.
One or both of our duo in the west might be safe.
Will if needed: 1d20 + 4 ⇒ (2) + 4 = 6

![]() |

Will 1d20 + 12 ⇒ (19) + 12 = 31
Lay hands 4d6 ⇒ (1, 2, 1, 2) = 6
Frost moves up the hall a bit further, and begins healing her wounds.
"Very well, let the records show that you have chosen poorly, and your death shall be coming. What is worse is that this was possibly an opportunity to save your fallen crewmates, some of whom are still breathing should someone choose to tend their wounds - but you have killed them sure as if you wielded the blade yourself. Such is the typical mindset of the common criminal, no thought for anything beyond themselves, anything beyond the immediate, no thought to... consequences"

![]() |

Will: 1d20 + 4 ⇒ (10) + 4 = 14
Ryker follows the sound of footsteps, stopping if he finds the tengu, to point out its location.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Concealment: 1d100 ⇒ 75
Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d4 + 8 ⇒ (4) + 8 = 12

![]() |

will save: 1d20 + 11 ⇒ (2) + 11 = 13
Orst moves forward hoping to see where the enemy has gone.
"Grab hold of the tengu if you can. This invisibility crap is for the birds."
Orst readies an action to strike the tengu if he presents himself.
He also swiftly touches his chest with a short pray to Iomedae.
lay on hands: 3d6 ⇒ (6, 3, 2) = 11

Tiny fox |

A feeling of discomfort washing over the animal, it makes a slight half step back.
After seeing Ryker face further down the hallway, tossing a dagger at something, the fox starts walking down the hall as far as it can go in one move. Maybe it runs into something....
*sniff*
With 5ft near a target, scent pinpoints the location...
It smelling something nearby, the fox bravely moves into the square of the unknown thing, for good or ill.
AC 29 vs aoo for moving through/out of threatened squares.
Acro vs aoo: 1d20 + 16 ⇒ (10) + 16 = 26

GM Nowruz |

Little Fox moves between the Tengu’s feet but he feels the whip slashing across his furry back!
AoO +1 whip, sacred weapon +2 : 1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 341d10 + 2 + 8 ⇒ (5) + 2 + 8 = 15 plus 1d6 cold : 1d6 ⇒ 1
“With Besmara at my side I’ll kill you all!!“ the Tengu says.
The Tengu has improved whip mastery and slashing grace! :-(

Tiny fox |

I had edited in an acro vs aoo roll, if it made any difference, i forgot about that precaution.
With this sudden beating, i'll activate vanishing trick, as i hadn't spent a swift action yet.

![]() |

Will 18: 1d20 + 1 ⇒ (6) + 1 = 7
Walla moves and attempts to locate the tengu. Perception: 1d20 + 5 ⇒ (8) + 5 = 13

![]() |

Walla thrusts her rapier into the corner. Attack: 1d20 + 14 ⇒ (18) + 14 = 32 Concealment: 1d100 ⇒ 5 Confirm crit: 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 1d6 + 9 ⇒ (4) + 9 = 13 crit damage: 1d6 + 9 ⇒ (1) + 9 = 10

![]() |

Will vs channel: 1d20 + 8 ⇒ (9) + 8 = 17
Robun cringes from the surge of negative energy, then feels his life force further diminished as he absorbs some of the wounds Ryker and Walla are suffering.
Life Link heals Ryker and Walla 5 points each, and Robun takes that 10 damage himself.
Bleeding freely, Robun shuffles into the hall behind the rest of the party and counters the tengu's evil energy with his own pulse of life-giving force.
Channel Energy: 3d6 ⇒ (6, 1, 5) = 12
Channel will affect the whole party, and shouldn't hit the tengu, but in case it does, Robun will exclude them (via Selective Channel)

GM Nowruz |

@Robun: You have to step one more square forward as you otherwise don’t include little Fox who is quite injured. As you have selective channeling I moved you. If you don’t wish that then please move back a square and I will adjust Little Fox’s hp.
Robun is able to heal the party with his life link and channel!
The Tengu stays invisible and again you feel negative energy washing over you!!
will dc 18 half, negative energy : 4d6 ⇒ (4, 6, 6, 3) = 19
@Robun: if you did not move another square and did not heal little Fox then you are not affected by the channel.
Round 2
Tengu, -12, invisible
Fox, -35 or 23
Robun, -17, life link Walla & Ryker
Frost,
Orst,
Round 3
Walla, -2, life link
Ryker, -2, life link
BOLD is up!
Buffs: BLESS

![]() |

Yes, please move me into position to affect the entire party!
Will save: 1d20 + 8 ⇒ (17) + 8 = 25
Once again, Robun feels the deadly energy wash over him, but this time he is ready, and he resists the pulse. Growing furious despite his fear and his wounds, the friar raises his ankh high and shouts, "The light of the Dawn will burn away the vile stain of your presence in this world!"
Life Link to take 5 points each off Walla and Ryker again, then channel again
Channel: 3d6 ⇒ (2, 6, 4) = 12
Then I'm going to 5ft step back out of the enemy's channel radius

![]() |

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
Walla shakes off the ups and downs of the energy waves washing over her. She then stabs at the square.
Attack 1: 1d20 + 14 ⇒ (5) + 14 = 19 Concealment: 1d100 ⇒ 86 Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 21 concealment: 1d100 ⇒ 5 Damage: 1d6 + 9 ⇒ (6) + 9 = 15
add 6 damage if allowed precision damage

![]() |

Orst again attempts to resist the energy wave.
will save: 1d20 + 11 ⇒ (12) + 11 = 23
He then moves 20 closer pulling out a javelin as he does.
He throws it at the area everyone is swinging at hoping for the best.
javelin atk no precise shot and cover penalty: 1d20 + 8 - 8 ⇒ (12) + 8 - 8 = 12
dmg piercing: 1d6 + 5 ⇒ (1) + 5 = 6
misschance: 1d100 ⇒ 61
Fishing for 20's

Tiny fox |

Fox moves 10ft north, then darts at the tengu for biting.
Bite, flank underfoot assault, from invis: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25Gnaw: 1d3 + 10 + 2d6 ⇒ (2) + 10 + (3, 3) = 18, 1d100 ⇒ 8, then darts along 20ft south via spring attack.
This does not provoke.

GM Nowruz |

The Tengu's voice can be heard loud and clear as he laughs after Robun's comment.
Robun heals the party with his life link and channel!
Walla's first rapier thrust penetrates the concealment but cannot overcome the Tengu's armor and the second rapier thrust hits air.
Orst's javelin hits the wall.
Round 2
Tengu, -12, invisible
Fox, -20
Robun, -19 or -24, life link Walla & Ryker (Ryker will save success leads to -19 but failure leads to -24)
Frost, -7 or -0
Orst,
Round 3
Walla, -1, life link
Ryker, 0 or -9, life link
BOLD is up!
Buffs: BLESS