Kingmaker: Varnhold Vanishing (Inactive)

Game Master BloodWolven

Elkheart

The Greenwatch Wardens

Varnhold

Combat Map

Tomb Map

Varnhold Map.

Bounties!!


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince motions to a table with various equipment on it. A variety of potions and some small items are on it. "Please include these in your gear. We have a few healing potions, lessor restoration potions, and a couple packs of 'Dust of Dryness'."

6 potions of cure moderate
5 potions of lesser restoration
Pouch holding 2 packets of dust of dryness


Quince Medvyed wrote:

Prior to the festival when Lord Gurev first arrived

Plans for the upcoming Midsummer where in full swing. Still several wardens, many of the castle staff and Elizabeth stand with Quince in the castle courtyard as the Medvyed caravan pulls in. Quince smiles as he sees Lord Gurev ride in on horse back rather than sit the wagon. Quince steps forward to welcome the man right away. Quince comes up and puts a calming hand on Gurev's horse giving the mand a chance to dismount. "Lord Gurev. Greeting from Greenwatch. Be welcome here. I hope your trip has been kind to you." He shifts to introduce Elizabeth as well, Duchess Elizabeth Silvertail Medvyed." Quince smiles warmly as Elizabeth greets the man.

After the formal welcome starts to settle Quince inquires, "If you are hungry we can of course take a meal. Or I can show you to your rooms." He smiles, "I know you to be a hunter. I hope that we can take to the trail while you are here."

Lord Gurev greets both of you with kindness and a gentle smile. Once dismounted he greets you both civilly. Then he replies, "Yes let us see what accommodations you have procured for us. You know I always enjoy a good hunt!"


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

Doughnuts with the Duke

He speaks his mind, "Quince it looks like you have a capable squad to go with you. Name those that you want beside you."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Prior to the festival when Lord Gurev first arrived

GM Wolf wrote:
Lord Gurev greets both of you with kindness and a gentle smile. Once dismounted he greets you both civilly. Then he replies, "Yes let us see what accommodations you have procured for us. You know I always enjoy a good hunt!"

Quince takes them to the appointed room for their stay pointing out various features of the castle. "Here are your rooms. Perhaps you will both want to take a meal this evening. I would love to hear of home. Otherwise an early rise and early in the saddle tomorrow for the hunt."

Quince arranges a small hunt the next morning.

Sense Motive: 1d20 + 14 ⇒ (4) + 14 = 18 Any change when alone.
Survival: 1d20 + 11 ⇒ (16) + 11 = 27


2 people marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Sulvanii wrote:

Doughnuts with the Duke

He speaks his mind, "Quince it looks like you have a capable squad to go with you. Name those that you want beside you."

Quince nods, "Yes. Kevros has been growing soft with all of his administrative duties." Quince winks at Kevros and a number of folks laugh at the obvious jest. "It will be nice to have in the saddle again." Quince looks to Dinenen, "Dinenen our resident monk will want eyes on the possible site for a monastery." He looks to Lykan, "Lykan who has been appointed to look after Varhnold will both want to be seen by the people who look to Varnhold and he will likely runaway to the wild anyway if we don't give a chance." He chuckles. "Vesi Medvyed my dear cousin is well acquainted with the wild and would be helpful. Yes I am trying to convince to spend more time here in the south." He looks to Kendryl, "And Kendryl has offered his unique skill set as well. Giving us a birds eye view of things. He has also mentioned lost . . .areomancers." He looks toward Jorne, "And Jorne has been with us throughout of days in area around Varnhold."

Quince looks back toward Sulvanii, "What is the status of the 'stone' that allows for the 'Town Portal' spell? I know that we have scrolls." He hands a scroll to Vesi, Kevros and Kendryl. "But they require scribing which limits their utility. But I am sure we all see the value in being able to return swiftly or even returning each night. At least once we have the resources that can handle that."

Town Portal:

School conjuration (teleportation); Level wizard/sorcerer 5
Casting Time 10 minutes
Components V
Range 200 Miles
Target you and touched objects or other willing creatures
Duration instantaneous
Saving Throw none or Will negates (harmless, object); Spell Resistance no or yes (harmless, object)
DESCRIPTION
Town Portal teleports you instantly back to a Greenwatch Obelisk Gate when the spell is cast. You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
An unwilling creature can’t be teleported by Town Portal. Likewise, a creature’s Will save (or Spell Resistance) prevents items in its possession from being teleported. Unattended, non-magical objects receive no saving throw.
When the spell is cast it creates an invisible marker at the site where the spell was cast allowing you and those with you (subject to the same conditions as above) to transport back to that location within 12 hours of the spellcasting. To make the return trip you must use a Greenwatch Obelisk Gate which will return you to the invisible marker. After 12 hours the invisible marker dissipates.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

During a moment where he can speak with Kendryl directly Quince looks to the man. "So you can fly. What else are you capable of? There is some magic to you I am certain. I ask because there maybe unused assets that would benefit you, and the rest of us if you can make proper use of them while you are with us. You mentioned 'Areomancers' are you a sky mage?"

Sure its small talk and it would be great for you to respond. I also realized that Quince wasn't aware that you were an Arcanist in character. Out of character I had forgotten. Your first version I think was a Kinesist . . . something or other. But seeing that you are an Arcanist. It let's us share a few things with you.

Assuming Kendryl reveals he is an Arcanist:

Quince smiles, "Well you might be a little busy before we leave. But we have a number of spells that you can add to your spellbook if needed. " After the meeting breaks up Quince takes him to the copies of the recent acquisitioned spells from Varnhold. "My wife is an arcanist as well. When the lich Vordakai was defeated his spellbook was among the items found. These are copies. Some of these spells are quite potent and may be beyond your current skill but they are here if you wish to add them to your list."

Vordakai’s spellbook copy
9th-Wish
8th-Gate
7th-Limited Wish, Reverse Gravity
6th-Guards and Wards,
5th-dominate person, waves of fatigue
4th-bestow curse, dimension door, phantasmal killer
3rd-dispel magic, displacement, suggestion, tongues, vampiric touch
2nd-blindness/deafness, detect thoughts, false life, ghoul touch, resist energy
1st-charm person, chill touch, comprehend languages,
grease, mage armor, ray of enfeeblement, shield
0-arcane mark, bleed, detect magic, read
magic, touch of fatigue

Spellbook from Zombie Wizard:
4th—fire shield
3rd—fireball, fly
2nd—acid arrow, glitterdust, mirror image, scorching ray
1st—burning hands, mage armor, magic missile, shield


"This is a gift that is BEYOND princely sir! When you had offered it earlier, I was going to let you know that I would love to use your hole ... to store my library. To be honest, I brought more books with me than clothing, given that they're more rare and more valuable. I will happily share mine with you as well." Kendryl bows to the Duchess "It would be a pleasure to study together!!!"


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

"You are planning to travel with a portable hole-sized library? If choose to indulge me, that could simplify my packing for the road. Irori expects me to spend at least 20 minutes a day reading something I have never read before. That kind of library should trivialize finding something new . . .. If you are willing to share, of course."


Dinenen wrote:
"You are planning to travel with a portable hole-sized library? If choose to indulge me, that could simplify my packing for the road. Irori expects me to spend at least 20 minutes a day reading something I have never read before. That kind of library should trivialize finding something new . . .. If you are willing to share, of course."


"I am indeed -- Aeromancy is an incredible part of human culture, and it would be extraordinary to share it with you. It isn't simply the ancient Shory either, I have many texts on flight, both magical & non-magical. Happy to be your librarian as well."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smiles as Kendryl and Dinenen start to hit it off. He points to Dinenen, "he flies too but lands a solid kick at the end."


2 people marked this as a favorite.
M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

The elfin aasimar looks confused for a second. "I don't fly. It is just a jump. If you were willing to spend the time, you could learn to jump as far . . .."

Dinenen can jump 38' forward on a Take 10, and 58' on a Take 10 by spending a Ki point (from a flat-footed start). That translates to his feet 9.5' off the ground for a simple high jump or 14.5' off the ground with the Ki point. We should forgive the baron for thinking he can fly. <wink>


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince chuckles, "When I asked for faster boots Sulvanii made the jumpy too. Though I am not opposed to actual training. I am like the only Erastialian to never shoot a bow until I moved here."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Sulvanii wrote:
Quince looks back toward Sulvanii, "What is the status of the 'stone' that allows for the 'Town Portal' spell? I know that we have scrolls." He hands a scroll to Vesi, Kevros and Kendryl. "But they require scribing which limits their utility. But I am sure we all see the value in being able to return swiftly or even returning each night. At least once we have the resources that can handle that."

Sulvanii looks at Quince suspiciously, he replies with a question, "I gave you the Town Portal Stone, I still have the Motherbox for mass transit."


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He asks a pointed question, "Shall we get heading to Varnhold? Get this exploring done?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Sulvanii wrote:
Sulvanii looks at Quince suspiciously, he replies with a question, "I gave you the Town Portal Stone, I still have the Motherbox for mass transit."

Not Quite. Bearik implied it was not fully ready. It was more ready than the box but still had a 1% chance of failure. At which time Quince said:

Quince Medvyed wrote:
Quince smiles, "We have scrolls for now if you think the stone needs further testing. And the box sounds like it needs more testing but it will help more people travel at the same time."

Quince looks at Sulbanii, "Last we spoke of it was before the festival the first morning after we left Varnhold. Bearik sounded like it still had a chance of failure. Certainly not as high as the box but neither sounded ready at the time."


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |

His eyes get a little big as he replies, "Oh its ready but includes that one percent chance of bad stuff. It will probably take a few months to get rid of the one percent to tenth of that."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince takes the stone. He smiles and thanks Sulvanii "Very well. You amaze me as always. " He looks back at his councilor "What is the status of the Motherbox?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Jorne Fyrestone Stavian wrote:
He asks a pointed question, "Shall we get heading to Varnhold? Get this exploring done?"

"Yes." Quince smiles and rubs his hands together.


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince takes the stone. He smiles and thanks Sulvanii "Very well. You amaze me as always. " He looks back at his councilor "What is the status of the Motherbox?"

He cautiously states, "There has been very little progress with it. It is still at ten percent. We made a few more of them using different materials, some of them were catastrophic failures. No success of improvement."


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He takes the response and quickly gets up and leaves, saying as he goes, "Final preparations will be settled, please meet in the courtyard in front of the stables."

He rushes down the hallways back to his room. Collecting his bag and a few more odds and ends. Then out the window and down to the courtyard the quick way with a whistle. After he lands on his feet and arms, he gets up and heads to the stable. With two quick sharp whistles most of the stablehands are ready. He gives the orders and your mounts will be ready once you get to the stable.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Sulvanii wrote:
Quince Medvyed wrote:
Quince takes the stone. He smiles and thanks Sulvanii "Very well. You amaze me as always. " He looks back at his councilor "What is the status of the Motherbox?"
He cautiously states, "There has been very little progress with it. It is still at ten percent. We made a few more of them using different materials, some of them were catastrophic failures. No success of improvement."

Quince smiles, "Understood. I trust you and Bearik. What the two of you are doing is beyond most of us. With all the work that has gone in with the new Obelisks in Varnhold and Restov, I am not pushing a deadline." He looks away but then turns back. "Sulvanii, you have done much for me. Personally. As well as for Greenwatch. Is there anything I can do for you? I can't grant wishes, but not all needs are met with eldritch string pulling."

Quince says good bye to Elizabeth, "You will be missed I will be home soon. Sulvanii is still working on a box that will make all of us and the animals move safely via the . . . he is still working on getting us all home each night. I don't want to leave folks in the field in danger. Risk is part of the job." He kisses her good bye.

Quince gathers with the others before the stables and he makes sure that the bard Penrod is among them so that they can get him back to the woman from his old college who is looking for him.

He takes a moment to check on Scram his old horse. He speaks to the horse in the creatures own language. He also checks on the other horses and elk whom he also is able to converse with in their strange animal language.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince notes Vesi's Lizard mount, "Is this one friendly. I haven't learned to talk to these yet." He chuckles. "Interesting way around the allergies. Still the rest of us have furry ones." He winks, "Heck I am covered in fur part of the time." He hands her a several folded handkerchiefs.

My cousin is allergic to me!!!! LOL!!!!


skills:
Acro +12, Bluff +25, Diplo +12, Fly +18, HandAni +8, Heal +6, Inti +21, Spellcraft +18, Stealth +13 |
vital:
HP: 135/135 | AC: 43 T: 26, FF: 35 | Fort: +14, Ref: +18, Will: +16 | CMB: +23, CMD: 36 | Init +8, Perception +19, Sense Motive +19 |
Quince Medvyed wrote:
Quince smiles, "Understood. I trust you and Bearik. What the two of you are doing is beyond most of us. With all the work that has gone in with the new Obelisks in Varnhold and Restov, I am not pushing a deadline." He looks away but then turns back. "Sulvanii, you have done much for me. Personally. As well as for Greenwatch. Is there anything I can do for you? I can't grant wishes, but not all needs are met with eldritch string pulling."

"I have nothing of wants or needs. Though a day trip back to the Brass City would be nice."


Quince Medvyed wrote:

Quince says good bye to Elizabeth, "You will be missed I will be home soon. Sulvanii is still working on a box that will make all of us and the animals move safely via the . . . he is still working on getting us all home each night. I don't want to leave folks in the field in danger. Risk is part of the job." He kisses her good bye.

Quince gathers with the others before the stables and he makes sure that the bard Penrod is among them so that they can get him back to the woman from his old college who is looking for him.

She grabs you in a loving embrace and after a few kisses, she calmly replies, "Love you will be missed too. Come back quickly!"


In the past few weeks, Lykan, do you do any exploring or just focus on Varnhold?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:
In the past few weeks, Lykan, do you do any exploring or just focus on Varnhold?

I know this question was directed at Lykan. There was one thing I wanted to do in Varnhold and it dropped off my radar when the festival happened. But the prep for the festival was a week or more so Quince would have arranged for it.

Before the Festival back in Varnhold

Quince got an early start to his day once the Obelisk was set up in Varnhold. He visited with some of the officials of the city and Lykan touching on things that were in dire need of repair or great need in the city.

Quince pulls out his lyre and begins to play singing hymns to Erastil as he does. As he plays the magic of the lyre begins to take effect. As he sings and plays repairs and improvements to buildings begin to take effect; mis-hung shutters straighten, damage from battle with the spriggans is repaired.

30 minutes of playing is equivalent to 100 workers for 3 days.


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16
Quince Medvyed wrote:
Quince notes Vesi's Lizard mount, "Is this one friendly. I haven't learned to talk to these yet." He chuckles. "Interesting way around the allergies. Still the rest of us have furry ones." He winks, "Heck I am covered in fur part of the time." He hands her a several folded handkerchiefs.

Vesi's face is already puffy and their eyes bloodshot, even with the veil wrapped over the mouth and nose. Quince's cousin looks up at him from their seat on their giant lizard, reaching to scratch the creature under its neck folds. "Ob course 'e'z briendly. Bozzum, zay..." The undine sneezes violently, and reaches out to accept the handkerchiefs. "Zang you."

Possum has four short, powerful legs ending in clawed digits that splay out from its sinuous body. The long, thick neck is draped in loose folds of scaly skin, with a crown of frills behind the triangular head. Its tail extends several feet, making up almost a third of the entire length of the animal. At the moment it is wrapped around its front paws, like a cat's. The scales are a gradient of oranges and yellows, with splotches of black.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Sulvanii wrote:
"I have nothing of wants or needs. Though a day trip back to the Brass City would be nice."

Quince looks at him, "You . . . you haven't been back huh. If you want some time take it. When you feel we are secure."

Vesi "Feyspeaker" Medvyed wrote:

Vesi's face is already puffy and their eyes bloodshot, even with the veil wrapped over the mouth and nose. Quince's cousin looks up at him from their seat on their giant lizard, reaching to scratch the creature under its neck folds. "Ob course 'e'z briendly. Bozzum, zay..." The undine sneezes violently, and reaches out to accept the handkerchiefs. "Zang you."

Possum has four short, powerful legs ending in clawed digits that splay out from its sinuous body. The long, thick neck is draped in loose folds of scaly skin, with a crown of frills behind the triangular head. Its tail extends several feet, making up almost a third of the entire length of the animal. At the moment it is wrapped around its front paws, like a cat's. The scales are a gradient of oranges and yellows, with splotches of black.

"Wow that's really bad." He smirks. "Dure wellcun." He looks at the lizard and rubs its neck like Vesi did.

Quince nods to Jorne, "I think we are all here. Lots of folks tightening straps and getting set. Let's get through the gate so we can see what's up in Varnhold and get on the trail."


1 person marked this as a favorite.
M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

"Are we looking to take any ethereal jaunts or other forms of special travel? If not, I'll be fine on foot. I've been getting less exercise since joining your efforts, and need to get back into better habits if I am going to work myself into a better me. Besides, elk aren't really THAT fast."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince looks at Dinenen, "We have mounts and will set out from Varnhold after we move through the Obelisk Gate." He points to an obelisk that they are gathered near.

Sulvanii cooked up a network of teleportation gates between the cities. So we are leaving Elkheart to go to Varnhold and then get on the road.


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

Yeah, but Dinenen is as fast on foot as the normal mounts . . .. Unless there's cause, he really does need to work on his cardio. 8 hours of walking is still a workout!

"I understand that you're using mounts. I'm trying to ask if you mind if I walk with you instead of using one of the animals?" He grins as he tussles his own hair. "Or am I not furry enough?"


Dinenen wrote:

Yeah, but Dinenen is as fast on foot as the normal mounts . . .. Unless there's cause, he really does need to work on his cardio. 8 hours of walking is still a workout!

"I understand that you're using mounts. I'm trying to ask if you mind if I walk with you instead of using one of the animals?" He grins as he tussles his own hair. "Or am I not furry enough?"

"Ah, so, I am not furry, which means I should ask permission to fly instead of riding a very slow horse? I am glad to learn this, thank you!"


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He responds to Dinenen's words with kindness in mind, "You want the exercise and can keep up, I don't see why you would need a mount. If you have any extra equipment I can store them in my Handy Haversack. It feels like we are missing a few people..." He then jumps up and mounts his elk. Leading the group to the obelisk far outside of the proper town of Elkheart. Beyond the gate you can see the large obelisk and waypoint beside it. Also a simple but sturdy stone and wood building sits nearby.

He also speaks in response to Kendryl's words, caution is evident in his words, "You should not speak so derivative of our proud mounts. Also they are much faster than most land base mounts, I believe 80 feet is their movement speed. Am I correct Quince?"


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16

Vesi tries to whistle, but they sneeze instead. "Wow, dat vazt? Bozzum, you'll need do geeb ub." The undine gives Dinenen and Kendryl a thumbs up for foregoing their mounts - no doubt that meant less sources of allergens for the unfortunate druid.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|
GM Wolf wrote:
In the past few weeks, Lykan, do you do any exploring or just focus on Varnhold?

He wasn't one for staying still. While waiting for teh rest of get by and resupply after that party, he's being putting his skills and getting back to his beloved wilds to good use.

Exploring as much as he could without engaging in pointless fights nor starting one.

Gonna throw up a bunch of checks to represent this red haired elf exploring by himself.
Perception 1d20 + 14 ⇒ (10) + 14 = 24
Stealth 1d20 + 14 ⇒ (3) + 14 = 17
Survival 1d20 + 14 ⇒ (11) + 14 = 25
Knowledge (Nature) 1d20 + 13 ⇒ (8) + 13 = 21
Knowledge (Geography) 1d20 + 13 ⇒ (2) + 13 = 15


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince brings over one of the Elk to Lamaar, "This should be fun for you. Its a bit different than a horse. If you have even been on a horse that jumps its like that but a lot. When they are at speed its leap to leap."


Male LN Warpriest 7 of Erastil | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 56/56 | AC 20, T 16, FF 14 | CMD 22 | F +11 R +11 W +14 | Init +6 | Perc +13, Sense Motive +10, Diplomacy +16 | Reroll 1/1 | Sacred Weapon 7/7 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions:
Quince Medvyed wrote:
Quince brings over one of the Elk to Lamaar, "This should be fun for you. Its a bit different than a horse. If you have even been on a horse that jumps its like that but a lot. When they are at speed its leap to leap."

Lamaar is clearly honored.

"I will take very good care of this sacred animal Duke! Thank you for your trust!" he says with a bow.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smiles and looked at Lamaar, "You two will get on fine. That's almost exactly what he said when I spoke with the elk."


Male LN Warpriest 7 of Erastil | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 56/56 | AC 20, T 16, FF 14 | CMD 22 | F +11 R +11 W +14 | Init +6 | Perc +13, Sense Motive +10, Diplomacy +16 | Reroll 1/1 | Sacred Weapon 7/7 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions:

Lamaar seems surprised but definitely smiles.


Lykan you can tell Quince of the hexes you explored, you may pick how many you explored between 3 and 7. Let us know which ones.


Vital:
HP: 13/37 | AC: 19_ T: 14_ FF: 15 | Perception +5, Initiative: +3 | Fort: +7 _ Ref: +4 _ Will: +5 (+6 vs. fear) | CMB: +9, CMD: 22, Speed: 30
Skills:
Acrobatics +7, Bluff +2, Climb +8, Craft +10, Dip +4, Handle Animal +6, Heal +3, Initimidate +6, K (Eering) +6, Ride +6, Stealth +1, Survival +8, Swim +7

Saren is actually not at Varnhold when you arrive. Looking at your map you can see he is out and about. He has been busy as many of the hexes are marked as explored. Magical tracers and all that. You can see where all the Wardens are on the map! Sulvanii likely improved the map without you knowing.

notes:

A. Fort Serenko (Standard)
This wooden fortification has stood for years on the
southern border of Brevoy, but with the growing tensions
between Rostland and Issia, the soldiers and scouts
stationed here have been recalled to Restov. The fort itself
is abandoned—an examination of the fort reveals evidence
that it was abandoned in a swift but orderly manner.

B. Nivakta’s Crossing (Landmark)
The southernmost village in Rostland, Nivakta’s Crossing,
is an alert town of tradesmen, hunters, fishermen, and
trappers. The village itself is surrounded by a wooden
palisade and is set on the northeastern bank of the Shrike
River. A low bridge allows access over the river here to the
wilderness to the south—the southwestern side of the
bridge being fortified by well-manned guard towers.
The people of Nivakta’s Crossing are sturdy, down to
earth, and possess stunted senses of humor. Serious to a
fault, they are somewhat suspicious of visitors from what
they call “the South,” but they’re willing to take the PCs’
coin for trade nonetheless. This is the point at which
Maegar Varn and his mercenaries crossed the Shrike to
head into the Nomen Heights some time ago, and it is an
excellent place for the PCs to rest, shop for minor bits of
equipment, or gather rumors on the region.

D. Crooked Falls (Landmark)
The Shrike River cascades over a series of waterfalls here,
each of which drops down 10 to 30 feet. There are five
cascades in all over the course of a mile—the Crooked
River tributary f lows into the Shrike at approximately the
midpoint of the series of waterfalls. These cascades (and
the larger Shrike Cascade at area G) make the Shrike River
a poor choice for trade between Brevoy and the south—all
river trade normally f lows along the East Sellen through
Hooktongue Slough to the west.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He takes the lead on his elk and keeps a very loose hold of the reins. He makes a fee clicking sounds with his tongue and the elk goes straight once again. Leaving the town and riding his elk to the obelisk. He dismounts and touches his ring to the obelisk. It response with swirling colors and runes, then he clearly states, "Varnhold!"

He and his elk dissipate or dissappear.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smiles, "Here we go." He nods to the others indicating that they should do as Jorne had. He moves to the obelisk touches it with his ring. "Varnhold."


M Aasimar (Elf)
Vital Stats:
HP 56/56 | AC25, T25, F19, CMD33+ | F+11, R+14. W+12 | Init+4 | CMB +8/10+ | Speed 50' | Per+15
Unchained Monk 5/Evangelist of Irori 2
Skills:
Acrobatics+14~, Bluff+1, Climb+7-, Diplomacy+13, Escape Artist+4-, Knowledge (Religion)+11, Linguistics+13, Perception+15, Perform (sing)+13, Sense Motive+17, Stealth+4-, Swim+7-

"Simple enough." Dinenen moves his elk forward, touches the ring to the stone and says "Varnhold"


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16

With a click of the tongue, Vesi gets Possum moving forward, the lizard's body undulating as it approaches the obelisk. The undine hesitates for a moment before reaching out to touch a hand to the stone.

"Varnhold."


The next person through the portal finds themselves falling to the ground, your mount no where to be seen.

A few minutes pass and the others come through as well with the missing mount.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He holds his elk's reins loosely in one hand and asks, "Now that we have all arrived what is the plan. Straight to exploring or check in upon Varnhold first?" He casually points to the walled fort of Varnhold.


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"Oops . . . I never went through as a guest. It won't let your mount through without a ring." Quince looks to Jorne with a look of embarrassment. "Anyone hurt?"

After a moment he dismounts and goes back through the gate helping bring the rest of the mounts through.

"Now we are all here." Quince looks to Jorne, "Let's check on the status of things here."

Quince catches up with Lykan and the other city officials. He asks around for the woman Jemanda Orlarshen.


Male LN Warpriest 7 of Erastil | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 56/56 | AC 20, T 16, FF 14 | CMD 22 | F +11 R +11 W +14 | Init +6 | Perc +13, Sense Motive +10, Diplomacy +16 | Reroll 1/1 | Sacred Weapon 7/7 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions:

Lamaar looks at little amused.

"All good." the man of little words says.


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16

Vesi brushes some dirt off their trousers.

"Vordunadely I didn't vall vrom very high ub!", the undine jokes, then promptly sneezes. Keeping their distance from the other mounts, Vesi takes in the new sights, spinning around as they try to capture everything all at once.

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We have three main gates, the one closest to the lake, the East gate you are defending now. Then the North gate and the West gate. Each have a gatehouse. The enemy forces are likely moving along.

Too true but the confident duo, and soon to be trio if Krazok goes too, are exceptions. They have great defenses and know they can put more damage out if in a melee. All of them have fire resistance...


I need to be honest, the flow is a little confusing and I'm not the commander. If it would be helpful, I can outline Kendryl's plan based on spell ranges, and someone can just tell me it's time.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I can't say I have a handle on where things are exactly. We haven't been in rounds. I would imagine that Kendryl started flying to jorne who is outside the walls about 100 and then you along with those that can fly were going to follow your suggestion of getting to the leaders or now that the big monsters are charging the wall you can intervene.


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16

Vesi is going to move in range of Command Animal and cast it on the closest colossal creature, dashing if needed. They seem the highest priority right now.


Wall of fire has a medium range, I am not sure the caster level of the wand. Assuming it is 20th level the furthest away you could cast it is 300 feet. The North gate is at least 1500 feet away, so how do you make that work?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:
Wall of fire has a medium range, I am not sure the caster level of the wand. Assuming it is 20th level the furthest away you could cast it is 300 feet. The North gate is at least 1500 feet away, so how do you make that work?

Sorry I forgot the to post the wand stats: CL 7, DC 15

I did not realize they had charged the wall by a different gate. That makes sense. If that is the case. Quince would have likely passed the wall of fire on to one of those that stepped forward who understood UMD.

If the beasts attacked another gate what's happening in front of the wall where we are at the moment. If the situation where we are is still pitched we might not be able to respond to another gate to help the defenders there. At least not for several rounds, the flyers might get there sooner.

At this point I can honestly say I am lost. I understand there are three gates. I have lost track of which gate/wall I am on. Which at one point had most of the army in front of us. I remember hearing that some things were moving to other gates. I did not know that included the great beasts.

If all of us are talking at one gate with Jorn and Sulvanii out in the field on that side of the city. Are there any defenders that have moved to the other gates. I have been operating under the assumption that we have defenders posted at various points including the walls and gates on the other two sides.


Of the monsters that are moving most of the ground forces are moving towards the North gate and the opening. Though before you at the East gate there are patches of enemies moving forward. Which are being kept in check with the missiles from the wall.

No worries let me make it plain. There is the East Gate, North Gate, and the West Gate. They are not perfectly cardinal directions but close enough. Remember our map points to the top left which is North.

Quince and most of the PCs were at the East Gate.
Saren and Loarin went to the North Gate earlier.

The enemy had their vanguard be sent out first and since that was unsuccessful they moved forward with plan B, the massive critters.

You could barely see the great beasts in the forest at least until they exploded from the forest itself.

You are sure the other gates and those on the walls have been reinforced by your army and militia. The army might be spread thin but you can see plenty of bodies on the walls, prepared with ranged weapons.


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Message to all games: Due to my time restraints in the near future, until May 16, I will need to be posting less. My goal will be to post Monday and Wednesday night. I know this means that the game will slow down but if I don't get my work done first it won't be pretty. I hope you all the best and we will see how it works for the next three weeks.


I am still waiting for a response from Kendryl!!!


Ok character check in time! What loot are you looking for in the near future!?

Also please state again which council position(s) that you would like.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

I am swimming with items. Give the others some fun stuff that gives more options in combat or use. Higher bonuses on weapons and armor would be nice.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Noo council position wanted at this time.

Loot? Not to sure about that since I'm just floating around atm


GM Wolf wrote:
I am still waiting for a response from Kendryl!!!

I too had some time constraints: started a new job. Thankfully, Mondays & Wednesdays are easy days for me to be responsive. I will work to catch up now. Please tell me what we need as well.


Ummmm... hello? I know I have been away but no responses from any of you? Who is still watching this game?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Assuming that similar attacks are not happening at other cities of Greenwatch, fleeing citizens using the obelisk gates and those ushering them through would be carrying news to Tatzleford, Fort Promise, and Varnhold so in addition to the citizen militia the regular forces could/should at some point get some reinforcements.

Bearik would know the details of our agreements with Brevoy. If mutual defense are part of those agreements. Someone going through the Obelisk gate to the Brevoy embassy might get some aid as well. Such aid might take some time. But depending on how many at a time can come through the gates its certainly faster than traveling by house from those other places.


No official agreements with Brevoy would garner you defense from them. In fact they have become even more distant as of late.

Yes there is likely reinforcements on their way.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Apologies.
I had to replace the router


No worries it happens to us all! When in doubt ask. :)

No!!! Why did the router have to die?!?


Vitals:
HP: 13/37 | AC: 17_ T: 12_ FF: 15 | Perception +13, Initiative: +2 | Fort: +9 _ Ref: +6 _ Will: +10 (+14 vs. fey) | CMB: +5, CMD: 15, Speed: 30
Non-binary NG Undine Druid (feyspeaker) 7
Skills:
Bluff +14, Diplo +23 (+25 vs fey), Disguise +10, Heal +12, K. nature +13, Ride +8, SM +16, Spellcraft +13, Survival +13, Swim +14, UMD +16

Hello, folks.

Regretfully, I have to bow out of this game. Recent developments in real life have made it difficult for me to focus on it and find my groove, and while it is a wonderful game, I don't think it is the right fit for me at this point.

I've enjoyed playing with you all, wish you all the best, and hope to play with you in the future if our paths cross.

An especially heartfelt 'thank you' to GM Wolf for taking me in, and my very sincere appreciation for all the work you put into this game - incredible stuff!


Hey all, it looks like we are in a slump! Who is still watching and willing to play? Can we make a one post a day commitment on weekdays?

I feel like this game is just missing input.


I am here ... but I am not sure what Kendryl needs to do. He flew out to address what he thought were the leaders or "captain(s)" of this force. It wasn't though.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Still here and watching. The action is a little hard to follow. We are only sometimes round for round and other times talking about larger efforts during the fight.

Its a situation that is hard to wrap your head around.

A big force is attacking. They are striking at multiple gates.

I understand the NPCs want to strike outside the walls I guess to not let them set up a siege.

There are some references to leaders but I am not sure all of us have seen them.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

The action is also scattered in different parts.

I'm sure I'm playing hide and seek in the forest with some foes. That's about it for Lykan as he tries to pick off foes from the back.


I know it's scattered, though I like to play organically, seeing how you act and react to it.

Let's bring everyone together... at least the PCs...

I have done best to relay what those on the walls see and spoilers with those in combat.

Kendryl how long will you fly away from town?

Lykan are you amongst the trees? Among the enemy army? You initially were next to the white haired elf and his army with fire walls to your back.


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Yes as I had to double back and forth while dealing with their minions sent at me.

So once they are cleared I'll head back to rejoin the rest while giving reports of the enemy army advancing.


GM Wolf wrote:

I know it's scattered, though I like to play organically, seeing how you act and react to it.

Let's bring everyone together... at least the PCs...

I have done best to relay what those on the walls see and spoilers with those in combat.

Kendryl how long will you fly away from town?

Lykan are you amongst the trees? Among the enemy army? You initially were next to the white haired elf and his army with fire walls to your back.

Truthfully, Kendryl forgot we had a billion Walls of Fire ... because if he flew threw one, all of those bugs should fizzle and pop like a bug zapper. Kendryl should probably turn around.


Kendryl the closest wall of fire was at least 200 feet from when you were playing with the swarm.

Please check in and organize your next move!

It may take a while to get Lykan back.


Wow! Those last days of school were exhausting, sorry for my lack of posts.

Ummmmm come on guys... Kendryl what do you say or do when you get back to Quince?
Lykan respond to my spoiler with another please.
Quince watches on waiting for something to prompt him.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Was that Sulvanii handing me a bow? or offering his skills as an archer.


He is done fighting in melee, he will be using his bow from now on.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Not sure I know how to answer Liz's question. She healed me awhile ago back to full. I don't think I have taken any other damage?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:
After the wave of frost that took out a section of walls, you see those figures that charged forward are retreating. That is likely your allies, or it could be scouts but many of them run through walls of fire... so likely not.

Sorry need clarification here: "section of walls" is that walls of fire or city walls. If its walls of fire is there a reason that within 6 seconds or so the person with the wand doesn't put them back?

Second point: Not sure if you can answer this because it might be "fog of war" but "figures that charged forward are retreating" which direction. If they were charging toward the wall and now retreating that would likely be foes. If they are charging from the gates and now retreating (possibly being the NPC group that were going to try to push them back from the gates though we have not seen that group set out yet) they would be friendly.


So you are healed, reply with a yes of one sort or another.

The wave of Frost took out the four walls of fire in between the wall and the monsters wink out. Leaving the fire wall at the base of the gate still active.

The four concentrating soldiers 'wake up' it takes them a round to realize where they are. They find the wand being held up by the last soldier. In the next 8 rounds they each take the wand and visualize the spell again in the same spot, though the last soldier is not able to as the wand ran out.

You see a few figures in the distance breaking free from the monstrous horde and coming towards the wall. Which could be advance scouts for the enemy or retreating allies.

The horde of monstrous soldiers charge down the clear path. The one monstrous soldier is holding a glowing blue orb that slowly grows in intensity.


With Vesi dropping out and no sign from Dinenen. It looks like we are down to Lykan and Quince as players, should I extend the recruitment page again?! Anyone have a friend that wants to play?


Ummmm... hello? Anyone there?


Def here - I also have 3 days off starting tomorrow :)


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Yay a response, I was worried obviously.

Kendryl you are presently on the wall next to Quince. What do you do?


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Catching up with Work.

I'm making my way back to the castle walls for re-arming.


Lykan will you be trying to run through the walls of fire or join up with Jorne?

Quince you got something else to add?


Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

Running through walls of fire isn't my thing.
Instead I'll let the enemy troops run through fire and I'll tag along as needed to avoid those fire walls.


Well if you don't run through one wall of fire you will not be able to get to the path opened to the wall. As the monstrous soldiers move forward many others fill in after.


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Male Elf CN Gestalt Druid (Nature Fang) / Shifter (Mooncaller) 7| 30ft speed | HP: 62/62| AC: 26/21/22|Init: +5|Perc: +14|Fort: +13|Ref: +15|Will: +16|CMB: +9 CMD: 22|C.LB +1:+11;1d8+3|Q.Staff: +9;1d6+3|Claws: +11;1d6+4|
Skills:
Acro:+14| App:+3|Bluff:+0|Clim:+6|Diplo:+0|Disg:+0|E.A:+4|Fly:+8|H.A:+5|Heal:+10|Inti :+0|K.Nat:+13|K.Geo+13|K.Pla:+6|K/Loc:+4|Ling:+10|Ride:+4|SM:+6|Sleight:+10 |Spell:+13|Stealth:+14|Sur:+14|UMD:+0|

I have finally cleared all work related stuff and have time to read through and post!!!

Beers for everyone especially myself.


Excellent, it is good to hear you will have some more free time!

So no word from Dinenen.

It looks like it is just the four of us with Kendryl kinda lurking.


GM Wolf wrote:

Excellent, it is good to hear you will have some more free time!

So no word from Dinenen.

It looks like it is just the four of us with Kendryl kinda lurking.

The "Baron" is welcome to give direction ... does anyone have some firepower to spare? Wand of Magic Missles maybe?


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

You still have the Wand of Call Lightening. But no magic missile.


1 person marked this as a favorite.
Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Just a quick note. The Baron in character knows far more of the realities of the city and its defenses than the Baron's player. None of these matters have been fleshed out in any real detail.

I have been uncomfortable with this for the entire battle. As a player I am guessing, asking if my ideas work as we go and using previous abstract knowledge of "we have guards," "we have a militia" and so on.

That in character vs out of character knowledge problem is really working against me here. I haven't give a lot of orders as Baron to other players cause for most of the fight we have been split up. I have been on the wall with the bulk of the defenders where my magic items boost them and so far using the defenses of the walls and such seemed reasonable.

In short if I as a player felt I had the whole picture of what's going on around me, which I don't and if I knew the extent of the resources that we actually have I might be offering more "orders."

Also prior to us being back together I was very comfortable with people's choices. I was rallying and buffing defenders. Lykan was scouting and Kendryl was flying around hopefully raining death down on our enemies.


Quince Medvyed wrote:
You still have the Wand of Call Lightening. But no magic missile.

That is with one of the other flyers. Who promptly begins using it upon the opened hole.


Quince Medvyed wrote:

Just a quick note. The Baron in character knows far more of the realities of the city and its defenses than the Baron's player. None of these matters have been fleshed out in any real detail.

I have been uncomfortable with this for the entire battle. As a player I am guessing, asking if my ideas work as we go and using previous abstract knowledge of "we have guards," "we have a militia" and so on.

That in character vs out of character knowledge problem is really working against me here. I haven't give a lot of orders as Baron to other players cause for most of the fight we have been split up. I have been on the wall with the bulk of the defenders where my magic items boost them and so far using the defenses of the walls and such seemed reasonable.

In short if I as a player felt I had the whole picture of what's going on around me, which I don't and if I knew the extent of the resources that we actually have I might be offering more "orders."

Also prior to us being back together I was very comfortable with people's choices. I was rallying and buffing defenders. Lykan was scouting and Kendryl was flying around hopefully raining death down on our enemies.

I will begin raining more death ...

The problem we had was that he needed to make sure the rest of the Air Corps escaped because their flight time was so limited.
I will also republish his character sheet to you: you should tell him where you want him to cast Holy Smite, you should tell him who to cast Aid on also.


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Kendryl, you may want to request a location to cast said spells from an ally of your choice. Quince, Elizabeth, or another council member.


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Quince Medvyed wrote:

Just a quick note. The Baron in character knows far more of the realities of the city and its defenses than the Baron's player. None of these matters have been fleshed out in any real detail.

I have been uncomfortable with this for the entire battle. As a player I am guessing, asking if my ideas work as we go and using previous abstract knowledge of "we have guards," "we have a militia" and so on.

Sorry I know there are many things that have been unspoken and missing.

Quince Medvyed wrote:
That in character vs out of character knowledge problem is really working against me here. I haven't give a lot of orders as Baron to other players cause for most of the fight we have been split up. I have been on the wall with the bulk of the defenders where my magic items boost them and so far using the defenses of the walls and such seemed reasonable.

I do know how you feel as we have big gaps between in character vs out of character knowledge.

Quince Medvyed wrote:
In short if I as a player felt I had the whole picture of what's going on around me, which I don't and if I knew the extent of the resources that we actually have I might be offering more "orders."

You and me both. There are many resources that have been unassigned. I realize now that this army should be a lot smaller and more manageable by the PCs.

Quince Medvyed wrote:
Also prior to us being back together I was very comfortable with people's choices. I was rallying and buffing defenders. Lykan was scouting and Kendryl was flying around hopefully raining death down on our enemies.

Yep, yup, yes!!! :)

---
To the intended end to negate missing information please ask about anything here. I know I need to put a lot of things down. I think I will make another google document to record things.

One of my major issues is I don't know where to start. Please help! I thank you all for working through this with me!

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