Saren Elken Koehvain (Earth Spirit)
Male Human Fighter 3 (6)/(Bard 6)
CG Medium Humanoid
Init +3; Perception +5
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Defense
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AC 19, touch 14, flat-footed 15 (+5 Chainshirt (+1), +3 Dex, +1 Dodge)
hp 37 (3d10+12); 10, 8, 7
Fort +7, Ref +4, Will +5
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Offense
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Speed 30 ft.
Melee Dagger +9 (1d4+4/19-20)
Longsword +9 (1d8+4/19-20)
Warhammer +9 (1d8+4/x3)
[dice=+1 Mercurial Greatsword]1d20 +11[/dice] [dice=damage]2d8+10[/dice] Crit: 19-20
[dice=MW Composite (+5 str) Longbow]1d20 +7[/dice] [dice=damage]1d8+5[/dice] Crit: x3) 150 ft.
Special Attacks: Power Attack -1 attack and +3 damage two hands/+2 damage one hand.
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Statistics
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Str 22 (+2 from gloves)
Dex 16
Con 18
Int 14
Wis 16
Cha 14
Feats: Weapon Focus Greatsword, Power Attack, Cleave, Unarmed Strike, Dodge,
Traits: Bastard: +1 on will saves.
Log Roller (forest): The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on Acrobatics checks, Acrobatics is always a class skill for you, and a +1 trait bonus to your CMB when attempting to resist trip attacks.
Fortified Drinker (CG): Your god’s holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting effects for 1 hour.
Skills:
Acrobatics +7, (ranks 2, Dex +3, CS +3, trait +1) (-2 ACP)
Climb +8, (ranks 1, Str +6, CS +3) (-2 ACP)
Craft (Blades) +10, (ranks 2, Int +2, specialize +2, MW tools +2, , CS +3)
Diplomacy +4, (ranks 0, racial +2, cha +2)
Handle Animal +6, (ranks 1,Cha +2, CS +3)
Heal +3, (ranks 0, Wis +3)
Intimidate +6, (ranks 1, Cha +2, CS +3)
K (dungeoneering) +6, (ranks 1, Int +2, CS +3)
K (engineering) +6, (ranks 1, Int +2, CS +3)
Linguistics +3, (ranks 1, Int +2)
Perception +5, (ranks 0, Wis +3, Racial +2)
Profession, (ranks 0, CS +3)
Ride +6, (ranks 2, Dex +3, CS +3) (-2 ACP)
Steath +1, (ranks 0, Dex +3) (-2 ACP)
Survival +8, (ranks 2, Wis +3, CS +3)
Swim +7, (ranks 1, Str +6, CS +3) (-2 ACP)
Languages: Common, Celstial, Elven, Sylvan, Draconic
SQ: Darkvision up to 60 feet, +2 Perception, resistance acid 5, cold 5, and E 5. Time of the Elves.
Aasimars are insightful,confident, and personable.
Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equals the aasimar’s class level).