GM Erich's 10-08 What Prestige is Worth (Tier 7-11) for Outpost IV
(Inactive)
Game Master
Thereus, Silver Crusader
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Anastasia the good witch wrote: Anastasia will attempt to blind the red devil with a penetrating blindness, then move behind the wall of thorns. @Anastasia: I'm curious about what you just did. Is this a spell? a feat? a magic item? does it allow for a save and if so, what's the DC?
PS: for ease of reference, in PbP games here on the Paizo site, most GMs like to see the stats one click away just by clicking on a character's profile; it also allows for a link to be provided in case the GM wishes to look up unusual abilities.
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
GM Erich wrote: @Gilgrim It was a 5 foot step so no AOO and the only attack that hit was a Natural 20 so automatically hit regardless of AC. Awesome. That was information I didn't have before. Thanks for clarifying. :)
Honestly didn't even notice the Nat 20 until you pointed it out. Clueless, sometimes. *facepalm*
Fate in the Future ||| xxx2 ||| xxx3
@Vina I think it was a piercing (metamagic) blindness like she tried before
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Hi GM, I think you forgot to make the reflex save DC 22 for the 29 electricity damage. They were not immune based on the kn check I think.
Oh and one other question: How does the purple devil know that Noke cast the spell? Only if the purple devil can clearly identify the source of the attack would it target Noke. It could also just attack the cloud?
Have a great week everyone! :-)
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
GM Erich wrote: @Vina I think it was a piercing (metamagic) blindness like she tried before That's a good feat! nice one!
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
Yes, sorry. Despite my expectations, it’s spell penetration and piercing spell that go together, and penetrating spell is an entirely different thing.
And my character sheet is linked in. Sure, it’s two clicks, but you can do it!
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@Noke I did miss the reflex save, thanks. For the ID, the perception DC for Notice a visible creature is 0, so even with the distance modifier (probably +5 for distraction too) it's perception modifier is high enough (and it's smart enough to put 2 and 2 together) that it could notice your spellcasting right before the thundercloud appeared.
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Vina, sorry for bothering. Tryin to be a bit rules lawyer.
Asmodean advocate should play at devil's side, you know ^))
I also noticed a large skull there and Lakadee's climd speed, so already imagined how he use it as an additional platform to rise higher.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Morgoth Mobray wrote: I also noticed a large skull there and Lakadee's climd speed, so already imagined how he use it as an additional platform to rise higher. The skulls are on the ground, surrounding a pit. Lakadee is 20 feet up into the sky: he has air walk like the rest of the party, including you. This is why I made 30-foot tall towers: so that you guys could still have concealment if you decide to move up. Stop working for the devils: in this fight you're with us. LOL
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@Vina Nice side-view diagram btw, thanks
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
I owed it to everyone after placing it on the main map, I thought... I was even beginning to lose track of the heights a few seconds after I laid it down... :)
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
As a first approximation, you can estimate 60 over and 30 up as the long number plus half the short number, in this case, 60+15 =75
If you use Pythagoras, and then convert to 5ft increments, it’s more math, and 70ft. So, fairly close, I’d say.
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Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
I really like this scenario!! :-)
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Fate in the Future ||| xxx2 ||| xxx3
Using Zarta wisely is key, it is hard to get all the information and leads with the just the party. I heard it usually takes 6-8 hours in live play.
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Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
I can totally imagine that. So complicated! Still very glad about the notes! Thanks Vina!!!
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
I agree, that looks like great scenario. I've being wanted to adventure it with Morgoth for a long time. And pbp format feels realy suitable.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
As an aside, if you have good ideas for 11th level feats for Anastasia, please message me. I haven’t found one I like yet.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Spell Penetration is never wasted for characters who are casting spells directly on enemies. If you do a lot of ranged touch attacks, Point-Blank Shot and Precise Shot are classic blaster caster tools.
If you're kinda stuck and really don't know, Additional Traits feat can lead to all kind of cool stuff...
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Totally agree on spell penetration.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
This is also going to be a weird philosophical suggestion, but at level 11, your character is usually about to retire. Unless you're lucky enough to find a few Seeker level games, level 11 is pretty much your last level. So think what kind of character you want Anastasia to be. What is she about? then pick the feat that more closely aligns with your vision.
If that feat has other feats as prereq, THIS is the time for retraining, as you've reached pretty much your last level anyhow.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
I’m not sure we should just give someone’s soul away.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
GM, just one question. This is the first time in this scenario that we could exchange a dark bargain for GP. Do these bargains have such a mechanic?
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Dark bargains are used as currency in Hell so they do represent a monetary amount. The worse the loss the more the amount it is worth to a devil (and the higher the cost to remove the bargain at a later time). In general: Soul > Power > Hope > Emotions > Fate. You get the sense, if you were to talk to merchants in the Market, that the values range between 2500-7500 gp.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
I like option 1. What do you all think?
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
If we have a means of helping out the trapped Hellknights, Gilgrim would be all about doing that.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
Can you repost the pic, please?
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
It's in the Handouts link.
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Two to go free the Hellknights at the ghetto, one to stay and try to present evidence to Rowane. What say the rest of you?
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Hellknights at the ghetto please. We just got to be more careful than last time. Anyone has some invisibility or some other shennanigans like terrain illusions?
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Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
I've got some illusion spells. We are still under effect of False Vision and I can change what possible observer gonna see. And I can provide self-invisibility.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Never really understood how commune can be used to get something good out of it. :-O
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
This scenario is so great!! Really love it!
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
I just think that it's awesome (and hilarious!) how we somehow got a lawyer in the group. :D
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Yeah.
Morgoth prepared for such whole life. This scenario is so suitable for him.
This case solving will rise his career towards new lines.
I am experiencing tons of fun here, honestly.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
With all the plot twists it feels more like a module!!
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
I’m glad you’re all having a great time.
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Oh. Couple ridiculous auto fills at the last post. Sorry.
Stan, do not waste Good Hope for Bess :)
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Sorry for the fort instead of Will save. Mind blank there. :/
Fate in the Future ||| xxx2 ||| xxx3
One vote west and one vote south, so far.
Bess will head out to find Leventi.
Still need poison saves for Noke's creatures.
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Shouldn’t we stay together? or is there a reason you guys stayed begind?
Aasimar Cleric Asmodean Advocate 6 / Hellkinght Signifer 1 / Diabolist 3 [Perception +8, Darkvision / Imp's Perc +13 and Constant Detect Magic and Good ] | Init +2 | AC=26, HP=69/72, CMD=18 | Fort=14, Ref=7, Will=17
Not sure if visting this small room gonna be convenient for the whole team. And also enemy's are unlikely. But area traps - are.
But in-game, Morgoth just doing his own business and probably will be a bit inadequate and angry after losing Aroden.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Anyone else joining Noke? :-) Still all alone in there at the moment.
female CG gnome Oracle (Bones] 10 Hp: 85+33temp / AC:22 T:14 F: 20 / CMD: 16 / Fort: +13 Reflex: +10 Will: +13 / Init: +4 / Perception: +1 / Darkvision 60’, Blindsense 30’, Deathwatch 30’ Active Conditions: deathwatch, false life, spellstoring armor (Bestow Curse -6 str), bear’s endurance, air walk, antitoxin, delay poison
Can I use my shirt reroll? It’s Cheliax, so it even fits the mod. ; )
If yes, here we go:
New value for d20 1d20 ⇒ 12
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
Female N Vanara Druid 9 (Supernaturalist) - Init. +3, Senses Low-Light Vision, Scent, Perception +17, AC 17/ touch 15/ ff 14; hp 48/48 + aegis of recovery; F+6, R+6, W+11; Speed 30 ft., Climb 20 ft. ; Current conditions: small size, hunter's blessing, barkskin, bull's str, bear's end.
@GM: I don't quite understand... did the Cure Critical have any effect on the haunt or not?
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
I think it wasn’t necessary to destroy the pit fiend.
Male Human Paladin 8/Sentinel 2: Init: +5, Perception +21, AC 26, touch 18, FF 24, HP 84/84 current, Fort +19 Reflex +16 Will +17
My guess is that it wasn't really a Pit Fiend, but actually the manifestation of the Haunt. I noticed in the first round, the Pit Fiend had exactly as much damage as we had applied to the Haunt. So damage to the Haunt got applied to the Pit Fiend. That was why the Pit Fiend didn't worry about Gilgrim flanking. I suspect it wasn't the physical damage that got rid of the Pit Fiend, but actually the damage to the Haunt dismissed it.
Female N Wayang Witch (Invoker archetype, Time patron) 12 | Darkvision 60 ft | Speed 20 ft (40 ft riding Happu) | | Temp HP 19/19 | HP: 115/115 | AC 19 Tch 15, Fl 16 | CMB: +2, CMD: 15| F: +18 , R:+14, W:+14 & +1 vs. spells/spell-like ab./poison | Init: +3 | Perc: +17, SM: +3, Dipl. (Influence): +22, Bluff (Deceive): +22 | Invoke Patron: 9/12 min. | Flight 10/12 min. | Reroll 1/1 | Chaldira reroll 0/1 | Happu (riding dog) HP: 13/13 | Divune (familiar) HP: 115/115 | Act. Cond: See invisibility, Heroism
I was wondering why so little damage destroyed it. :-/
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