What else does Spell Perfection increase?


Rules Questions


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One of my favorite feats, Spell Perfection, says the following:

...if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

Besides Spell Focus, Spell Penetration, and Spell Specialization, and Weapon Focus, what other feats are there that might benefit from the doubling effect of Spell Perfection?


Elemental focus would be increased.


Ravingdork wrote:

Spell Perfection says the following:

...if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

Besides Spell Focus, Spell Penetration, and Spell Specialization, and Weapon Focus, what other feats are there that might benefit from the doubling effect of Spell Perfection?

I am useing it to great effect with Augment Summoning.

Also as we use some 3.5 Ashbound is amazing.

RPG Superstar 2012 Top 16

In 3.5?

Girding (+2 vs Dispel)
Arcane Thesis (+2 Caster level, -1 to cost of all Metas attached to spell)

Metamagic Spell (-1 to final total of Meta costs on spell, min 0)

Weapon specialization (Ray), +2 dmg.

==Aelryinth


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Augment Summoning sounds like an interesting choice that I overlooked. Not too interested in v3.5 stuff though. Anything else that might have gone under the radar?


Spell Specialization and Varsian Tattoo for caster level.

The Exchange

If you have Augment Summoning, why not go for Superior Summoning too? Get yet another creature to control!


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Belafon wrote:
If you have Augment Summoning, why not go for Superior Summoning too? Get yet another creature to control!

Holy guacamole! :D


Belafon wrote:
If you have Augment Summoning, why not go for Superior Summoning too? Get yet another creature to control!

While this is quite true, at least for me the reason is that it is easier for most DMs (Mine) to deal with one impressive creature then mucking up combat with 1d3+2 of them.

Personaly at level 15 my Sauran shaman druid uses Spell perfection to summon 1 advanced, 2x augmented, 2x ashbound (3.5 so YMMV) T-rex (SNA 8). The free meta goes to either extend so it may last 2 combats or Imbued summoning (3.5) so it comes with a casting of Bristle.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I had an idea, what about doubling up on certain metamagic feats? Would a perfected spell used in conjunction with Piercing Spell add +10 to the caster level for purposes of overcoming spell resistance, for example? Would a perfected spell with Empower Spell have its numerical effects increased by 100% instead of 50%? Would a burning spell deal spell level x4 in damage the following round instead of spell level x2?

I'm leaning towards no, but what if?


Thefurmonger wrote:
Ravingdork wrote:

Spell Perfection says the following:

...if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.

Besides Spell Focus, Spell Penetration, and Spell Specialization, and Weapon Focus, what other feats are there that might benefit from the doubling effect of Spell Perfection?

I am useing it to great effect with Augment Summoning.

Also as we use some 3.5 Ashbound is amazing.

Wouldn't it only apply to one summon monster spell, ie summon monster III or something, not all summon monster spells like augment summoning?


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sunbeam wrote:
Wouldn't it only apply to one summon monster spell, ie summon monster III or something, not all summon monster spells like augment summoning?

Yes, but it's still an option.

Since you can't take Spell Perfection until level 15th at the earliest, you could easily choose summon monster VIII and have room enough to extend the duration as well. :D

Summon monster VIII is not a bad spell choice even at 20th-level.


That's an interesting question for the metamagics! Would it also increase the slot that the spell would take up as well?

My initial reaction was a magus with an intensified shocking grasp now being 15d6. If it increased all variables it'd be a level 3 spell or a level 2 with magical lineage. I'd be willing to spend a level 2 spell that you could recall for 1 arcane point .


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Khrysaor wrote:

That's an interesting question for the metamagics! Would it also increase the slot that the spell would take up as well?

My initial reaction was a magus with an intensified shocking grasp now being 15d6. If it increased all variables it'd be a level 3 spell or a level 2 with magical lineage. I'd be willing to spend a level 2 spell that you could recall for 1 arcane point .

The reason I was leaning towards "no," at least in regards to the examples I provided, was that Spell Perfection has very precise and clear wording. It only increases STATIC NUMERICAL BONUSES.

Piercing spell doesn't add a "bonus." Instead, it penalizes the target's SR.
Empower spell isn't a static numerical bonus either. It is a multiplier to a variable effect.
Burning spell does additional damage in the following round. Damage is not a bonus (and it is worded in such a way that it cannot be called a bonus to damage).

Depending on the wording of intensified spell, its effects may or may not be doubled by Spell Perfection.


Keep in mind, a summoner gets SM8 as a 6th level spell, it's a much better choice than you might think at first glance

with magical lineage it can be quickened too
I've roughly worked out a mystic theurge build that takes advantage of this, but in some ways, it might be better to use spell perfection on SM7, since that would be the highest spell slot your cleric levels give you
SM7 as a 5th level (w/ magical lineage) also lets you empower/echo at the same time depending on what you're going for

(if you're wondering, the reason to go mystic theurge is to grab sacred summons)


Archaeik wrote:

Keep in mind, a summoner gets SM8 as a 6th level spell, it's a much better choice than you might think at first glance

with magical lineage it can be quickened too
I've roughly worked out a mystic theurge build that takes advantage of this, but in some ways, it might be better to use spell perfection on SM7, since that would be the highest spell slot your cleric levels give you
SM7 as a 5th level (w/ magical lineage) also lets you empower/echo at the same time depending on what you're going for

(if you're wondering, the reason to go mystic theurge is to grab sacred summons)

go druid, get the sunlight summons ect feats so you can adapt your summoned creatures for whatever DR you face, and give them immunities to boot. was considering a conjurer/druid/MT built around this, taking advantage of the druids spontanious summoning for epic win summons on demand.


Tenebrous spell, Focused Spell, Allied Spellcaster, Bloatmage initiate, Combat Casting (?), Cypher Magic (?), Fire Music (summoning +1 fire damage?), Tenacious Transmutation (?), and Witch Knife.

There's also that feat that lets you increases your animated dead spells but I forget what it is called.


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Abraham spalding wrote:

Tenebrous spell, Focused Spell, Allied Spellcaster, Bloatmage initiate, Combat Casting (?), Cypher Magic (?), Fire Music (summoning +1 fire damage?), Tenacious Transmutation (?), and Witch Knife.

There's also that feat that lets you increases your animated dead spells but I forget what it is called.

Combat Casting effects your concentration checks, not your spells, and thus wouldn't benefit from Spell Perfection. Cypher Magic works on scrolls, not spells, and is similarly incompatible for it.

Everything else looks good though (and thanks!).


Some one posited on another thread that the 15th level Abyssal Sorcerer bloodline power would trigger superior summoning which with perfection would allow you to summon 4 creatures of your spell perfection spell.

Which could even be summon monster 9 if you wanted. 4 of one of those fiendish creatures could be nice. Though you could use it on summon monster 6 and use maximize for 6 bearded devils.

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