[Outpost IV][SFS] #3-06: Rise of the Vault Lord

Game Master Ilmakis

A Starfinder Society Scenario designed for levels 7-10.

During a routine investigation on the false moon of Salvation's End, the PCs encounter an emissary from the vault's mysterious guiding intelligence. Directed to stop an ongoing invasion of another vault, the PCs find themselves caught in the middle of a conflict that could determine the fate of the false moon. Only through the PCs' actions can the machinations of the mysterious Vault Lord be halted.


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Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

I'm guessing Compucast is aware of location on the robot since some of our PC's have a way to sense invisible enemies.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

And it keeps popping into visibility and out.
I could always ready an action to MM it when it appears as well, but I like the idea of the Microbot assault if the GM allows it.

But we maybe better off finishing off the easy to see target first to reduce the amount of damage we are taking.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Yeah, I was thinking that too. We can finish off the second periastra this round.


#3-06: Rise of the Vault Lord boss fight

I've looked into that spell a bit, seems to be an area of effect that does not use 'area of effect' in its heading - I'll make a decision before Compucast's next round. Though it doesn't seem to be a very effective spell.

Right now fighting the assassin robot is like fighting an umoving predator (from the films) - you can see the distortion, you know it's there - but it's still hard to hit because you can't see it properly.


#3-06: Rise of the Vault Lord boss fight

You can cast the Microbot Assault spell targeting the area you’ve seen the assassin robot shooting from, and by bumping into him they are able to locate and harass the robot - they wouldn’t be able to jump from another enemy towards him, though, because of the invisibility. He can also move away from it, and the microbots wouldn't be capable of following...

It does not negate his invisibility though, just makes you Aware of Location, so the concealment remains.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

So likely not that helpful.

I think focusing on getting rid of the other combatant maybe my best bet.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

If I use my motion detector to get blindsense(vibration), am I correct that would also only make me "Aware of Location," so it would still have concealment from me?


#3-06: Rise of the Vault Lord boss fight

Yeah, it would be useful if the creature was moving around, but his ability allows him to move first and then attack, while maintaining his special invisibility - so you can always tell where he is from his shooting.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

If it was standing still or trying to hide using invisibility your blindsense would negate its bonus from being invisible and allow you to be aware of its location, but it would still have the concealment bonus when you attack it.

I have a different PC with a motion detector in his easy access kit so he can use it immediately and still have a weapon in his other hand if he runs into an invisible enemy.


#3-06: Rise of the Vault Lord boss fight

Big/huge things happening this round!


#3-06: Rise of the Vault Lord boss fight

That's a wrap! Post your votes in the Gameplay thread, just in case, and your characters are free to go.

I hope the other combats didn't involve 4 radically different creatures at once, 'cause this one was violent to keep track of. I hope I got most of it right, but since no one got any permanent damage, it should be all good.

Thanks for playing!

Wayfinders

Human ace pilot mechanic | sp 72/72 | hp 61/66 | rp 8/9 | EAC 26| KAC 28| Fort +7, Ref +12, Will +7 | Perception +15(+17 vis), low-light, see invisibility, infrared and ultraviolet spectrum
Consumables:
akashic download 3/3 | Miracle Worker 1/1 | Shirt Reroll 1/1

Thank you for running!

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Thanks for getting us to the finish line! That battle is a handful.

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

Big thank you to GM Ragi for coming off the bench in the 89th minute and kicking the winning goal for us as GM. That combat was difficult, but a worthwhile payoff for such a high level adventure.

Thanks everyone for playing. You all had cool PC's that were fun to play with. I hope I get a chance to join a group with you all again soon.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Outstanding! Thanks for the great game everyone, and bit thanks to GM Ragi for helping us finish up the game!

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Likewise, much appreciated effort. Thanks for keeping me alive!

Dataphiles

Male LN Dwarf Roboticist Mechanic 12 (PC sheet) | SP 97/120 HP 78/78 | RP 10/11 | EAC 28, KAC 31 | Fort +12, Ref +13, Will +7 | Init: +5 | Darkvision 60', Perc: +18, SM: +3 | Speed 30 ft. (Land) | Active Conditions: DR/10 Electricity, Electrostatic Field | TEC-9 | EAC 22 KAC 25 | HP 120\120 | Perception +16 | Fort +6, Ref +5, Will +3

@Compucast, sorry about shooting you in the back, by the way. I knew you could take it.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

No worries. I was more thinking of ... well... every other encounter. I kept dropping down to very low health.

Have to rename myself YoYo.

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

GM Ragi - will you be generating chronicles for us?


#3-06: Rise of the Vault Lord boss fight

Is that allowed? Since the game was already reported by the original GM

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

I've no clue - hadn't thought about that.

I'll ping GM Ilmakis and see if he can do them.

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

Any word on the chronicles on this? If it's been reported, I would think we could get the Chronicles from Ragi, so we at least have it documented, even if it's a little unorthodox.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Was just going to ask the same thing. I would think the reporting is the important part, and since that's done, it wouldn't matter as much whose name is on the chronicle as the GM. Otherwise, we could always take it to the VO team in Flaxseed and see if they have any issues with it.

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

I sent Ilmakis a PM, but haven't heard back from them (nor have they posted in another game I share with them).

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I too was wondering about this.
Given it was reported by ilmakis I guess we could just fill in the chronicle in his name?


#3-06: Rise of the Vault Lord boss fight

Probably best to ask Tyranius at the Castamir's Flaxseed Station about it.

In this age of digital reporting and no boons on sheets, they are pretty much decorative.

The PCs got 14,482 credits each, the one information that doesn't show up in the organized play page.

Silver Crusade

Venture Lieutenant, Play by Post (online)

It's most common for a GM who takes over to prepare chronicles. You should put the PFS number for the GM who reported the game in the spot on the sheet. Instead of a signature, you can type the words 'filled out by _your name_ on behalf of _original GM name_ and just put your initials.

If this is not an option and you need one of the VOs to prepare the chronicles, let me know.


#3-06: Rise of the Vault Lord boss fight

Seems reasonable, I'll get to it.

GM Ilmakis has such a low PFS number I had to double check over a couple of threads...


#3-06: Rise of the Vault Lord boss fight

What's the event code for this session?

Acquisitives

Male NG ysoki icon envoy 11 | SP 70/88 HP 68/68 | RP 8/10 | EAC 28; KAC 30; DR 2/- | Fort +5; Ref +12; Will +8 | Init: +9 | Perc: +11, darkvision 60 ft., SM: +15+1d6+2 | Speed 40ft | Expendables: Gelid Hail 20/20, Pulsecaster 20/20, Radshot 40/40, mk1 healing 5/5, mk2 healing 2/2, sp. amp. remove condition 2/2 | Active conditions: Con -1, -11 SP (

According to another chronicle I got for it: 2703279


#3-06: Rise of the Vault Lord boss fight

Alright, see what needs fixing: Rise of the Vault Lord chronicles

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

I'm a SS(Jad) faction these days.. I can change the chronicle if you don't want to reissue it.
Have to work out how to change that on my profile.

Second Seekers (Ehu Hadif)

Male CG ysoki xenoarchaeologist operative 9 | SP 26/72 HP 55/56 | RP 6/8 | EAC 23; KAC 24; DR(P)/6; Resist Elec/5, Fire/5, Cold/5, Acid/6 | Fort +4; Ref +10; Will +10 | Init: +7 | Perc: +19 (trap spotter), SM: +16, Darkvision 60' | Speed/Swim/Climb 50' | Active conditions: Haste| Ammo: 48/60 Battery, 29/29 Sniper

Looks great for me. Thanks again!

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

I should have out of tier credits since I played the scenario at level 8. Also, as long as you're fixing stuff up on my chronicle, I slotted Exo-guardians Champion for this scenario. Looks good otherwise. Thanks!


#3-06: Rise of the Vault Lord boss fight

Spanking new sheets for Compucast and Faraeon on the link!

Faraeon's might even show up twice, since my phone is being silly.

Compucast wrote:
Have to work out how to change that on my profile.

My Account > Organized Play > Summary > Edit "button" on the right side of the screen, aligned with the character's name

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Many thanks.

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

New chronicle looks perfect. Thanks again, Ragi!

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