[PFS(2), Outpost IV] PFS(2) 1-4 Bandits of Immenwood (Inactive)

Game Master Blake's Tiger

1-04 Slides


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Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

Fort save: 1d20 + 7 ⇒ (15) + 7 = 22

Wincing as the thing snips into his arm, he gives a retributive strike back.

Attack on Red: 1d20 + 9 ⇒ (14) + 9 = 23
Should be flat-footed as I'm flanking with Kormei.
Flat check DC5: 1d20 ⇒ 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

If that drops the thing, I'll move 5 feet to Blue and hit him. If he still stands, the next attack goes on Red. Please move me accordingly.

Attack on Blue: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6

That's a miss. if I didn't move, I have one action left. I'll go into Crane Stance if that's the case. Sorry for the confusing post.


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Red is bloodied but not yet slain. You have one action left.

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

Crane Stance it is. Don't want to try a third attack at -8. Also, they have a lot of HP!

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Still have questions about "ranged attacks impossible." Even standing directly next to the target? What about a spell such as ray of frost, which is more "aim" than a physical bolt that's affected by the wind?

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

Zallarra, after sitting back up a little and seeing Kormai in a dire place reaches her thoughts out to heal him.
soothe, healing: 1d10 + 4 ⇒ (2) + 4 = 6

She also makes a quick gesture towards Flikk, giving him a little boost.
Guidance. +1 to one roll...

Envoy's Alliance

Male Elf, Bard 2, | HP 17/22 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +7 | speed 30 | Hero 2/3 | focus 0/2 | spells 1 0/3 | Active Conditions: none

Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11 -Poison

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17 -Entangle

Athletics: 1d2 + 4 - 1 ⇒ (1) + 4 - 1 = 4 -Hurricane Winds

Kormei cries out in pain as the creature clamps onto his leg, the pain being slightly dulled from the healing magic of Zallara. He clutches down at his leg in agony as the burning sensation grows more and more intense, accompanied by an overwhelming fatigue.

Tears freely fall from Kormei's face only to be quickly lost amongst the ferocity of the wind and rain. He lashes out with his good leg and is able to avoid the clutching grasp of the vines.

Kormei wildly slams down on the creatures claw with his bare fist, attempting to free his damaged limb from its hold.

Unarmed: 1d20 + 7 ⇒ (16) + 7 = 23

Freeing himself from the beasts claw, Kormei will struggled against the lashing wind and mud and limp as far as he can to the left, away from the wagon, clear himself from the damnable vines. He then uses what little energy he can manage to throw up a quick magical shield before him.

Action 1: Escape
Action 2: Stride to the left. -10 feet for winds
Action 3: Cast Shield

Oof, that was a lot of rolling. Here is hoping the poison doesnt kill me before I can do it all!

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Frustrated with the conditions caused by the centaur, she levels a spell at him.

[[AA]] Cast (somatic, verbal) ray of frost

spell attack, cold damage: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 3 ⇒ (4) + 3 = 7

She tries to figure out what to do about her bow in these conditions, and finally, cursing the situation, slings it over her back in preparation to draw her sword.

[[A]] Interact, stow weapon (bow)


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GM Screen:

Poison: 1d6 ⇒ 2
Direction: 1d8 ⇒ 4
Random 1 VT 2 R 3 B 4+ Alphabetical: 1d9 ⇒ 1
Thorn Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Electricity: 1d4 + 2 ⇒ (2) + 2 = 4
Clockwise from 12 o'clock: 1d5 ⇒ 1
Blue: 1d20 + 8 ⇒ (10) + 8 = 18
S: 1d6 ⇒ 6

Oh, Kormei, rolling a 1 on that check is so much worse than that...

Zallarra soothes Kormei's pain even as the reefclaw's venom spreads through his body. She grants Flikk a small boon as well.

Endra sends a ray of chill wind and water into the centaur's chest. He bucks and shakes his mane as he reconsiders his opponents.

Kormei manages to break free of his foe by striking it on the claw. Unfortunately, as he tries to move, the mighty winds knock him down and toss him across the rocky beach. He finds himself next to an entirely different reefclaw, picks himself up, and wards himself with a shield of force.

Thrass nearly kills his prey, but his second strike glances off of the carapace.

The storm releases a bolt of lightning that forces Vengeant Thorn to roll out of the way to escape the worst of the blast. It seems the artifact and the resultant storm is more indiscriminate than the centaur would like you to believe.

The reefclaw near the front of the wagon snaps at Flikk. The goblin almost pulls his foot clear in time, but the aberration catches his ankle. The claw injects its venom, refuses to let go, and squeezes tighter.

Encounter! Round 3. Bold may act.

ILLUMINATION: Dim Light

ENVIRONMENT: All squares are Difficult Terrain (cost double movement)

HAZARD: The entire map is affected by hurricane-like winds and rain.
1) Ranged attacks are impossible
2) In order to move, you must succeed an Athletics check vs. DC 14. On a success you may move up to half speed. On a critical success you may move up to full speed. On a critical failure you are knocked prone and blow 10 ft in a random direction.

HAZARD: Green square is Entangle. Each turn that you start in the area, you must make a DC 17 Reflex save or take a -10 ft penalty to your Speed. If you critically fail, you are also Immobilized. An Escape action (1-action, unarmed attack vs. DC 17) can be used to remove each of these afflictions.

Blue Reefclaw (-25 hp; -10 ft speed)
Scale
Flikk (14/20 hp; guidance; grabbed) (Fortitude vs. DC 16 poison [more damage + enfeebled 1]) (then basic Fortitude DC 16 vs. 1d6 ⇒ 6 bludgeoning damage)
Jei'Balt
Vengeant Thorn (-17 hp)
Red Reefclaw (-24 hp)
Zallarra (22/29 hp)
Endra
Kormei (15/22 hp; +2 vs. mental, shield; prone, enfeebled 1) (Fortitude vs. DC 16 Poison Track)
Thrass (21/30 hp)

Wagon: tarp -10/destroyed, horse 1 (-5 hp), horse 2 (-5 hp)
Cargo: -2

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Fort vs Poison DC16, Guidance: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Fort vs Blud DC16: 1d20 + 5 ⇒ (3) + 5 = 8
Escape vs Entangle DC17: 1d20 + 5 ⇒ (5) + 5 = 10

Flikk is clearing having a bad day, or he was. Now its somehow gotten even worse. He swings his fists repeatedly in anger at the flanked blue crabby.

"Get it Kormei, stomp on its legs and poke at its eyes!" He thrashes and thrashes until hopefully it stops moving.

Spiked Gauntlet vs FF, Sneak Attack!: 1d20 + 6 ⇒ (12) + 6 = 181d4 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13
Spiked Gauntlet vs FF, Sneak Attack!: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 121d4 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7
Spiked Gauntlet vs FF, Sneak Attack!: 1d20 + 6 - 8 ⇒ (19) + 6 - 8 = 171d4 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

Reaction Intimidate (if triggered) vs Red?: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14


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GM Screen:

Death Frenzy: 1d20 + 8 ⇒ (7) + 8 = 15

With the advantage of Kormei's distraction (that being the hurricane blowing him across the beach to land behind Flikk's reefclaw), the goblin brawler punches the chimeric crustacean in the face and crushes its horrific face. Unfortunately, some neurological process is triggered by its death, and the creature spasms and snaps its pincers back at the goblin. Flikk catches one in his armored hand and tosses it away. Then the reefclaw is finally dead.

The other reefclaw is terrified by Flikk's glare. Now you know these things's low save.

Encounter! Round 3. Bold may act.

ILLUMINATION: Dim Light

ENVIRONMENT: All squares are Difficult Terrain (cost double movement)

HAZARD: The entire map is affected by hurricane-like winds and rain.
1) Ranged attacks are impossible
2) In order to move, you must succeed an Athletics check vs. DC 14. On a success you may move up to half speed. On a critical success you may move up to full speed. On a critical failure you are knocked prone and blow 10 ft in a random direction.

HAZARD: Green square is Entangle. Each turn that you start in the area, you must make a DC 17 Reflex save or take a -10 ft penalty to your Speed. If you critically fail, you are also Immobilized. An Escape action (1-action, unarmed attack vs. DC 17) can be used to remove each of these afflictions.

Scale
Flikk (2 actions left) (8/20 hp)
Jei'Balt
Vengeant Thorn (-17 hp)
Red Reefclaw (-24 hp)
Zallarra (22/29 hp)
Endra
Kormei (15/22 hp; +2 vs. mental, shield; prone, enfeebled 1) (Fortitude vs. DC 16 Poison Track)
Thrass (21/30 hp)

Wagon: tarp -10/destroyed, horse 1 (-5 hp), horse 2 (-5 hp)
Cargo: -2

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Seeing how he's wrapped up in vines at the moment, Flikk draws out and drinks his Pathfinder Special healing potion.

Minor Healing: 1d8 ⇒ 2

"Now I see why they give these away free..."

Horizon Hunters

Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]

athletics: 1d20 + 6 ⇒ (13) + 6 = 19
Despite the horrid wind and the slush like earthy deluge jei'balt moves with haste towards the casting centaur.

that's a crit success right cause it beats the dc by 5? Also is it possible to move behind the horses, I'm not sure there's any way for me to get to the centaur unless I triple stride. So that's likely what I'm doing. Even then I think that's as far as I can make it?


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Criticals are 10+ over the DC.

Horizon Hunters

Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]

in that case I'll double move to the square I'm in now and 1 action to attack the danger crab

attack: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d12 + 3 ⇒ (5) + 3 = 8


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GM Screen:

Electricity: 1d12 ⇒ 8

Flikk retrieves and drinks a barely functional potion of healing.

Jei'Balt fights against the storm to reach the remaining reefclaw and cuts off its lobster head with a two-handed chop.

The centaur concentrates for a moment and then the grasping vines recede (more because I'm tired of adjudicating them). He then chants and gestures before thrusting his palm toward Endra. A whirling vortex of fog and lightning slams into the elven warrior.

Encounter! Round 3. Bold may act.

ILLUMINATION: Dim Light

ENVIRONMENT: All squares are Difficult Terrain (cost double movement)

HAZARD: The entire map is affected by hurricane-like winds and rain.
1) Ranged attacks are impossible
2) In order to move, you must succeed an Athletics check vs. DC 14. On a success you may move up to half speed. On a critical success you may move up to full speed. On a critical failure you are knocked prone and blow 10 ft in a random direction.

Scale
Flikk (10/20 hp)
Jei'Balt
Vengeant Thorn (-17 hp)
Zallarra (22/29 hp)
Endra (Basic Reflex save vs. DC 16, 8 electric damage; + Clumsy 2 on a failure and 1 persistent electric damage)
Kormei (15/22 hp; +2 vs. mental, shield; prone, enfeebled 1) (Fortitude vs. DC 16 Poison Track)
Thrass (21/30 hp)

Wagon: tarp -10/destroyed, horse 1 (-5 hp), horse 2 (-5 hp)
Cargo: -2

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Endra grunts as the centaur's spell strikes her.

Reflex, DC16: 1d20 + 9 ⇒ (14) + 9 = 23

She immediately returns the favor:

[[AA]] Cast (somatic, verbal) ray of frost
spell attack, cold damage: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 3 ⇒ (3) + 3 = 6

1 persistent electric damage
Persistent damage flat check, DC15: 1d20 ⇒ 4

oy, the die quit on me

Envoy's Alliance

Male Elf, Bard 2, | HP 17/22 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +7 | speed 30 | Hero 2/3 | focus 0/2 | spells 1 0/3 | Active Conditions: none

Fortitude: 1d20 + 4 ⇒ (20) + 4 = 24 - Poison

Kormei groans in pain after being tossed along the rocks. He steels himself against the burning agony coursing through his leg. Reaching behind him and pulling out his lute, Kormei hobbles over to get closer to his friends and begins to play with all of his energy. Channeling his mystical powers into his music, Kormei gives a quick prayer hoping that his melody can reach the ears of his friends in the midst of the raging hurricane.

Action 1: Interact to draw lute
Action 2: Inspire Courage
Action 3: Stride

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

With the two eel-crab-things gone, Thrass tries to move against the hurricane to get close to the Centaur.

Athletics check: 1d20 + 8 ⇒ (3) + 8 = 11

So, if I fail, is that just one action wasted? If so, I'll just try again.

Athletics check: 1d20 + 8 ⇒ (13) + 8 = 21

Athletics check: 1d20 + 8 ⇒ (12) + 8 = 20

How does diagonal difficult terrain work again? In PF1 it was 2, 3, 2, 3, right?

Spluttering and cursing against the wind, Thrass barely makes it to the Centaur, still holding his defensive pose.

First action: Fail to move. Second and third actions: Move closer at half speed.

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

"We have him! Don't give up now! Get in there, Flikk!"

She gestures at him, sending positive mental vibes his way...
soothe, healing: 1d10 + 4 ⇒ (1) + 4 = 5
damn dicebot! :)

She also reaches those powers out to Thrass, "Kick his butt, literally!"
Guidance


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GM Screen:

1. VT then alphabetical: 1d7 ⇒ 4
Electricity: 1d4 + 2 ⇒ (4) + 2 = 6

Oops. I forgot the death frenzy. Oh well.

Thrass struggles against the wind, rain, and mud to move toward the centaur. Endra fires a ray of frost toward Vengeant Thorn, but it misses the mark. Kormei sings to inspire his companions, the lyrics carried on the wind, creating a ghostly effect. Zallarra soothes Flikk's pain and grants Thrass occult insights.

Lightning falls from the clouds and strikes Jei'Balt.

Encounter! Round 4. Bold may act.

ILLUMINATION: Dim Light

ENVIRONMENT: All squares are Difficult Terrain (cost double movement)

HAZARD: The entire map is affected by hurricane-like winds and rain.
1) Ranged attacks are impossible
2) In order to move, you must succeed an Athletics check vs. DC 14. On a success you may move up to half speed. On a critical success you may move up to full speed. On a critical failure you are knocked prone and blow 10 ft in a random direction.

EFFECTS: Inspire Courage +1

Scale
Flikk (15/20 hp; +2 vs. mental)
Jei'Balt (Basic Reflex DC 16 vs. 6 damage)
Vengeant Thorn (-17 hp)
Zallarra (22/29 hp)
Endra (12/16 hp)
Kormei (15/22 hp; +2 vs. mental)
Thrass (21/30 hp) (guidance)

Wagon: tarp -10/destroyed, horse 1 (-5 hp), horse 2 (-5 hp)
Cargo: -2

Horizon Hunters

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Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]

reflex16: 1d20 + 9 ⇒ (16) + 9 = 25
athletics: 1d20 + 6 ⇒ (20) + 6 = 26
athletics: 1d20 + 6 ⇒ (18) + 6 = 24
Whack: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d12 + 3 ⇒ (1) + 3 = 4
I'd that attack crits
damage: 1d12 ⇒ 3

Jei'Balt deftly dodges the lightning, using the sudden surge of adrenaline to fight his way through the storm to the centaur and going for the legs like a rabid lizard.

"You no stop us from good first mission! We protect artifacts!"

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk nods at the encouraging words "Flikk never stop, unless he dead. Then he stop." He grits his teeth and pushes against the winds towards the horseman and moves slightly closer. "I'm... coming... soon..."

Athletics DC14: 1d20 + 6 ⇒ (7) + 6 = 13
Athletics DC14: 1d20 + 6 ⇒ (2) + 6 = 8
Athletics DC14: 1d20 + 6 ⇒ (13) + 6 = 19


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GM Screen:

Staff: 1d20 + 9 ⇒ (13) + 9 = 22
B: 1d6 + 2 ⇒ (1) + 2 = 3
Hoof: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
B: 1d10 + 2 ⇒ (7) + 2 = 9
Hoof: 1d20 + 7 - 8 ⇒ (7) + 7 - 8 = 6
B: 1d10 + 2 ⇒ (6) + 2 = 8

Flikk struggles against the wind.

Jei'Balt demonstrates his draconic superiority and pushes against the wind to make it before the centaur. With the wind catching against his blade, he still manages to land a harmful if glancing blow.

"You will not stop me from claiming what is my due!" The centaur swings his staff at the kobold who managed to strike him. Jei'Balt blocks the blow with his arm, but it hurts. Vengeant Thorn rears back and kicks with his hooves. One of those hooves cracks the kobold in the snout, nearly knocking him out.

Encounter! Round 4. Bold may act.

ILLUMINATION: Dim Light

ENVIRONMENT: All squares are Difficult Terrain (cost double movement)

HAZARD: The entire map is affected by hurricane-like winds and rain.
1) Ranged attacks are impossible
2) In order to move, you must succeed an Athletics check vs. DC 14. On a success you may move up to half speed. On a critical success you may move up to full speed. On a critical failure you are knocked prone and blow 10 ft in a random direction.

EFFECTS: Inspire Courage +1

Scale
Flikk (15/20 hp; +2 vs. mental)
Jei'Balt (1/16 hp)
Vengeant Thorn (-21 hp)
Zallarra (22/29 hp)
Endra (12/16 hp)
Kormei (15/22 hp; +2 vs. mental)
Thrass (21/30 hp) (guidance)

Wagon: tarp -10/destroyed, horse 1 (-5 hp), horse 2 (-5 hp)
Cargo: -2

Envoy's Alliance

Male Elf, Bard 2, | HP 17/22 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +7 | speed 30 | Hero 2/3 | focus 0/2 | spells 1 0/3 | Active Conditions: none

Athletics: 1d20 + 4 ⇒ (10) + 4 = 14

Kormei hears the roaring declaration of the mighty centaur and grits his teeth against the howling wind. He slowly moves closer towards the action and his wounded friends. He continues to strum along on his lute, hoping that his melody will help his comrades achieve victory.

Action 1&2: Stride to get closer to the brawl
Action 3: Inspire Courage!

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

The elf continues attempting to impede the centaur from afar...

[[AA]] Cast (somatic, verbal) ray of frost
spell attack, cold damage: 1d20 + 6 ⇒ (1) + 6 = 71d4 + 3 ⇒ (3) + 3 = 6 arg

and then attempts to hop off of the wagon and move towards it.

Athletics, DC 14: 1d20 + 5 ⇒ (19) + 5 = 24 half movement taken

1 persistent electric damage
Persistent damage flat check, DC15: 1d20 ⇒ 4

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

Zallarra will try to help Jei'balt..
soothe, boosted healing: 2d10 + 8 ⇒ (6, 8) + 8 = 22

She will also try moving closer...
athletics: 1d20 ⇒ 2
And finds that she cannot...

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

"If we have something that's yours, just say it! You don't have to beat us up for it!"

Sending somewhat of a mixed message, Thrass then casts Ki Strike, and goes to town on the Centaur.

Just for my own sanity: +9 from myself, +1 status from Ki Strike (doesn't stack with Zallarra's Guidance, nor Kormei's Inspire, sorry), so a +10 total. Inspire does boost damage, though.

You know what, I'll make them nonlethal, so we can question him afterwards. Monks don't get penalties for hitting nonlethally.

Flurry of Blows: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
DC5 flat check: 1d20 ⇒ 17
Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
Flurry of Blows, atttack 2: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
DC5 flat check: 1d20 ⇒ 20
Damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15

And then, for good measure, Thrass punches once more.
Third attack: 1d20 + 9 + 1 - 8 ⇒ (11) + 9 + 1 - 8 = 13

That's at least one natural 20, maybe the 27 as well, but perhaps not.


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Kormei continues to sing as he struggles forward against the wind. Endra conjures another ray of cold, but a flash of lightning momentarily blinds her at precisely the moment before release and the magic sails into the darkness. Zallarra uses her magic to restore Jei'Balt's vitality, and revitalized he feels, indeed! But then the hurricane blows the gnome off of the wagon and into the mud.

"The scale is--!" Vengeant Thorn begins to say in answer to Thrass' instruction before the iruxi hammers him in the face with his fist. The centaur is taken aback by the power in the fist when Thrass delivers an upper cut that lifts the bandit centaur off of the ground by a foot. Vengeant Thorn collapses in the mud. A jade amulet around his neck twinkles and fades in time with the fading wind.

The hurricane abates as quickly as it came. Though the rain persists, the intensity is back to miserable rather than murderous. The scale floats gently down from its place in the air to land in the middle of the ruined tarp over the wagon.

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Endra quickly rushes over and retrieves the scale. What was he saying about this?

Handing it to Zallarra she retrieves her rope and begins tying up the centaur.


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The moment Endra picks up the scale, she feels a thrum of power surge through her and then fade. The storm stops at this same moment. The clouds part and dissipate, revealing the stars above.

The scale itself is covered in faint runes too far faded to determine their language or purpose.

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

Zallara picks herself up out pf the mud, "Oh my, the one thing I was trying to avoid. Is everyone OK? Did I miss the climax?"

Grand Archive

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CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk falls forward out of the wagon and into the mud as the wind he struggled against ceased unexpectedly "Whu... woah!" SPLAT He pulls himself up and out of the foul mess by the wagon's axle. "Flikk not like mud... but maybe this rain wash off.." Just in time for Endra to end the rain.. "Or not."

"What we do with horse face? Roast him over open fire and party like big Chiefs?" He rings his hands with eager anticipation. He's heard of the amazing parties that come after defeating horses and he wants in!

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

Exhausted after those last punches, Thrass slumps and sits down into the mud. After a few minutes (and several refreshing frogs) he gets back on his feet. "Thanks Zellarra, your help kept us on our feet, much appreciated." He makes a somewhat awkward formal bow towards her.

"And everyone else, thank you too. This was a tough fight. I think Mister Horse-butt has some explaining to do, he seems to know more about what exactly we're carrying."

I feel like I stole some of the thunder (pun not intended) with some of my rolls. Hope it didn't affect your enjoyment of the game.

Envoy's Alliance

Male Elf, Bard 2, | HP 17/22 | AC 18 | F +4 R +7 W +7 | Perc +7 | Stealth +7 | speed 30 | Hero 2/3 | focus 0/2 | spells 1 0/3 | Active Conditions: none

Kormei limps over to his companions as the hurricane abates. He leans up against the wagon and lets out a long sigh of relief.

"Well then... that was exhausting. Im glad to see everyone came out okay. Things got a little close there."

Kormei wipes at his face, hoping that whatever tears were shed lay hidden amidst the falling rain and splattered mud across his cheeks.

"I dont know about you all, but I feel that I could benefit from a hot bath, and a nice comfy bed."

Horizon Hunters

Male Kobold Fighter 2 [ HP 32/32 | AC 19(21)| Fort +8 Ref+7 Will +4 |Init/Perc +6 | Effects: none ]

Jei moves to strike the horse man after being rejuvenated by Zallara's magics, but he stops short as the entire creature is brought up and then low by the might of Thrass. There is a tense moment after the fighting settles where he is conflicted about what he should do. But after a moment he relaxes and drops the blade tip first into the muck resting on it with a weary gasp.

"Never have seen storm so fierce that sky bolt try to hurt me. Thank you Gnome friend Zallara. Good work everyone we show bad horse man that we strong together, stronger than willy magics and curses."

He helps tie up the centaur and aid the injured back into the cart for their final leg of the journey, giving up his front seat to the others to walk along-side.

"Me would like long hot soak, good for weary scales. Sewers have many hot waters... though not all clean, but with society name me get to use upper bath."

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk was more than happy to see those rolls end the fight. Poor guy has had a rough time and was feeling pretty useless in that fight.

Flikk walks along with the wagon, once and a while getting emboldened to poke the horses with a long stick if they don't do what they're told. A victory (even if he wasn't directly responsible) over a horse man will embolden any goblin.

"Maybe we can just eat one back leg? Kormei and Zallara use their magic to fix him up as a three leg horse? We all get something good eh?" Look so tasty.. and I hear all goblins that eat horse get good luck for life!

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

Zallarra tries and fails to get some of the mud and who knows what else off her.
"A long hot bath when we get back to town sounds amazing to me! Good job all. I have to say that I think that was the roughest fight i've ever been in. This whole sordid affair has been just numbingly brutal."

She pulls out the scale, looks it over and shakes her head, "All over this. It seems like nothing now but the power he pulled out of it was amazing and horrifying."


| Extinction | url= |

If you are so inclined, you could tie the centaur's hands and hitch him to the back of the wagon to lead him back to Absalom once he wakes up. Or you could hog tie him and put him in the back of the wagon, though that seems a bit risky. As you consider the ways of restraining the powerful primalist, you notice a piece of broken jade hanging from a string on his neck. The piece of jade has runes that look similar in shape to some of the runes on the scale.

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

Zallarra takes the jade from the Centaur.
"Can't be too safe, do not want him being a threat again!"

She'll take another look at the two, see if she can figure anything out about them, casting Detect Magic if she thinks it will help.

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Details: Endra ties the centaurs hands behind his back, and then they hitch him up to the back of the wagon. At worst he could still provide opposite resistance to the wagon moving forward, but being dragged behind it (even slowly) should prove un-appealing.

If the centaur shows resistance, Endra will threaten with her longbow, but never resort to *actual* violence. If force, she might send an arrow by him, missing on purpose and hoping to make the point. When he speaks to the Pathfinders, she doesn't acknowledge verbally.


| Extinction | url= |

I optimistically plan to write your conclusion post tomorrow.


| Extinction | url= |

Vengeant Thorn eventually comes to, hitched to the wagon, and curses you. "Thieves! You are not worthy of what you have taken!"

While he is neither cooperative nor pleasant, you gather from his occasional insults that he is a devotee of Gozreh, and he is responsible for the traps and halflings that attacked you on the road. They were druids, also. However, you gather that he had nothing to do with the frogs or the hawks. He clearly feels the Scale is his by right.

Upon reaching Absalom, you are able to turn Vengeant Thorn over to the guards, who arrest him as a known bandit that has plagued Immenwood.

At the Grand Lodge, a wizard comes to remove the Scale from your care using telekinesis and carries it away toward the vaults. Zarta arrives and says, "We will be studying this artifact under isolated conditions. Endra, Zallarra, we will need to examine you as well, since you touched the scale."

She tells Flikk, "The scale will be stored under Skyreach once its secrets are understood so that no one uses it and it is available in case we need to use it." She does not appear to appreciate the self-contradiction.

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

After being told they will be examined, Aallara looks at Endra and cringes a little.

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None

Flikk scratches his head a bit trying to follow Zarta's explanation. Lucky for him he's a goblin and is used to words not making sense all the time. "Huh. So we get to eat horse man or what?" He does look pretty disappointed at the revelation. Not looking good for big feast... F%&*!

He holds his rumbling tummy and stomps off towards the Grand Lodge mess hall for some gastric vengeance of his own.

Radiant Oath

Male Lizardfolk (Cliffscale) | Monk 5 | HP 68/68 | AC 23 (24 in Crane Stance) | eF +11 (+1 vs inhaled threats, success = crit success) eR +13 eW +12 | speed 35 ft | tPerc +12 | Hero Point 0/3 | Focus: 1/2 | active condition: | Exploration activity: Search

"You know what, I think we've all deserved a treat after this. There must be a butcher in Absalom that sells horse meat. My treat. I'm quite curious myself."

Horizon Hunters

female arctic elf scout fighter 4 | ♥️50 | ⛨21; resist cold 2 | F +8 R +12 W +9 | Perc +9; low-light vision | Stealth +10 | speed 30 ft. | Arrows 40 | Exploration: Avoid Notice | ⚕none

Endra suddenly looks concerned and returns Zallarra's cringe with a worried shrug. She doesn't like the sound of this at all.

Envoy's Alliance

F Gnome Sorcerer 6 |NG | AC 21 | HP 56/56 | Fort +12 Reflex +11 Will +12 | Perception +10 | Spd 25 Sorcerer 6 (Hag sorcerer)

As she and Endra are walking off Zallarra whispers to her, "I think a horse meat BBQ would be preferable.."

Grand Archive

CN Goblin Male Bomber Alchemist 2 HP: 24/24 | AC: 18 | F: +7, R: +9, W: +3 | Perc: +3 | Cold/Elec/Fire Resist 1 | Speed: 25 ft. | Explore Mode: ? | Hero Points: 1 | Active Conditions: None
Thrass wrote:
"You know what, I think we've all deserved a treat after this. There must be a butcher in Absalom that sells horse meat. My treat. I'm quite curious myself."

Flikk slams on the brakes as he hears Thrass's idea "Not as good as eating horse man that attacked us, but that sound good. Flikk never had horse meat and a party is just what the shaman ordered!" He alters course to join Thrass, waving a good luck goodbye to the ladies.

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