Eberron Giantslayer (Inactive)

Game Master mittean

The Battle of Bloodmarch Hill
Mysteries in Sylbaran

In the town of Sylbaran an out-of-the-way settlement surrounded by the brutal monsters of the country of Droaam to the south and the undead-infested forests of the Gloaming to the north, the heroes must investigate a mysterious attack on a diplomatic envoy. Can they uncover the truth before Sylbaran comes under attack by forces working against it, and will they stop a dangerous plot—and discover that the situation is worse than anyone realizes. For even the fearsome raid is just a distraction allowing a menacing force to recover the relics of an ancient giant hero from a tomb long forgotten beneath the town.

This is my telling of the Giantslayer Adventure Path by Paizo, set in the Eberron Campaign Setting, created by Keith Baker. I hope you enjoy it.

Here is a write-up of the adventures so far

Music for the flight over Silver Lake
Music for the airship boarding
Map of the Colossus of Stormhome


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M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

The big orc successfully gets past Thalmor’s defenses, opening a wound in the banker’s arm, but the dwarf is made of stern stuff and looks at said wound when the spear is withdrawn, and scoffs, ”I was fighting eldritch horrors when you were a glint in your a!+%#&+ father’s eye. Let’s go, then.” He flicked the dark red blood away and assumed a fighting stance, obviously somewhat practiced.

Crunch:

1d20 + 7 ⇒ (6) + 7 = 13
1d36 ⇒ 13


Thalmor takes 4 points of lethal damage. Current hp 29/33. Thalmor may attack as well this round.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Thuurvi slips behind Thalmor.

"They're idiots, Thalmor; you were right. We need to retreat."

She chants rapidly in glossolalia, waving one hand, and a warmth fills each ally just a bit in their chests...and the Orlop deck fills with fog.

Casting Bless, and using Planar Haze as well.


Thuurvi:
What squares does the Planar haze cover?

EVERYONE gains Bless.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

PM'd Thuurvi on discord to get a clarification about the area of the haze and where she wants me to go, then I'll post. Can't retreat right now with a 5' step because Thuurvi is behind me, and can't retreat with a 5' step if there's difficult terrain, so disengaging will be hard depending on the circumstances.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Thalmor curses in dwarven, "madarikatua..." then mutters, "blast it, woman, how am I supposed to retreat from them with your fog here!" He takes a look at the two orcs who seem to be trying to approach him, and just takes off, withdrawing further into the hold.

Withdraw, which should prevent AOOs, as the first square doesn't count for AOO purposes, and the second has cover.


A squat orc who was pacing back and forth raises its falchion and steps through the door. It immediately clambers over the crates to the left of the door that are about waist height, moving around one of the taller stacks to engage Omast.

Other orcs can be heard in the stairwell, and the armorless orc wielding the hand ax and dagger enters, clambering over the same stack of crates to the left of the door, jumping down intending to move past Thuurvi as Thalmor moves deeper into the hold.

Thuurvi:
Thuurvi you get an AoO. Roll a normal attack, but rather than damage, you roll 1d4 and the orc gets either Blinded, Deafened, Entangled, or Sickened for 1 round. You must roll 2 or higher. Good luck with that. Lol.

Crunch:
Bakh double moves with a Climb in the middle to Omast. Bakh Athletics check: 1d20 + 2 ⇒ (13) + 2 = 15 vs. DC 5. Goramug moves 50 ft. into the kitchen. Bormagug mov.es 15 ft. and climbs onto the crates Bormagug Climb check: 1d20 + 3 ⇒ (17) + 3 = 20 vs. DC 5. Bormagug Defense: 1d20 ⇒ 2. Bormagug Climb check: 1d20 + 3 ⇒ (3) + 3 = 6 vs. DC 5.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

DM:

Let me mark the squares...I just went, 'uh, 50 feet somewhere to cover allies...' :D

Attack, Bless: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11
bonk: 1d4 ⇒ 4

Sickened!

"It's not called an oracle's curse for nothing, Thal!" chuckles Thuurvi from somewhere in the fog.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

DM:

Ah, it's centered on the caster, so 50' radius from where she is.


The mist is in pink. I should have bloody described the orc moving through the mist. Sorry.


Several orcs enter the hold through the back of the kitchen, looking down on the pillar and Jacynta, Ezren, and Engineer #3 Mk. II from the other side of the balcony where Tuk is. "Lladd nhw! Dewch o hyd i'r ferch!"

Two of them leap off the balcony into the hold below, neither successfully landing on their feet, both of their falchions clattering away on the ground. One splats flat on his ass next to Jacynta. He wears ceremonial armor, clearly gilded for some long-lost ceremony. The other, covered in spiked plate everywhere except his torso, with a large bull-horn helm on, curses in pain as a spike on one shin goes through his forearm.

Ezren rubs a bit of his leather belt, pulling his left arm across his chest. "Կախարդական զրահ."

Thuurvi:
You can hear the orcs coming in through the kitchen yelling in orc, however, you can not understand what they are saying from this distance with all the fighting going on around you. (i.e., don't translate this bit.)

Crunch:

  • Valeros 26
  • Roderik 25
    X Thalmor 20
  • Orcs 15 (11)
  • Omast 15 (10)
  • Urul 15 (8)
  • Kurst 14 (16)
    X Thuurvi 14 (14)
  • Tuk 12
    X Ezren 9
  • Jacynta 5
  • Engineer #3 Mk. II 4

    Thuurvi Perception check: 1d20 + 0 ⇒ (3) + 0 = 3 vs. DC 10 (+5-5+5=10). Skrotarot Acrobatics check: 1d20 - 1 ⇒ (2) - 1 = 1 vs. DC 15. Skrotarot's falling damage: 1d6 ⇒ 6. Glugkohag Acrobatics check: 1d20 - 4 ⇒ (5) - 4 = 1 vs. DC 15.


  • "Thuurvi, I can't bloody see again!" Valeros yells as he carefully moves through the mist. An orc screams out in pain before being cut off in a gurgle.

    The orc that ran up to Tuk looks down at him, sneering, his eyes narrowing. "Hanner gwallt coch? Tuk?"

    Crunch:
    Valeros moves 20 ft. and attacks Bakh with his Long sword: 1d20 + 9 ⇒ (20) + 9 = 29 for 1d8 + 4 ⇒ (8) + 4 = 12 potential points of lethal damage vs. AC 13, hitting. Bakh is dead.
    "A red-haired halfling? A Tuk?"


    NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

    Jacynta pales facing down the two orcs in front of her. She glances around the suddenly chaotic storage hold, then back at the frantic allosaurus in its cage.

    "Sod it," she mutters, takes a guarded step back from the nearest orcs, and fumbles with the latch on the dinosaur's cage.

    Crunch:
    5-foot step towards the cage, do I need to roll something to get it open?


    You do not. It is just latched on the outside.


    NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

    The latch pops open, and Jacynta swings the door of the cage wide.

    "Yeah, this definitely won't backfire horribly," she says under her breath.


    Stats:
    HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
    Skills:
    Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

    Where are we in combat order?

    "If you can't see, they can't see, you colossal pinkskin," shouts Thuurvi amiably. "Just stab anything that bumps into you!"


    Half the orcs have gone, and I have Omast, Kurst, and Roderik to do still, and I still haven't heard from Tuk or Three. I didn't want to bot over half the party, especially considering I do have a lot of NPCs I'm running.

    I am trying a new initiative idea for PBP. I roll everyone's initiative, and if an NPC or enemy gets highest, I move one of them...then I open it up to the party. Anyone can go at any time, and I intersperse NPCs and enemies after someone posts, or after a certain amount of time. So, essentially, you guys can kind of always go whenever, lol.

    Crunch:
    Valeros 26
    Roderik 25
    X Thalmor 20
    Orcs 15 (11)
    Omast 15 (10)
    Urul 15 (8)
    Kurst 14 (16)
    X Thuurvi 14 (14)
    Tuk 12
    X Ezren 9
    X Jacynta 5
    Engineer #3 Mk. II 4


    Jacynta:
    Do you have a picture of the Allosaur that you prefer?


    Skills:
    Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
    Stats:
    Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

    Engineer reaches for the next closest orc, laying a big metal and wooden hand on its shoulder before lashing out with his ectoplasmic fist.

    "Perhaps you should have chosen a less-well-defended ship to attack. This will result in the deaths of all your orcs."

    Attacks!:
    mindblade: 1d20 + 6 ⇒ (17) + 6 = 23 to hit for Bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5 damage

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