Ash

Engineer #3 Mk. II's page

53 posts. Alias of psionichamster.


Race

Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6

Classes/Levels

Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Special Abilities

Mindblade, Speed of Thought

Languages

Common, Dwarven

Strength 18
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 13
Charisma 6

About Engineer #3 Mk. II

Engineer #3 Mk. II
Genger Neutral Warforged Soulknife 1
LN Medium humanoid (living construct)
Init +2; Senses: Perception +5
Hero Points: 5
Favored Class: Soulknife, HP

Portrait Available HERE

"Anything can be a weapon. A half-round hammer, weight 500g, length 35cm, with hardened steel head and reinforced handle can move heated metal or forge weld plates. It can also shatter bones and deliver fatal blows with ease. The use of the tool and the choice of the wielder is of paramount importance."

--DEFENSE--

Gender Neutral Warforged Soulknife 1
LN Medium humanoid (living construct)
Init: +2; Senses: Perception +5
Speed: 30(40), Languages: Common, Dwarven

DEFENSE
AC +10 (+4 Armor, +2 Dex, +2 Shield, +2 NA) Touch +2 FF +8
HP 34 (1d10+3) Vigor: 34/34 Wounds: 24/24
Fort +2 Ref +4 Will +3
(+2 vs mind effecting & stunning effects)
(+2 vs disease, death effects, energy drain, exhaustion, fatigue, nausea, poison, sickened, stabilization, removing neg levels)
Immune: Sleep, Paralysis

OFFENSE
Melee: Mindblade +6 (1d8+4 19-20/x2) [Bludgeoning]
Ranged: Thrown Mindblade +4 (1d8+4 19-20/x2) Range 15
BAB 1 CMB +5 CMD 17

STATISTICS
Abilities: Str 18 Dex 14 Con 14 Int 12 Wis 13 Cha 6
SQ: Favored Class (Soulknife; HP), Construction Metabolism, Construct Mind, Construct Resistance, Natural Plating, Form Mind Blade, Shape Mind Blade, Throw Mind Blade
Traits: Dwarf-Trained (+2 AC vs giants, +1 to hit vs orcs), Anatomist (+1 to confirm critical hits)
Power Points: 2
Feats: Wild TalentB, Weapon Focus (Mindblade)B, Speed of Thought
Skills: Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge (Engineering) +5, Perception +5, Stealth +6
Combat Gear: alchemist fire, acid
Equipment: leather lamellar armor, heavy wooden shield, backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, rope, torches (10), trail rations, waterskin, masterwork blacksmith tools, crowbar, climbing kit, hammer, iron spikes (10), pitons (20), grappling hook, shovel, bullseye lantern, oil (10), cold iron dagger
Coin: 24gp

Description: Like most warforged, Engineer #3 stands taller than a common human at 6'2", with dark grey, almost black metal plating. Their surface is generally burnished to a fine sheen, just shy of a mirror finish, massing around 300 lbs unloaded. While traveling, they typically wear a well-carved suit of leather lamellar, a stout backpack, belt pouch, and not much else. Over that, Engineer #3 drapes a dark green wool and leather cloak with a hood, mostly to keep the rain off but also to disguise their form a bit.

On closer inspection, one might note a slight discoloration at his bicep and right shoulder, as well as just above the left thigh. It looks as though someone with considerable skill and attention to detail repaired and reattached those limbs, previously severed, as well as performed extensive repairs on the warforged’s torso, neck, and head. The remaining damage appears cosmetic, the scars and dings of a worn and battle-tested war machine. Its eyes shine a bright green with unscathed lenses, however.

Backstory: Originally designed for a combat support role as well as executive protection for Cannith magewrights, the tides of battle and the Treaty of Thronehold saw Engineer #3 left adrift in Khorvaire. They attempted to learn more about the construction of the warforged and the secret of awakening such constructed creatures to sentience, but to no avail. Somewhere in the Eldeen reaches, they were found by agents of the Lord of Blades, who simply would not take “NO” for an answer. Refusal to join their cause resulted in Engineer #3’s eventual destruction and dismemberment. Somehow, someone found the remains of Engineer #3, as well as the pieces and parts of those warforged they destroyed in their fray, and brought them to Sylbaran. There, the esteemed blacksmith and tinker of the town managed to reassemble the warforged, where a spark of life stored deep in the core re-emerged.

Engineer #3 is different now, they know that, but just how and why still eludes the warforged’s thinking. For now, they have settled into a routine of work at Clamor, intending to pay back the blacksmith for her kind services in returning them to life.