Eberron Giantslayer (Inactive)

Game Master mittean

The Battle of Bloodmarch Hill
Mysteries in Sylbaran

In the town of Sylbaran an out-of-the-way settlement surrounded by the brutal monsters of the country of Droaam to the south and the undead-infested forests of the Gloaming to the north, the heroes must investigate a mysterious attack on a diplomatic envoy. Can they uncover the truth before Sylbaran comes under attack by forces working against it, and will they stop a dangerous plot—and discover that the situation is worse than anyone realizes. For even the fearsome raid is just a distraction allowing a menacing force to recover the relics of an ancient giant hero from a tomb long forgotten beneath the town.

This is my telling of the Giantslayer Adventure Path by Paizo, set in the Eberron Campaign Setting, created by Keith Baker. I hope you enjoy it.

Here is a write-up of the adventures so far

Music for the flight over Silver Lake
Music for the airship boarding
Map of the Colossus of Stormhome


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Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

"You both command powerful magic. I have never seen a room repair itself in such a manner, nor the injuries of combat heal so quickly among so many. I am honored to have trialed with you both. And Tuk, that combat was quite effective. If we are to battle such large foes in the future, we would be wise to remember that tactic."


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Thuurvi nods at Three. "Well, ogres and giants can be found not too far from Sylbaran, although they don't usually come that close. We shall see."


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Tuk fetches his rapier and rubs the back of his neck, and then his sore nose, "That was a nice bit o' fun! I'll be takin' to the air more oft'n if t'is how lively it gets!" he exclaims.

He watches carefully as Valeros performs his 'wind-back' magic, nodding, "Neat trick, big man. " he observed respectfully.

Nodding to #3, "Remember it? You better believe it! It's my life's work....all us Tuks together..." he begins , then his shoulders slumps a bit, "Ah...together...not much together when yer the only one!"

He looks up at Thuurvi, brightening his voice , it seems by will alone, "Let them come! I figure we'll take'em down right quick! "


"It's not powerful magic, really." Ezren says to the warforged. "My spell takes a long time to cast, works in a very limited area, and does not actually restore things. It's more like...I paint a picture, and then we paint over it. When we're done, I simply remove the top layer of paint, uncovering what was there the whole time, what we just painted over."

"And my mark is mostly just a trick, yeah. It works similarly." Valeros enters the dining area, pulling his stein from his belt again as he replies to Tuk. "Once bound to my mark, someone is much less likely to be hurt severely. But being as it must be voluntary... it's useless outside of training."

"It's actually where I got the idea for the spell - his mark." Ezren explains. "It is a fairly unique Dragonmark, only mentioned in writings of House Deneith. Not without its costs, of course." He nods at Thalmor. "In principle, I think, the spell functions a bit like some of House Kundarak's aptitudes. It...preserves...an area. I don't think that is what Valeros's Dragonmark is doing, but it's the methodology around which I designed the spell."


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Thuurvi winks at Tuk. "I like your spirit, Tuk. There will no doubt be occasions when merely talking with an ogre won't do the trick."

She shakes her head in wonder at Ezren's explanation. "So not a glamer then, but another...skin...on top of reality?" She adjusts her orange braid. "That's far beyond my area of expertise, but fascinating. I do often think about what is real, although I'm no philosopher nor metaphysicist."

She sits on the table. "Ezren, have you examined the artifact?"


"The pillar? No, I've not," Ezren said, joining Thuurvi at the table. "Any of you?"


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Jacynta shakes her head. "I worked with the team who found it, but I left Xen'drik a long time before they got to that point."


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Thalmor watches as everything mends itself, his beard cleaning itself, and his mug refilling. He grumbles a bit, but sits back down, "wouldn't know too much 'bout Kundarak marks. I get my callings from ol' reliable here." He withdraws his holy symbol, and takes a sip of beer, grimacing slightly at the slight oxidation occurring near a corner, and polishes it on his coat. He snorts, "I get power from work not luck of birth." He chooses his words carefully, and takes another sip, "feels more honest. Many folks aren't 'marked; not sure why we gotta lionize those who are." He sniffs, and peers out the window.

Sense Motive DC 15:

Dragonmarks are obviously a sore subject for him.


"Houses rise. And Houses fall." Omast declares, twisting one side of his mustache thoughtfully. "Like the chest of some great sleeping beast. Some people in the Great Houses are good. But many just helped prolong the war, prolong the slaughter," he says in a disgusted tone. "I agree, Master Thalmor. An individual's accomplishments deserve recognition. Not just a coincidence at birth, by chance. Like Roderik..." he turns to his friend. "You're great because of who you are, not what you were born with."

Crunch:
Omast's Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16, Kurst's Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6, Roderik's Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13, Ezren's Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7 and Valeros's Sense Motive: 1d20 + 0 ⇒ (13) + 0 = 13


You clean up and have the afternoon to yourselves.

Everyone please give me one or two goals you would like to accomplish this afternoon. This includes any memorization, training, conversations, or anything else you'd like to do.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

"Well, I hope we can go look at it closely," says Thuurvi. "I wonder if there's writing on it, even if it's magically concealed."

She shrugs at Thalmor and Omast. "Gods and powers mark people in different ways--no shame in using what you have. Anyhow, what you are tends to change over time. But I hear what you're saying, Thalmor, no need to unduly elevate them."

Thuurvi will explore the ship, look at the artifact, look at the elemental, and check the weather.

Crunch:

Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Tuk nods, agreeing with the sentiment, "Ya, what ya do is what ya are! "

He fetches his rapier, then look sideways up at Valeros, "Wanna some more sparrin' up on deck? I'm just gettin' warmed up! "

He just looking to kill some more time, keep active with Valeros. Then he'll probably eat and take a nap before arrival time...


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Jacynta will retire back to the sleeping quarters, not having had a chance to meditate and prepare her spells for the day. After that, she'll likely spend time catching up with Aemon until he has to go get ready for his presentation.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Thalmor, once cleaned up magically, harrumphs and sits alone, nursing a stouty and thick beer for the remainder of the day. He stretches his legs briefly to examine the artifact briefly, folding his arms. He peers at it, and looks a little unimpressed, but says nothing.

In the late afternoon he heads back to his notebook and keeps writing.

He will fastidiously avoid windows and the edge of the deck.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer spends a bit of time cleaning and organizing below decks, before stepping out into the sunlit upper deck.

Once in the open, they begin a complicated physical ritual combat pattern, switching their manifested mind blade through various forms. Most of the time,it seems like a large ectoplasmic fist surrounding his right hand. Sometimes,however, the blade forms a long wedge shaped cutting edge requiring two hands. And every once in a while a pair of smaller stabbing points jut forth from the ends of their hands. As they complete the kata, Engineer moves to the railing and simply takes in the view from so high up.


The afternoon is spent relaxing as the 'Colossus of Stormhome' continues its journey across Breland. The shores of the Dagger River are left behind, as the airship plunges into the western side of Breland for many hours. The elemental ring surrounding the ship hums and roars in the wind, its fiery core straining, and flexing. Grassy plains and rolling hills lie far beneath the ship, as the sun investigates your journey with a scrutiny that feels at once comforting as well as invasive. As the sun starts to lower in the sky, hinting of warmer colors than gray-blue, an enormous lake can be seen on the horizon. It grows and grows over the course of the next several hours, stretching several hundreds of miles east and west until it is everything ahead of you. Soon the airship will fly out over the waters. This is Silver Lake.

Jacynta:
You spend some time with yourself and then join Aemon in the cargo hold with the artifact. There appear to be several large crates with animals inside in the hold. Three is mucking up a mess from one when you come down the stairs.

After awhile, Thalmor enters the cargo hold to view the artifact, and you have a short conversation. A little bit later, Thuurvi shows up as well.

Please roll a Perception check for me, and a Knowledge (nature).
If you (or they) would like to role-play that conversation, go ahead and do so as a "side" conversation (happening separately from the flow of the main story until the conversation is done). Go ahead and post it in the Discussion thread under a spoiler addressed to them.

Thalmor:
You work on your notebook for a bit more. Lunch comes, and while you aren't able to completely seclude yourself, the conversations go on around you more than with you.

In the afternoon you head down to take a look at the artifact, located in the cargo hold. You run into Aemon and Jacynta, and converse for a few minutes. Just as you are about to leave Thuurvi shows up to look at the artifact.

Please roll a Perception check for me, and a Knowledge (dungeoneering).
If you (or they) would like to role-play that conversation, go ahead and do so as a "side" conversation (happening separately from the flow of the main story until the conversation is done). Go ahead and post it in the Discussion thread under a spoiler addressed to them.

Three:
You spend some time mucking up in the cargo hold. Several large crates full of animals seem to be located down there, and there was some animal mess to clean up. Before you are finished, Jacynta and Aemon enter, looking over the artifact.

Afterward, you spend some time above decks sparring with Tuk, with Valeros putting you both through some drills, as he is a trainer, before spending the evening watching the sun as it nears the horizon.

Please make a Perception check for me.
If you (or they) would like to role-play that conversation, go ahead and do so as a "side" conversation (happening separately from the flow of the main story until the conversation is done). Go ahead and post it in the Discussion thread under a spoiler addressed to them.

Thuurvi:
In the afternoon you head down to take a look at the artifact, located in the cargo hold. You run into Aemon and Jacynta and converse for a few minutes. Thalmor is there as well.

Please make a Perception check.
If you (or they) would like to role-play that conversation, go ahead and do so as a "side" conversation (happening separately from the flow of the main story until the conversation is done). Go ahead and post it in the Discussion thread under a spoiler addressed to them.

Tuk:
You head above decks, talking with Valeros, Roderik and the others about fighting techniques, and after a bit Three emerges from below decks to spar with you. You are unable to use the power of Valeros's Dragonmark, as he has exhausted his ability to use it again today, but you do run through some drills courtesy of the trainer.

You have a short nap, waking around 6 pm in the bunk quarters.

Please make a Perception check.
If you (or they) would like to role-play that conversation, go ahead and do so as a "side" conversation (happening separately from the flow of the main story until the conversation is done). Go ahead and post it in the Discussion thread under a spoiler addressed to them.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (dungeoneering): 1d20 + 5 ⇒ (12) + 5 = 17


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Tuk,I notice your fighting style consists mostly of close-quarters melee, intending to foul the larger opponents footing and movement. How can I be of assistance in combat with this style? My combat prowess is largely dependent on on physical strength and force."


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Crunch:

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

"Plains aren't my place, exactly, but those wetlands around the lake...I am pretty sure that's a place a Marcher could live," says Thuurvi appreciatively. "And I don't mind the heights, that's for sure."


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Crunch:

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Tuk, leaning against the gunwale, looking out at the approaching water, craned his head up to regard the tall automaton, "Well, Mr Three, when yer my size, ya gotta be a little tricksy, see? It's good to have a big , strong'un like you around. You pound'em , while I confound'em! Do we have a deal?" Tuk exclaims.


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Crunch:
Perception: 1d20 + 8 ⇒ (19) + 8 = 27, Kn(nature): 1d20 + 5 ⇒ (6) + 5 = 11


As the evening cools, and Silver Lake stretches from horizon to horizon, preparations for the ceremony this evening continue on deck. Chairs are set up, and a small stand erected for a speaker to stand on.

Everyone, please give me a Perception check.

Thalmor:
The cargo hold is cavernous and shadowy. It smells of supplies, lumber, barrels of foodstuffs, and several different kinds of stone and minerals. A few scents you recognize from the Holds, and even one crate that holds some finishing tools and products clearly purchased from House Soranath, the Dwarven clan best known for their craftsmanship and skilled artisans. The room is two stories tall, with cases and containers stacked against the walls, and a few palettes stacked in piles throughout the main area of the room. A bay door makes up the rear wall. In the center stands the pillar, under a series of cloth tarps to protect it, with ropes tied to the floor to keep it upright.

Aemon bustles around, talking towards you while you're in the room, 'I once dated a dwarven woman. Wonderful, she was, while Jacynta seems preoccupied with a large crate off to the side.

Thuurvi:
The cargo hold is large and dark. It smells of supplies, barrels of foodstuffs, animals, and spices. A few scents you recognize from the Marches, and even one crate that clearly holds some Troll bi-product. The room is two stories tall, with cases and containers stacked against the walls, and a few palettes stacked in piles throughout the main area of the room. A bay door makes up the rear wall. In the center stands the pillar, under a series of cloth tarps to protect it, with ropes tied to the floor to keep it upright.

Aemon bustles around, talking to whoever is in the room, 'Would you mind handing me that bag of stones? They were gifted to me by a Sahuagin priest. Don't drop them!', while Jacynta seems preoccupied with a large crate off to the side.

Jacynta:
The cargo hold is cold and quiet. It smells of expeditions, and leathers and tools being transported in barrels, of animals, and of the sky. The room is two stories tall, with cases and containers stacked against the walls, and a few palettes making stacks in the main area of the room. In the center stands the pillar, under a series of cloth tarps to protect it. Ropes tied to the floor keep it from tipping over.

Aemon bustles around, talking to you about various things. A musician he apparently had an affair with the last time he was in Sharn wanted to start something again, and he just couldn't see himself settling down; found it rude, even, to be propositioned that way. 'It's like she doesn't even know me at all.' He spoke of the Cul'sir giants of Xen'drik, and the dark elves you saw that one expedition, 'You remember the one. Lovely fire tattoos.' Somehow that turns into a 40-minute diatribe on the thieving Zil gnomes and their infiltration of all of the major governments, how they must have known about the Day of Mourning before it happened, and how they really learned to bind elementals. 'Trust me - no gnome could've come up with that on their own. Thieving bastards.'

Throughout Aemon’s discourse, you are even more distracted than usual. You can hear a snuffling in one of the large animal crates, and it doesn't take long before you notice a curiously-sniffing nose pressed up against the slats of the box in front of you.

The box is made of double-layered thick pale wood. It is around 8 feet per side and is one of the larger boxes down here. Inside the box, you can sense a feeling of calm when you approach closer, as if whatever beast inside was drawing comfort from your presence.

Thalmor and Thuurvi each spend some time time down there, Thalmor conversing very little and trying to extradite himself from Aemon's tales, and Thuurvi seeming to have a conversation with you...despite you not recalling if you ever actually answered, or if it was just her and Aemon conversing but thinking you were involved.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Crunch:

perception: 1d20 + 7 ⇒ (10) + 7 = 17

The Cargo Hold:

Thalmor grunts as Aemon approaches, "hmm?" and keeps looking at the pillar.


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Crunch:

Perception: 1d20 + 7 ⇒ (3) + 7 = 10


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Crunch:
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

The Cargo Hold:

Thuurvi tries to get a little closer, if she can do so without being seen or heard. She doesn't move far, though.

Crunch:

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12


Thuurvi:
What are you Stealthing towards?


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

DM:

Aemon and his convo.


Thuurvi:
He's having the conversation with you. Sorry, the "with whoever is in the room" was meant to imply he was talking before you got there, then to you, and would continue after you leave. He just likes talking, lol.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

DM:

LOL.

And here I thought it was some shadowy figure with Sahuagin artifacts.

Cargo Hold:

Thuurvi picks up the stones. "Um...dropping is a specialty of mine." She grips them with two tattoo-dark hands. "What do they do?" She hands them over as if they could be explosive.


As evening approaches about a dozen people on board besides the travelers and their friends gather on deck for the presentation. Several of the people are dressed in expensive clothing, or regalia celebrating former military service. The sun is setting, and the sky is burnt like burnished copper, reflecting beautifully off the waters of Silver Lake below, as the deep blue in the lake creeps up to embrace its twin in the sky above. A couple of moons can be faintly seen peeking through clouds, looking all the larger at this altitude, though it is surely a trick of the imagination. The air chills and clouds can be seen gathering in the distance. Overhead, the elemental rages away, washing the deck in its red glare.

Aemon gets up and begins by welcoming everyone. He has dressed for the occasion, donning a pair of khaki pants and a matching jacket, he looks ever the explorer advertised in the brochures from Morgrave University meant to entice students to register.

He begins to talk about events leading up to the discovery of the pillar in Xen'drik, the research to figure out that it came from Sylbaran, and dealing with Morgrave University and the different ambassadors from Breland, the Eldeen Reaches, and Aundair, not to mention Stormhome. He intersperses the academic dryness with stories of levity, adventure and mystery, sometimes of a ribald nature.

He is a surprisingly engaging speaker, excited and energetic about his subject matter, and a talented teacher. Even so, he is definitely long-winded, and after over thirty minutes, everyone's attention begins to wander despite their best efforts.

Jacynta:
Please make a Perception, a Knowledge (nature), and a Linguistics check. You are able to whisper to the rest of the group if you would like.

Three:
Please make a Perception check. You are able to whisper to the rest of the group if you would like.

Thuurvi:
Please make a Perception, Knowledge (local), Knowledge (nature), Diplomacy, and Sense motive check. You are able to whisper to the rest of the group if you would like.

Thalmor:
Please make a Perception, Diplomacy, a Knowledge (local), a Knowledge (religion), a Knowledge (dungeon), and a sense motive check. You are able to whisper to the rest of the group if you would like.

Tuk:
Please make a Perception, Diplomacy, a Knowledge (local), and a sense motive check. You are able to whisper to the rest of the group if you would like.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Perception:
1d20 + 5 ⇒ (20) + 5 = 25


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Crunch:

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15
Kn Local: 1d20 + 5 ⇒ (13) + 5 = 18
Kn Nature: 1d20 + 5 ⇒ (8) + 5 = 13
Perc: 1d20 ⇒ 1
Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11

The Kn Local is +1 if she's thinking about them giants.

Thuurvi makes a great show of keeping one fist propping up her chin, small tusks showing, but her gaze is not really on anything at all.


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Crunch:

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge(local): 1d20 + 6 ⇒ (3) + 6 = 9
Sense Motive: 1d20 + 1 ⇒ (20) + 1 = 21

Tuk sits up on a piece of rigging, alternating between listening to the wind-bag Aemon natter on, looking up at the constrained elemental or out at the countryside slowly sliding by.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Crunch:

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge (local): 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge (religion): 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (dungeon): 1d20 + 5 ⇒ (17) + 5 = 22
sense motive: 1d20 + 8 ⇒ (18) + 8 = 26

Thalmor does seem to be trying to pay attention to Aemon. It looks like he makes a token effort to greet the new arrivals, but his uncomfortable manner of speaking is off-putting.


Thalmor:
As you watch the presentation, your ears perk up as Aemon talks about the Gnomes of Zilargo building this magnificent ship. Apparently, though House Lyrander controls the weather, and their Dragonmarked Scions captain vessels such as this one, the binding of an elemental into an arcane matrix built inside a Khyber dragonshard is a closely guarded secret of the Zil. House Cannith builds the vessel used to harness the power; the gnomes of Zilargo, not just House Sivis, build the engine that powers it; and House Lyrander controls and pilots the vehicles. Something about it makes you think of your summons and the similarities and differences there.

You're pretty sure you see a human amongst the crowd who is a high-ranking member of a House. Vadalis, possibly. His curly brown hair blows casually in the wind, his posture strong, self-assured. He is dressed in wealthy clothes not uncommon in the bigger cities on the Reaches, and he doesn't come across as a Cannith Artificer or a Deneith mercenary. Next to him, a man that looks very similar, possibly a relative, is dressed in livery much more common in Aundair - both are dressed in clothes that look impressively expensive.

You also can't help but notice that there appears to be an older half-orc at the back of the deck, head bowed together with Roderik as they discuss something in quiet whispers. They are interrupted as Tuk bursts out laughing from his perch at something Aemon was saying...was saying in another language you don't recognize.

Three:
As you watch the presentation, you can tell that a storm seems to be coming in from the west, towards your destination of Sylbaran. You even see another airship high above yours, traveling along a different trajectory, heading northeast.

The people in the audience are intriguing to you, as they usually are. Several humans of power, possibly nobles, clearly some representatives of at least one House, several half-elves, and a Khorvairan elf. You recognize the quarter-master with his shaved head and assume the young half-elf woman next to him is one of his assistants, possibly the one you saw with him earlier. No other dwarves are on the deck, but there is one other warforged. He stands in the back corner of the deck, leaning his hip on the railing, the oiled duster he wears blowing in the wind, his hat drawn low over his eyes. Another half-orc stands quietly at the back of the deck as well, head bowed in quiet conversation with Roderik, as they seem to discuss something important. He appears to have some open wounds on his body - not cuts, but more like seeping sores. They are interrupted as Tuk bursts out laughing at something Aemon was saying...in another language you don't recognize.

Tuk:
At one point Aemon is telling a joke, about a halfling that marries a goblin. Their wedding goes terribly wrong - there is a fire, an aunt dies tragically in the wedding cake as it bakes, but the new couple founds a business importing knitting from elves in Xen'drik, which for some reason stops a war between the pirates of Lhazaar and Valenar. He tells parts of it in the halfling tribal language and part of it in goblin, which apparently not many - basically no one but you - understands. As the punchline "Honey, you landed with your ass in the butter" is delivered, it causes you to crack up, the perfect mixture of misunderstood cultural colloquialisms from Talenta and anachronistic assumptions of an older Dhakaani family.

Also, I messed up earlier. The two men you saw on deck were humans not half-elves. Not sure how I mucked that one.

Thuurvi:
At one point, Aemon drones on about a married couple, but keeps telling parts in other languages. Tuk suddenly bursts out laughing from his perch at something Aemon said, and the old man beams.


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Crunch:
Perception: 1d20 + 8 ⇒ (5) + 8 = 13, Kn(Nature): 1d20 + 5 ⇒ (11) + 5 = 16, Linguistics: 1d20 + 2 ⇒ (9) + 2 = 11


As the presentation continues, Aemon is interrupted a few times by questions from some of the people attending. He answers them in his rambly way, and a somewhat informal question and answer segment begins, with him moving closer to the audience, interacting with them, and getting into more discussions. On occasion, different audience members speak and argue with each other, or interject with their own ideas and theories.

Everyone:
Everyone please give me another roll of each of the skill checks I asked for.


Skills:
Acrobatics +6, Autohypnosis +5, Climb +8, Craft (Blacksmithing) +5, Knowledge(Engineering) +5, Perception +5, Stealth +6
Stats:
Vitality 34/34 | Wounds 24/24 | Init +2, Perc +5. Defense +10 Touch +2 FF +8

Engineer #3 stands quietly observing the display, cataloguing the speech and trying to cross-reference any memories or readings they may have absorbed earlier.

Crunch:
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Thuurvi frowns. "I'm sure I could help with this research," she grumbles.

Crunch:

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23
Kn Local: 1d20 + 5 ⇒ (15) + 5 = 20
Kn Nature: 1d20 + 5 ⇒ (15) + 5 = 20
Perc: 1d20 ⇒ 2
Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Crunch:

Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14
Knowledge (local): 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (religion): 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge (dungeon): 1d20 + 5 ⇒ (19) + 5 = 24
sense motive: 1d20 + 8 ⇒ (12) + 8 = 20

Thalmor folds his arms and stands nearby, watching and listening.


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

Crunch:

Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Kn(Nature): 1d20 + 5 ⇒ (3) + 5 = 8
Linguistics: 1d20 + 2 ⇒ (16) + 2 = 18


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

Thuurvi tries not to yawn, then perks up after thinking of something. She leans closer to the warforged. "Three, did he say it was made in Sylbaran and found in Xen'drik? I don't know a thing about any colony in the Eldeen Reaches...not to mention sending things back to Xen'drik. Most all I've heard about were people, er, giants leaving Xen'drik. That's what my mentor--oop, sorry," she says when a more esteemed audience member turns to glare at her.


Thalmor:
As you watch the proceedings, you recognize the quarter-master with his shaved head and assume the young half-elf woman next to him is one of his assistants, possibly the one you saw with him earlier. He seems concerned about something wholly different than the presentation. He keeps glancing up above the airship. Looking up, you finally spot another airship seeming to be dancing between clouds. It is on a different trajectory from your airship and is several thousand feet above your altitude. Looking up makes you feel the world spin just a tiny. It is odd, as you recall earlier in the morning seeing another airship, that one heading south, overhead, and the quartermaster seemed unconcerned.

Jacynta:
As you watch the proceedings, you recognize the quarter-master with his shaved head and assume the young half-elf woman next to him is one of his assistants, possibly the one you saw with him earlier. There seems to be some tension between the two of them, as she definitely seems to be preoccupied with her own thoughts, and her body language is shut off from him. He seems concerned about something wholly different.

You also are not quite able to follow a joke that Aemon tells in halfling and what you assume is the language of the goblins. Something like...being on the ground with your back covered in oil? It makes very little sense, but you know Aemon...he finds humor is esoteric things that others often missed.

Thuurvi:
As you listen to the leadership speaking, you can tell that the representative from the Eldeen Reaches is a bit miffed. The representative from Aundair - a stately nobleman with curly brown hair in his fifties - had assumedly answered a question about something in the Reaches...without letting them speak for themselves. Oddly, he looks strikingly similar to another man, the one next to him...who seems to be dressed as a nobleman from House Vadalis.

It also comes as a bit of a surprise to you when someone mentions some special cargo aside from the pillar...and you realize the ship must certainly be carrying some special animals for House Vadalis if there is a high-ranking member of the House on board.


Tuk Nimbleguts, the 273rd of that name Swashbucker 1 (mouser) Halfling HP 27/38 Vigor 38/38 Wounds 24/24 3/3 Panache| Init +2 Perc +7 | 5/5 Hero Pts | Defense +8 +4 T+5 FF | F+3 R+7 W+2; +2 vs Fear | CMB +1 CMD +4

Sorry got busy having to quickly wrap up a project...

Up on his perch, Tuk let out a guffaw, subsiding to stifled giggles, "....ass in the butter....that's a good one!"

Crunch:

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Knowledge(local): 1d20 + 6 ⇒ (9) + 6 = 15
Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

"Thalmor." She points with her lower lip in the orcish custom.

Giant:

"Do you recognize those two? Brothers?"

She's pointing at the House Aundair and House Vadalis representatives, who look strikingly similar.

Thuurvi scrawls down some notes for herself in Orcish shorthand.


NG Female Hafling Hunter 1 | HP 33/33, Vitality 33/33, WP 23/23 | AC +8, T +5, FF +3 | F: +4, R: +5, W: +2 | Init +4, Perc +8, Stealth +8 | | Speed 20ft |Hero Points: 1/5 | Conditions: None

DM:
Jacynta finds her attention drifting away from Aemon's multilingual ramblings, focusing instead on the drama of the quartermaster and his assistant.


M | HP 33/33, Vitality 33/33, WP 23/23 | AC +7, T +2, FF +5 | F: +4, R: +3, W: +5 (+3 poison, spells, spell-like) | Init +2, Perc +7, Stealth -1 | | Speed 30ft |Hero Points: 5/5 | Spells Used: 0/4 | STH Used: 1/6 | Conditions: None

Thalmor raises an eyebrow at Thuurvi, and responds in well-practiced and elegant form, a giantish dialect that is common to Mror - where giants are both simultaneously friends and ancient foes of dwarves - depending on the type.

Giant:

"Aye, house scions often look alike. Cuz they interbreed. You should see some of the most 'powerful' Cannith types."

He gestures towards his lips, snorting.

Giant:

"Weird hairlips and odd noses. But, you know, they've got a knack for magic gadgets, so they keep right on perpetuating the 'line.' Aundair has a close relationship with Valdalis - hmmm, the queen's husband is of the house."

He blinks and looks over to the crates.

Giant:

"If I were to guess, that's actually the queen's consort and his... brother? Fancy d'Vadalis types, though I can't recall their names. Amazingly. We're in the presence of fancy nobility. The one who kept his seat in the house is watching that crate closely."

He snorts and raises an eyebrow. He retrieves a small mug of beer from a nearby table, and begins to drink. Assuming that such is within reach - Thalmor would hope this is the case!

He raises his eyebrows, and whispers to Thuurvi,

Giant:

"The quartermaster is worried about one of the airships near us - and they weren't worried about the last ones we've met. I can see it on their face."

He raises his bearded chin in the quartermaster's direction.


Stats:
HP 31/31Vigor 31/31 Wounds 21/21 | Init +2 Perc +0 | 5/5 Hero Pts | Defense +5/ +2 T/+3 FF | F+1 R+2 W+2 | CMB +1 CMD +3
Skills:
Diplomacy +9 (+10 vs. giants), Heal +6, Intimidate +6, Knowledge (local) +5 (+6 regarding giants), Knowledge (nature) +5, Lore (Cazhak Draal) +5, Perform (sing) +5, Sense Motive +5, Survival +5

She murmurs back to Thalmor in the language of Xen'drik.

Giant:

"Strange ships are more important than the consanguinity of the landed gentry here and their noses, which lack the lovely and dainty upturn of we half-orcs."[b]

She chuckles.

Giant:

[b]"Perhaps we should draw the quartermaster aside."

She waggles her eyebrows at the quartermaster, trying to get his attention.


Thuurvi:
I believe that you had an [bbcode] error in your last post. The second statement in Giant wouldn't open.

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