
Dreaming Warforged |

Hi Scranford, I have a couple of ideas and I would like to hear your thoughts and those of my colleagues to help me decide. These ideas will likely further evolve as the group takes shape.
Also, what would help me is knowing whether we are to become 'straight adventurers,' meaning a group of people without a set goal except finding Fame and Fortune alongside Trouble, or citizens who find themselves caught in events or pursuing a Cause that lead them to seek Trouble for Some Greater Good.
The main idea I have is for a Zobeck Kobold that is involved in improving the Kobold condition in Zobeck. I have a few ideas around that basic idea:
The first is that he is a straight Kobold with either Bard, Artificer, or even Paladin for class levels.
The second is that he has been so successful in his activism that someone had him killed, but another party has conveniently arranged for his return as a Gearforged. Again, either Bard, Artificer or Paladin for class levels, but also Warlock perhaps, to represent the Patron (could be Helba even...).
I also have other ideas floating in my head that would work better for 'straight adventuring.'

Supreme Being |

Hi Scranford, I have a couple of ideas and I would like to hear your thoughts and those of my colleagues to help me decide. These ideas will likely further evolve as the group takes shape.
Also, what would help me is knowing whether we are to become 'straight adventurers,' meaning a group of people without a set goal except finding Fame and Fortune alongside Trouble, or citizens who find themselves caught in events or pursuing a Cause that lead them to seek Trouble for Some Greater Good.
** spoiler omitted **
I also have other ideas floating in my head that would work better for 'straight adventuring.'
I put up a description of St. Helba in the campaign info tab. I would lean towards a "Straight Group of Adventurers"... but it depends on what your group make-up is, and what you decide to do. The first adventure is kind of an urban / underground adventure.

Dreaming Warforged |

Dreaming Warforged wrote:I put up a description of St. Helba in the campaign info tab. I would lean towards a "Straight Group of Adventurers"... but it depends on what your group make-up is, and what you decide to do. The first adventure is kind of an urban / underground adventure.Hi Scranford, I have a couple of ideas and I would like to hear your thoughts and those of my colleagues to help me decide. These ideas will likely further evolve as the group takes shape.
Also, what would help me is knowing whether we are to become 'straight adventurers,' meaning a group of people without a set goal except finding Fame and Fortune alongside Trouble, or citizens who find themselves caught in events or pursuing a Cause that lead them to seek Trouble for Some Greater Good.
** spoiler omitted **
I also have other ideas floating in my head that would work better for 'straight adventuring.'
Thanks for the clarifications.
So far we have a warlock, any other strong thoughts on classes? Do I worry too much?

Dreaming Warforged |

From reading previous posts, it seems some of us are waiting for the others in order to fill in the gaps. That's great, but that also means we're all waiting for one another.
So I'll go ahead with a broad concept I have in mind, but that can be fitted into different classes.
I have in mind a Septime general wannabe that spent the last ten years in a Cantonal prison following a botched insurrection. I can go either with wizard, cleric, bard, rogue, fighter, even barbarian for this concept, and I'd be happy with whichever one of those classes.
Now, if I had to be the one to break the lock and state my preference in order to help others choose, then I would go with... (it's hard for me to figure this out!) Wizard! Second choice would be... Barbarian!
Ok, I'll need help. Others have strong preferences towards a class that they would like to put out there?
Supreme Being, feel free also to simply tell us not to care about it and that five Warlocks would be fine and to just play whatever we want ;)

Tareth |

I just saw that we need to use the Standard Array, so I'll need to rework a bit. We'll see. I also was just contemplating a disillusioned monk seeking a new god/philosophy to study and work in service to maybe St. Helba is it...maybe not. :)
All this is to say that I'm not set in stone. Croaker was ready to go for a quick start so I dropped him in, but things could totally change based on the party and other ideas.
Seems I also need to work in actually being a member of the Heralds of St. Helba into a background if I'm reading the short description correctly.

Supreme Being |

At this time I'm inclined to ask you all to cover all the bases. Melee, sneaky, Arcane and Divine. It makes it much easier for me to send you on any adventure path. I'll probably add a 5th player if we can come up with a good candidate.
Having said that... I want you guys to play the character that you want to. So as long as you're happy with having holes in the adventuring party, I'll roll with it. Just means you'll either have to find items to fill the holes, or hire help to assist. You're choice. If you find sources friendly to St. Helba... then they will be willing to help.
Tareth>>: The game will start with the annual meeting of the Heralds of St. Helba... so you can either be a long time member, or a new recruit hoping for indoctrination. You could even have stumbled across the meeting accidently. Entirely up to you, as almost any background would have reasons to be in Zobeck.
Sorry not to give more direction, but I'm trying not to pigeon hole this game, and make it follow along what the players both like to do and are good at it.
The first adventure will take parts in and below the streets of Zobeck. After that there will be many leads for your group to follow to determine where you want to adventure next. You should reach 3rd level by the end of the introduction adventure.

Tareth |

Ha! Well I can stick with Warlock for now. Maybe dip a level somewhere along the line if I want a bit more versatility. Still have to adjust for array though. ;)
Thanks for the clarification Supreme, I'll keep my intro as is since he would have been guided to the meeting through his 'grand prophetic visions' OR because some young gutter snipe just happened to point out they were giving away free sandwiches during some meeting being held down the street...either way works.

Dreaming Warforged |
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Standard array... 1st level... I honestly don't know what to do.
I know the feeling ;)
Tareth has a warlock and I'm going for rogue. This leaves either divine caster or melee. Is there one of those two you enjoy less? You mentioned earlier the combat maneuvers... (just trying to help.)

Supreme Being |

Just some suggestions that might spur imagination.
Dhampir - Sword Dancer
Gearforged - Cleric (Clockwork Domain)
Gnome - Wizard: (Clockwork)
Minotaur - Paladin: Oath of Radiance
Ratfolk - Ranger: Zobecker Scout
Shadowfey - Sorcerer (Shadow Bloodline)
Trollkin - Barbarian (Path of the Beast???)
Winterfolk Halfling - Paladin (Oath of Thunder)
Tiefling - Rogue Duelist
Aasimar - Cleric: (Prophecy Domain)
Dragonfolk - Wizard: (Elementalist)
Elf - Elven High Magic
Dwarf - Rune Mage
And some interesting backgrounds that could go several ways.
Amazon of Perunalia
Mharoti Emmisary
Northlands Reaver

Supreme Being |

What do you think about a Ghoul Imperium deserter?
I won't say NO... but keep in mind this would be an ostracized character, that would often be both verbally and physically assaulted. The Ghoul Imperium is nearly at war with all it's neighbors, and is only a rumored treaty with the Vampires of open warfare.
Still, if you want a challenge that would be one. Don't expect me to make it easy however if you play a character against the grain.

Jereru |

Alright, yes... well, Imma play something that doesn't rely heavily on spells. Fighter, Hexblade Warlock, Ranger... whatever. Already played a Wizard through the first levels several times, and I don't feel like doing it again.
I'm feeling towards a Hexblade Warlock, using Booming Blade and Lightning Lure to control the battlefield somewaht (helpful for our ranged guys and ouyr little Barbarian friend). Let's see if Paizo stays stable for a while so I can put the alias together.

Supreme Being |

So it looks like things are coming together.
We've got muscle, sneakiness (With future Magic), two Warlocks (Good mix of fighting and magic). I'll recruit a Divine Spellcaster, and get things rolling next week.
I'm excited... I think this could be fun. I'll be running some published adventures, but also focusing a bit more than usual on the individual characters wants & Needs.

Supreme Being |

Yay! Good news Voodoo... Yes a Kobold would work just fine in this merry group of ruffians. Do you have any information on Midgard specific information? There is a lot available online, and I have almost anything if there is a concept you're trying to create.
Midgard offers a lot of gods... however most of them are simply "Masks" of other gods. In other words the same god may go by different names in many different places.

Supreme Being |

Oy, I'll give 5e cleric a try. Don't know much about Midgard, but Arcane domain sounds OK if you want someone St. Helba specific.
It's not necessary to be St. Helba specific. She is a new god with limited direct worshipers. Play the type of Cleric you want to play, and I'll come up with a way to work the story around you...

Supreme Being |

Midgard game with 2nd level characters currently exploring the catacombs beneath the Cartways in Zobeck needs help.
Group of a:
Ravenfold - Warlock
Kobold - Arcane Cleric
Halfling - Barbarian... and maybe
Human - Warlock
Needing 1-2 adventurers to join the fold. This is a 5E campaign, and familiarity with Kobold Presses Midgard campaign are preferable.

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Let me know if this passes 'muster'...
As he's level 2 I just upgraded chainmail to splintmail and left other equipment as per 1st level.
Lorqiroth / "Lorr"
Male Dragonborn Fighter 2
Medium humanoid, neutral good
--------------------
Armor Class 17 (splint)
Hit Points 20 (2d10+4)
Speed 30 ft.
--------------------
STR 17 (+3), DEX 8 (-1), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 14 (+2)
--------------------
Saving Throws Str +5, Con +4
Skills Athletics +5, Intimidation +4, Perception +3, Persuasion +4
Damage Resistances fire
Senses passive Perception 13
Languages Common, Draconic
Fighting Style: Great Weapon Fighting
Actions
--------------------
Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Heavy, Two Handed.
Hit: 1d10+3 slashing damage
Disarming Parry. When a creature attacks you with a weapon, you may use your reaction to catch their weapon in your glaive’s hook and disarm them. Make an attack roll with your glaive. If the result of this roll equals or exceeds their attack roll, their attack misses and they must succeed on a Strength saving throw or drop their weapon.
Trip. As an attack while you are wielding a glaive, you may sweep your opponent’s legs in an attempt to trip them. Make an attack roll against a Large or smaller creature. If the attack hits, it must succeed on a Strength saving throw or fall prone.
Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage. 1d10 + 3 if using two hands
Lock Blades. When a creature attacks you with a weapon, you may use your reaction to attempt to lock blades and parry their attack. Make an attack roll with your longsword. You have advantage on this roll if you are wielding your longsword with two hands. If the result of this roll equals or exceeds their attack roll, their attack misses.
Short Draw. As an attack, you may draw a sheathed one-handed sword and make an attack roll to strike the enemy with its pommel, leaving the target gasping for breath. This attack deals no damage, but the next attack roll made against the target has advantage. You must have at least one hand free to take this action.
Light Crossbow. Ranged Weapon Attack: +1 to hit, range 80 ft./320 ft., one target.
Hit: 1d8-1 piercing damage.
Shrapnel Shot. As an action, make a single attack with your crossbow against an unattended object. The attack deals double damage to the target. If the object is destroyed, it explodes into a cloud of shrapnel. Choose one of the following options:
• Creatures within 5 feet of the object must make a Dexterity saving throw, taking 1d6 piercing damage on a failure.
• A creature adjacent to the object must make a Constitution saving throw. On a failure, the creature is blinded until the beginning of your next turn.
Patient Shot. You carefully align your crossbow’s sights over your target. As an action in a turn that you have not moved, you may make a single crossbow attack with advantage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.
--------------------
A 'refugee' of sorts of the Mharoti Empire, in particular from the ranks of their lauded Edjet. Discipline is good, military order is good... blind obedience to brutal orders is no better than being a slave. 'Deserter' is an ugly name for someone who took early departure from the army so getting out of The Dragon Empire was an adventure in itself but along the way he realised his only skills that he had to offer were the skills honed within the Edjet. There was nothing else to do but lean into it. His first job after getting to safety was as a bouncer for a frontier brothel-bar, but that lasted two days before he signed onto a mercenary troop after walloping the owners brother.
Mercenary life is... satisfying. He enjoys the martial lifestyle but also some of its freedoms. At least he can pick who he takes orders from, and what causes he fights for. Now he's taking a stab at adventuring to see if its more enjoyable.
Lorqiroth, (or "Lorr" to his associates) is very large and strong, even compared to others of his kind. Unfortunately he is also quite clumsy and slow. Fortunately being able to hit like a thunder clap and being like a rolling ox cart when moving towards enemy lines sort of cancels that out...
Equipment Battleaxe, Light Crossbow, shield, splint, backpack, bedroll, clothes, traveler's, dice set, mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 10 gp

Supreme Being |

Let me know if this passes 'muster'...
As he's level 2 I just upgraded chainmail to splintmail and left other equipment as per 1st level.
Lorqiroth / "Lorr"
Male Dragonborn Fighter 2
Medium humanoid, neutral good
--------------------
Armor Class 17 (splint)
Hit Points 20 (2d10+4)
Speed 30 ft.
--------------------
STR 17 (+3), DEX 8 (-1), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 14 (+2)
--------------------
Saving Throws Str +5, Con +4
Skills Athletics +5, Intimidation +4, Perception +3, Persuasion +4
Damage Resistances fire
Senses passive Perception 13
Languages Common, Draconic
Fighting Style: Great Weapon FightingActions
--------------------Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Heavy, Two Handed.
Hit: 1d10+3 slashing damageDisarming Parry. When a creature attacks you with a weapon, you may use your reaction to catch their weapon in your glaive’s hook and disarm them. Make an attack roll with your glaive. If the result of this roll equals or exceeds their attack roll, their attack misses and they must succeed on a Strength saving throw or drop their weapon.
Trip. As an attack while you are wielding a glaive, you may sweep your opponent’s legs in an attempt to trip them. Make an attack roll against a Large or smaller creature. If the attack hits, it must succeed on a Strength saving throw or fall prone.
Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage. 1d10 + 3 if using two handsLock Blades. When a creature attacks you with a weapon, you may use your reaction to attempt to lock blades and parry their attack. Make an attack roll with your longsword. You have advantage on this roll if you are wielding your longsword with two hands. If the result of this roll equals or exceeds their attack roll, their attack misses.
Short Draw. As an attack, you may draw a sheathed one-handed sword and make an attack roll to strike the enemy with its pommel, leaving the target gasping for breath. This...
Looks good. I’m assuming you took the Mercenary background?