Midgard 5E: Heralds of St. Helba (Inactive)

Game Master scranford

Globe spanning 5E campaign based in Midgard. Starting in Zobeck with a gathering of long time, and recent members of the adventuring group... The Heralds of St. Helba.


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Current Map Heidmarch Manor God Infinity........

It's acceptable to "Hold Action" and shoot with if the creature does not flee as the triggering action.

1d20 ⇒ 19 Turn Check

The creature stares at the offending Kobold and chuckles under his breath as he stares down the party.

Dumah stalking forward shoots off a hastily beam of cold that misses the target completely.

Croaker up... then the Oghoul.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot looks pained as he once again fails to turn the undead. He shrugs. " Well, Helba was always more magicky than holy," he chuckles weakly and then shouts for everyone to attack it now.


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

Seeing the big, ugly undead brush off Griot's magic like it was a bit of leftover gristle dangling from his chin, Croaker joins Dumah in taking a pot shot at the beast.

Eldritch Blast Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Current Map Heidmarch Manor God Infinity........

Croaker sends out a blast of hot desert energy that catches the creature solidly in the chest slowing it down, but not stopping it as it descends on Khanol.

NOTE: I'm using the marching order in the Campaign Tab unless otherwise stated.

"Huu! Snacks!

1d20 + 4 ⇒ (4) + 4 = 8 Bite (Piercing)

1d20 + 6 ⇒ (7) + 6 = 13 Claws (Slashing)

But the beast underestimates the sturdy halflings quickness and he draws only air.

Enoch, Lorr, and Khanol up.

Then Round 2


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

The barbaric halfling slips between the oghouls legs and stabbing its back with two shortswords.

Move and Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Is flanking a thing here?

Silvered Shortsword: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 3 ⇒ (1) + 3 = 4

Bonus action, second Shortsword: 1d20 + 5 ⇒ (5) + 5 = 101d6 ⇒ 2


Novice Elf Male Move: 4; WS: 4+; BS: 4+; Str: 3; T: 3 Wounds: 6/[13]; I: 6; A: 1; Luck: 0/0; WP: +2; Avoid Pin: Auto Dodge: When hit, roll a D6. If a 6, blow dodged.

Apologies- been messy lately


HP: 20/20 | AC 14 | Init: +3 | Saves: Str: +0; Dex: +5; Con: +2; Int: +1; Wis: +2; Cha: +2 | PP 14 | PI 09 | Inspiration: No | Conditions:

It is an optional rule Khanol but since we're doing theater of the mind, it is probably better that we don't. It'll just save us all headaches.

Khanol engages with the massive ghoul and Enoch lines up his shot with bow and arrow. Firing it off, he aims for the neck and head of the beast to bring it down quicker.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

Moving off to the side, Enoch would try to use whatever cover he could to gain the advantage of surprise again.

Moving into cover, bonus action to hide.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

Staying out of the thing's reach, Croaker tries to aim high in order to avoid Khanol and the others circling the undead beast. He manages to nick the ghoul with his cautious attack but it does little more the dent its already dented skull.

EB Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 3 ⇒ (1) + 3 = 4


Novice Elf Male Move: 4; WS: 4+; BS: 4+; Str: 3; T: 3 Wounds: 6/[13]; I: 6; A: 1; Luck: 0/0; WP: +2; Avoid Pin: Auto Dodge: When hit, roll a D6. If a 6, blow dodged.

Lorr moves to engage one of the foes and takes to it with a halberd.

1d20 + 5 ⇒ (2) + 5 = 7 for 1d10 + 5 ⇒ (9) + 5 = 14 but as seems to be common, his bulk makes his strike awkward.


Current Map Heidmarch Manor God Infinity........

@Khanol>> No Flanking: The eternally angry halfling shifts and dodges and slides between the beasts legs, scoring a wound on its inner thigh as he slides through... unfortunately there was some unidentified slime on the floor, and he slid to far past the creature to injure it with his second sword.

@Enoch>>: The wily elf-blooded rogue fires an arrow at the beasts head, but unfortunately about the time he released the arrow the O'Ghoul looked down to watch Khanol self-hike himself between his legs. The movement caused the arrow to simply glance off the top of the now bowing head of the creature and causing no damage. The nimble sneak then darts down another of the side tunnels to conceal himself again. The creature is too distracted with what he can see to notice.

@Croaker>>: The Ravenfolk Warlock calls forth more magical breath of the desert, and a small section of the creatures left shoulder is sanded down by the blast of ethereal desert sand.

@Lorr>>: The Edjet with the long weapon seems to be distracted somewhat, and sees multiple foes when there is but one. This momentary confusion causes him to miss with his long unwieldy weapon.

Round 2:
Griot, Croaker and Dumah up for second round.

Croaker has already acted for round 2.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Horrified that the brute might start popping his companions into its mouth like The Rampant Roach's delicious toasty roach snacks fly into his own mouth, Griot lets the magic lose. "When Helba's Heroes are under attack, what do we do? Stand up, Fight back!" At the end of the chant 3 glowing bolts fly into the oghoul.
Pew-Pew-pew: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11


Current Map Heidmarch Manor God Infinity........

Dumah?


As the monstrosity looms closer, Dumah considers - just for an instant - bolting. But seeing the courage displayed by the others in the face of such evil. Hoping to buy the valiant warriors some time, Dumah pulls a tiny feather from his pouch and waves it at the creature while he murmurs.

Casting Tasha's hideous laughter. I think it affects undead in this edition as long as they are intelligent enough. DC 13 Wisdom save or incapacitated and prone; new save at the end of each of its turns.


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m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

That would definitely be hideous. Gitchy gitchy ghoooul.


Current Map Heidmarch Manor God Infinity........

1d20 ⇒ 18 WIS Save

Man this is a strong minded Ghoul.

@Griot>>: The follower of St. Helba acting bravely in the interest of his companions fires forth a trio of magical force bolts at the advancing beast. Each finding purchase in the beasts bulk, and tearing off chunks of flesh... but it is not to be deterred in it's approach.

@Dumah>>: Dumah quickly scans for escape routes, and considers heading towards where Enoch is hiding, but summons forth his courage and tells a terrible joke with arcane gestures. The beast seems to pause for a moment then continues it's assault on Khanol.

The Oghoul looks Dumah dead in the eye and with a harsh gutterel voice exclaims... "Not Funny". before tearing into Khanol with his teeth and claws.

1d20 + 4 ⇒ (6) + 4 = 10 Bite

It forgot to open it's mouth to bite... but the nasty claws tear viciously into the Halflings flesh.

Was Khanol Raging?

1d20 + 6 ⇒ (20) + 6 = 26 Claws

4d4 + 4 ⇒ (4, 3, 1, 4) + 4 = 16 Slashing damage from claws.

Also DC10 CON save for paralyzed for one minute, attempting a new save every round.

Khanol, Lorr & Enoch up to end Round 2


Novice Elf Male Move: 4; WS: 4+; BS: 4+; Str: 3; T: 3 Wounds: 6/[13]; I: 6; A: 1; Luck: 0/0; WP: +2; Avoid Pin: Auto Dodge: When hit, roll a D6. If a 6, blow dodged.

Lorr swings again...

1d20 + 5 ⇒ (20) + 5 = 25 for 1d10 + 3 ⇒ (7) + 3 = 10 and add 1d10 ⇒ 4

Turns out he had been lining up his foe and lands it with a masterful swing.


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

25 -16 = 9 HP. NO rage!

Khanol screams in high-pitched pain.

Dodge


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

DC10 CON save for paralyzed for one minute: 1d20 + 4 ⇒ (13) + 4 = 17


HP: 20/20 | AC 14 | Init: +3 | Saves: Str: +0; Dex: +5; Con: +2; Int: +1; Wis: +2; Cha: +2 | PP 14 | PI 09 | Inspiration: No | Conditions:

Sorry for the delay in posting guys, the heat in my room has been killing me.

Enoch pops out of the shadows from behind as the ghoul focuses their attack, firing another arrow down the line towards the undead monstrosity.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18Advantage: 1d20 + 5 ⇒ (1) + 5 = 6Damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6

The arrow doesn't hit in the truest spot and Enoch quietly curses, trying to disappear in the shadows once again out of the ogre's sight.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25

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