Midgard 5E: Heralds of St. Helba (Inactive)

Game Master scranford

Globe spanning 5E campaign based in Midgard. Starting in Zobeck with a gathering of long time, and recent members of the adventuring group... The Heralds of St. Helba.


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Current Map Heidmarch Manor God Infinity........

Discussion here...


Current Map Heidmarch Manor God Infinity........

So we've got Dreaming Warforged, Jereru, and Jubal interested at this time. I'd like to add (2) more. I'll reach out to a couple of known 5E players, and if you have any suggestions please let me know.

BTW... where is everyone located? I thought it might be fun to have a session 0 over zoom or skype just for character generation?


Male Human Teacher (Adults) 1

I'm in Spain, GMT+1

Erm, now that you mention character creation, do we start at 1st level?


Montreal GMT-5


Well...I'm in Oregon, USA. PST so I think that's GMT +8.


Current Map Heidmarch Manor God Infinity........

1st level... standard array...max hp @ level 1


GMT -5


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

Sorry, I'm -8 not plus. Totally reversed that.


Current Map Heidmarch Manor God Infinity........

So I've added both the world map, and the Zobeck map links on the campaign info pages.

Here's what I'm seeing so far. Hopefully we an get the characters finished by this Monday, and leap into things. I'll get the gameplay post started soon, but it won't require much interaction to begin with.

Tareth - Finished (Ravenfolk Warlock (The Genie Lord)

Jereru - Undetermined (Hexblade Warlock?) Race & Background TBD

Dreaming - In process (River Elf Rogue, Carleton)

Jubal - In process (Winterfolk Halfling, Barbarian (Dancing Bear Guide), Background TBD.

Once character options are finalized I'll recruit someone to fill in the blanks.


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

Jubal's crazy Winterfolk Halfling, Barbarian, Background (Dancing Bear Guide)

Dancing Bear Guide is a background.

Haven't decided on which barbarian path. Probably berserker, but maybe Bear totem. I'll let his experience show the path preference

cheers


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Dreaming Warforged's rogue is done. Almost done. Crunch is done, just a few personality things to iron out.

Comments and suggestions are welcomed.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Snorri is a Hexblade Warlock. I copied Aristeides' sheet on his alias and I am slowly changing it, hopefully finishing by tomorrow. Then I'll add some story of how he got to Zobeck from the cold North.

Edit: one thing, the warlock had the possibility of starting with two different simple weapons. Could I change one of them for a shield, or sell some items to get money to buy one?


Current Map Heidmarch Manor God Infinity........
Snorri Svensson wrote:

Snorri is a Hexblade Warlock. I copied Aristeides' sheet on his alias and I am slowly changing it, hopefully finishing by tomorrow. Then I'll add some story of how he got to Zobeck from the cold North.

Edit: one thing, the warlock had the possibility of starting with two different simple weapons. Could I change one of them for a shield, or sell some items to get money to buy one?

Looks good! No problem with the shield / weapon switch.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Snorri:

Sven was a warrior by his own rights, and grief invaded his heart when he knew his small baby would remain a weakling forever. Deadly fevers took hold of the little one, only two years old, and it was a miracle he didn't die, though he would carry the consequences forever. A father in such a situation would do everything for his son, or so he thought at the time... even striking a pact with shadow entities in his name.

Snorri grew up knowing he couldn't beat the other boys at any athletic feat. He couldn't run fast, lift weight or climb. However, when it came to fighting, he had a knack. He was also good with his tongue, and that granted him many friends as well as enemies.

It wasn't easy for him to make a name, since many were afraid of his abilities. Snorri quickly realised he would need double the effort as anyone else, and that on top of being ill almost from birth. He appointed himself in an expedition to faraway lands in hopes of coming back one day with fame and riches.

During his travels, he knew of the Heralds of St. Helba, and thought that was the proper place and means to achieve his goal.

A bit shortened, but at least that's something. Not having access to my computer, that's what I can do from the cellphone. I hate typing on the cellphone! :p


Current Map Heidmarch Manor God Infinity........

Just FYI I don't usually post much on the weekends. Sometimes I've got some downtime and jump in for a post or two, but if I disappear for the weekends don't fret. Feel free to RP between yourselves if you wish.


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

One thing's clear: probably the best snorer is - who else - Snorri xD

Also, thoughts and prayers for anyone brave enough to eat at s place called "The Rampant Roach" XD


Current Map Heidmarch Manor God Infinity........

Hi All... Some thoughts on how to keep the game from stalling. You've all made very valid posts on the "Next Action" to be taken, but no coconscious seems to have been reached. This discussion could drag on for days of posting, due to the nature of PbP, and that's Okay every now and then, but I can see this quickly turning into Analysis Paralysis.

Perhaps we could choose a "Group Leader" for each encounter, to make the final decision. In this case since it involved Kobolds in the city, perhaps Griot would be the group leader and make the call. If there is no clear group leader for a situation, we simply take turns? Thoughts?


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

Sure. That works fine by me.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Sounds great.


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

I'm good with the group leader concept. I would suggest that the group leader is responsible for proposing the way forward. Then, two additional players post to confirm. So, we would get 3 players to move forward, and someone designated to propose direction.

my two cents


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Well, I hardly think everyone chiming in with their thoughts is 'stalling', but good to have a plan. I was just waiting for Brik's responses. Griot certainly doesn't mind being a leader though you all might have to rein him in if it goes to his head.


Current Map Heidmarch Manor God Infinity........
Griot Spelleater wrote:
Well, I hardly think everyone chiming in with their thoughts is 'stalling', but good to have a plan. I was just waiting for Brik's responses. Griot certainly doesn't mind being a leader though you all might have to rein him in if it goes to his head.

I agree 100% everyone should have input into decisions about what to do... but I've also seen games where somebody couldn't post on one day, then someone else the next, and it takes a week to move forward on something simple. This is just an attempt to move action forward... which as we all know is the challenge of PbP. I think this worked out perfectly. Everyone got to post their thoughts, the NPC's replied, and Griot made the decision to move forward.

I don't plan on rushing you guys into things without input... just trying to keep things from stalling.


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

Um. Can you describe the scene before we post. For example, I assume that Croaker did 39 HP to the thug holding Croaker. Did he? Is that thug still in one piece? Is the alley 5 feet wide? Is the second thug behind us, or behind us?

I'm trying to decide if its worth raging or not. And who to attack

cheers


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Yeah. Crazy Crow went nuclear on Brik's buddy. Might want to just ready an attack if the second one tries anything.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Now what kind of barbarian asks whether they should rage..? ;)


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11
Nik'olo Gaczi wrote:
Now what kind of barbarian asks whether they should rage..? ;)

One who's new to barbarians

;D


Current Map Heidmarch Manor God Infinity........

Hope everyone had a great weekend. I've got business associates in town from tomorrow through Friday... so posting may be spotty. I'll try to keep up, but please DMPC to keep things from lagging.


Current Map Heidmarch Manor God Infinity........

HI Guys. Sorry about the slow down. Crazy busy week. Will probably be either Friday evening or Saturday morning before I have a chance to post. Just wanted to keep you in the loop, as I have a big game post to come.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Thanks for the heads up.


Current Map Heidmarch Manor God Infinity........

Insanely busy at the moment (That's a good thing by the way) for some reason, but I'll get a post up later today.

This week will be challenging, as I have several sales calls to make (Yay!!!), but I'll try to move things along best I can.


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

GM: Still out of power here, but things are making progress. Repairs to the hookup are made. Just need the lines reattached. I'm hoping to be back up by Monday, but it's all up to the power company now. Don't hold things on my account. Croaker will catch up. :)


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

Hey

Can Khanol attack with the torch like a club?

thanks


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

@Nik

Your profile line shows 9/9 HP. It's hard for a healer to keep track of party bleeding if we don't keep our HP updated in our profile line.

cheers


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Do try to keep your status up to date. looks like we both got down to 1 hp. I was thinking Healing Word was area of effect until i looked more closely when i cast it. i'm out of spells now. Might be time for a short rest.

ps i killed Tony, the rat. didn't heal it. that suggestion was just a last attempt at negotiating. goblin healed himself.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal
Khanol Treefall wrote:

@Nik

Your profile line shows 9/9 HP. It's hard for a healer to keep track of party bleeding if we don't keep our HP updated in our profile line.

cheers

Apologies. Fixed.


HP 1/9 | AC 14 | Acr +5 Arc +3 Ath -1 Dec +2 Ins +3 Inv +5 Perc +3 SoH +7 Ste +7 | Saves: S -1, D +5, C +1, I +5, W +1, Ch +0 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 15; Pins 13; DrkVis | Spd 30' | Insp: No | HD 1/1 | Spell DC 13 (1: 0/0) |Spell Att +5 | Status: Normal

Hi All,

I am leaving this game. Please bot me if you feel necessary. Scranford, I apologize for the inconvenience and wish you Happy gaming.

P.s.: Scranford, please remove me from the list of active players when you get a chance. Otherwise the campaign stays on my Campaign tab. Thanks.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Sorry to see you go, DW. Looking back at my posts, my intentions aren't clear. Griot used his first spell to blast the giant rat to try and shock and awe the gob king hoping he'd give up. I didn't expect him to rage and nearly ax murder the two of us instead. I had thought that I could heal both of us with Healing Word while only bluffing that I could fix the rat. Lack of familiarity w 5e clerics. I guess I'm out of spells now, but we could retreat or rest as soon as gob king is down.

Prob would have been fairer to heal you first, but self-preservation kicked in and at least I can cast Spare the Dying if anyone falls to 0. Apologies again if that's why you're leaving.


Current Map Heidmarch Manor God Infinity........

Sorry to see you go. And just before level up :-(. However I understand if you're not enjoying the game.

If you think a different character, or something else could be done to continue I'm all in. I usually give all Players until 3rd level to freely change things.

I'll give you a bit to think about it, then if you still wish to leave will remove you from the campaign.

Thanks for playing.


Thanks. No issues with what you mention. Thanks for asking.

Happy gaming,

DW


Current Map Heidmarch Manor God Infinity........

Looks like we lost DW, and posting has really slowed down. Are you guys engaged enough to continue? What can I do to make the game more interesting? Open for discussion...

If you don't wish to continue it won't hurt my feelings. Won't be the first time :-)


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

I wouldn't expect things to run quickly. After the initial new game flush, things usually slow down and I think it's been even slower in our current semi-apocalypse situation. There's a lot of crisis mgmt going on w folks.

I'm finding the jump-aheads jarring. You can prompt incrementally w/o throwing us into the next scene. I'm assuming the goblins were a dead end bc there wasn't really any resolution. We knew there was a mob coming, but didn't get a chance to set up. Etc.

Just my thoughts.


Current Map Heidmarch Manor God Infinity........

I agree with the jarring jump aheads. The biggest problem for me is that the characters mission is to protect Brik... not to solve the mystery... at least not at this time.

The Heralds of St. Helba are an minor and almost unknown group, and it's part of the Party's mission to make them well known.

The goblins died... but nobody but Snorri said anything about it, so I moved on.

I'll keep in mind the slower pace, and not move things along till you guys are ready...

BTW not upset with your post. Sometimes it comes across that way in PbP, but I welcome constructive criticism.

If you'd like to retcon any actions I'm good with that.


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

Works been unusually busy lately. I'm still game for moving ahead for sure.

Mostly I was leveling Croaker up. For invocations, I'm taking Agonizing Blast and Armor of Shadows. Will probably change out a cantrip to something that won't catch the whole party. Wanted to give Memento a try, but not sure it'll be great going forward. And I still need to settle another 1st level spell.

Should we roll for HP or are we just taking the standard?

HP: 1d8 ⇒ 6 Just in case.


Current Map Heidmarch Manor God Infinity........
Croaker Winddancer wrote:

Works been unusually busy lately. I'm still game for moving ahead for sure.

Mostly I was leveling Croaker up. For invocations, I'm taking Agonizing Blast and Armor of Shadows. Will probably change out a cantrip to something that won't catch the whole party. Wanted to give Memento a try, but not sure it'll be great going forward. And I still need to settle another 1st level spell.

Should we roll for HP or are we just taking the standard?

[dice=HP]1d8 Just in case.

Roll twice for HP and take the highest. Same with healing spells... roll an extra dice for spells.


Ravenfolk Warlock, Level 2|HP: 14/14|AC: 13 (16)|Per: 11|Init: +3|PB: +2

I don't have a problem with the occasional bump ahead. It's almost a necessity for PbP games at times, especially a mystery where we can end up going down various dead end rabbit holes. :)

And I don't think the mob has actually come yet. Croaker wasn't part of that scene, but I think the intel said we're supposed to expect them either this next game night or the one after, so I just assumed we still had plenty of time to prepare for that. Might be I'm incorrect in that though.

Extra HP die: 1d8 ⇒ 1


Current Map Heidmarch Manor God Infinity........
Croaker Winddancer wrote:

I don't have a problem with the occasional bump ahead. It's almost a necessity for PbP games at times, especially a mystery where we can end up going down various dead end rabbit holes. :)

And I don't think the mob has actually come yet. Croaker wasn't part of that scene, but I think the intel said we're supposed to expect them either this next game night or the one after, so I just assumed we still had plenty of time to prepare for that. Might be I'm incorrect in that though.

[dice=Extra HP die]1d8

There is a game post detailing the mob's appearance... but feel free to retcon to your preparations. Remember the Rampant Roach is open all night, but closed during the day when Brik and the other Roaches run the errands. You guys just finished the errand for today.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Yes, also allow extra time for level up.
I prefer just taking avg hp, if that's OK.

I hear what you're saying about what the adventure intends, but imo that's poor design. "Keeping Brik safe" would logically entail clearing his name which seems the most proactive way to go. It might help if someone closely related to our group was handling the investigation. Not the Watch and not my adversarial superior.

Then it might be clearer that our group st. H is working on it, but our team needs to watch Brik while the investigation is happening. Just trusting that the Watch is doing something seems weak.

My 2 cps


Current Map Heidmarch Manor God Infinity........
Griot Spelleater wrote:

Yes, also allow extra time for level up.

I prefer just taking avg hp, if that's OK.

I hear what you're saying about what the adventure intends, but imo that's poor design. "Keeping Brik safe" would logically entail clearing his name which seems the most proactive way to go. It might help if someone closely related to our group was handling the investigation. Not the Watch and not my adversarial superior.

Then it might be clearer that our group st. H is working on it, but our team needs to watch Brik while the investigation is happening. Just trusting that the Watch is doing something seems weak.

My 2 cps

But your mission is to guard Brik... not clear his name. Your group is unknown and has no real policing or investigative powers at this time, and neither does the Church of St. Helba. As your group, and the Heralds grow in power and influence this might become possible, but at this time you're serving as bodyguards. The guards do not suspect Brik at this time, only the enraged father and husband really do. Give things time to develop and all will come clear :-)... Soon!


CG Human Warlock 2 | Status:
Stats:
AC 15 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+2 Int+0 Wis+3 Cha+5 | Perc +3, Insight +1
HP 18/18 | Spells 1st 1/2 | Curse 1/1

Woops, I forgot about your policy for hp.

2d8 ⇒ (5, 6) = 11


Halfling Barbarian | HP: 9/25 | d12 2/2 | Rage 2/2 | Inspiration!
Stats:
AC 15 | Str +4, Dex +3, Con +4, Int -1, Wis +1, Cha +0 | Init +3 | PPerception 13 | PInsight 11

HP: 2d12 ⇒ (9, 3) = 12

Hey. Still loving the game, but my posting is erratic during the weekdays. When my son stays home, he steals the computer. When I go to the office, I can't post during the day. And my weeknight's are variable with long day's work.

As for the game, I too find the jumps jarring. But understand, because lack of momentum kills games.

Maybe structure your jump posts to help us integrate with the story.

cheers

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