Fantasy meets SciFi - GM Nowruz (Inactive)

Game Master noral

Maps & slides (please fill out slide 1 to 3)


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Hanzi, please make a reflex save.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18


As Hanzi places his hand in the depression on the forked tongue of the yellow face, the face seems to animate in a flash and try to bite down!

Hanzi can draw back his hand in time! He can then scrub out a copy of the glyphs.

Where to?


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

"Did that try to bite you?"

Crowe puts his waterskin into a mouth, to see what happens.


Nothing happens.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe shrugs, ”It can tell if you put a living thing or a dead thing in. Not sure if that’s helpful.”

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi shrugs and makes his way to the yellow door I guess we're looking for a yellow hand

He motions for the rogue to check this door and then opens it if it's clear.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Tapping the large cat on her haunches, Edmund encourages her forward and up the steps. He moves behind her to the edge of the stairwell, where he can clearly see in the audience chamber, the level below, and the doors to the South.

"Looks like a good perch for the moment. I'll cover your movements from here."

Kissan crouches down on the landing above- her form dominating the upper landing. Her eyes dart across entry way, and her nose is alert to the slight wafting air in the stale chamber. A low growl, almost in audible. vibrates from her chest.

"Grrrrr"

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Hanzi wrote:
He motions for the rogue to check this door and then opens it if it's clear.

How DARE you call me a rogue!

"Try not to touch anything," Ignatius hisses after seeing Hanzi barely avoid losing his hand to the demonic statue.

The tiefling continues moving into the other chamber, moving each foot forward cautiously as his orange red eyes scan from side to side and up and down for danger, then waves his allies forward when he's confident that its safe.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra, scared of the tiefling, does not touch anything. "Have you found anything useful yet?". She's hesitant to move on, but seeing the other Pathfinders in action, she's starting to become more confident.

"Kolo, what do you see?". She holds up her tuatara up and places him on her shoulder.


D4

Characters entering the eastern half of the room feel a foreboding sense of uneasiness.


GM yellow:
Perception

Perc(Crowe): 1d20 + 10 ⇒ (17) + 10 = 27
Perc(Shardra): 1d20 + 12 + 14 ⇒ (8) + 12 + 14 = 34
Perc(Patrick): 1d20 + 12 ⇒ (15) + 12 = 27 (+5 from Eyes of the Eagle)
Perc (): 1d20 + 8 ⇒ (4) + 8 = 12
Perc (Hanzi): 1d20 + 11 ⇒ (2) + 11 = 13
Perc(Edmund): 1d20 + 13 ⇒ (4) + 13 = 17 Perc(Kissan): 1d20 + 7 ⇒ (11) + 7 = 18 +8 if scent
Perc(Ignatius): 1d20 + 19 ⇒ (4) + 19 = 23

GM red:
Perception

Perc(Crowe): 1d20 + 10 ⇒ (19) + 10 = 29
Perc(Shardra): 1d20 + 12 + 14 ⇒ (11) + 12 + 14 = 37
Perc(Patrick): 1d20 + 12 ⇒ (4) + 12 = 16 (+5 from Eyes of the Eagle)
Perc (): 1d20 + 8 ⇒ (16) + 8 = 24
Perc (Hanzi): 1d20 + 11 ⇒ (19) + 11 = 30
Perc(Edmund): 1d20 + 13 ⇒ (15) + 13 = 28 Perc(Kissan): 1d20 + 7 ⇒ (15) + 7 = 22 +8 if scent
Perc(Ignatius): 1d20 + 19 ⇒ (1) + 19 = 20

GM blue:
Perception

Perc(Crowe): 1d20 + 10 ⇒ (11) + 10 = 21
Perc(Shardra): 1d20 + 12 + 14 ⇒ (17) + 12 + 14 = 43
Perc(Patrick): 1d20 + 12 ⇒ (4) + 12 = 16 (+5 from Eyes of the Eagle)
Perc (): 1d20 + 8 ⇒ (13) + 8 = 21
Perc (Hanzi): 1d20 + 11 ⇒ (17) + 11 = 28
Perc(Edmund): 1d20 + 13 ⇒ (9) + 13 = 22 Perc(Kissan): 1d20 + 7 ⇒ (7) + 7 = 14 +8 if scent
Perc(Ignatius): 1d20 + 19 ⇒ (9) + 19 = 28

You check all three doors for traps and find nothing. All three doors are locked.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

The burly Shoanti, hefts his earthbreaker, "Try the double doors? Or you going to pick these locks?"

He taps the yellow door with his earthbreaker, listening to the sound, "Or I could try and open it up?"

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"I don't know how to pick a lock. Unless someone else does, we may need Crowe to clear the way with his hammer."

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi gets out of the way Good, I hate chipping my sword chopping into doors


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe looks at the door, then at his earthbreaker, ”Let’s try the double doors.”

He heads over to the double doors, muttering to himself, ”What kind of rogue can’t pick locks?”


All three doors are locked.

If you want to hack through the door then just tell me. :-)

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick always has a sense of foreboding, nearly on the verge of paranoia, so that's nothing new.

This will probably not work he says to the shadow dragon on his shoulder But I may as well give it a try

He moves back to the double doors, pulls out a scroll and reads off a Knock spell.


CL Check +10: 1d20 + 7 + 10 ⇒ (12) + 7 + 10 = 29

The scroll is read and you feel the spell pulling the door and although you see the magical forces almost opening the portal ... it eventually remains locked!


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe hits the lock.
damage: 2d6 + 14 ⇒ (2, 5) + 14 = 21


It takes several strong hits but after a while the door is completely wracked.

D5. PLUMES

This plainly adorned chamber contains two five-foot-wide pillars of billowing smoke, the north yellow and the south green.

There is a strong aura of despair and cruelty that you can feel from this room.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Well worth a go I guess He then heads up to where the others are. and see what they have done.

He also feels the despair and the cruelty and nods to himself. Seems like the female alright. His nightmare dragon gives him a look that says Just you wait Buster

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

The cloaked figure of Edmund leans in the doorway heading into the audience chamber- looking back across the still and empty chamber behind them and waits for Crow to break down the next door.

I don't trust places like this...

There is tension still on his bowsting, but every once in awhile he relaxes slightly to flash a simple hand signal to Kissan.

Guard

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi unsheaths the glimmering silver blade of his anecestors and leads the way through the smoke.

But then he looks around notes no other points of egress from the room.

I think...maybe this is a dead end?

He passes his hand through the yellow smoke on a whim


Hanzi touches the column of smoke and suddenly . . . disappears completely!

Hanzi :

You find yourself in a completely different chamber. It's about 35' long and 10' wide, with a column of yellow smoke at one end and a closed wooden door at the other end.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe frowns as Hanzi disappears into the smoke, ”Tricks.”

The big man sniffs the air, feels a tingle down his spine. He looks to the others, ”Did the smoke kill him?”

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick doesn't answer immediately but studies the pillars.

know arcana: 1d20 + 18 ⇒ (13) + 18 = 31
spellcraft: 1d20 + 18 ⇒ (8) + 18 = 26


Patrick definitely believes that this was a teleportation effect. Hanzi is surely somewhere!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Teleportation. he announces. Presumably Hanzi is elsewhere in the complex.

Saying that, he steps though, just in case Hanzi requires magical backup.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi:
Hanzi will put his hand back through the smoke.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

"Teleportation? Should we follow him?". Seeing Patrick follow Hanzi's steps, Shardra will follow too. 'They probably need out help.'


Hanzi is followed by other Pathfinders and they appear instantly next to him in a long, rectangular room with yellow smoke at one end and a door at the other end. Almost as soon as they arrive, Hanzi touches the smoke again and appears back in the room he just left!

Patrick’s analysis showed that the yellow smoke definitely has a conjuration aura. The green smoke does as well, but more as a faded remnant and should you try to touch it, you’ll realize that nothing happens.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

The human hears the commotion in the other room, presumably as Hanzi disappears into the smoke. Acting quickly, he hops over the table and signals Kissan forward- right before Hanzi surprisingly reappears back in the chamber.

Skidding to a stop, Edmund lowers his bow and looks at the Nagaji inquisitively.

"What was all the commotion about in here. Right gave me a fright"

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius follows after Hanzi.

"This isn't the first time I've experienced teleportation, but I don't think I'll ever get used to the sensation of being in one place and then finding myself in another without interruption."

Once everyone is in the new room, the tiefling starts cautiously moving down the hallway, stepping carefully as he scans the walls and floor of the tunnel and waving his allies forward when it seems safe.


D17.

This chamber has frescoes of zealous supplicants and yellow mosaic flooring. A plume of yellow smoke rises from the floor.

GM:
Perception

Perc(Crowe): 1d20 + 10 ⇒ (18) + 10 = 28
Perc(Shardra): 1d20 + 12 + 14 ⇒ (1) + 12 + 14 = 27
Perc(Patrick): 1d20 + 12 ⇒ (17) + 12 = 29 (+5 from Eyes of the Eagle)
Perc (): 1d20 + 8 ⇒ (15) + 8 = 23
Perc (Hanzi): 1d20 + 11 ⇒ (18) + 11 = 29
Perc(Edmund): 1d20 + 13 ⇒ (4) + 13 = 17 Perc(Kissan): 1d20 + 7 ⇒ (10) + 7 = 17 +8 if scent
Perc(Ignatius): 1d20 + 19 ⇒ (1) + 19 = 20

You check the door and other areas in this new room but nothing seems trapped.


As you know anyone who steps into the column of smoke is teleported to the similar column in area D5. What do you do?

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund is continuing as a rear-guard until it is clear that all the pathfinders have entered into the teleportation smoke

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick wants to check out the door at the other end. He also voices the theory that the coloured teleportation columns were colour keyed to each apprentice and green may have been the master's one.


Patrick sees a mundane door at the other end of the new room. No magic and no traps were detected.

Please tell me who wants to go to the new room and if anybody opens the door etc. - maybe you want to consider standard procedures for this dungeon exploration? ;-)


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra looks at the others and shrugs. "I'll follow you," she says gesturing at no one in particular. 'Nerves. Get over yourself Shardra. The spirits want you to be more confident. Be more confident.'. She tries to smile as she walks forward.

"Does anyone want a bit of guidance? The spirits have shown me the way and they can show you the way too.".

Can cast Guidance on anyone who wants it.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi, upon getting the go ahead from the 'rogue' that this new door was safe makes his way to the front and checks out the supplicants Some kind of cult down here? Reminds me of the Jade Regent...

He then opens the door.


D 17. YELLOW SMOKE

The Pathfinders now all enter the yellow smoke and reappear in a narrow corridor with a column of yellow smoke at one end and a door at the other.

When a search of the door turns up no traps, the door is opened by Hanzi to reveal a long corridor.

D 18. SOUTH HALL

Bells and strings of beads hang thick in the corridor, and there's a closed door at the end of it. There doesn't seem to be a trap per se in the corridor, but anyone who just walks straight down it will surely make a lot of noise.

Assuming the consensus is for everyone to go through the yellow smoke, you'll all appear in the tight quarters you can see at the bottom left of the grid. Please reposition yourselves however you'd like. (in-game, your characters don't know where they are in relation to where they've been, of course).

If you want to try to move down the corridor without touching any of the bells or beads, I'd need an Acrobatics check and Reflex save.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe snorts, "This game! I was good at this when I was small. Not so much now."

He stretches, "I'll play though. Anyone else?"

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Iggy has pretty Perception and Stealth and his saves aren't bad either. It makes sense for him to scout ahead.

"I might be able to make it through without touching anything. If anyone else thinks they can, maybe we could get the jump on whatever's behind that door. But once I fire this musket, everyone within a half mile is going to know we're here."

I really should pick up an oil of silence.

Acrobatics w Guidance: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23


Iggy jumps, spins, and tumbles through the wires strung with bells and beads, looking like the world's most acrobatic dancer. He soon arrives at the door at the far end of the corridor.

D 19.

Iggy throws open the door to reveal a passageway running west and east, with a door set in the north wall before the corridor turns to the north.

Arches on the far east wall lead to a darkened chamber that periodically flashes with colourful bursts of light, casting the corridor in shifting shades of pink, scarlet, dusty rose, and incandescent blue.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe shrugs, eyes the ropes and darts after Ignatius.
acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20


Can you guys please roll an acrobatics and reflex roll simultanously as a too low acrobatics necessitates a reflex and I would like to have both.

Crowe is also nimble enough to reach the other side without any sounds.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

The big lumbering dwarf looks wide eyed at the corridor. "No way I can go down that without alerting half the world. But I can try."

Shardra has -6 to acrobatics and +3 Reflex. Don't really want to go in, but looks like she has to.

Acrobatics: 1d20 - 6 ⇒ (12) - 6 = 6 Yes, -6 to acrobatics!

Reflex: 1d20 + 3 ⇒ (11) + 3 = 14

Like a true oaf, she tumbles in and trips. "Save me oh noble Hanzi," she looks for the person closest to the door.


When Shardra moves to follow, she starts to trip and cannot hold herself steady so that the bells start ringing!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Since the bells have already started ringing, Patrick concludes he cannot make anything worse and heads in.

acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11


Yes, the bells went off. So we can continue as usual. :-) What do you generally want to do?

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