Fantasy meets SciFi - GM Nowruz (Inactive)

Game Master noral

Maps & slides (please fill out slide 1 to 3)


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The evil aura of this place is still bothering you! And seeing these long dead skulls floating in the air is somehow giving you bad dreams which push into this reality!

The two fire bolts that Patrick cast only hit the walls! All of Ignatius’s gun shots hit the brown skull but they cannot destroy it!! And Hanzi uses the fractures to connect with his second hit and shatter the closest skull!

3d20 ⇒ (19, 16, 16) = 51

Shardra’s channeling only does little damage!!

Two of Edmund’s arrows sink deep into the skull with yellow glowing eyes but the large cat misses his target.

-
Forgot they can 5 ft step. Fly +20 auto success on hover.

Both of the skulls float back and cast something!! Poison cloud is everywhere!!

Two separate stinking clouds! Two DC 16 fort saves. Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.

1st save rounds : 1d4 + 1 ⇒ (2) + 1 = 3

2nd save rounds : 1d4 + 1 ⇒ (1) + 1 = 2

-
Round 1

Crowe

Round 2

Patrick
Ignatius
Edmund
Hanzi
Shardra

Skull, red, -6
Skull, yellow, -26
Skull, brown, destroyed

Bold is up!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Two targets, two scorching rays ...... why not?

rta yellow: 1d20 + 5 ⇒ (14) + 5 = 19 fire: 4d6 ⇒ (1, 3, 5, 2) = 11
rta red: 1d20 + 5 ⇒ (6) + 5 = 11 fire: 4d6 ⇒ (2, 3, 1, 4) = 10


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra grunts seeing her channel do little damage.

Fortitude: 1d20 + 6 ⇒ (20) + 6 = 26 +3 vs poisons, +5 vs spells or SLAs
Fortitude: 1d20 + 6 ⇒ (16) + 6 = 22 +3 vs poisons, +5 vs spells or SLAs

Shardra feels hearty and manages to stave off the gas. For now at least. She instead starts humming an ancient Dwarven war hymn.

Use Hex Misfortune (standard action) on red skull. DC 18 Will save. Will use Chant (move action) to extend duration by 1 round. [/oc]

[ooc]Misfortune: roll twice on all ability checks, attack rolls, saving throws, and skill checks and take the lower roll for 1 round.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Fort Save: 1d20 + 12 ⇒ (7) + 12 = 19
Fort Save: 1d20 + 12 ⇒ (15) + 12 = 27

Ignatius chokes on the toxic gas, but then he uses the lessons he has been studying in meditation and gains control of his breathing. He slips a paper cartridge into his musket then clicks the heels of his boots of speed and dashes forward to get out of the cloud, diving underneath the flying skulls and rolling onto his back. Laying down, he fires up at the skull above him.

Acrobatics to avoid AoO: 1d20 + 17 ⇒ (16) + 17 = 33

Musket, PBS, haste, defensive, vs touch: 1d20 + 14 + 1 + 1 ⇒ (7) + 14 + 1 + 1 = 23
B/P, magic: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Ignatius is lying prone and fighting defensive, so his AC is 31, but 27 vs. melee attacks and 35 vs. ranged attacks.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

fort: 1d20 + 5 ⇒ (6) + 5 = 11
fort: 1d20 + 5 ⇒ (7) + 5 = 12

Feeling ill, he backs out of the fog.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi steps forward and again cleaves across

+1 Silversheen Greatsword Cleave yellow: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Damage: 2d6 + 6 + 9 ⇒ (5, 2) + 6 + 9 = 22

+1 Silversheen Greatsword Cleave red: 1d20 + 14 - 3 ⇒ (3) + 14 - 3 = 14
Damage: 2d6 + 6 + 9 ⇒ (5, 4) + 6 + 9 = 24


Hanzi F: 1d20 + 11 ⇒ (16) + 11 = 27
Hanzi F: 1d20 + 11 ⇒ (6) + 11 = 17

Patrick cannot shoot fire as he feels sick! Ignatius does a Matrix move and shoots a bullet into one of the skulls which does not destroy it! Hanzi ignores the poisonous cloud but cannot strike any of the damaged skulls!

Will red skull: 1d20 + 7 ⇒ (19) + 7 = 26

The red skull can ignore the misfortune!

Crowe and Edmund are up!


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

fort: 1d20 + 9 ⇒ (14) + 9 = 23
fort: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe rushes forward and swings at the yellow skull, "Cursed bones of this cursed place. Die a second death!"
Determined to damage the thing, he feels the energies of the storm crackles through him.
attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage, slashing, cold iron: 2d6 + 13 ⇒ (1, 2) + 13 = 16
extra electricity damage: 1d6 ⇒ 6


Crowe smashes the already damaged skull into hundreds of pieces with his greatsword!

Edmund and Kissan are up!


HP 45/45| AC 25 T 13 FF 21 | CMB +10, CMD 26 | F: +8, R: +8, W: +4 | Init: +3 | Perc: +7 (+15), SM: +2 | Speed 40ft | Scent | Hunters Tricks: 7/7, Active conditions: +2 Str (Aspect)
Skills:
Acrobatics +7, Climb +11, Escape Artist +3, Intimidate +0, Stealth +9, Survival +2, Swim +11

Fort, DC16: 1d20 + 8 ⇒ (16) + 8 = 24
Fort, DC16: 1d20 + 8 ⇒ (6) + 8 = 14

The magical fumes fill the space and burn the inside of Kissan's nose. She turns to strike the skull and finds it dashed on the stone floor. She lets out a loud roar, and unable to press the attack against the others, retreats back out of the noxious cloud.

Nauseated

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Fort, DC 16: 1d20 + 8 ⇒ (9) + 8 = 17
Fort, DC 16: 1d20 + 8 ⇒ (15) + 8 = 23

Coughing, Edmund sees Kissan bound past him and out of the cloud. Steeling his will against the smoke... but is unable to see the creatures. Regretfuly, he turns and backs his way back to Patrick and Kissan.

"Cough"


The remaining skull misses Hanzi with a bite attack but can slam into Hanzi!

Melee bite : 1d20 + 6 ⇒ (5) + 6 = 111d6 + 4 ⇒ (5) + 4 = 9

slam plus grab and wither: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 4 ⇒ (1) + 4 = 5

Hanzi, DC 15 Fort Save or open Spoiler if failed :

Wither: The skull’s entrails drip with a foul bile that blisters and weakens living flesh. Any creature that is damaged by a penanggalen’s slam attack must succeed at a Fortitude save or take 1d4 Dexterity and 1d4 Charisma damage.

Dex damage : 1d4 ⇒ 1
Cha damage : 1d4 ⇒ 4

Automatic grab : 1d20 + 10 ⇒ (4) + 10 = 14

-
Round 2

Crowe

Round 3

Patrick
Ignatius
Edmund
Hanzi, -5, fort save
Shardra

Skull, red, -6
Skull, yellow, destroyed
Skull, brown, destroyed

Bold is up!


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe snarls, "Leave Hanzi alone!"
attack: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17

crit confirm: 1d20 + 12 ⇒ (8) + 12 = 20
crit damage: 2d6 + 13 ⇒ (1, 3) + 13 = 17


Crowe does hit the skull but it’s definitely stronger than anticipated!!

DR and Crit did not confirm. 12 damage .

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Continuing to lie on the ground directly underneath the skulls, Ignatius unleashes a flurry of gun shots, directing them at the yellow skull until it shatters.

Rapid shot, touch: 1d20 + 12 + 1 - 2 ⇒ (17) + 12 + 1 - 2 = 28
B/P, Magic: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Rapid shot, touch: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29
B/P, Magic: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Iterative, touch: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20
B/P, Magic: 1d12 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Prone, but fighting defensively, so AC should remain at 27. Attacking yellow until it goes down. And using Clustershot. Attacking and reloading should both provoke AoOs, so hopefully they can't reach Iggy or have Combat Reflexes.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick stays outside the area of the poison cloud.


Ignatius’ shots are like three uppercuts hitting the skull and it shatters!!

Combat over.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra chokes as the clouds disappate. *cough*. "How is everyone feeling? Anyone hurt?". Shardra coughs some more, getting the last bit of fumes out of her lungs. "Hope there aren't any more of those things...."

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick doesn't have any magic to dissipate the cloud. Instead he's using a piece of parchment as a fan. Dao helps with her wings. He's also using a damp cloth as an improvised filter mask.

Once it's clear enough he has another attempt at reading the plaques below the niches where the skulls had been.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe glowers at the cracked and broken skulls, "One death is enough."

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius stands up and reloads his musket. "These wizards and their accursed creations." Ignatius carefully checks the door while his allies look at the skulls.

Perception: 1d20 + 19 ⇒ (15) + 19 = 34

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Waiting until the cloud clears, and Kissan is recovered from her coughing fit. Squatting on his haunches, Edmund cups her face in his hands.

"It's ok girl. I know you would have taken care of those skulls. You did well, you are such a good girl. Yes you are. You'll get to kill something next time! I know you will..."

He stands and turns to the larger group.

"We need to press on... or do we return to the original wizard and end this once and for all"

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi hacks up a lung and quite a lot of chewing tobacco.

This place sucks


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe furrows his brow, "Three apprentices right? The one with the skinless tiger and the one who tried to employ us. What about number three?"


Ignatius believes that the door is not trapped.

Patrick sees that skulls each had names below them.

Taking 10 on your knowledges...

These are the names of three of Nhur's original, long-dead apprentices and they were obviously trophies.

There is space for five skulls but as you know there were six apprentices. So either Vogarin, Vuzhon or Daegros was planning to collect the skulls of their rivals.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"Maybe number three will be reasonable and not try to kill us. Or perhaps they already fell prey to the machinations of the other apprentices." Ignatius sighs wearily. "But I did bring enough bullets to deal with them in the event that we aren't so lucky."

Ignatius asks the party, "Ready?" before cautiously opening the door and slipping in.

Stealth: 1d20 + 20 ⇒ (11) + 20 = 31
Perception: 1d20 + 19 ⇒ (4) + 19 = 23

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

I would not be sure on that Patrick replied. If Vuzhon is anything like the female wizardlings I had the misfortune to endure while in training, she would be the worst to deal with. Combine the evil machinations of the two we already met, add in a level of subtle deception and feminine wiles as well as sneakiness, mix that all up and then dial the result up to eleven. That is what we would be dealing with.


Vuzhon is the apprentice that was able to escape this time prison by entering your sick companion's mind and exit. I think you already learned that piece of information based on your discussion with Togarin.


Ignatius opens the door and sees an empty hallway.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi leads the way down the hall.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

So Togarin was telling the truth?. Patrick was taking everything those wizards said with a lot of skepticism


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra follows closely behind everyone, keeping a close eye out for anything unusual.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

The tiefling creeps up to the next door, keeping an eye out for traps as he makes his way down the hall.

Perception: 1d20 + 19 ⇒ (6) + 19 = 25
Stealth: 1d20 + 20 ⇒ (7) + 20 = 27

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick follows along near the rear.


GM:
Perception vs. DC 29

Ignatius Perception 25
Perc(Shardra): 1d20 + 12 ⇒ (4) + 12 = 16
Perc(Patrick): 1d20 + 12 ⇒ (9) + 12 = 21 (+5 from Eyes of the Eagle)
Perc (Hanzi): 1d20 + 11 ⇒ (17) + 11 = 28

Ahhhh ... nobody noticed the trap. :-( Affects the whole hallway 10ft x 30 ft.

When you enter the hallway all is fine. As soon as Hanzi is farther down the corridor all those in the hallway feel something coming ...

... you see phantom images of your companions aged dozens of years, with torn clothes, ragged hair, and crazed eyes, begging for help and imploring you not to trust Togarin.

"He is the devil! Do not let him do it!!"

Grasping with emaciated hands, they plead “We helped him destroy the time lock, and were forever trapped! You still have a chance to save yourself, to save us!”

Hanzi, Patrick, Ignatius, and Shardra: Have some fun role-playing this. I also need you to roll a Will save and a Fortitude save (effect tags: trap, illusion, emotion, fear, mind-affecting).


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Hey!

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund moves cautiously down the hall, weight on the bow string and arrow knocked. His eyes dart back the hallway- keeping an eye out to any threats for his companion.

Kissan, ever loyal, pads along in front of him. Her teeth are barred and she stands ready to pounce on whatever threat might show itself.

As the ghostly figures appear, he pauses. Keeping his distance he calls out to others in the hallway. "What are they saying?"


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Will: 1d20 + 11 ⇒ (14) + 11 = 25
Fortitude: 1d20 + 6 ⇒ (4) + 6 = 10

+5 vs spells and spell-like abiliites

"Our companions! We need to save them!" Shardra starts pleading with the other Pathfinders.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

will: 1d20 + 9 ⇒ (14) + 9 = 23
fort: 1d20 + 5 ⇒ (8) + 5 = 13

Does his familiar need to roll as well?

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
Fort Save: 1d20 + 12 ⇒ (20) + 12 = 32

"This could just be more sorcery!"

Speaking to the image that looks like himself, Ignatius says "If you are me, you should know the name of the dog I had as a child."

GM:
Ignatius's uncle who raised him had two hunting dogs during the time he lived with him; one named Silver and another named Midnight


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

I keep forgetting Shardra has a familiar. Does her familiar need to as well?


Yes, all creatures in the room have to roll a will and fort save. :-( Phantasmal killer! Hanzi also outstanding with a Will and Fort save.

Shardra, Patrick and Ignatius all realize that these ghosts of the past are only illusions!!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

dao will: 1d20 + 4 ⇒ (20) + 4 = 24
dao fort: 1d20 + 6 ⇒ (4) + 6 = 10


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Will, Kolo: 1d20 + 5 ⇒ (7) + 5 = 12
Fort, Kolo: 1d20 + 3 ⇒ (16) + 3 = 19


Kolo is clearly seeing his biggest nightmare but his heart does not want to stop beating!

damage Kolo : 3d6 ⇒ (2, 1, 2) = 5

Dao sees right through the illusion and is unaffected!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Dao actually flies over to Kolo to protect him from the nightmare. At least the familiars are getting along.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Will: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Fort: 1d20 + 11 ⇒ (13) + 11 = 24

Hanzi is hurt badly by the images of what his friends have been through but manages to hold himself together.

Hanzi then begins slashing wildly at the images YOU FIENDS


Hanzi’s nightmare ends as well but some of his hair has turned grey and the shock has left some injuries!

damage Hanzi : 3d6 ⇒ (6, 6, 4) = 16

What do you do now?


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra will pull out her wand.

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Hanzi heals 16 HP

"What was that?! Is everyone ok? Was.... were those our companions?"

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