
GM Nowruz |

Arrows pierce the wizards body!! But he’s still standing!
Togarin is blind but he tries to cast a spell!
Concentration injury DC 20 : 1d20 + 16 ⇒ (9) + 16 = 25
Concentration entangled DC 20 : 1d20 + 16 ⇒ (9) + 16 = 25
The lifeless body of the wizard drops the ground.
He cast magic jar.
Hanzi, Shardra, Patrick, Ignatius are UP!

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spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34
He Magic Jarred back to a soulgem or something like that. He's not really dead until we destroy that
Patrick casts Detect Magic to start searching for where the soul went.

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"Let's look for a gemstone before he has a chance to possess us!"
Ignatius looks around the room for anything that seems like it could serve as this wizard's magic jar, then once he sees the most likely candidate he opens fire on it until it has been properly destroyed.
Perception: 1d20 + 19 ⇒ (5) + 19 = 24
Rapid Fire, PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (7) + 14 - 2 - 2 + 1 = 18
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Rapid Fire, PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (5) + 14 - 2 - 2 + 1 = 16
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19
PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (17) + 14 - 2 - 2 + 1 = 28
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Iterative, PBS, Haste, Defensive: 1d20 + 9 - 2 - 2 + 1 + 1 ⇒ (17) + 9 - 2 - 2 + 1 + 1 = 24
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14
If nothing sticks out to Iggy, then he will instead concentrate those shots on the dire tiger. Or, if there is something obvious and he destroys it in 1 or 2 shots, then he will switch to aiming at the tiger. Also, AC is 31 from fighting defensively.

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"I have some ability to protect us, all of us, from the effects of such magic. Unfortunately, the duration will be relatively short with such a large number. "
I have at up to 4 castings of communal protection from evil. Each would get all of us 60 seconds of protection. Or a lesser number a longer duration.

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Edmund, that sounds great. It'll give us plenty of time to figure out where this guy is jarred up at.

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Still looking at a 200 ft radius or so- and we are still in initiative with the tiger. But, I'll cast it once we break initiative.

Shardra the Dwarf |

Shardra will chant in Dwarven while looking around.
Cast Locate Object focusing on any gem or crystals nearby - something that could be a receptacle for a Magic Jar spell.

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Hanzi remains slightly more concerned about the big tiger and slashes out twice.
Silversheen greatsword +2: 1d20 + 14 - 3 ⇒ (12) + 14 - 3 = 23
damage: 2d6 + 8 + 9 ⇒ (6, 2) + 8 + 9 = 25
Silversheen greatsword +2: 1d20 + 14 - 3 - 5 ⇒ (19) + 14 - 3 - 5 = 25
damage: 2d6 + 8 + 9 ⇒ (4, 5) + 8 + 9 = 26
Silversheen greatsword +2 crit confirm: 1d20 + 14 - 3 - 5 ⇒ (12) + 14 - 3 - 5 = 18
damage: 2d6 + 8 + 9 ⇒ (2, 4) + 8 + 9 = 23

GM Nowruz |

Patrick identifies the spell and casts detect magic which shows that there is magic in front of him.
*
Ignatius sees nothing that could serve a magic jar around him and concentrates on the dire tiger!
All but one arrow pierce the tigers thick hide and draw blood!
42 damage.
*
Shardra's spell immediately bring the image of a crystal to her mind which is probably with Togarin himself!
*
Crowe protects himself.
*
@Hanzi: You are grappled and cannot use both hands. What do you do? You can keep your attack rolls but you should designate another one handed weapon you draw and then can only attack once.

GM Nowruz |

As you and the Tiger are grappled both receive -2 to hit and -2 to AC due to -4 DEX. The Tiger gets two rake attacks as well. Hanzi's AC is 22=23-2 (Dex) + 1 (Haste).
Hanzi's dagger strikes true but the tiger is still alive!
The Dire Tiger is still in action and rakes, claws and bites Hanzi! The beast tears into the fighter's flesh so viciously that his unconscious body drops to the ground with the last bite of the big cat.
rake1: 1d20 - 2 + 18 ⇒ (6) - 2 + 18 = 222d4 + 8 ⇒ (2, 1) + 8 = 11
rake 2: 1d20 - 2 + 18 ⇒ (2) - 2 + 18 = 182d4 + 8 ⇒ (3, 2) + 8 = 13
claw 1: 1d20 - 2 + 18 ⇒ (1) - 2 + 18 = 172d4 + 8 ⇒ (4, 1) + 8 = 13
claw 2: 1d20 - 2 + 18 ⇒ (18) - 2 + 18 = 342d4 + 8 ⇒ (4, 4) + 8 = 16
Bite, 19–20 crit: 1d20 - 2 + 18 ⇒ (20) - 2 + 18 = 362d6 + 8 ⇒ (6, 4) + 8 = 18
CRIT? Bite, 19–20 crit: 1d20 - 2 + 18 ⇒ (6) - 2 + 18 = 222d6 + 8 ⇒ (3, 6) + 8 = 17
62 damage
HASTE is active 2/7
Round 1
Crowe, protection of evil
-
Round 2
Edmund
Kissan, panicked round 2/3Wizard, magic jar
Hanzi, -13/92, dying, stabilization roll needed
Shardra
Patrick
IgnatiusDire Tiger, -79 damage
BOLD can act.

Crowe Elberion |

Crowe sees Hanzi go limp and the storm builds behind his eyes, "Braargh!"
As his rage consumes him, he swings for the big cat with his earthbreaker.
power attack, haste, furious focus, raging: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22
power attack, haste, furious focus, raging: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22
power attack, haste, furious focus, raging: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d6 + 17 ⇒ (5, 5) + 17 = 27

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Seeing Hanzi fall to the ground, Edmund rushes up to his side. The starknife on his hip glows purple and a small burst of energy rushes through his hand and into the Nagi.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
”If you gather close, I can try to protect us all from the wizard- as soon as Hanzi here is safe”

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I have detected something with may be the soul container, but I shall delay until you do what you must
He moves close to Edmund as he says that. He then addresses his draconic familiar Dao .. I do not believe that Togarin can possess you ... so if you wish to ... erm ... see what can be discovered, be my guest. And if you do find the soulgem ... please feel free to give him some nightmares to enjoy - cavorting with succubi should be appropriate
At that last suggestion, the familiar facepaws again.

Shardra the Dwarf |

Shardra can definitely use it. She also has a wand of CLW (10 charges). How hurt is Hanzi? Want to get back to full HP?

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GM Nowruz |

Patrick suddenly starts to shake visibly for everyone to see.
Moments later he is clear again.

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Ignatius gives Patrick a long look. "So, Patrick...how do you feel about Sheila Heidmark? She seems to be rising up the chain of command pretty quickly, don't you think?"
Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26

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As long as I stay out of her way ... I am okay ... It is Zarta Dralneen that one needs to be very wary of
And yes - that was a possession attempt. He will reattempt very soon.

Shardra the Dwarf |

"It's right over there." Shardra points where she believes is the direction of the gem.

GM Nowruz |

Crowe and Shardra move forward to the body and Shardra helps to pinpoint and Crowe searches.
Shardra perception: 1d20 + 12 ⇒ (2) + 12 = 14
Shardra perception: 1d20 + 10 ⇒ (6) + 10 = 16
Crowe finds the gem and puts it on the ground and Shardra can confirm that this is the focus of the magic jar spell.
These were the actions for you two this round. What do the others do? Patrick, Ignatius, Edmund are up!

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Ignatius sighs deeply. "This wizard is too dangerous to suffer to live."
Ignatius moves next to the wizard and fires down at him at point blank range.
Musket, touch, PBS: 1d20 + 14 + 1 + 1 ⇒ (17) + 14 + 1 + 1 = 33
P/B, magic: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Ignatius would provoke an AoO for making a ranged attack while being within Togarin's reach. He does also threaten as he has Improved Unarmed Attack

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Edmund lowers the arrow he had just knocked, and nods at the tiefling.
"I guess we don't need that protection at the moment. Can someone take care of Hanzi? I need to go find Kissan."
With that, he ducks out of the room, following the path Kissan may have taken, a sharp whistle telling her to come.
What conditions does she have left? Her panicked state should be over by this point, correct?

GM Nowruz |

You also find Togarin’s equipment on his body.
Combat Gear potions of cure moderate wounds (2), potion of displacement, potion of invisibility, robe of bones; Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night, headband of vast intelligence +2, spellbook, crystal for magic jar (worth 100 gp), onyx gems (worth 300 gp), 623 gp

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While his other allies attempt to heal Hanzi with their wands,Iggy carefully trickles one of the cure potions down his throat. "Do not worry, noble warrior. You'll be back in fighting shape soon enough."
Cure Mod wounds: 2d8 + 3 ⇒ (5, 8) + 3 = 16
There's some nice items here! The robe of bones is especially cool and Iggy would gladly take that if no one else plans on using it. Edit: never mind. I missed that the undead are not actually controlled by the wearer. That makes it a bit less reliable.

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Even though he is actually a sorcerer, Patrick flips through the spellbook to see what is in it.
You're quite welcome to it. Patrick doesn't want it and he already has most of the other permanent items

GM Nowruz |

6th—create undead, eyebite (DC 23)
5th—baleful polymorph (DC 20), magic jar (DC 22), teleport, waves of fatigue
4th—animate dead, enervation, fear (DC 21), solid fog, wall of fire
3rd—blink, fireball (DC 18), fly, ray of exhaustion (DC 20), vampiric touch (2)
2nd—blindness/deafness (DC 19), false life, resist energy, see invisibility, scare (DC 19), scorching ray
1st—alarm, burning hands (DC 16), cause fear (DC 18), detect undead, expeditious retreat, mage armor, magic missile
0 (at will)—bleed (DC 17), detect magic, read magic, touch of fatigue (DC 17)
Opposition Schools enchantment, illusion