Fantasy meets SciFi - GM Nowruz (Inactive)

Game Master noral

Maps & slides (please fill out slide 1 to 3)


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Arrows pierce the wizards body!! But he’s still standing!

Togarin is blind but he tries to cast a spell!

Concentration injury DC 20 : 1d20 + 16 ⇒ (9) + 16 = 25
Concentration entangled DC 20 : 1d20 + 16 ⇒ (9) + 16 = 25

The lifeless body of the wizard drops the ground.

Spellcraft DC 20 :

He cast magic jar.

Hanzi, Shardra, Patrick, Ignatius are UP!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

spellcraft: 1d20 + 18 ⇒ (16) + 18 = 34

He Magic Jarred back to a soulgem or something like that. He's not really dead until we destroy that

Patrick casts Detect Magic to start searching for where the soul went.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"Let's look for a gemstone before he has a chance to possess us!"

Ignatius looks around the room for anything that seems like it could serve as this wizard's magic jar, then once he sees the most likely candidate he opens fire on it until it has been properly destroyed.

Perception: 1d20 + 19 ⇒ (5) + 19 = 24

Rapid Fire, PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (7) + 14 - 2 - 2 + 1 = 18
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Rapid Fire, PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (5) + 14 - 2 - 2 + 1 = 16
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19

PBS, Haste, Defensive: 1d20 + 14 - 2 - 2 + 1 ⇒ (17) + 14 - 2 - 2 + 1 = 28
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Iterative, PBS, Haste, Defensive: 1d20 + 9 - 2 - 2 + 1 + 1 ⇒ (17) + 9 - 2 - 2 + 1 + 1 = 24
B/P, magic, cold iron, Clustered Shots: 1d12 + 7 + 1 ⇒ (6) + 7 + 1 = 14

If nothing sticks out to Iggy, then he will instead concentrate those shots on the dire tiger. Or, if there is something obvious and he destroys it in 1 or 2 shots, then he will switch to aiming at the tiger. Also, AC is 31 from fighting defensively.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

"I have some ability to protect us, all of us, from the effects of such magic. Unfortunately, the duration will be relatively short with such a large number. "

I have at up to 4 castings of communal protection from evil. Each would get all of us 60 seconds of protection. Or a lesser number a longer duration.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Edmund, that sounds great. It'll give us plenty of time to figure out where this guy is jarred up at.

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Still looking at a 200 ft radius or so- and we are still in initiative with the tiger. But, I'll cast it once we break initiative.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra will chant in Dwarven while looking around.

Cast Locate Object focusing on any gem or crystals nearby - something that could be a receptacle for a Magic Jar spell.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Taking my delayed action...
Crowe casts [i]protection from evil on himself.
Spread that duration out a bit.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi remains slightly more concerned about the big tiger and slashes out twice.

Silversheen greatsword +2: 1d20 + 14 - 3 ⇒ (12) + 14 - 3 = 23
damage: 2d6 + 8 + 9 ⇒ (6, 2) + 8 + 9 = 25

Silversheen greatsword +2: 1d20 + 14 - 3 - 5 ⇒ (19) + 14 - 3 - 5 = 25
damage: 2d6 + 8 + 9 ⇒ (4, 5) + 8 + 9 = 26

Silversheen greatsword +2 crit confirm: 1d20 + 14 - 3 - 5 ⇒ (12) + 14 - 3 - 5 = 18
damage: 2d6 + 8 + 9 ⇒ (2, 4) + 8 + 9 = 23


Patrick identifies the spell and casts detect magic which shows that there is magic in front of him.

*

Ignatius sees nothing that could serve a magic jar around him and concentrates on the dire tiger!

All but one arrow pierce the tigers thick hide and draw blood!

42 damage.

*

Shardra's spell immediately bring the image of a crystal to her mind which is probably with Togarin himself!

*

Crowe protects himself.

*

@Hanzi: You are grappled and cannot use both hands. What do you do? You can keep your attack rolls but you should designate another one handed weapon you draw and then can only attack once.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

If it makes a difference, my attacks are targeting touch. Forgot to mention that.


Yes, that changes things! :-) 67 damage to the dire tiger.

Also the last bullet hits the tiger and rips right through its flank!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Assuming the tiger is down

Patrick follows the Detect magic to find out where, and what, it's coming from.


Tiger is definitely not down. :-)

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Shadra knows where the jar is and what it looks like. Maybe somebody should go grab it.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi draws a dagger and stabs

Dagger Vital Strike damage: 2d4 + 4 + 3 ⇒ (2, 3) + 4 + 3 = 12


As you and the Tiger are grappled both receive -2 to hit and -2 to AC due to -4 DEX. The Tiger gets two rake attacks as well. Hanzi's AC is 22=23-2 (Dex) + 1 (Haste).

Hanzi's dagger strikes true but the tiger is still alive!

The Dire Tiger is still in action and rakes, claws and bites Hanzi! The beast tears into the fighter's flesh so viciously that his unconscious body drops to the ground with the last bite of the big cat.

rake1: 1d20 - 2 + 18 ⇒ (6) - 2 + 18 = 222d4 + 8 ⇒ (2, 1) + 8 = 11
rake 2: 1d20 - 2 + 18 ⇒ (2) - 2 + 18 = 182d4 + 8 ⇒ (3, 2) + 8 = 13

claw 1: 1d20 - 2 + 18 ⇒ (1) - 2 + 18 = 172d4 + 8 ⇒ (4, 1) + 8 = 13
claw 2: 1d20 - 2 + 18 ⇒ (18) - 2 + 18 = 342d4 + 8 ⇒ (4, 4) + 8 = 16

Bite, 19–20 crit: 1d20 - 2 + 18 ⇒ (20) - 2 + 18 = 362d6 + 8 ⇒ (6, 4) + 8 = 18
CRIT? Bite, 19–20 crit: 1d20 - 2 + 18 ⇒ (6) - 2 + 18 = 222d6 + 8 ⇒ (3, 6) + 8 = 17

62 damage

Battle wrote:

HASTE is active 2/7

Round 1
Crowe, protection of evil
-
Round 2
Edmund
Kissan, panicked round 2/3

Wizard, magic jar

Hanzi, -13/92, dying, stabilization roll needed
Shardra
Patrick
Ignatius

Dire Tiger, -79 damage

BOLD can act.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe sees Hanzi go limp and the storm builds behind his eyes, "Braargh!"

As his rage consumes him, he swings for the big cat with his earthbreaker.
power attack, haste, furious focus, raging: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22

power attack, haste, furious focus, raging: 1d20 + 15 ⇒ (2) + 15 = 17
damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22

power attack, haste, furious focus, raging: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d6 + 17 ⇒ (5, 5) + 17 = 27


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Well, those are some rolls...


With three quick but devastating strikes Crowe bashes the Dire Tiger so hard that bones shatter!

The lifeless form of the large cat sinks to the ground in front of him!

Edmund is up!

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Seeing Hanzi fall to the ground, Edmund rushes up to his side. The starknife on his hip glows purple and a small burst of energy rushes through his hand and into the Nagi.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

”If you gather close, I can try to protect us all from the wizard- as soon as Hanzi here is safe”

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

I have detected something with may be the soul container, but I shall delay until you do what you must

He moves close to Edmund as he says that. He then addresses his draconic familiar Dao .. I do not believe that Togarin can possess you ... so if you wish to ... erm ... see what can be discovered, be my guest. And if you do find the soulgem ... please feel free to give him some nightmares to enjoy - cavorting with succubi should be appropriate

At that last suggestion, the familiar facepaws again.


Edmund heals Hanzi but the fighter is still unconscious!

GM:

Crowe 1, Edmund 2, Hanzi 3, Ignatius 4, Kissan 5, Patrick 6, Shardra 7: 1d7 ⇒ 6

Patrick:
Please make DC 22 Will save.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe has a wand of cure light wounds but needs someone else to activate it. 20 charges left. No point hoarding pre-gen resources.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

Shardra can definitely use it. She also has a wand of CLW (10 charges). How hurt is Hanzi? Want to get back to full HP?


We are still in initiative!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

will: 1d20 + 9 ⇒ (12) + 9 = 21


Patrick :

You wanna reroll?

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

GM:
Unless he's actually undead, I don't have any boons to increase my Will Save. And unfortunately the only reroll I can do is a Folio Reroll. So I guess I can try that and add my stars. will: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25


Patrick suddenly starts to shake visibly for everyone to see.

Moments later he is clear again.

Patrick:
Due to your earlier spellcraft check, you know that the wizard's magic jar surely now holds his soul. But every round he can try to force himself on someone around him and you were lucky to escape his grasp. But you only have seconds until he tries again on one of your companions!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius gives Patrick a long look. "So, Patrick...how do you feel about Sheila Heidmark? She seems to be rising up the chain of command pretty quickly, don't you think?"

Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26


Ignatius or anyone with DC 20 sense motive:
You have the feeling that Patrick was on the brink of possession but somehow he pulled himself together and the body language clearly shows that it is him now.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

As long as I stay out of her way ... I am okay ... It is Zarta Dralneen that one needs to be very wary of

And yes - that was a possession attempt. He will reattempt very soon.


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

When Shardra gives the direction, Crowe will search the body for the object.


”Shardra” | Female N Medium Dwarf Shaman 7 | HP 73/73 | AC 20, T 10, FF 20 | CMB +3 CMD 15 | F +6 R +3 W +11; +3 vs. poison, +5 vs. spells and SLA | Init +1 | Perc +12; darkvision, stonecunning | Speed 20ft | Spells 1st 6/7, 2nd 5/5, 3rd 3/4, 4th 3/3 | Channel Pos. Energy 4/4 Monstrous Insight 6/day | Active Conditions: None.

"It's right over there." Shardra points where she believes is the direction of the gem.


Crowe and Shardra move forward to the body and Shardra helps to pinpoint and Crowe searches.

Shardra perception: 1d20 + 12 ⇒ (2) + 12 = 14
Shardra perception: 1d20 + 10 ⇒ (6) + 10 = 16

Crowe finds the gem and puts it on the ground and Shardra can confirm that this is the focus of the magic jar spell.

These were the actions for you two this round. What do the others do? Patrick, Ignatius, Edmund are up!

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Patrick will attempt a Dispel Magic on the gem as a targetted dispel.

clc: 1d20 + 7 ⇒ (18) + 7 = 25


Patrick’s spell throws Togarin back into his severely injured body!

The wizard opens his eyes!

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius sighs deeply. "This wizard is too dangerous to suffer to live."

Ignatius moves next to the wizard and fires down at him at point blank range.

Musket, touch, PBS: 1d20 + 14 + 1 + 1 ⇒ (17) + 14 + 1 + 1 = 33
P/B, magic: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Ignatius would provoke an AoO for making a ranged attack while being within Togarin's reach. He does also threaten as he has Improved Unarmed Attack


GM :
1d20 ⇒ 11

The last shot ends the wizard‘s movement and brings silence to the room.

Combat over. :-)

Silver Crusade

Human Inquisitor (7) | HP 50/50 | AC 23 T 17 FF 17 | CMB +7, CMD 24 | F: +8, R: +10, W: +10 | Init: +11 | Perc: +11, SM: +7 | Speed 40ft | Agile Feet: 6/6 Aspect: 7/7 Bane: 7/7 Tricks: 6/7 | Spells: 1(4/5), 2(3/4) 3(2/2) | Active: Focused Scrutiny
Skills:
Acrobatics +10, Bluff +5, Climb +6, Diplomacy +11, Disguise -2, Handle Animal +5(+9) Intimidate +2, Knowledge (nature) +3, Stealth +11, Survival +7, Swim +8

Edmund lowers the arrow he had just knocked, and nods at the tiefling.

"I guess we don't need that protection at the moment. Can someone take care of Hanzi? I need to go find Kissan."

With that, he ducks out of the room, following the path Kissan may have taken, a sharp whistle telling her to come.

What conditions does she have left? Her panicked state should be over by this point, correct?


Kissan meets Edmund half way and is glad to be back!!


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Crowe goes slack and sits down. He mutters to himself, the storm grumbling within.
Ending rage.

Grand Lodge

CG Male Nagaji Fighter (Venomblade) 8 92/92 HP 25 AC 23 FF 15 T 20 CMD 24 | F: +11 R +7 W +5 (+2 vs Mind-Affecting, Poison) | Spit Venom 6/6| Per +11 Init + 5

Hanzi continues his unwilling nap


You also find Togarin’s equipment on his body.

Combat Gear potions of cure moderate wounds (2), potion of displacement, potion of invisibility, robe of bones; Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, goggles of night, headband of vast intelligence +2, spellbook, crystal for magic jar (worth 100 gp), onyx gems (worth 300 gp), 623 gp

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

While his other allies attempt to heal Hanzi with their wands,Iggy carefully trickles one of the cure potions down his throat. "Do not worry, noble warrior. You'll be back in fighting shape soon enough."

Cure Mod wounds: 2d8 + 3 ⇒ (5, 8) + 3 = 16

There's some nice items here! The robe of bones is especially cool and Iggy would gladly take that if no one else plans on using it. Edit: never mind. I missed that the undead are not actually controlled by the wearer. That makes it a bit less reliable.

Dark Archive

Male Human Sorcerer(Sage) - 10 | HP:62/62 | F:6; R:7; W:11 | AC:18(MA) | Init:8 : Perc:15 |Spell Slots: 1; 0/8, 2; 1/7, 3; 2/7 4; 5/6 5; 3/3| FR=1 | DA | 124312-21

Even though he is actually a sorcerer, Patrick flips through the spellbook to see what is in it.

You're quite welcome to it. Patrick doesn't want it and he already has most of the other permanent items


Spell book :

6th—create undead, eyebite (DC 23)
5th—baleful polymorph (DC 20), magic jar (DC 22), teleport, waves of fatigue
4th—animate dead, enervation, fear (DC 21), solid fog, wall of fire
3rd—blink, fireball (DC 18), fly, ray of exhaustion (DC 20), vampiric touch (2)
2nd—blindness/deafness (DC 19), false life, resist energy, see invisibility, scare (DC 19), scorching ray
1st—alarm, burning hands (DC 16), cause fear (DC 18), detect undead, expeditious retreat, mage armor, magic missile
0 (at will)—bleed (DC 17), detect magic, read magic, touch of fatigue (DC 17)
Opposition Schools enchantment, illusion


Where to now?


Male Human (Shoanti) Bloodrager 7 | HP 74| AC 20/13/19 | Fort+9 Ref+5 Will+6 | Initiative +1; Perception +10

Cloak, amulet, goggles and headband would all be upgrades for Crowe.

Others might need them more though and Crowe is just a pre-gen.

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